Kudaku
2010-02-07, 10:03 AM
I picked up the Rogue Trader Core Book the other day and had some friends over last night - it was our first time exploring the Roleplaying World outside D20, and it was pretty interesting. Though I avoided combat scenarios for the session (I had barely had the time to skim the rules and the rest had never read the book, though they did have some experience with the WH 40k universe from games and books), the combat looks pretty damn lethal. The Critical Damage charts are amazing!
We decided to try the game out by playing it, but as we played we ran into a few questions that the book seemed unable to answer - as such I come to seek the Holy Wisdom of the GitPers, hope you can help me out :smallsmile:.
Several of the classes have talents listed both under "starting talents" and under "Rank 1 Advances". For instance Rogue Traders have Pistol Weapon Training (Universal) on on both lists. Does this mean that Careers do not start with all the talents listed under their Starting list?
Half the Careers do not start with Literacy, which is labelled as an Advanced Skill. Does this mean that these characters are literally illiterate? I know its a GrimDark universe but it seems to me that basic math and reading skills are common, especially when you consider how exceptional the typical Rogue Trader is. For instance the Missionary starts with Knowledge but not Literacy - that's a lot of knowledge to memorize.
Answered and solved by Pasto - I'll houserule that in :smallsmile:.
A player playing the Astropath Transcendent was interested in the Precision Telekinesis Technique listed on page 171. Specifically he was wondering if he could use this technique to do melee attacks with a shock maul from long distance, and use his willpower stat for the attack rolls. Initially I disallowed this since it struck me as unbalanced, and the player didn't seem upset by my decision. However I'm not sure if I made the right call here - would using the technique in this way be overpowered?
Not having had a chance to run a fight yet, I'm a little curious about the battle rules. Initially the (very) low Wounds on a rank 1 character made me worry quite a bit but I realize that there are Dodge, Parry, and Cover rules to throw into the mix. How lethal is Rogue Traders compared to other games, and how "sturdy" are the average character really?
On a few instances we have found references to items, talents, or skills that are not listed in the book. With a bit of research I found that they were instead listed in the original Dark Heresy book. I was dismayed by this, since I was under the impression that Rogue Traders is an independent product and I wouldn't have to pick up Dark Heresy as well. How independant are the books really - do I need to get a copy of Dark Heresy or is Rogue Traders playable on its own?
Hope ya'll can help me out, looking forward to seeing your replies :smallsmile:
We decided to try the game out by playing it, but as we played we ran into a few questions that the book seemed unable to answer - as such I come to seek the Holy Wisdom of the GitPers, hope you can help me out :smallsmile:.
Several of the classes have talents listed both under "starting talents" and under "Rank 1 Advances". For instance Rogue Traders have Pistol Weapon Training (Universal) on on both lists. Does this mean that Careers do not start with all the talents listed under their Starting list?
Half the Careers do not start with Literacy, which is labelled as an Advanced Skill. Does this mean that these characters are literally illiterate? I know its a GrimDark universe but it seems to me that basic math and reading skills are common, especially when you consider how exceptional the typical Rogue Trader is. For instance the Missionary starts with Knowledge but not Literacy - that's a lot of knowledge to memorize.
Answered and solved by Pasto - I'll houserule that in :smallsmile:.
A player playing the Astropath Transcendent was interested in the Precision Telekinesis Technique listed on page 171. Specifically he was wondering if he could use this technique to do melee attacks with a shock maul from long distance, and use his willpower stat for the attack rolls. Initially I disallowed this since it struck me as unbalanced, and the player didn't seem upset by my decision. However I'm not sure if I made the right call here - would using the technique in this way be overpowered?
Not having had a chance to run a fight yet, I'm a little curious about the battle rules. Initially the (very) low Wounds on a rank 1 character made me worry quite a bit but I realize that there are Dodge, Parry, and Cover rules to throw into the mix. How lethal is Rogue Traders compared to other games, and how "sturdy" are the average character really?
On a few instances we have found references to items, talents, or skills that are not listed in the book. With a bit of research I found that they were instead listed in the original Dark Heresy book. I was dismayed by this, since I was under the impression that Rogue Traders is an independent product and I wouldn't have to pick up Dark Heresy as well. How independant are the books really - do I need to get a copy of Dark Heresy or is Rogue Traders playable on its own?
Hope ya'll can help me out, looking forward to seeing your replies :smallsmile: