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ArenaManager
2010-02-06, 06:05 PM
Arena Tournament, Round 83: Muscles McGoo vs. Will the Warlock

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/11-scorers_glass_arena.png


XP Award: 300 XP
GP Award: 300 GP

thefurmonger - Muscles McGoo (http://www.myth-weavers.com/sheetview.php?sheetid=173082)
theTerran - Will the Warlock (http://www.coyotecode.net/profiler/view.php?id=7743)

All Combatants, please roll initiative and declare final purchases, if any

Thefurmonger
2010-02-06, 08:27 PM
Wow, I'm really glad to get a chance to be here and try this all out, and against a veteran of the arena no less.

I wish you all the best in our match.

Please feel more then free to point out anything i might screw up as this is my fist time in the arena.

Init [roll0]

No purchaces.

theterran
2010-02-06, 09:06 PM
Acknowledging the thread, I will post up initiative in the next day or two..

theterran
2010-02-08, 07:22 AM
[roll0]

Just as an FYI, I have switched out a feat (Versatile Spellcaster for Shape Soulmeld (Rageclaws) and a spell (Ray of Enfeeblement for Color Spray) as I realized that Versatile Spellcaster is worthless for me at this point, as is Ray of Enfeeblement.

I've never played on this map before, so I am unsure if we have LoS established.

If we do, you can look at the location spoiler

Location:
M23


Stats:
Location: M23
HP: 5/5 (15/15)
AC: 15 Touch: 14 FF:12
Spells:
Level 0 - 6/6
Level 1 - 7/7

Thefurmonger
2010-02-08, 09:48 AM
I would assume we start with LOS and I really dont see how we could loose it as all the walls are transparent.

If we do in fact have LOS then...

Start in M4, Flail in off hand, Javalin in main hand, loaded sling on my belt.

Question, If we do have LOS what do you start holding if anything?

Stats

Hp 17 (Rageclaws)
Ac 14, FF 13, T 11
Location M4
Main hand Javalin
Off hand Heavy Flail

theterran
2010-02-08, 12:38 PM
It appears we do infact have LoS, and I'm not holding anything.

Thefurmonger
2010-02-08, 01:02 PM
Fair enough, your go then.

theterran
2010-02-08, 04:23 PM
Will - round 1

Double move to B21.

End my Turn.

Thefurmonger
2010-02-08, 04:27 PM
MMG Round 1

Double Move to F10

End turn.

theterran
2010-02-08, 04:45 PM
Will - Round 2

Move to B17.

Ready An Action:
Fire off a KFB if he comes within range and LoE

end my Turn.

Thefurmonger
2010-02-08, 05:11 PM
MMG Turn 2.

Move to D13
Activate Travel Devotion.

Turn done.

theterran
2010-02-08, 07:23 PM
Move to C17
Ready an Action:
Cast Color Spray on him if he comes into range.

End my Turn.

Thefurmonger
2010-02-08, 07:32 PM
MMG Round 3

Move to B13 and throw a javalin at Will

To Hit [roll0]
Damage [roll1]

then as swift Move to I13 drawing a javalin as i go.

theterran
2010-02-08, 11:33 PM
Will - Round 4

Move to C22.

Ready an Action:
Blast him with KFB if he comes into LoE

End my Turn.

Thefurmonger
2010-02-09, 12:53 AM
Well crap, may as well bite the bullet

kk, MMG round 4.

Swift, Move to B14.
Free, Drop Javalin
Free, Grip Heavy Flail in both hands.
Free, Rage.
Full round, Charge to C21.
Free, Hope to god I make the save vs color spray...

Attack 1 [roll0]
Dammage [roll1]

Attack 2 (whirling frenzy) [roll2]
Dammage 2 [roll3] That was ment to be +10, so add 8 to this.


And just for why not, here is a save vs XXX for your readied action if needed [roll4] if vs will add -1, if reflex add 3.

theterran
2010-02-09, 06:59 AM
When you come into LoE, you get hit with a Kelgore's Firebolt

[roll0] Reflex Halves DC 16. (So you take full damage according to your roll above)
(edit) so that puts you at 0...

theterran
2010-02-09, 07:03 AM
Will - Round 5

5ft step to C23.
Hit you with Sunstroke.

Non-Lethal Damage - [roll0] (You fall unconscious since the non-lethal damage you've taken is more than your HP)

Also, Fort save or be Fatigued (DC16)

Thefurmonger
2010-02-09, 08:51 AM
Damn, nice rolls, thats game.

Psionic Dog
2010-02-09, 12:49 PM
Uhm... who was supposed to have won?

I see that the Sunstroke would take down Muscles, but it looks like Muscles' charge would have taken down Will first unless I'm missing something.

hustlertwo
2010-02-09, 12:54 PM
You accounting for Rageclaws?

Also, can you do a whirling frenzy double attack as part of a charge?

Psionic Dog
2010-02-09, 01:06 PM
Hmmm. Forgot all that, particularly the bit about Will also having rage claws.

High Ref PsiDog

Will burns his way to victory!


As for whirling frenzy... it's ambiguous. Now that I've read he Full Attack action description I'm slightly in favor of "Only extra attack when Full Attacking" but I'm not certain enough to over rule. Fortunately it doesn't matter.

hustlertwo
2010-02-09, 01:12 PM
True, but it's an interesting notion for any Whirling Frenzy fighters (like one of mine, for instance). I had always read it as only being available in a full attack, but if it's not specifically limited by the charge description, that'd be nice. Although it kinda seems a bit against the obvious intent of what they were trying to say.

Thefurmonger
2010-02-09, 02:50 PM
My bad if i mis-represented Whirling frenzy.

All it says is that you may take an extra attack in a round but you take a -2 to all.

the reason i was doing the both attacks was due to Pounce, not just whirling frenzy.

hustlertwo
2010-02-09, 03:19 PM
Ah, that sounds about right, then.