starwoof
2010-02-06, 06:03 AM
http://i95.photobucket.com/albums/l121/starwoof2/bearsharktipus.jpg?t=1265454445
Bearsharktopus
Size/Type:Large Magical Beast (aquatic)
Hit Dice: 8d10 + 40 (84 hp)
Initiative: +6
Speed: 40ft, swim 60ft
Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +8/+20
Attack: Tentacle +15 melee (1d4+8)
Full Attack: 2 tentacles +15 melee (1d4+8) and Bite +10 melee (1d8+4)
Space/Reach:10 ft./5 ft.
Special Attacks:Improved grab, constrict
Special Qualities:Low-light vision, keen scent, blindsense, amphibious, regeneration 5
Saves: Fort +11, Will +3, Ref +4
Abilities:Str 27, Dex 15, Con 21, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +8, Swim +13
Feats: Endurance, Track, Improved Initiative
Environment: Cold Aquatic, Cold Forests
Organization: Solitary, Pair, or Shiver (3-7)
Challenge Rating: 7
Advancement: 9-13 HD (Large), 14-21 HD (huge)
Level Adjustment: -
A combination of all the most deadly elements of a bear, shark, and octopus.
The Bearsharktopus is thought to be related to the Owlbear in many ways. It is half bear, half shark, and half octopus, and all deadly. Bearsharktopi are a constant danger to anyone who travels near forests and oceans. The mauled and crushed remains of its victims are often the only evidence of a Bearsharktopus on the prowl.
Bearsharktopi are tireless trackers, combining a shark's sense of smell with a bear's endurance and tenacity.
Combat
In combat Bearsharktopi are relentless foes, fighting until either them or their prey is dead. They prefer to crush the nearest target in a tentacular bearhug while they tear at them with their vicious teeth.
Blindsense (Ex):
A bearsharktopus can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex):
A bearsharktopus can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Constrict (Ex):
A bearsharktopus deals 2d8+6 points of damage with a successful grapple check.
Regeneration (Ex):
Fire and acid deal normal damage to a bearsharktopus. If a bearsharktopus loses a limb or body part, the lost portion regrows in 3d6 minutes.
Improved Grab (Ex):
To use this ability, a bearsharktopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills:
A bearsharktopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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I found this picture and thought that it needed stats. I am going to inflict it upon a party in the near future. Enjoy.:smallbiggrin:
Bearsharktopus
Size/Type:Large Magical Beast (aquatic)
Hit Dice: 8d10 + 40 (84 hp)
Initiative: +6
Speed: 40ft, swim 60ft
Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +8/+20
Attack: Tentacle +15 melee (1d4+8)
Full Attack: 2 tentacles +15 melee (1d4+8) and Bite +10 melee (1d8+4)
Space/Reach:10 ft./5 ft.
Special Attacks:Improved grab, constrict
Special Qualities:Low-light vision, keen scent, blindsense, amphibious, regeneration 5
Saves: Fort +11, Will +3, Ref +4
Abilities:Str 27, Dex 15, Con 21, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +8, Swim +13
Feats: Endurance, Track, Improved Initiative
Environment: Cold Aquatic, Cold Forests
Organization: Solitary, Pair, or Shiver (3-7)
Challenge Rating: 7
Advancement: 9-13 HD (Large), 14-21 HD (huge)
Level Adjustment: -
A combination of all the most deadly elements of a bear, shark, and octopus.
The Bearsharktopus is thought to be related to the Owlbear in many ways. It is half bear, half shark, and half octopus, and all deadly. Bearsharktopi are a constant danger to anyone who travels near forests and oceans. The mauled and crushed remains of its victims are often the only evidence of a Bearsharktopus on the prowl.
Bearsharktopi are tireless trackers, combining a shark's sense of smell with a bear's endurance and tenacity.
Combat
In combat Bearsharktopi are relentless foes, fighting until either them or their prey is dead. They prefer to crush the nearest target in a tentacular bearhug while they tear at them with their vicious teeth.
Blindsense (Ex):
A bearsharktopus can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex):
A bearsharktopus can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Constrict (Ex):
A bearsharktopus deals 2d8+6 points of damage with a successful grapple check.
Regeneration (Ex):
Fire and acid deal normal damage to a bearsharktopus. If a bearsharktopus loses a limb or body part, the lost portion regrows in 3d6 minutes.
Improved Grab (Ex):
To use this ability, a bearsharktopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills:
A bearsharktopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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I found this picture and thought that it needed stats. I am going to inflict it upon a party in the near future. Enjoy.:smallbiggrin: