PDA

View Full Version : [3.5] Let's make a unique class



Overshee
2010-02-04, 08:32 PM
Today I was thinking, I like homebrew and I like the GitP forums. I then decided to combine them. I think it would be fun to make a homebrew class that is thematically (and somewhat mechanically) different from the "canon" DnD classes. Binders, (as well as the other classes from Tome of Magic) feel very different from core classes and other published materials. I thought that Tome of Battle did the same thing, really spicing up melee.

I haven't read all of DnD, I don't have an encyclopedic knowledge of the rules, but I think that between us we can come up with a unique, unfilled class that could be a lot of fun to make and play.

Thoughts?

mummy162
2010-02-04, 08:34 PM
Well, you have to start with a theme. Are we talking spellcaster? Melee? Ranged?

Overshee
2010-02-04, 08:37 PM
I don't want to dictate this build at all. However, I would like to give non-casters nice things, so I vote create a non-casting or class (or one that has magic powers but no actual spellcasting). That's just my 2c

CTLC
2010-02-04, 08:38 PM
i think we should do one unique class each for melee, ranged, and magic/not weapon based.
melee: a dedicated spear class could be cool, also cool would be someone who focuses on unarmed combat, and natural enhancements [hehe] that didnt fail
ranged: not sure, its a toughie, maybe something about different arrow types...
magic: a full on defensive caster, someone who fights by encasing people. or something.

Drakevarg
2010-02-04, 08:38 PM
Make a Schrondinger class.

Touchy
2010-02-04, 08:42 PM
I cast a vote for psionic. Or improvised weapons specialist.

Overshee
2010-02-04, 08:42 PM
melee: a dedicated spear class could be cool

I like this idea. Are there any unique weapons we could base a whole class around? Spearwise I'm picturing a dragoon type of character.

Naginata/Glaives are cool, as are scythes...

Amphetryon
2010-02-04, 08:42 PM
Reach Weapon specialist.

Sinfire Titan
2010-02-04, 08:43 PM
Make a Schrondinger class.

A class that either sucks or doesn't, so long as you never read it?

Ernir
2010-02-04, 08:47 PM
Is there a particular reason this isn't in the homebrew forum? Not trying to yell "your doin it wron!", just asking.


A class that either sucks or doesn't, so long as you never read it?

Defining class feature, Superstate (Su)...

Ravens_cry
2010-02-04, 08:50 PM
Make a Schrondinger class.
Factotum basically counts as that.

Coidzor
2010-02-04, 08:52 PM
A class that either sucks or doesn't, so long as you never read it?

No, it's one that both sucks and yet doesn't suck, as long as you never read it. Once you read it, the act of observation knocks it into one camp or the other.

Capstone ability: Uncertainty Lich.

Overshee
2010-02-04, 08:53 PM
Is there a particular reason this isn't in the homebrew forum? Not trying to yell "your doin it wron!", just asking.



Defining class feature, Superstate (Su)...

Well 1) I don't think I've ever read the homebrew thread which leads to 2) I thought more people would participate if it was here. I will move if required.


EDIT: Whats the easiest and fastest way to create a poll where users can vote on existing topics or suggest and add one of their own?

Drakevarg
2010-02-04, 08:55 PM
Schrondinger Fu (http://tvtropes.org/pmwiki/pmwiki.php/Main/SchrodingerFu).

Sinfire Titan
2010-02-04, 08:58 PM
Schrondinger Fu (http://tvtropes.org/pmwiki/pmwiki.php/Main/SchrodingerFu).

A martial adept based on Arakune and Faust...


I'd play it.

Touchy
2010-02-04, 08:59 PM
Thinking over improvised weapon specialist, the problem that first came to me is the fact that you cannot use them as enchanted weapons. The solution, use the power of YOUR MIND to mental affect your weapon, giving that weapon magical(or in this case, psionic) properties of a magical weapon for Xd10 turns as a full action. With a possible alternative class feature for throwing improvised weapon enchantments.

Alternatively you use magic, depending on whatever the majority wants. If said majority wants said style.

Giegue
2010-02-04, 09:01 PM
If we are talking PrCs, I vote for an ARCANE Necromancy PrC that dose not suck. Seriously, how many non-homebrew ARCANE Necromancy PrCs do you know? I have only seen the Pale Master and while fun RP wise, the lost caster level can be a big deal in game.

