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tophat
2010-02-13, 09:26 AM
Tessa (http://pifro.com/pro/view.php?id=4655)
Inis (http://pifro.com/pro/view.php?id=4656)
Kel (http://pifro.com/pro/view.php?id=4657)
Selesye (http://pifro.com/pro/view.php?id=4658)

{table] |A|B|C|D|E|F|G|H|J|K|L|M|N|O|P|Q|R|S|T|U
1||||||||||#|#|
2
3
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6
7
8
9
10|#|||||||||T|I|||||||||#
11|#|||||||||K|S|||||||||#
12
13
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20||||||||||#|#|
[/table]

Your group arrives in the centre of the large room , you are not sure how , you have no spells cast , but a sense of impending danger . Built out from each of the 4 walls is a large square gateway . The ceiling is 20 feet high as are each of the gateways . The room is a 100ft square . The southern gate begins to swirl .

"Prepare yourself contestants" A loud obinous voice booms out from everywhere and nowhere all at once .

You have two rounds to prepare yourself . Then roll Inititive individually for each member of your party .

Sallera
2010-02-13, 03:59 PM
Selesye casts Mage Armor and draws and loads the crossbow.
Init: [roll0]

Kel casts Persisted Lesser Vigor on Inis and Selesye, then draws his morningstar.
Init: [roll1]

Tessa readies her morningstar and switches positions with Kel.
Init: [roll2]

Inis readies his halberd and switches positions with Selesye.
Init: [roll3]
Maneuvers granted: [roll4], [roll5], [roll6]

tophat
2010-02-14, 01:29 PM
Tessa (http://pifro.com/pro/view.php?id=4655)
Inis (http://pifro.com/pro/view.php?id=4656)
Kel (http://pifro.com/pro/view.php?id=4657)
Selesye (http://pifro.com/pro/view.php?id=4658)

{table] |A|B|C|D|E|F|G|H|J|K|L|M|N|O|P|Q|R|S|T|U
1||||||||||#|#|
2
3
4
5
6
7
8
9
10|#|||||||||K|S|||||||||#
11|#|||||||||T|I|||||||||#
12
13
14
15
16
17
18
19|||||||||||sw|
20||||||||||#|#|
[/table]

A skeletal form of a wolf emerges from the bottom gate , you notice the eastern gate begins to shimmer .

[roll]1d20+7[roll] inititive for the wolf skeleton

tophat
2010-02-14, 01:30 PM
oops once more [roll0]

Sallera
2010-02-14, 05:30 PM
Selesye takes no action. Inis readies an action to attack the first enemy in range.

tophat
2010-02-15, 08:08 AM
the skeletal wolf bounds forwards up to (12L) and snaps at Inis (asuming he gets there )

bite[roll0]
crunch [roll1]

3 goblins pour out of the eastern gate and then you notice the southern gate begin to swirl once more .

Sallera
2010-02-15, 02:27 PM
Inis takes his readied action and AoO.
Attack: [roll0]
Damage: [roll1]
Attack 2: [roll2]
Damage: [roll3]

Kel takes no action.

Tessa moves to O11 and spits at one of the goblins.
Ranged touch: [roll4]
Damage: [roll5]

Selesye shoots one of the goblins, then reloads his crossbow.
Attack: [roll6]
Damage: [roll7]

Inis 5ft steps to M10 and either attacks the wolf if it's still alive, or readies an action to attack the first enemy in range.
If the wolf's still up:
Attack: [roll8]
Damage: [roll9]

tophat
2010-02-16, 05:43 AM
Inis manages to finish off the wolf , Tessas spit misses , the first Goblin does catch a crossbowbolt in the arm but is just a fleshwound and he fights on .

inititive for goblins [roll0]

tophat
2010-02-16, 05:49 AM
{table] |A|B|C|D|E|F|G|H|J|K|L|M|N|O|P|Q|R|S|T|U
1||||||||||#|#|
2
3
4
5
6
7
8
9 |||||||||||||||||||g|
10|#|||||||||||I|||||||g|#
11|#|||||||||K|S|||T|||||g|#
12
13
14
15
16
17
18
19
20||||||||||#|#|
[/table]

Sallera
2010-02-16, 12:57 PM
(No actions for the goblins?)

Kel's still waiting for a chance to be useful.

Tessa spits at an uninjured goblin.
Ranged touch: [roll0]
Damage: [roll1]

Selesye will fire and reload again, at the same one.
Attack: [roll2]
Damage: [roll3]

Inis continues to ready the same action.

tophat
2010-02-16, 03:56 PM
I realised I summoned the goblins earlier than should of been so (they accidently arrived on the same turn as the skeletal wolf so i just decided they where a bit confused that turn :) )

The top goblin moves to m9 and attacks Inis [roll0] [roll1]
The other two move to 10 and 11 P and attack Tessa [roll2] [roll3] and [roll4] [roll5]

This is of cource subject to aoo for Innis and his readied action

Sallera
2010-02-16, 04:04 PM
Readied action: [roll0]
Damage: [roll1]
AoO: [roll2]
Damage: [roll3]

I'm guessing that one'll be dead. If not, Kel will breath-weapon it, but... yeh.

Tessa takes a 5ft step back and spits again.
Ranged touch: [roll4]
Damage: [roll5]

Selesye's not much use firing into melee, and he's going to save his remaining spells for something that appears to be an actual threat.

Inis steps forward and smacks (one of) the remaining goblin(s).
Attack: [roll6]
Damage: [roll7]

tophat
2010-02-21, 01:04 PM
New Round

Two zombies appear from the southern gates ,and the northern gate begins to swirl . [roll0]

Sallera
2010-02-21, 02:21 PM
Could I get an updated map? I'm not sure what's alive and what's dead.