itastelikelove
2010-02-09, 04:38 AM
My first homebrew post on the forums - woo!
I made this class as part of a joint world-building project with a friend of mine, and it still has some of the flavor of that setting (the whole dragon theme, for example). If you would like to recommend another flavor, for use in other campaigns, feel free. The idea was to make a shape-shifting class that constantly changes forms while fighting, focusing on mobility and shifting tactics to keep it safe and confuse its foes. I gave it a lot of defensive abilities to fit the fluff and it's role in the setting. It is meant to be entered at level 10 (negotiable, standard set by its original setting), with some relatively crappy feats as entry requirements (negotiable, but it's pretty powerful for the setting it was built for). It is a bit odd, and I'm worried that the paperwork of keeping track of which shapes are available might make it hard to play.
Let me know what you think, balance issues, flavor suggestions, alternate abilities ("Invasion Dragon? what the heck?" ), changes to make it less setting-specific, etc. Thanks for the PEACHes!
The Rift Shifter (Originally Rift Druid)
Rift Shifters are unusual warriors, who train to fight tainted, unnatural enemies by learning their ways, mimicking their fighting styles, and even calling upon their own dark powers to defeat them. Whether they ultimately use their powers for good or ill, they despise, more than anything, the enemies of the Eight Dragons of the Earth. People who glimpse them running or watch them fighting may mistake them for nightmare creatures as dark as those they fight. Some are indeed little better than demons themselves, but they take their fearsome shapes first and foremost to do nature's will and rid the earth of tainted beings. All else comes after.
Hit Die: d10
Skill Points: 4+Int
Class Skills: Balance, Climb, Hide, Intimidate, Jump, Knowledge (nature), Knowledge (religion), Listen, Move Silently, Spot, Survival, Swim, Tumble
Requirements
BAB: +7
Feats: ???
Skills: Knowledge (religion) 6 ranks
Alignment: Any Chaotic
Special: Must have spoken personally with each of the eight Dragons, or their avatars, and received their blessings in your endeavors. (Setting-specific requirement)
Rift Shifter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
+2|Dragon's Intuition, Dragon Shape, Half Dragon
2nd|
+1|
+3|
+3|
+3|Were-Dragon
3rd|
+2|
+3|
+3|
+3|Lingering Dragon Shape, Nightmare Dragon
4th|
+3|
+4|
+4|
+4|Spirit Dragon
5th|
+3|
+4|
+4|
+4|Golem Dragon
6th|
+4|
+5|
+5|
+5|Enduring Dragon Essence, Invasion Dragon
7th|
+5|
+5|
+5|
+5|Berserker Dragon
8th|
+6|
+6|
+6|
+6|Dervish Dragon
9th|
+6|
+6|
+6|
+6|Immediate Dragon Shape, Fundament Dragon
10th|
+7|
+7|
+7|
+7|Double Dragon Shape, Firmament Dragon[/table]
[I]Dragon’s Intuition – You may add your Wis modifier as an insight bonus to your AC, but only when you are wearing no armor. This includes any time you lose your armor by shifting to one of your Dragon Shapes.This bonus is effective even against touch attacks or when you are flat-footed. You lose the benefit of this ability when you are immobilized or helpless.
Dragon Shape – You can take on one of a variety of draconic hybrid forms. You retain all of your usual abilities and appendages, and they function normally. Changing shape is a swift action that provokes no attacks of opportunity. The change lasts until the end of your turn, at which point you return to your base form. After using any shape, you must wait 1d3+1 rounds before using that shape again. Unless otherwise noted, shifting causes your armor to be absorbed into the new form, rendering it useless. You may still use shields, weapons, and other items in any form, and if you have damage reduction in your current dragon shape, your weapons overcome DR of the same type (excluding DR/-), even if they do not normally meet the requirements. You may voluntarily end your Dragon Shape as a Free Action.
Dragon Shape: Half Dragon – When you use your Dragon Shape ability, you may assume the form of a half-dragon. You gain +8 Str, +2 Con, +2 Cha, and +4 natural armor. You also gain wings that allow you to fly at twice your base land speed (average), and a Breath weapon (your choice of energy type, 60 ft line or 30 ft cone) that deals 6d8 damage (Ref 10 + ½ character level + Con). Your teeth and fingernails grow as well, allowing you to make a bite attack as a primary natural weapon (1d8+Str damage), and claws as secondary natural weapons (-5 to hit, 1d6+ ½ Str damage).
Dragon Shape: Were-Dragon – When you use your Dragon Shape ability, you may assume a feral, lupine dragon form. You gain +4 Str, +6 Dex, +6 Con, +2 Wis, and +2 natural armor. Your base land speed increases by 30ft, and you can run on all fours at six times your speed. You also gain the Scent ability, and a Bite attack that deals 1d8+Str damage, and you may make a free trip attack if your bite is successful. You gain DR5/silver.
Dragon Shape: Nightmare Dragon – When you use your Dragon Shape ability, you may assume a terrifying, shadowy dragon form. You gain +6 Str, +2 Dex, +2 Int, +2 Wis, +4Cha, and +2 natural armor. You can teleport through shadows (must be large enough for you to enter completely) as far as 120 feet as part of your movement (but not as part of a 5-foot step. When you damage an opponent, the wound continues to bleed for 2 hp each round until they receive magical healing, or a DC15 Heal check. Creatures immune to crits are immune to this extra damage. You also gain DR5/Cold Iron, and Resistance 10 to all energy types
Lingering Dragon Shape – Your Dragon Shapes remain in effect until the start of your next turn.
Dragon Shape: Spirit Dragon – When you use your Dragon Shape ability, you may assume a transparent, ghostly dragon form. You gain etherealness, and a natural touch attack that deals 1d6 cold damage and 1 Str damage. In this form, you retain your armor, and it functions as ghost touch armor.
Dragon Shape: Golem Dragon – When you use your Dragon Shape ability, you may assume a clockwork dragon form. You gain + DR15/Adamantine and SR 25 + ½ your class level. You are immune to crits, stunning, and poisons.
Dragon Shape: Invasion Dragon – When you use your Dragon Shape ability, your shape does not change, but you flood the battlefield with phantom half-dragon soldiers under your command. Your armor functions normally in this form. You gain +6 Int, +6 Wis, and +6 Cha. Every space within 30 ft of you is occupied by an incorporeal half-dragon who responds only to you. The phantoms move when you move. All opponents are flanked against all of your attacks, and when you strike an opponent, they must make a Reflex save (DC = damage you dealt, for half damage) to avoid a breath attack from one of your phantom allies, which deals 1d8 + (your Cha modifier) force damage. The soldiers' shields grant you a +4 cover bonus to AC, and partial concealment (20%). While the phantoms do not physically impede movement, everyone except you must move at ½ speed through the area, due to impaired vision.
Enduring Dragon Essence – When your shape changes, whether voluntarily or not, you retain the traits (but not the shape) of the form you were in at the beginning of your turn for one additional turn. This may allow you to gain the benefits of two shapes at one time. If so, the ability score and natural armor bonuses from the two forms do not stack. Simply use the highest value for each score. Losing your shape may cause you to lose some abilities that are dependent on the physical form of the Dragon Shape. You lose the ability to fly when you lose your Half-Dragon shape, you lose the ability to run on four legs when you lose your Were-Dragon shape, you lose your immunity to crits, etc. when you lose your Dragon Golem shape, you lose your etherealness when you lose your Spirit Dragon shape, and you lose your size bonus when you lose your Berserker Dragon shape (gain +1 to AC and attack rolls and lose the benefits of the size increase, but your bonus to Str remains the same). You retain all other abilities granted by your former shape.
Dragon Shape: Berserker Dragon – When you use your Dragon Shape ability, you may become a massive, draconic brute, and fly into a furious rage. Your intimidating presence dominates the field of battle. Your size increases by one category, and you gain a bonus of +10 Str, +4 Con and +10 Cha, and take a -3 penalty to AC, and attack rolls (for size and raging). You also gain DR 5/-. If you do not have one already, you gain a bite attack that deals 2d6 + your Str modifier damage. You may not use any of the abilities usually prohibited while raging. You are not fatigued after assuming this shape.
Dragon Shape: Dervish Dragon – When you use your Dragon Shape ability, you may become a whirling storm of violence. You gain +2 Str, and +8 Dex. When making a full-attack, you may make one additional attack at your highest base attack bonus (does not stack with similar effects), and you may move 5 feet between each attack (not a 5-ft step). You may Tumble to avoid attacks of opportunity as you move. You gain the benefit of the Cleave feat while in this shape.
Immediate Dragon Shape – You may change your dragon shape as an immediate action instead of a swift action, even after a turn in which you changed shape as a swift action. If you choose to do this, however, you may not change into a new shape during your next turn.
Dragon Shape: Fundament Dragon – When you use your Dragon Shape ability, you embody the eight dragons of the earth, and smite their foes. Your attacks overcome all damage reduction and hardness (except DR/-) and gain the Bane special ability against constructs, undead, outsiders, aberrations, and draconic creatures. You gain DR 10/- and SR 30 + ½ your class level against creatures of those types.
Double Dragon Shape – When you change shape, you may assume a hybrid shape that gives you the full benefit of two Dragon Shapes at once. Ability score and natural armor bonuses do not stack. You may never benefit from more than two shapes at a time, so this cancels the effect of your previous turn's Enduring Dragon. The Double Dragon will Linger until your next turn, but at the beginning of that turn, you must choose which (if any) dragon will Endure. When you use Double Dragon Shape, the two shapes you take have the same waiting period before you can use them again.
Dragon Shape: Firmament Dragon – When you use your Dragon Shape ability, your skin turns the color of a night sky, with points of light shining through from deep inside you, and your senses become attuned to the two dragons of the heavens. You gain Blindsight out to 30 ft and DR5/good or evil, and each round you benefit from this form (including the extra round from Enduring Dragon Shape) you may reroll one saving throw, or force one enemy to reroll one attack roll against you. The second roll is final, even if the result is worse for you.
I made this class as part of a joint world-building project with a friend of mine, and it still has some of the flavor of that setting (the whole dragon theme, for example). If you would like to recommend another flavor, for use in other campaigns, feel free. The idea was to make a shape-shifting class that constantly changes forms while fighting, focusing on mobility and shifting tactics to keep it safe and confuse its foes. I gave it a lot of defensive abilities to fit the fluff and it's role in the setting. It is meant to be entered at level 10 (negotiable, standard set by its original setting), with some relatively crappy feats as entry requirements (negotiable, but it's pretty powerful for the setting it was built for). It is a bit odd, and I'm worried that the paperwork of keeping track of which shapes are available might make it hard to play.
Let me know what you think, balance issues, flavor suggestions, alternate abilities ("Invasion Dragon? what the heck?" ), changes to make it less setting-specific, etc. Thanks for the PEACHes!
The Rift Shifter (Originally Rift Druid)
Rift Shifters are unusual warriors, who train to fight tainted, unnatural enemies by learning their ways, mimicking their fighting styles, and even calling upon their own dark powers to defeat them. Whether they ultimately use their powers for good or ill, they despise, more than anything, the enemies of the Eight Dragons of the Earth. People who glimpse them running or watch them fighting may mistake them for nightmare creatures as dark as those they fight. Some are indeed little better than demons themselves, but they take their fearsome shapes first and foremost to do nature's will and rid the earth of tainted beings. All else comes after.
Hit Die: d10
Skill Points: 4+Int
Class Skills: Balance, Climb, Hide, Intimidate, Jump, Knowledge (nature), Knowledge (religion), Listen, Move Silently, Spot, Survival, Swim, Tumble
Requirements
BAB: +7
Feats: ???
Skills: Knowledge (religion) 6 ranks
Alignment: Any Chaotic
Special: Must have spoken personally with each of the eight Dragons, or their avatars, and received their blessings in your endeavors. (Setting-specific requirement)
Rift Shifter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
+2|Dragon's Intuition, Dragon Shape, Half Dragon
2nd|
+1|
+3|
+3|
+3|Were-Dragon
3rd|
+2|
+3|
+3|
+3|Lingering Dragon Shape, Nightmare Dragon
4th|
+3|
+4|
+4|
+4|Spirit Dragon
5th|
+3|
+4|
+4|
+4|Golem Dragon
6th|
+4|
+5|
+5|
+5|Enduring Dragon Essence, Invasion Dragon
7th|
+5|
+5|
+5|
+5|Berserker Dragon
8th|
+6|
+6|
+6|
+6|Dervish Dragon
9th|
+6|
+6|
+6|
+6|Immediate Dragon Shape, Fundament Dragon
10th|
+7|
+7|
+7|
+7|Double Dragon Shape, Firmament Dragon[/table]
[I]Dragon’s Intuition – You may add your Wis modifier as an insight bonus to your AC, but only when you are wearing no armor. This includes any time you lose your armor by shifting to one of your Dragon Shapes.This bonus is effective even against touch attacks or when you are flat-footed. You lose the benefit of this ability when you are immobilized or helpless.
Dragon Shape – You can take on one of a variety of draconic hybrid forms. You retain all of your usual abilities and appendages, and they function normally. Changing shape is a swift action that provokes no attacks of opportunity. The change lasts until the end of your turn, at which point you return to your base form. After using any shape, you must wait 1d3+1 rounds before using that shape again. Unless otherwise noted, shifting causes your armor to be absorbed into the new form, rendering it useless. You may still use shields, weapons, and other items in any form, and if you have damage reduction in your current dragon shape, your weapons overcome DR of the same type (excluding DR/-), even if they do not normally meet the requirements. You may voluntarily end your Dragon Shape as a Free Action.
Dragon Shape: Half Dragon – When you use your Dragon Shape ability, you may assume the form of a half-dragon. You gain +8 Str, +2 Con, +2 Cha, and +4 natural armor. You also gain wings that allow you to fly at twice your base land speed (average), and a Breath weapon (your choice of energy type, 60 ft line or 30 ft cone) that deals 6d8 damage (Ref 10 + ½ character level + Con). Your teeth and fingernails grow as well, allowing you to make a bite attack as a primary natural weapon (1d8+Str damage), and claws as secondary natural weapons (-5 to hit, 1d6+ ½ Str damage).
Dragon Shape: Were-Dragon – When you use your Dragon Shape ability, you may assume a feral, lupine dragon form. You gain +4 Str, +6 Dex, +6 Con, +2 Wis, and +2 natural armor. Your base land speed increases by 30ft, and you can run on all fours at six times your speed. You also gain the Scent ability, and a Bite attack that deals 1d8+Str damage, and you may make a free trip attack if your bite is successful. You gain DR5/silver.
Dragon Shape: Nightmare Dragon – When you use your Dragon Shape ability, you may assume a terrifying, shadowy dragon form. You gain +6 Str, +2 Dex, +2 Int, +2 Wis, +4Cha, and +2 natural armor. You can teleport through shadows (must be large enough for you to enter completely) as far as 120 feet as part of your movement (but not as part of a 5-foot step. When you damage an opponent, the wound continues to bleed for 2 hp each round until they receive magical healing, or a DC15 Heal check. Creatures immune to crits are immune to this extra damage. You also gain DR5/Cold Iron, and Resistance 10 to all energy types
Lingering Dragon Shape – Your Dragon Shapes remain in effect until the start of your next turn.
Dragon Shape: Spirit Dragon – When you use your Dragon Shape ability, you may assume a transparent, ghostly dragon form. You gain etherealness, and a natural touch attack that deals 1d6 cold damage and 1 Str damage. In this form, you retain your armor, and it functions as ghost touch armor.
Dragon Shape: Golem Dragon – When you use your Dragon Shape ability, you may assume a clockwork dragon form. You gain + DR15/Adamantine and SR 25 + ½ your class level. You are immune to crits, stunning, and poisons.
Dragon Shape: Invasion Dragon – When you use your Dragon Shape ability, your shape does not change, but you flood the battlefield with phantom half-dragon soldiers under your command. Your armor functions normally in this form. You gain +6 Int, +6 Wis, and +6 Cha. Every space within 30 ft of you is occupied by an incorporeal half-dragon who responds only to you. The phantoms move when you move. All opponents are flanked against all of your attacks, and when you strike an opponent, they must make a Reflex save (DC = damage you dealt, for half damage) to avoid a breath attack from one of your phantom allies, which deals 1d8 + (your Cha modifier) force damage. The soldiers' shields grant you a +4 cover bonus to AC, and partial concealment (20%). While the phantoms do not physically impede movement, everyone except you must move at ½ speed through the area, due to impaired vision.
Enduring Dragon Essence – When your shape changes, whether voluntarily or not, you retain the traits (but not the shape) of the form you were in at the beginning of your turn for one additional turn. This may allow you to gain the benefits of two shapes at one time. If so, the ability score and natural armor bonuses from the two forms do not stack. Simply use the highest value for each score. Losing your shape may cause you to lose some abilities that are dependent on the physical form of the Dragon Shape. You lose the ability to fly when you lose your Half-Dragon shape, you lose the ability to run on four legs when you lose your Were-Dragon shape, you lose your immunity to crits, etc. when you lose your Dragon Golem shape, you lose your etherealness when you lose your Spirit Dragon shape, and you lose your size bonus when you lose your Berserker Dragon shape (gain +1 to AC and attack rolls and lose the benefits of the size increase, but your bonus to Str remains the same). You retain all other abilities granted by your former shape.
Dragon Shape: Berserker Dragon – When you use your Dragon Shape ability, you may become a massive, draconic brute, and fly into a furious rage. Your intimidating presence dominates the field of battle. Your size increases by one category, and you gain a bonus of +10 Str, +4 Con and +10 Cha, and take a -3 penalty to AC, and attack rolls (for size and raging). You also gain DR 5/-. If you do not have one already, you gain a bite attack that deals 2d6 + your Str modifier damage. You may not use any of the abilities usually prohibited while raging. You are not fatigued after assuming this shape.
Dragon Shape: Dervish Dragon – When you use your Dragon Shape ability, you may become a whirling storm of violence. You gain +2 Str, and +8 Dex. When making a full-attack, you may make one additional attack at your highest base attack bonus (does not stack with similar effects), and you may move 5 feet between each attack (not a 5-ft step). You may Tumble to avoid attacks of opportunity as you move. You gain the benefit of the Cleave feat while in this shape.
Immediate Dragon Shape – You may change your dragon shape as an immediate action instead of a swift action, even after a turn in which you changed shape as a swift action. If you choose to do this, however, you may not change into a new shape during your next turn.
Dragon Shape: Fundament Dragon – When you use your Dragon Shape ability, you embody the eight dragons of the earth, and smite their foes. Your attacks overcome all damage reduction and hardness (except DR/-) and gain the Bane special ability against constructs, undead, outsiders, aberrations, and draconic creatures. You gain DR 10/- and SR 30 + ½ your class level against creatures of those types.
Double Dragon Shape – When you change shape, you may assume a hybrid shape that gives you the full benefit of two Dragon Shapes at once. Ability score and natural armor bonuses do not stack. You may never benefit from more than two shapes at a time, so this cancels the effect of your previous turn's Enduring Dragon. The Double Dragon will Linger until your next turn, but at the beginning of that turn, you must choose which (if any) dragon will Endure. When you use Double Dragon Shape, the two shapes you take have the same waiting period before you can use them again.
Dragon Shape: Firmament Dragon – When you use your Dragon Shape ability, your skin turns the color of a night sky, with points of light shining through from deep inside you, and your senses become attuned to the two dragons of the heavens. You gain Blindsight out to 30 ft and DR5/good or evil, and each round you benefit from this form (including the extra round from Enduring Dragon Shape) you may reroll one saving throw, or force one enemy to reroll one attack roll against you. The second roll is final, even if the result is worse for you.