Temotei
2010-02-04, 09:01 PM
Thinking over improvised weapon specialist, the problem that first came to me is the fact that you cannot use them as enchanted weapons. The solution, use the power of YOUR MIND to mental affect your weapon, giving that weapon magical(or in this case, psionic) properties of a magical weapon for Xd10 turns as a full action. With a possible alternative class feature for throwing improvised weapon enchantments.

Because having the ability to enchant your improvised weapons was too mundane. :smallcool:

In other words, make it permanent, and we have a deal on my part. :smalltongue:

Touchy
2010-02-04, 09:04 PM
Because having the ability to enchant your improvised weapons was too mundane. :smallcool:

In other words, make it permanent, and we have a deal on my part. :smalltongue:

I was thinking gloves with runes on them, but the logical thought in doing that would be "Why use this chairleg when I can use this mundane sword and be better off instead"
It's the only thing I came up with, and this also allows adaptablity in the form of different powers/spells for different effects.

Vessmitude(Spelled wrong) is a bitch to please.

Overshee
2010-02-04, 09:05 PM
How about a class based upon unpredicatibility

Improvised weapons,
Random buffs (pick a list, roll a dx), abilities, etc.
rotating power lists,
"luck" based



Just throwing ideas out

Lycanthromancer
2010-02-04, 09:06 PM
Actually, what about a class based around Craft (Basketweaving)? You could specialize in basketfield battlefield control via woven strands of ectoplasm, and tying creatures up.

Finally, a use for the most unappreciated skill this side of Truespeak!

Overshee
2010-02-04, 09:08 PM
Actually, what about a class based around Craft (Basketweaving)? You could specialize in basketfield battlefield control via woven strands of ectoplasm, and tying creatures up.

Finally, a use for the most unappreciated skill this side of Truespeak!

A craft skill based battlefield controller could be awesome.

Temotei
2010-02-04, 09:09 PM
Actually, what about a class based around Craft (Basketweaving)? You could specialize in basketfield battlefield control via woven strands of ectoplasm, and tying creatures up.

Finally, a use for the most unappreciated skill this side of Truespeak!

I love this idea. :smallbiggrin:

Lycanthromancer
2010-02-04, 09:11 PM
Let's call it...

THE BASKETCASE

Medium BAB, Good Fort and Will, Craft (Basketweaving) as a central skill.

Overshee
2010-02-04, 09:12 PM
Let's call it...

THE BASKETCASE

Medium BAB, Good Fort and Will, Craft (Basketweaving) as a central skill.

Wicker armor!

Drakevarg
2010-02-04, 09:13 PM
Web and Avascular Mass as spell-like abilities?

CTLC
2010-02-04, 09:14 PM
ahahahaaahaha, yes, the idea of a supernatural ability or ex, that is based off basketweaving could be really cool. one idea i like is the idea of a specialized person for an element, i.e. general mutli purpose control over an element. withe eventual ways to overcome resistance

Touchy
2010-02-04, 09:15 PM
Actually, what about a class based around Craft (Basketweaving)? You could specialize in basketfield battlefield control via woven strands of ectoplasm, and tying creatures up.

Finally, a use for the most unappreciated skill this side of Truespeak!
Someone posted a link to that monk build in another thread, while crazy awesome, I'm still for improvised weapon specialist, as they are the ultimate adapters in enviroments.

possible skills for said adaptist:
improvised weapon proficiency
environmental adaptability(As in, able to trek through non-hostile environments without penalty, and lower penalties on hostile environments.
run as a bonus feat at level 1
improvised tool proficiency(using things like swords to scale a mountain, possibly with a negative score).

Starbuck_II
2010-02-04, 09:16 PM
Today I was thinking, I like homebrew and I like the GitP forums. I then decided to combine them. I think it would be fun to make a homebrew class that is thematically (and somewhat mechanically) different from the "canon" DnD classes. Binders, (as well as the other classes from Tome of Magic) feel very different from core classes and other published materials. I thought that Tome of Battle did the same thing, really spicing up melee.

I haven't read all of DnD, I don't have an encyclopedic knowledge of the rules, but I think that between us we can come up with a unique, unfilled class that could be a lot of fun to make and play.

Thoughts?

I've made a 1/2 Caster Truenamer: full BAB, etc. He gets a class based untyped bonus to truename (so while he still wants the Truename amulet) he isn't dependent on it.

He gets class features that boost his fighting ability (truenamer utterances as well).

Lycanthromancer
2010-02-04, 09:16 PM
I'd suggest a wickerman golem/mount/companion of some sort for a companion that grows as you continue weaving it through your levels.

That would be wickered-awesome.

Overshee
2010-02-04, 09:18 PM
That would be wickered-awesome.

Oh god, the bear thread was enough puns for the next month.

Optimystik
2010-02-04, 09:31 PM
That would be wickered-awesome.

I am now legally allowed to set you on fire.

Overshee
2010-02-04, 09:32 PM
I am now legally allowed to set you on fire.

Obligated, even...

Coidzor
2010-02-04, 09:37 PM
Well, at least this has some promise unlike the puns leading to hell in a hand basket over thar with the barr.

Drakevarg
2010-02-04, 09:39 PM
I am now legally allowed to set you on fire.

You're gonna set the Wickerman on fire? Yeah, that'll stop the puns.

Temotei
2010-02-04, 09:40 PM
You're gonna set the Wickerman on fire? Yeah, that'll stop the puns.

That's so going to be an ability. Wickerfire!

Flickerdart
2010-02-04, 09:46 PM
Oh man, guys. Mechanics for improvised armour.

Touchy
2010-02-04, 09:53 PM
Oh man, guys. Mechanics for improvised armour.

Make a skill check (tie rope) check to attach this tree to you. It will give you +5 reflex saves I swear.

CTLC
2010-02-04, 09:54 PM
more than a unique class i think we need grapple rules
heh

Temotei
2010-02-04, 09:55 PM
Make a skill check (tie rope) check to attach this tree to you. It will give you +5 reflex saves I swear.

And 10 fire resistance, justified by the fact that there's a flammable thing in front of you, therefore stalling the fire. :smallcool:

Of course, then I could justify anything, pretty much.

Fax Celestis has done grapple as a skill. So now, it's Grapple.

Lycanthromancer
2010-02-04, 10:46 PM
I am now legally allowed to set you on fire.That's so...hot.

You could use your M4D W34V1NG H4XX0R 5K1775 to entangle opponents, trip them up, create walls out of strands of reality...then set them on fire.

Flickerdart
2010-02-04, 10:52 PM
That's so...hot.

You could use your M4D W34V1NG H4XX0R 5K1775 to entangle opponents, trip them up, create walls out of strands of reality...then set them on fire.
Kick people in the face with your wicker boots and set them on fire.

Temotei
2010-02-04, 10:53 PM
That's so...hot.

You could use your M4D W34V1NG H4XX0R 5K1775 to entangle opponents, trip them up, create walls out of strands of reality...then set them on fire.

You forgot crafting weapons and armor.

Drakevarg
2010-02-04, 10:53 PM
create walls out of strands of reality...

That's starting to sound less Crazy Awesome [Subtype Silly] and more badass. Like a Weaver of Fate or something.

Flickerdart
2010-02-04, 10:55 PM
That's starting to sound less Crazy Awesome [Subtype Silly] and more badass. Like a Weaver of Fate or something.
That's more of a prestige class or even Epic Destiny (did you know, 3.5 had some! Crazy, huh).

Lycanthromancer
2010-02-04, 11:10 PM
What about using these threads to slice people down? Reflex save or take large amounts of damage...


WALTER C. DORNEZ
http://images2.wikia.nocookie.net/hellsing/images/6/63/WalterC.jpg
Using Craft: Basketweaving to destroy vampires and demonic possession since WWI.

Overshee
2010-02-04, 11:13 PM
What about using these threads to slice people down? Reflex save or take large amounts of damage...

http://images2.wikia.nocookie.net/hellsing/images/6/63/WalterC.jpg

Walter! I was just thinking of that before I looked at the pic!

Lycanthromancer
2010-02-05, 01:22 AM
Now, a question: Do we want this to be X/day (in the way of spellcasters), X/so many rounds (like a binder), at will (like ToB), or at will (like dragonfire adepts)? Or maybe have some of this and some of that?

