dehro
2010-02-10, 11:39 AM
from forgotten realm, the description of the swordmage:
If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.)
does that work on swords that weren't bonded when they broke too? say someone in my party breaks his sword..can I swordbond with the biggest chunk, and then repair it? (have I found a silly loophole or is the sillyness entirely mine?)
more importantly, what happens to any magical properties? say my (regularily) bonded +1 sword breaks and I repair it, do I get the +1 back too?
on another matter...I have created a shadar-kai swordmage (for funsies, I don't play the 4th edition yet, I just got the character builder demo and a few manuals, for now)....
It uses the shadar-kai description from dragon magazine nr 372 as a reference.
the favourite shadar-kai weapon seems to be a spiked chain, which opens up some cool prospects of weapon specialisation (I still have to find a proper image of a spiked chain that is actually usable in the real world, and not just some cool sounding flight of fancy, or an accident waiting to happen)
so, question: is the spiked chain considered a blade, for swordmage purposes? it seems that way, going by the characted builder..but I'm not sure..it seems a tad weird
Anyway, in my ignorance, the result sounds very appealing (even though the Shadar-kai look and behave a bit too Emo, for my tastes):
====== Created Using Wizards of the Coast D&DI Character Builder ======
Lucyan, level 1
Shadar-kai, Swordmage
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault
Birth - Among Another Race: Among Another Race (Eladrin)
FINAL ABILITY SCORES
Str 15, Con 13, Dex 12, Int 19, Wis 10, Cha 8.
STARTING ABILITY SCORES
Str 15, Con 13, Dex 10, Int 17, Wis 10, Cha 8.
AC: 16 Fort: 13 Reflex: 14 Will: 12
HP: 28 Surges: 9 Surge Value: 7
TRAINED SKILLS
Arcana +9, Endurance +6, Insight +7, Athletics +7
UNTRAINED SKILLS
Acrobatics +3, Bluff -1, Diplomacy -1, Dungeoneering, Heal, History +4, Intimidate -1, Nature, Perception, Religion +4, Stealth +3, Streetwise -1, Thievery +1
FEATS
Level 1: Weapon Proficiency (Spiked chain)
POWERS
Swordmage at-will 1: Greenflame Blade
Swordmage at-will 1: Lightning Lure
Swordmage encounter 1: Flame Cyclone
Swordmage daily 1: Dimensional Thunder
ITEMS
Spellbook, Spiked chain, Leather Armor, Greatsword, Adventurer's Kit, Sling, Short sword (4), Sling Bullets (20), Climber's Kit
RITUALS
Arcane Mark
====== Created Using Wizards of the Coast D&DI Character Builder ======
did I do well? :smallamused::smallbiggrin: :smalltongue: :smalltongue:
not sure I understand the whole spiked chain thing anyway: it's 2handed but each "hand" has an attack? (2d4, right?)...but it's not necessary to have dual wielding skills? or is it? can it be wielded in one hand at all? :smallconfused:
If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.)
does that work on swords that weren't bonded when they broke too? say someone in my party breaks his sword..can I swordbond with the biggest chunk, and then repair it? (have I found a silly loophole or is the sillyness entirely mine?)
more importantly, what happens to any magical properties? say my (regularily) bonded +1 sword breaks and I repair it, do I get the +1 back too?
on another matter...I have created a shadar-kai swordmage (for funsies, I don't play the 4th edition yet, I just got the character builder demo and a few manuals, for now)....
It uses the shadar-kai description from dragon magazine nr 372 as a reference.
the favourite shadar-kai weapon seems to be a spiked chain, which opens up some cool prospects of weapon specialisation (I still have to find a proper image of a spiked chain that is actually usable in the real world, and not just some cool sounding flight of fancy, or an accident waiting to happen)
so, question: is the spiked chain considered a blade, for swordmage purposes? it seems that way, going by the characted builder..but I'm not sure..it seems a tad weird
Anyway, in my ignorance, the result sounds very appealing (even though the Shadar-kai look and behave a bit too Emo, for my tastes):
====== Created Using Wizards of the Coast D&DI Character Builder ======
Lucyan, level 1
Shadar-kai, Swordmage
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault
Birth - Among Another Race: Among Another Race (Eladrin)
FINAL ABILITY SCORES
Str 15, Con 13, Dex 12, Int 19, Wis 10, Cha 8.
STARTING ABILITY SCORES
Str 15, Con 13, Dex 10, Int 17, Wis 10, Cha 8.
AC: 16 Fort: 13 Reflex: 14 Will: 12
HP: 28 Surges: 9 Surge Value: 7
TRAINED SKILLS
Arcana +9, Endurance +6, Insight +7, Athletics +7
UNTRAINED SKILLS
Acrobatics +3, Bluff -1, Diplomacy -1, Dungeoneering, Heal, History +4, Intimidate -1, Nature, Perception, Religion +4, Stealth +3, Streetwise -1, Thievery +1
FEATS
Level 1: Weapon Proficiency (Spiked chain)
POWERS
Swordmage at-will 1: Greenflame Blade
Swordmage at-will 1: Lightning Lure
Swordmage encounter 1: Flame Cyclone
Swordmage daily 1: Dimensional Thunder
ITEMS
Spellbook, Spiked chain, Leather Armor, Greatsword, Adventurer's Kit, Sling, Short sword (4), Sling Bullets (20), Climber's Kit
RITUALS
Arcane Mark
====== Created Using Wizards of the Coast D&DI Character Builder ======
did I do well? :smallamused::smallbiggrin: :smalltongue: :smalltongue:
not sure I understand the whole spiked chain thing anyway: it's 2handed but each "hand" has an attack? (2d4, right?)...but it's not necessary to have dual wielding skills? or is it? can it be wielded in one hand at all? :smallconfused: