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Rizban
2010-02-04, 09:14 AM
You awaken slightly disoriented in a stone room. It's about 35' wide and 15' long. The room is lighted by a single burning torch on the west wall. The east wall of the room is dominated by a bloody altar. A closed wooden door is in the north wall.

Map{table]|A|B|C|D|E|F|G
1||||||A|A
2||K||||A|A
3||||||A|A[/table]
K = Kerdre Tiastiar
A = Bloody Altar
Door at C1 north wall.

DM NotesSheet (http://www.myth-weavers.com/sheetview.php?sheetid=183180)

Lyndworm
2010-02-05, 03:33 AM
After shaking himself awake, Kerdre inspects the Altar for anything that stands out.


OOC:
Search check, if necessary:
[roll0]
Not bad.

Rizban
2010-02-06, 05:32 AM
You find: blood. The altar is a solid block of stone. The bloodstains indicate that many sacrifices have been performed here.

Lyndworm
2010-02-06, 07:16 AM
Wrinkling his nose at the metallic scent in the air, Kerdre moves to leave the room, listening for any movement outside.

OOC:
Listen check:
[roll0]
Ech, an 11. It's so... average.

Rizban
2010-02-06, 07:16 AM
He hears nothing.

Lyndworm
2010-02-06, 07:34 AM
Cautiously, Kerdre exits his chamber.

Rizban
2010-02-10, 05:31 PM
The hallway turns left immediately after leaving this chamber, heading west 15 feet before turning north.

Lyndworm
2010-02-11, 01:21 AM
Kerdre follows along the corridor before him, keeping an eye out for anything unusual.

OOC:
Preemptive Spot and Listen checks.
Spot
[rollv]1d20+6[rollv]

Listen
[roll0]

Lyndworm
2010-02-11, 01:22 AM
OOC:

Sorry, botched the Spot roll.
1d20+6]

Rizban
2010-02-11, 04:06 PM
You botched it again :smallwink:

[roll0] You don't notice anything unusual.


You travel 15ft west before turning north. The hallway stretches out 10ft before you. 5ft into the hallway, the floor crumbles beneath you. Make a reflex save.

Lyndworm
2010-02-12, 02:01 AM
Reflex Save
[roll0]

Rizban
2010-02-12, 10:21 AM
You manage to jump back without falling into the opening hole.

Before you is now a 5ft wide hole. It appears to be about 15 feet deep and open into a large room.

You are now faced with a choice, continue in the hallway or jump down into the hole.

Lyndworm
2010-02-12, 02:40 PM
Although deeply curious as to the course of the other room, Kerdre makes the decision to continue down the corridor. He leads Alomar around the hole and starts off down his original path.

Lyndworm
2010-03-12, 06:12 AM
Today marks a month of inactivity... What's going on? I've seen that you're still updating the other player's games, so I'm a little confused.