Likewise, I'm sure we all want it at will (like a truenamer)...right?

Temotei
2010-02-05, 01:26 AM
Now, a question: Do we want this to be X/day (in the way of spellcasters), X/so many rounds (like a binder), at will (like ToB), or at will (like dragonfire adepts)? Or maybe have some of this and some of that?

Likewise, I'm sure we all want it at will (like a truenamer)...right?

At will wickering power!

Of course, we'll probably have to limit the fiery stuff...unless we allow the wicker to be enhanced like a weapon with flaming.

Lycanthromancer
2010-02-05, 01:35 AM
I'm thinking an amalgamation of the per-encounter of factotums and at-will (with a recharge) somewhere between the warblade and the swordsage. Make it possible (but costly) to nova, if that's what is needed.

Temotei
2010-02-05, 01:37 AM
I'm thinking an amalgamation of the per-encounter of factotums and at-will (with a recharge) somewhere between the warblade and the swordsage. Make it possible (but costly) to nova, if that's what is needed.

I'm in agreement.

CTLC
2010-02-05, 10:32 AM
i agree as well, and something for defense would be nice

Optimystik
2010-02-05, 10:52 AM
That's so...hot.

*shoots self instead*

Lycanthromancer
2010-02-05, 11:03 AM
i agree as well, and something for defense would be niceSure. Setting yourself on fire protects you from ninjas. They can't touch you when you're flaming.

Also, we could have a psionic version, using ectoplasmic strands, and a magical version, using shadowstuff.

Maybe the ability to use psionic minor creation at will (with a high enough basketweaving check), but only for solid objects (ie, no poisons). That'd give the class tons of utility, including wicker arms and armor.

Ormagoden
2010-02-05, 11:11 AM
Let's call it...

THE BASKETCASE

Medium BAB, Good Fort and Will, Craft (Basketweaving) as a central skill.

totally saw that one coming down the chute.

why not a magical melee class.
Somewhere between duskblade and kensai.
Not a spell list but a group of magic like affects they can trigger.
And a kind of temporary enchantment they can invoke on weapons they use a few times per day...

Xallace
2010-02-05, 11:16 AM
So... it's a semi-caster whose main casting stat is somewhere between Craft: Basket Weaving and Use Rope?

Well sign me up.

I imagine you could use the bard as a template. You get 1 use per day per class level, Saving Throws based on the better of your Craft (Weaving/Basket Weaving) and Use Rope skills.

Edit: Flaming Wicker Arms and Armor sounds awesome, and I am totally for a wickerman companion.

Benejeseret
2010-02-05, 11:25 AM
Two ideas I believe are not completely satisfied to date:

Scoundrel: The rogue often feel too 'assassin' to me with sneak attack etc. What I would like is someone halfway between a bard an a rogue who is a charisma based character with melee/stealth abilities, but without the music (not party buffs) and without spells. Perhaps with some luck abilities, some per day charm abilities (rather then diplomancer cheese) and can stand on their own (through 'cheating') in combat


Survivor: The gritty survivor who pulls themselves out of rubble and situations that should otherwise kill/strand adventurers. The ability to combat heal (but not divine casting), decent saves, likely mettle and evasion eventually, abilities to quickly build traps and bonuses to ambushes, and some damage resistance,

CTLC
2010-02-05, 11:25 AM
arent wickermen super jacked?
so this:
http://images4.wikia.nocookie.net/onepiece/images/thumb/d/d6/Ramen_Suit.PNG/200px-Ramen_Suit.PNG

with stuff besides ramen?

Overshee
2010-02-05, 11:35 AM
It seems like there a bunch of great ideas being thrown around. What would the best way to separate them without totally cluttering the forums?

A poll, followed by threads for each class that gets over x votes?

Lycanthromancer
2010-02-05, 11:41 AM
It seems like there a bunch of great ideas being thrown around. What would the best way to separate them without totally cluttering the forums?

A poll, followed by threads for each class that gets over x votes?Do them all in the Homebrew forum, and link back to here.

Myou
2010-02-05, 11:44 AM
Where did this horrible basketweaving meme come from?

Lycanthromancer
2010-02-05, 11:56 AM
Where did this horrible basketweaving meme come from?"So I herd u liek basketweaving..."

