thornedroses
2010-02-11, 02:36 PM
Piercer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Piercing flurry +1, Sneak attack +1d6, Mobility
2nd|
+2|
+3|
+3|
+0|Fast movement, insightful strike
3rd|
+3|
+3|
+3|
+1|Keen Eye, Acrobatic charge
4th|
+4|
+4|
+4|
+1| Sneak attack +2d6
5th|
+5|
+4|
+4|
+1|Astonishing Flurry
6th|
+6|
+5|
+5|
+2|Piercing flurry +2
7th|
+7|
+5|
+2|
+2|Wear down the defense.
8th|
+8|
+6|
+2|
+2|Charging flurry
9th|
+9|
+6|
+3|
+3|Sneak attack 3d6
10th|
+10|
+7|
+7|
+3|Class Ability[/table]Graceful Execution
Class abilities:
Piercing flurry: When making a full attack A piercer may perform an additional attack at his highest base attack bonus, but all his attacks take a -2 penalty for that round.
Sneak attack: see the rogue class feature
Mobility: In light or no armor a Piercer gains the benefit of the mobility feat
Fast movement: At second level a Piercer's land speed increases by 10 feet when in light or no armor.
Insightful strike: A second level piercer adds her intelligence bonus in addition to her strength modifer to damage
Keen eye: Any weapon wielded by a third level piercer is treated as though it were a keen weapon
Acrobatic charge: A piercer of fifth level or higher can charge in situations that others may not. She may charge over difficult terrain that normally slows movement, or allies blocking her path. This ability allows her to charge down steep stairs, Leap down from a balcony, or tumble over tables to reach her target. Depending on the circumstances she may still need to make jump or tumble checks to move over the terrain.
Astonishing Flurry: A piercer of fifth level or higher who successfully hits with two or more of the attacks in her Flurry on a single target forces that target to make a will save (DC10 +piercers class level + piercers intelligence modifier) Or become dazed for 1 round per point of the piercers intelligence bonus.
Wear down the defense: A seventh level or higher piercer Who hits with at least two attacks in her flurry may treat the last attack as a touch attack.
Charging Flurry: an 8th level or higher piercer may make two attacks on a charge action.
Graceful Execution: a tenth level piercer may make double his normal number of attacks while executing a flurry: this ability is usable once per day.
REQUIREMENTS:
SKills: Tumble 8 ranks
Base attack bonus +5
feats: dodge, weapon Focus any piercing, Weapon finesse
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Piercing flurry +1, Sneak attack +1d6, Mobility
2nd|
+2|
+3|
+3|
+0|Fast movement, insightful strike
3rd|
+3|
+3|
+3|
+1|Keen Eye, Acrobatic charge
4th|
+4|
+4|
+4|
+1| Sneak attack +2d6
5th|
+5|
+4|
+4|
+1|Astonishing Flurry
6th|
+6|
+5|
+5|
+2|Piercing flurry +2
7th|
+7|
+5|
+2|
+2|Wear down the defense.
8th|
+8|
+6|
+2|
+2|Charging flurry
9th|
+9|
+6|
+3|
+3|Sneak attack 3d6
10th|
+10|
+7|
+7|
+3|Class Ability[/table]Graceful Execution
Class abilities:
Piercing flurry: When making a full attack A piercer may perform an additional attack at his highest base attack bonus, but all his attacks take a -2 penalty for that round.
Sneak attack: see the rogue class feature
Mobility: In light or no armor a Piercer gains the benefit of the mobility feat
Fast movement: At second level a Piercer's land speed increases by 10 feet when in light or no armor.
Insightful strike: A second level piercer adds her intelligence bonus in addition to her strength modifer to damage
Keen eye: Any weapon wielded by a third level piercer is treated as though it were a keen weapon
Acrobatic charge: A piercer of fifth level or higher can charge in situations that others may not. She may charge over difficult terrain that normally slows movement, or allies blocking her path. This ability allows her to charge down steep stairs, Leap down from a balcony, or tumble over tables to reach her target. Depending on the circumstances she may still need to make jump or tumble checks to move over the terrain.
Astonishing Flurry: A piercer of fifth level or higher who successfully hits with two or more of the attacks in her Flurry on a single target forces that target to make a will save (DC10 +piercers class level + piercers intelligence modifier) Or become dazed for 1 round per point of the piercers intelligence bonus.
Wear down the defense: A seventh level or higher piercer Who hits with at least two attacks in her flurry may treat the last attack as a touch attack.
Charging Flurry: an 8th level or higher piercer may make two attacks on a charge action.
Graceful Execution: a tenth level piercer may make double his normal number of attacks while executing a flurry: this ability is usable once per day.
REQUIREMENTS:
SKills: Tumble 8 ranks
Base attack bonus +5
feats: dodge, weapon Focus any piercing, Weapon finesse