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View Full Version : Touch spells delivered by a weapon (3.5)



unre9istered
2010-02-08, 10:49 AM
What are the ways of doing this for arcane spells?

I know of Daggerspell Mage's Daggercast and Spellsword's Channel Spell.

Asgardian
2010-02-08, 10:54 AM
DuskBlade - Arcane Channeling

Optimystik
2010-02-08, 10:57 AM
Enlightened Fist can punch them into you, though that may not count as "delivered by a weapon." Why do you ask?

unre9istered
2010-02-08, 11:02 AM
Why do you ask?

Planning a dwarven wizard for a later game. Current plan is Fighter 1/Wizard 4/Rune Smith 1/???. I'm thinking Eldridge Knight 2/Abjurant Champion 5/ Initiate of the 7-Fold Veil 7, but if I can find a way to deliver spells with a hammer or something more dwarfish feeling I'll go with that.
The idea is a full plate wearing wizard who can slap his foes with a hammer and hit them with spells. I'm also thinking of using reserve feats, specifically Clap of Thunder and Sickening Grasp. If necessary I'll just take Imp. Unarmed Strike and use that plus the reserve feats and the spell I'm casting to hit them with one big wad of damage and save or suck all at once.

Boci
2010-02-08, 11:04 AM
Smitting spell from players handbook.

unre9istered
2010-02-08, 11:09 AM
Smitting spell from players handbook.

Um... 404 not found?

Cyclocone
2010-02-08, 11:14 AM
Um... 404 not found?

He means PHBII.

Ferrin
2010-02-08, 11:15 AM
Smiting Spell from the Player's Handbook 2.

I think there was also a weapon enhancement which lets you do that, not sure though.

unre9istered
2010-02-08, 11:19 AM
Smiting Spell from the Player's Handbook 2.

I think there was also a weapon enhancement which lets you do that, not sure though.

That was a fail on my part, I looked in the PHB II but failed to notice that the meta-magic feats have their own table later in the feat section.

Prime32
2010-02-08, 11:26 AM
Enlightened Fist can punch them into you, though that may not count as "delivered by a weapon." Why do you ask?You can do that anyway. They just get the ability to do with rays and/or as part of a full attack.

Duskblade is probably your best bet.

Vizzerdrix
2010-02-08, 11:26 AM
Duskblade would be easiest. Get Shield on your spell list and go into Abjurant Champion. Maybe dip a level of Sandshaper for extra spells and war weaver. Now your the beat stick AND can help out with party buffs to save the other casters some slots and time.

unre9istered
2010-02-08, 11:42 AM
So my build would be: Duskblade 3/Wizard 2/Runesmith 2/Abjurant Champion 5/Initiate of the Seven-Fold Veil 7/Runesmith 1(3). I'm thinking Abjuration specialist giving up Enchantment and Evocation as well. I like this a lot better actually as the campaign is starting at level 5 so I would have been a Fighter 1/Wizard 4. Would have sucked as I'd have been basically a Wizard 4 with a sword.
I'm also thinking of the Immediate Magic ACF unless I can find a better one; my familiar is mostly unnecessary with this build.

Prime32
2010-02-08, 11:56 AM
You could just use duskblade as your main casting class. Your spells are more restricted, but you get a lot of them. Plus, at lv13 you get Full Attack Channeling, which is very nice.


The best familiar-replacing ACF is the conjurer's Abrupt Jaunt, which can be used to negate attacks. Heck, it's worth dipping conjurer just to pick it up. :smalltongue:

Vizzerdrix
2010-02-08, 12:56 PM
Keep in mind, that a duskblade can make great use of an improved familiar. You get a decent BaB, HP and the flanking bonus they'll grant can help with power attacking. Also if you have both Duskblade and wizard spell casting you'll need to split up your PrCs, or stunt one of your lists. Either way is bad news. Also while you'll be able to channel wizard spells, you'll still need to be nude to cast them.

If you can do without wizard, all the better, but if you want it, then I'd take a few fighter levels instead (not more than two) and build a basic Gish.

Either way, make sure you grab Arcane Strike around level 9 and you'll have no problems.

Emmerask
2010-02-08, 01:00 PM
Smiting Spell from the Player's Handbook 2.

I think there was also a weapon enhancement which lets you do that, not sure though.

spell storing weapon but I think its only up to 3rd level spells

unre9istered
2010-02-08, 01:02 PM
Also while you'll be able to channel wizard spells, you'll still need to be nude to cast them.

That's what Runesmith is for.

A runesmith who casts a spell prepared in rune form can cast it with out any somatic component.

Where is arcane strike from?

Emmerask
2010-02-08, 01:09 PM
Where is arcane strike from?

It is from CW p96

Boci
2010-02-08, 02:01 PM
Also while you'll be able to channel wizard spells, you'll still need to be nude to cast them.

+1 twilight mithril feycraft breastplate has an ASF of 0% and isn't that exspensive. You only need core plus the PH II and DMGII.

unre9istered
2010-02-08, 02:21 PM
+1 twilight mithril feycraft breastplate has an ASF of 0% and isn't that exspensive. You only need core plus the PH II and DMGII.

Why would I spend any gold on something I can get with a 1 level dip in a prestige class that costs me nothing but advancement of my familiar (which I'm going to trade for an ACF anyway). I'm trying to make a full plate wearing gish with as close to full casting as I can get. Given that it's for an all dwarf campaign Runesmith seems like a no brainer to me.

Boci
2010-02-08, 02:24 PM
Why would I spend any gold on something I can get with a 1 level dip in a prestige class that costs me nothing but advancement of my familiar (which I'm going to trade for an ACF anyway). I'm trying to make a full plate wearing gish with as close to full casting as I can get. Given that it's for an all dwarf campaign Runesmith seems like a no brainer to me.

I was just pointing it out as an option, I don't know anything about the runesmith so I didn't know if there were any limitations or not.

unre9istered
2010-02-08, 02:39 PM
I was just pointing it out as an option, I don't know anything about the runesmith so I didn't know if there were any limitations or not.

The only limitations are the requirement for dwarf and heavy armor proficiency (and 8 ranks in craft:stoneworking if you're worried about skills).
The rune ability trades somatic components for a rune material component that is free and cannot be gotten rid of with eschew materials and the like.
The end result is: after one level you can wear full plate as a wizard with no ASF on any of your spells.

LichPrinceAlim
2010-02-08, 02:44 PM
I like the concept thus far. For Arcane Smackery, I'd second Duskblade, as well as suggest Warblade for a few levels (preferably first) then Jade Phoenix Mage, along with the Runesmith

Boci
2010-02-08, 03:15 PM
I like the concept thus far. For Arcane Smackery, I'd second Duskblade, as well as suggest Warblade for a few levels (preferably first) then Jade Phoenix Mage, along with the Runesmith

JPM requires devoted spirit or desert wind, so without flowwing 2 feats you will need swordsage or crusader.

Glyphic
2010-02-08, 03:18 PM
Nah. JPM's just need two maneuvers (one strike) and a stance. They merely advance Desert wind and devoted spirit. :smallsmile:

nyarlathotep
2010-02-08, 03:26 PM
The tentacle whip from eberron campaign setting

unre9istered
2010-02-08, 03:40 PM
Unfortunately I don't think the DM would allow ToB stuff. He's trying to restrict it to Forgotten Realms stuff for the most part. He's allowing most of the classes and PrC's from the Complete and Races books but he's specifically said "NO" to any race that isn't specifically mentioned as existing in Faerun somewhere.

Also trying to stick to the Dwarfy feel as much as possible.

Mongoose87
2010-02-08, 04:20 PM
ToB isn't really setting-specific. You can pretty much make it fit anythign with slight alterations.

unre9istered
2010-02-08, 05:37 PM
True, but it has never been used in our group before and introducing entire new mechanics is unlikely to be appreciated by this DM.

unre9istered
2010-02-08, 06:56 PM
Wow, so why did no one mention the Weapon Familiar? Just found this and I'm gonna use it.

NemoUtopia
2010-02-08, 07:05 PM
Simplest: Spell'sword' PrC, choosing your hamma'.
Upside: Up to ninth level spells smashed right into faces, including non-touch, and reduces armor-casting penalties.
Downside: Pre-reqs and necessary devotion of levels.

Second Simplest: Smiting Spell Meta-magic.
Upside: Only one feat, can be very spell-specific.
Downside: Damnable level adjustments.

Costly but effective: Spell Storing Weapon.
Upside: easy and in core mechanics, allows spells that aren't normally touch.
Downside: costly, spell-level limited.

Cross-class-juggling.
Upside: lots of different class features and synergies
Downside: limited access to higher class abilities

Complex: ad-hoc compromise.
Upside: working with DM is a plus, allows flexibility to select desired traits.
Downside: requires multiple sourcebooks, spell research, AND item crafting (both the feats and the investment).


edit:

Wow, so why did no one mention the Weapon Familiar? Just found this and I'm gonna use it.

Holy crap, I completely forgot about that. It's a great option.

unre9istered
2010-02-08, 07:08 PM
Just realized that it's a homebrew though, so I probably won't be able to use it...

Boci
2010-02-08, 07:14 PM
Wow, so why did no one mention the Weapon Familiar? Just found this and I'm gonna use it.

I believe most people assume it isn't allowed in the game since its really strong for a feat. Plus it is often over looked in Unearthed Arcana.

Tinydwarfman
2010-02-08, 10:10 PM
Speaking of, any opinions on the best spells to channel? ranged touch or touch.

Dusk Eclipse
2010-02-08, 10:14 PM
Shivering touch is just nasty, and I am fond on including bestow curse in the Duskblade spell list (through Fiendblooded if you are wondering) and then channel them both (using a spell storing weapon for the shivering touch)

ericgrau
2010-02-08, 10:54 PM
spell storing weapon but I think its only up to 3rd level spells

Correct, and then only targeted spells (spells with a "target:" line). Even so with a free action to discharge, the ability to carry and quick draw multiple and the fact that you still deal normal damage, it's quite nice. Inflict serious wounds, vampiric touch and poison are a few nice spells to store off the top of my head. At lower levels an empowered shocking grasp may do if you don't have access to a cleric.