Mostly it's just people making fun of others who choose to waste their builds' resources (generally on Craft: Underwater Basketweaving).

CTLC
2010-02-05, 11:58 AM
"So I herd u liek basketweaving..."

Mostly it's just people making fun of others who choose to waste their builds' resources (generally on Craft: Underwater Flaming Basketweaving).

i fixed it for you, although it could look really cool underwater...

Lycanthromancer
2010-02-05, 12:01 PM
i fixed it for you, although it could look really cool underwater...Well, if you were flaming underwater...

*Insert off-(rainbow)-colored joke here*

It'd probably be like a pistol shrimp, whose claws snap so quickly that they create a superheated bubble the temperature of the surface of the sun.

I don't think I'll be eating shrimp scampi any time soon...

Glimbur
2010-02-05, 02:16 PM
I don't think I'll be eating shrimp scampi any time soon...

You've got to eat them before they eat you.

More on topic, did we want a floating pool of Craft Points that can be used for defensive armor, offensive webbing, or several other class abilities? Did we want to choose what abilities the class has at the start of each day? If so, we should file the serial numbers off of the Incarnum system and loot it.

Dr Bwaa
2010-02-05, 02:21 PM
If we are talking PrCs, I vote for an ARCANE Necromancy PrC that dose not suck. Seriously, how many non-homebrew ARCANE Necromancy PrCs do you know? I have only seen the Pale Master and while fun RP wise, the lost caster level can be a big deal in game.

Dread Necromancer already exists, and is also a pretty decent class. See K's Necromancy Handbook (http://brilliantgameologists.com/boards/index.php?topic=5584.0) for details on other arcane and divine necromancy.


It'd probably be like a pistol shrimp, whose claws snap so quickly that they create a superheated bubble the temperature of the surface of the sun.

I don't think I'll be eating shrimp scampi any time soon...

I'd forgotten about those! RIDICULOUS (http://www.youtube.com/watch?v=XC6I8iPiHT8&feature=related). I love the ocean O_O

CTLC
2010-02-05, 04:01 PM
the dread necromancer is fine for his job.
i think we either go unique awesome ability basketweaver
orrrrr
reach weapon specialist

edit: or anti magic melee class...

Touchy
2010-02-05, 04:52 PM
I'm still for my improvised weapon specialist.

infact, improvised everything specialist.

Even improvised spell casting.

dspeyer
2010-02-05, 05:50 PM
Survivor: The gritty survivor who pulls themselves out of rubble and situations that should otherwise kill/strand adventurers. The ability to combat heal (but not divine casting), decent saves, likely mettle and evasion eventually, abilities to quickly build traps and bonuses to ambushes, and some damage resistance,

Sort of like this? (http://www.giantitp.com/forums/showthread.php?t=137699)

CTLC
2010-02-05, 07:28 PM
bear with me here, maybe, just maybe, a working spellthief?!?!?!?!

Benejeseret
2010-02-05, 08:54 PM
dspeyer - yes....almost uncannily EXACTLY like that. Only I was thinking more of a base class. That, and I'm not familiar with the maneuver ToB stuff

Lycanthromancer
2010-02-05, 09:28 PM
You've got to eat them before they eat you.

More on topic, did we want a floating pool of Craft Points that can be used for defensive armor, offensive webbing, or several other class abilities? Did we want to choose what abilities the class has at the start of each day? If so, we should file the serial numbers off of the Incarnum system and loot it.I was thinking about using an altered psionic minor creation (reduced casting time, increased duration, but limited times/day, which go up as you level), and the ability to channel a rather limited number of daily points (say, 1 at 1st level, +1 every 4 lvls thereafter) which get you choices from a list of armor/weapon/item abilities; you use these points as if you were casting a spell; they last for 4 hours/lvl, and they come back after 8 hours of rest. This is in addition to a few per-encounter abilities (mostly battlefield-control) and some at-wills (damage and some low-level de/buffs).

...yes, I'm aware of the similarities to 4th edition, but with any luck we'll actually make these interesting, useful, and fun.


dspeyer - yes....almost uncannily EXACTLY like that. Only I was thinking more of a base class. That, and I'm not familiar with the maneuver ToB stuffYou must remedy this.