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View Full Version : 3.5 Making Up For A Crappy Session



Deth Muncher
2010-02-13, 06:19 PM
So here's my problem. I just went through my session, and one of my players pretty much had the. Worst. Day. Ever. She succeeded on something I asked her for all of twice in a five-hour session. Twice. Now, while the whole party is levelling up, I feel I need to give her something extra, because, let's face it, if you can't DO anything in a session, you feel pretty useless and lame, amirite? So.

The PCs are just levelling to 6 now. What's something fun, and maybe on the mostly-okay kind of broken that I could give this player? She's playing a male Elf Paladin of Heironeous.

Overshee
2010-02-13, 06:22 PM
So here's my problem. I just went through my session, and one of my players pretty much had the. Worst. Day. Ever. She succeeded on something I asked her for all of twice in a five-hour session. Twice. Now, while the whole party is levelling up, I feel I need to give her something extra, because, let's face it, if you can't DO anything in a session, you feel pretty useless and lame, amirite? So.

The PCs are just levelling to 6 now. What's something fun, and maybe on the mostly-okay kind of broken that I could give this player? She's playing a male Elf Paladin of Heironeous.

What do you mean? Was she not hitting enemies? Failing skill checks? Being prevented from stuff because of her paladin-ness?

Give us more info and it'll be easier for us to help.

Bibliomancer
2010-02-13, 06:28 PM
You could let her take the "Hands of the Healer" feat from the Book of Exalted Deeds, but combine it with a magical location so that the net effect is that your charisma score counts as four higher for the purposes of calculating Lay on Hands points and her Lay on Hands ability damages all evil beings as if they were undead for [as long as the magical location's ability lasts].

RandomLunatic
2010-02-13, 07:02 PM
Give a free luck feat to help "balance the scales"?

Weezer
2010-02-13, 07:06 PM
Was it a result of poor rolls or a result of build?

Narazil
2010-02-13, 07:21 PM
You want to reward her for having bad dice luck?

I'd turn it into something a bit more humorous. Come up with ways of improving her dice luck - have her rub her dice on you before they're cast, store them correctly, microwave the first one to roll 1, ect.

Myou
2010-02-13, 07:27 PM
I'm against this. Rewarding her for doing badly makes the reward far less satisfying than if she earned it by actually doing well, and it will probably annoy the others on some level, since she did really badly yet came out of it better than they did.

If she sucked thanks to a bad build then you need to address her character and help her rebuild it, if it was just bad luck then it's tough, that's why we use dice.

Grey Paladin
2010-02-13, 07:33 PM
If you think the player is down, you could make a short encounter at the start of the session designed to show how respected/heroic/etc her character is - maybe a 5-10 minute throwback to her past successful adventures with some commoner she saved saying he recognizes the character and thanks her/tells her how her actions made a difference and the world a better place (as in, describe how the place/people she saved are doing now thanks to her efforts), or some effortless-grade bandits she can protect the peasantry from.

In other words, just some roleplaying and a reminder that her luck WAS and WILL get better, and not that her character is powerless.

ericgrau
2010-02-13, 07:37 PM
I recommend something amusing but with no long term impact on the game. Maybe a 1 session boon, or no mechanical effect but an amusing RP scenario involving her comes up.

If it's a long term mechanical problem I recommend solving it out of game with build help or etc. while trying to not alter her original concept.

Deth Muncher
2010-02-13, 07:42 PM
Specifications:

She couldn't hit monsters, she couldn't pass skill checks. Basically, all she did was damage sponge. Which, I mean, is something, but she was feeling pretty terrible at the end of it.

Maybe I should do something next session (off of the "one-time-boon" idea) that maybe the next time she'd fail something by more than 10, Hieroneous aids her and bumps the roll up?


EDIT: It was no fault of her build at all. She was just getting raped by statistics. Like, she generally needed to roll around a 12 to hit the enemies - not the best, but certainly doable, ja? - and generally rolled about a 10. Also, she'd need to roll a 10 (or 8) on skill checks, but only ended up rolling under a 5, every time. I even told her to trade dice, and the new dice still failed.

UglyPanda
2010-02-13, 07:46 PM
Elf Paladin? I'm guessing she picked that because she wanted to be pretty. Correct me if I'm wrong*, though.

Why don't you run a short solo adventure for her before your next session? Something where she can roleplay and try to feel appreciated by the world her character lives in. Something where her character mechanics don't matter as much, pretty much.


*I often am.

ericgrau
2010-02-13, 07:49 PM
IMO yeah, a luck boon for only a single session would be nice. The Voice of Hieroneous describing it to her is a nice touch. I'd do a +2 luck bonus to almost all rolls, or reroll 5's and lower (just once). If you want a +4 or reroll 10's and lower, it's up to you, but be aware that the impact will be huge. I wouldn't.

Melee elves aren't as bad as people think. A bow, reflex save, initiative or at very high levels mithral armor can use the dex. The +2 to will saves vs. enchants is nice for melee, not to mention elf senses.

Narazil
2010-02-13, 07:51 PM
Don't give her any bonuses simply because she rolled poorly. It happens, next time she might be lucky instead.

drengnikrafe
2010-02-13, 08:01 PM
If the luck remains truly awful for another session... reverse rolls. 1's are now 20's, 19's are now 2's. So on and such forth. If it's just rolling low, the luck will reverse. If it's just plain bad luck, and the rolls reverse too... umm... come up with another idea.

Demons_eye
2010-02-13, 08:04 PM
I'm against this. Rewarding her for doing badly makes the reward far less satisfying than if she earned it by actually doing well, and it will probably annoy the others on some level, since she did really badly yet came out of it better than they did.

