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View Full Version : Wicked Spells for those with a flair for the dramatic (PEACH)



Latronis
2010-02-10, 09:57 PM
*Redundant*

Spontaneous Human(oid) Combustion
Evocation [Death, Fire]
Level: Drd 9, Sor/Wiz 8, (Fire 9)
Components: S,M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Humanoid creature
Duration: Instantaneous
Saving Throw: Fortitude partial and Reflex half(see text)
Spell Resistance: Yes

You can cause any one humanoid creature within range to detonate in an explosion harming anyone foolish enough to remain close to your foe. The target is entitled to a Fortitude saving throw to survive the attack. If the save is successful, the creature instead takes 5d6 points of fire damage +1 point per caster level. Any creature brought to the dying condition by this fire(damage resulting in HP less than 0) is consumed by flames leaving only ash in a rough outline of the creature.

If the save is failed the target's body is instantly destroyed in an explosion of flame that detonates out in a 30ft radius spread and deals 1d6 points of fire damage per caster level(reflex save for half damage) to every creature and unattended object within the area.

Material Component: A handful of remains from a cremated or disintegrated humanoid.


Putrid Explosion
Necromancy[Evil]
Level: Sor/Wiz 6?, Undeath 5?
Components: V, S, F\DF
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: One undead creature
Duration: 1hour\Caster Level(D)
Saving Throw: None or Will Negates(see text)
Spell Resistance: Yes

By means of this spell the caster causes the unholy energies of an undead creature to detonate in a gruesome explosion of undead flesh and rotting entrails. If used on an undead created by the caster the undead creature receives no saving throw and spell resistance does not apply to the effect.

For 1 hour per caster level whenever the affected undead creature would be destroyed it detonates dealing 1d8 negative energy damage +1 damage per hitdie of the target undead to anyone within 30ft.

At any time within the spell's duration the caster may aslong as he has line of sight to the undead creature activate the spell as an immediate action causing it's detonation as if it was destroyed (The undead is destroyed by this action). Mindless undead receive no saving throw against this action, though any intelligent undead may make a will saving throw to negate the affect (A successful saving throw does not remove the spell)

Anyone who takes damage from this spell must make a fortitude save or contract Graverot.

Arcane Focus: The index finger (or bone) of an undead creature animated by you (such as a Mummy, Skeleton or Zombie)

GRAVEROT
{table=head]Disease | Infection | DC | Incubation | Damage
Graverot4 | Contact | 16 | 1 Day | 1d6 Con[/table]

Once contracting graverot a character can make a fortitude save as normal to resist the damage but successful saves do not allow the character to recover. Only magical healing can save the character.

A character attempting to remove the disease with a spell with must succeed on a DC 20 caster level check or the spell has no effect.

An afflicted creature who dies of graverot rises as a Dirty Rotten Zombie 1 day later unless the creature was cremated or buried on hallowed ground. To create a Dirty Rotten Zombie first apply the standard Zombie template to the slain creature followed by the Dirty Rotten Zombie template.

DIRTY ROTTEN ZOMBIE
Dirty Rotten Zombies are risen corpses of victims of graverot appearing as normal zombies though in a surprisingly advanced state of decay.

Creating A Dirty Rotten Zombie
"Dirty Rotten Zombie" is an inherited template that can be added to any corporeal zombie (referred to hereafter as the base creature).

Size and Type
The creature’s size, type and subtypes are unchanged.

Hit Dice
As base creature.

Speed
As base creature.

Armor Class
As base creature except natural armor bonus decreases by 2 (to a minimum of +0)

Base Attack
As base creature.

Attacks
As base creature.

Special Attacks
A Dirty Rotten Zombie inflicts Graverot with it's natural attacks.

Special Qualities
As base creature.

Saves
As base creature.

Abilities
As base creature.

Skills
As base creature.

Feats
As base creature.

Environment
As base creature.

Organization
Any.

Challenge Rating
As base creature.

Treasure
None.

Alignment
Always neutral evil.

Advancement
As base creature.

Level Adjustment
As base creature.

SilverStar
2010-02-10, 10:02 PM
That first spell is pretty much what Detonate is, minus being Evocation.

Putrid Explosion reminds me oddly of something from Diablo.

Latronis
2010-02-10, 10:31 PM
That first spell is pretty much what Detonate is, minus being Evocation.

You know i complete forgot about detonate. Although this version won't cause the explosion if they make the saving throw, though the failed save damage is a little higher. And it only afects humanoids. Though on second thoughts Evocation does make more sense to me. Still not different enough to warrant a new spell consider it scrapped.


Putrid Explosion reminds me oddly of something from Diablo.

Inspired by minion bombing in Guildwars actually. What about the level? 5th maybe?

DracoDei
2010-02-11, 01:23 AM
That second one is a bit slow to get started, but very powerful against major undead foes... hit them once, (no SR) and then spam until they fail the save...


EDIT: also, what is the superscript "4" on grave-rot in the table supposed to mean?

Latronis
2010-02-11, 02:24 AM
That second one is a bit slow to get started, but very powerful against major undead foes... hit them once, (no SR) and then spam until they fail the save...


EDIT: also, what is the superscript "4" on grave-rot in the table supposed to mean?

Forgot to change the line when I changed functionality of the spell (originally just blow up one of your undead)

SR should stop the original casting if used on an undead not created by the caster. Undead with an intelligence score get a will save to negate the premature detonation.

Extension of this table (http://www.d20srd.org/srd/specialAbilities.htm#disease)

4 means successive fort saves won't remove the disease

DracoDei
2010-02-11, 09:12 AM
Dirtly zmbie looks... anemic... by which I mean, by the fluff, it should at least change the type to undead.

Debihuman
2010-02-11, 09:35 AM
"Dirty Rotten Zombie" is an inherited template that can be added to any corporeal zombie (referred to hereafter as the base creature).

In that case the undead type wouldn't change. However, DracoDei is correct because this template can be added to any corporeal creature that dies from the grave rot disease. "Graverot" should really be spelled as "grave rot". It isn't spelled "mummyrot", it is spelled "mummy rot". I'm not sure where the use of compound nouns became de rigueur, but most of the time, it is incorrect.

Debby

DracoDei
2010-02-11, 10:04 AM
Actually, rather than reproducing the entire zombie template that does make a certain amount of sense... the semantics to explain it well are going to be a bit tricky though.

Latronis
2010-02-11, 10:11 AM
Well you were supposed to apply the zombie template first than the Dirty Rotten template. Figured it was mechanically easier that way. Since there's already so many examples of zombie stat blocks to just trade a little NA for the Disease attack.

Although now I am unsure how to word that to make it clearer.

Disease slays creature. Creature acquires zombie template and inherits dirty rotten zombie template.

EDIT: Ninja has it right. In the end I suppose it's not that much to just redo the zombie template with the changes, it's really only adjusting the NA table and adding the special attack. How do you go about saying apply these two templates in order given that descriptions don't mention templates, just the names. Dirty Rotten Zombie Zombie? Remove Zombie from the name of the template so Dirty Rotten Zombie = Zombie + Dirty Rotten? Not overly intuitive wording

DracoDei
2010-02-11, 10:44 AM
I wouldn't change the templates, just the wording "To make a Dirty Rotten Zombie, first apply the standard zombie template, then the following template." or something like that. You don't have to change any of the names.

Latronis
2010-02-11, 10:53 AM
Done (in the disease description as it seems the most reasonable place)