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View Full Version : Throwing your Weight Around (Feats) [PEACH]



imp_fireball
2010-02-13, 02:11 AM
Extraordinary Weight [Monster]
Prerequisite: Must weigh 10 tons or more.

Your weight applies as a bonus to grapple checks equal to however many tons you weigh (10 tons = +10 modifier, +1 per ton; 1 ton = 2000lbs.), but not for the purpose of abilities such as 'swallow whole', 'improved grab' or 'snatch'. You may crush opponents that cannot lift you during grapple checks, dealing damage in addition to the regular unarmed and/or natural weapon damage dealt for grappling an opponent.

If you apply only your size and weight modifier to grapple checks, then you can grapple without actually holding the creature. That is, you still can't move with the creature without holding onto them but you can attack other creatures within reach without penalty. You may also make a grapple check to crush enemies as a free action that cannot lift your total weight (would exceed their encumberance; your total weight is your initial listed weight + your current encumberance) dealing the usual damage for being crushed in association with weight in the SRD, once per round.

Great Sweep [Monster]
Prerequisite: Must be longer than you are 'wide' in terms of the spaces you occupy on a map (at least large size, occupying 10x5ft. or more), Slam as a Natural Weapon, Extraordinary Weight

You use the length of your body to bludgeon fools. Any natural armor bonus you have is the amount that negates the target's natural armor/armor bonus. Ie. You have +2 Natural armor. The opponent is wearing chain mail (+5 armor). Their chain mail is considered to only provide a +3 armor bonus to AC for the purpose of this attack.

This attack substitutes for one regular attack action. Each attack covers 90 degrees of area, starting from the 'base' of your length. The base of your body length acts as the fulcrum.

Anyone that covers the area of your attack suffers bludgeoning damage equal to your slam attack. The space that your character occupies is where you begin the sweep - your body is then re-oriented in the new space. You may end the attack anywhere within the 90 degrees area. If a creature occupies the space that you end your attack at, then you may make a free grapple attempt versus this creature (however the creature is allowed an attack of opportunity as is the usual rules for grapple).

Scorpions__
2010-02-14, 10:55 PM
There's a few awkward wordings here.


You may also make a grapple check to crush enemies as a free action that cannot lift your encumbrance dealing the usual damage for being crushed in association with weight in the SRD, once per round.

That can not lift your encumbrance? That might be taken as in if they can't lift what your wearing/carrying.


Prerequisite: Must be longer than you are 'wide' in terms of the spaces you occupy on a map, must have 'extraordinary weight'.

You don't need to say 'must have' you can just say '[...] spaces you occupy on the map, extraordiary weight.

Also with Great Sweep... seems somewhat overpowered for such low prerequisites as you could easy have a monster bypass a players armour every round with enough natural armour of its own. Can it pass through the enhancement bonus on your armour?

Also, it should be [] brackets not parentheses around the 'monster' descriptor in the name of the feat...






DM[F]R

imp_fireball
2010-02-15, 12:21 AM
Also with Great Sweep... seems somewhat overpowered for such low prerequisites as you could easy have a monster bypass a players armour every round with enough natural armour of its own. Can it pass through the enhancement bonus on your armour?

Not enhancement bonus, just armor and natural armor.

It's because enhancement bonus is magical. The same goes for deflection bonus, shield bonus, dodge bonus, circumstantial bonus, etc.

Scorpions__
2010-02-15, 12:36 AM
Still, it seems a bit much, makes that +8 armour from the full-plate, and the +5 natural armour pendant a little useless.

Also you should really just say 'Huge or larger' instead of the tonnage. And does it not matter if you are larger than the creature you are attacking? Perhaps it only works on creatures two or more size categories smaller than yourself?






DM[F]R

imp_fireball
2010-02-15, 01:10 AM
Also you should really just say 'Huge or larger' instead of the tonnage. And does it not matter if you are larger than the creature you are attacking? Perhaps it only works on creatures two or more size categories smaller than yourself?

Well, even if you are smaller, it implies that you can step on a body part that would hurt enough to immobilize another creature.

Also, not too many characters weigh 10 tons or more. And creatures that way that much should theoretically be difficult to beat (unless they can't move or their heart grows outside their body, or whatever).

In other words size helps (more area for the sweep) but it's not necessary. Also, technically you can't be smaller than medium since 10x5ft. is probably medium, I think. Size also helps a bit for grapple checks still.

EDIT:

Here's a sample creature with my feats (purple worm sample altered; gave it a slam just so that it'd fulfill prerequisites) -


Purple Worm with Great Sweep and Extraordinary Weight

Size and Type: Gargantuan Magical Beast
Hit Dice: 16d10+112 (200 hp)
Initiative: -2
Speed: 20 ft. (4 squares), burrow 20 ft., swim 10 ft.
Armor Class: 19 (-4 size, -2 Dex, +15 natural), touch 4, flat-footed 19
Base Attack/Grapple: +16/+40
Attack: Bite +25 melee (2d8+12), or Slam +25 (2d8+18)
Full Attack: Bite +25 melee (2d8+12) and Slam +20 melee (2d8+18) and sting +15 melee (2d6+6 plus poison)
Space/Reach: 20 ft./15ft.
Special Attacks: Improved grab, swallow whole, poison
Special Qualities: Tremorsense 60 ft., Coil
Saves: Fort +17, Ref +8, Will +4
Abilities: Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8
Skills: Listen +18, Swim +20
Feats: Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Extraordinary Weight, Great Sweep
Environment: Underground
Organization: Solitary
Challenge Rating: 12
Treasure: No coins, 50% goods (stone only), no items
Alignment: Always neutral
Advancement: 16-32 HD (Gargantuan); 33-48 HD (Colossal)
Level Adjustment: —

Coil

The purple worm can coil inwards as a move action, thus occupying a space 20x20ft. As another move action, it can coil outwards, occupying spaces equivalent to 5x80ft. and acquiring a designated 'front' and 'back' - both 5ft. spaces from which its reach extends; note that its line of sight extends only from the front but it ignores miss chance if it cannot see an opponent it is attacking with its 'back'.

Coiling outwards can be in whatever shape the purple worm chooses (assuming it can occupy such spaces and there are enough of a lack of obstacles for it to fit, etc.). Because coiling outwards is a movement, it provokes attacks of opportunity.

Coiled inwards, it can only move up to 20ft. (4 spaces) as it must work to maintain its shape, but it can move up to 80ft. (16 spaces) when coiled outwards.

-----
It occupies 5x16 spaces. When it moves, it can move up to 80ft. (4*20; spaces occupied multiplied by base speed) in one move action.

Great sweep uses the fulcrum but movement uses the 'front' of the worm.

Here's the purple worm, chillaxing. (http://imm.io/YS9)

Purple worm moving 10ft. west, 5ft. north and then 5ft. east. Not even close to maximum movement in one move action of course. (http://imm.io/YSu)

The purple worm performs a great sweep, aiming right of itself. The red worm represents the purple worm's new location after the great sweep has been performed. Great sweep uses 'fulcrum' (end of the worm) and then angles up to 90 degrees from there to determine new location. (http://imm.io/YTb)

With 'extraordinary weight', the worm has a +20 racial bonus to grapple checks (it weighs 20 tons or 60,000lbs., according to creature description) when performing actions that don't involve swallowing whole or using its improved grab.