View Full Version : Arena Tournament, Round 78: Morekal 2.5 vs. Arltek
ArenaManager
2010-02-11, 06:12 PM
Arena Tournament, Round 78: Morekal 2.5 vs. Arltek
Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena4ii.gif
XP Award: 300 XP
GP Award: 300 GP
Morekal 2.5 (http://www.myth-weavers.com/sheetview.php?sheetid=153000) - Master_Rahl22
Arltek (http://www.myth-weavers.com/sheetview.php?sheetid=161303) - Eguzki
All Combatants, please roll initiative and declare final purchases, if any
Master_Rahl22
2010-02-12, 08:06 AM
Purchases:
Sell Greatsword: 25gp
MW Greatsword: 350gp
Potion of CLW: 50gp
Martial Script of Steely Strike: 50gp
[roll0]
Good luck!
Eguzki
2010-02-12, 12:25 PM
No purchase
Init [roll0]
EDIT: I guess I go first. I'll post once you post your location.
I'm starting in D10
Master_Rahl22
2010-02-12, 10:43 PM
Starting in W-10. Go ahead.
Eguzki
2010-02-13, 05:48 PM
arltec - round 1
Run action to V10
EDIT: I'll be out of town until Feb 22nd. So I won't be able to post until then.
STATS
Arltek (http://www.myth-weavers.com/sheetview.php?sheetid=161303)
Male CN Neanderthal Barbarian (Boar Totem), Level 1, Init +1, HP 14/14, Speed 40 (30 armor)
AC 17, Touch 11, Flat-footed 16, Fort +8, Ref +1, Will -1, Base Attack Bonus 1
+2 on disarm and trip attack MWK Tigerskull Club (-) +9 (+12) (1d8+5 (+8), x4)
Shortbow (20) +1 (1d6, x3)
None Scale Mail, Large wooden Sheild (+4 Armor, +2 Shield, +1 Dex)
Abilities Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
Condition None
location D10
rage 9/9
Master_Rahl22
2010-02-13, 10:08 PM
Morekal, Round 1
Holding greatsword and martial script, potion in belt
Swift: Enter Stance of Clarity vs Arltek for +2 AC
Standard: Read martial script
End of turn.
:smallfrown: Gone for 9 days? Sigh.
Stats:
Location: W-10
HP: 13/13
AC: 18, FF: 16, Touch: 14
Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1
Steely Strike 0/1
Eguzki
2010-02-22, 10:11 AM
Arltec - Round two
Free: Enter rage
Standard: Attack [roll0]
Damage [roll1]
STATS:
Arltek (http://www.myth-weavers.com/sheetview.php?sheetid=161303)
Male CN Neanderthal Barbarian (Boar Totem), Level 1, Init +1, HP 14/14, Speed 40 (30 armor)
AC 17, Touch 11, Flat-footed 16, Fort +8, Ref +1, Will -1, Base Attack Bonus 1
+2 on disarm and trip attack MWK Tigerskull Club (-) +9 (+12) (1d8+5 (+8), x4)
Shortbow (20) +1 (1d6, x3)
None Scale Mail, Large wooden Sheild (+4 Armor, +2 Shield, +1 Dex)
Abilities Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
Condition None
location V10
rage 9/9
Master_Rahl22
2010-02-22, 02:21 PM
Morekal, Round 2
Swift: Activate Law Devotion for +3 sacred bonus to attack
Standard: Initiate Steely Strike and switch Law Devotion to +3 to AC
[roll0]
[roll1]
End of turn.
Stats:
Location: W-10
HP: 4/13
AC: 21, FF: 19, Touch: 17
Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1
Steely Strike 1/1
Eguzki
2010-02-22, 05:38 PM
Arltec - round 3
Attack: [roll0]
Damage: [roll1]
Stats
Arltek (http://www.myth-weavers.com/sheetview.php?sheetid=161303)
Male CN Neanderthal Barbarian (Boar Totem), Level 1, Init +1, HP 2/14, Speed 40 (30 armor)
AC 17, Touch 11, Flat-footed 16, Fort +8, Ref +1, Will -1, Base Attack Bonus 1
+2 on disarm and trip attack MWK Tigerskull Club (-) +9 (+12) (1d8+5 (+8), x4)
Shortbow (20) +1 (1d6, x3)
None Scale Mail, Large wooden Sheild (+4 Armor, +2 Shield, +1 Dex)
Abilities Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
Condition None
location V10
rage 8/9
Master_Rahl22
2010-02-22, 09:19 PM
Morekal, Round 3
Swift: Recover maneuvers
Standard: Switch Law Devotion to +3 to attack and attack
[roll0]
[roll1]
End of turn.
Stats:
Location: W-10
HP: -7/13
AC: 21, FF: 19, Touch: 17
Law Devotion: 9/10
Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1
Steely Strike 0/1
Eguzki
2010-02-22, 09:23 PM
Hold on... Just a second. I pretty sure that last hit killed you.
If not then how did you do it?
Master_Rahl22
2010-02-22, 09:30 PM
Shape Soulmeld: Rageclaws from Magic of Incarnum. You act completely normally at 0 through -9, no disabled or dying or any of that, until you hit -10 and drop dead. Morekal is currently at -7, so one more hit will do it, but he's fine for now.
Eguzki
2010-02-23, 06:42 PM
Arltec Round 4
Ok so here we go again
Attack [roll0]
Damage [roll1]
Stats
Arltek (http://www.myth-weavers.com/sheetview.php?sheetid=161303)
Male CN Neanderthal Barbarian (Boar Totem), Level 1, Init +1, HP 2/14, Speed 40 (30 armor)
AC 15, Touch 9, Flat-footed 14, Fort +8, Ref +1, Will -1, Base Attack Bonus 1
+2 on disarm and trip attack MWK Tigerskull Club (-) +9 (+12) (1d8+5 (+8), x4)
Shortbow (20) +1 (1d6, x3)
None Scale Mail, Large wooden Sheild (+4 Armor, +2 Shield, +1 Dex)
Abilities Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
Condition None
location V10
rage 7/9
Master_Rahl22
2010-02-23, 09:48 PM
Morekal, Round 4
Standard: Initiate Steely Strike
[roll0]
[roll1]
End of turn.
It looks like I don't need to confirm the crit, cause that puts you at -10. Great match, there wasn't anything fancy but it was definitely suspenseful.
Stats:
Location: W-10
HP: -7/13
AC: 21, FF: 19, Touch: 17
Law Devotion: 8/10
Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1
Steely Strike 1/1
Eguzki
2010-02-23, 09:49 PM
Nice hit.
You win. Nice build by the way.
Master_Rahl22
2010-02-23, 10:31 PM
Thanks, this is version 2.5 of this character, as you may have guessed from his name. :) He took quite a bit of fine tuning to get where he is.
Sallera
2010-02-23, 10:47 PM
High Ref Sallera
Victory goes to Morekal.
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