If she sucked thanks to a bad build then you need to address her character and help her rebuild it, if it was just bad luck then it's tough, that's why we use dice.

Only if you do it often. If some one is not having fun and they get a new shiny toy to play with to have fun whats the problem? (That is so long as shes not oversteping any lines.)

Narazil
2010-02-13, 08:06 PM
IMO, it goes against the principal of having a dice-based system, if you're going to be handing out bonuses if someone is rolling poorly. Her character was simply having a bad day.
It's what to be expected from a dice-based game, don't reward her for it. You don't give players who roll high a penalty, do you?

Weimann
2010-02-13, 08:06 PM
I'm for the idea of a one-time (or at least limited time) boon. Make sure it has something to do with her bad luck as well; it makes a nice connection.

Example: She was a paladin of Heironeous, correct? Maybe, the next session, you can have him speak to her in a dream, assure her that all creatures go through trying times and that it is in those situations that faith is needed at it's most, faith in both the deities and in oneself.

Heironeous is impressed by his paladin's perseverence, not backing down even when all the world was against her. He blesses her with his blessing, which can take several guises.

It could be mechanical, providing an untyped bonus of +2 or so, or allow her to reroll results of 4 or lower, or let her perfectly suceed at a single action of her choice.

Otherwise, it could be plot-related; maybe something good or funny or positive will happen to her in the next session. She will be allowed to use her powers in the service of people, maybe in some little solo sidequest, or she could be the one to discover the leads to the next part of your story. This latter one might be more appropriate if she actually roleplays moody and dissapointed, it will show her character the importance of fortitude.

The blessing could last for a session or in in-game day. The point is to cheer her up and make her feel favored again.

RebelRogue
2010-02-13, 08:30 PM
If you're against making it too obvious, including an item in the next bunch of loot that is paladin-specific or at least something that only her character would want. A wand of paladin spells may be a bit too obvious and a holy weapon is probably too good for her level, but something along those lines.

Of course, if you want to be all dramatic about it, the dream from Heironyous suggested above sounds great.

Bibliomancer
2010-02-13, 08:34 PM
You could simply use the DM's best friend. If she fails by 2 or less, come up with a favorable situation (the sun was in their eyes, etc.) or make sure that she gets a flanking bonus.

For skill checks, remind other characters to use aid another (if possible).

Myou
2010-02-13, 08:38 PM
Only if you do it often. If some one is not having fun and they get a new shiny toy to play with to have fun whats the problem? (That is so long as shes not oversteping any lines.)

See Narazil's post.

ZombieGenesis
2010-02-13, 08:39 PM
If she has an elaborate backstory, ask to include elements of it in the roleplay. Perhaps a side quest involving her fellow Paladins from the church, or even members of her family? Make her a more involved character plot-wise, if she's lagging behind the others play-wise.

Bibliomancer
2010-02-13, 08:40 PM
You want to reward her for having bad dice luck?

I'd turn it into something a bit more humorous. Come up with ways of improving her dice luck - have her rub her dice on you before they're cast, store them correctly, microwave the first one to roll 1, ect.

You could also advise her to take the feat "Better lucky than good." This causes all natural ones to be treated as natural twenties.

Demons_eye
2010-02-13, 09:52 PM
IMO, it goes against the principal of having a dice-based system, if you're going to be handing out bonuses if someone is rolling poorly. Her character was simply having a bad day.
It's what to be expected from a dice-based game, don't reward her for it. You don't give players who roll high a penalty, do you?

I find it funny as the OP never mentioned reward, if some one is having a bad day and you give them some thing it is not a reward but more of a consolation (right word? ) prize. Its not likly to happen much so its not like a player can abuse it.

My vote: Give her a a item/class ability that lets her use up a turn attempt to reroll a roll or give a boost to rolls.

Tyndmyr
2010-02-13, 09:52 PM
EDIT: It was no fault of her build at all. She was just getting raped by statistics. Like, she generally needed to roll around a 12 to hit the enemies - not the best, but certainly doable, ja? - and generally rolled about a 10. Also, she'd need to roll a 10 (or 8) on skill checks, but only ended up rolling under a 5, every time. I even told her to trade dice, and the new dice still failed.

A 12 to hit should result in hits a decent chunk of the time. Sure, it's a rough roll, but if everythings missing...it's just bad luck. It happens.

Permanent rewards for temporary bad luck is generally not a good solution, though. Look at tossing in the occasional mob that's easier to hit, perhaps. Look at her skill list, and try to toss in a relevant challenge or two that are easiest for her to pass.

These are temporary things to make a specific player useful that won't throw the balance of the game off, and generally are a decent practice anyhow. Theres nothing wrong with giving every character a time to shine.

Tyndmyr
2010-02-13, 09:53 PM
You could also advise her to take the feat "Better lucky than good." This causes all natural ones to be treated as natural twenties.

Damn, where is this feat at? I see so many potential abuses for this. With saves, specifically.

lsfreak
2010-02-13, 10:02 PM
Damn, where is this feat at? I see so many potential abuses for this. With saves, specifically.

The poster was mistaken. It works only on attack roles, takes a swift action, and is usable only 1/day. Complete Scoundrel has a bunch of Luck feats, but I find them almost all to be of extremely limited use, and certainly not to be used in any campaign with a noticeable level of optimization.

Tyndmyr
2010-02-13, 10:16 PM
Ah, those. I like that book, and I like the idea behind luck feats, but in practice, Ive never actually considered them valuable enough to take. I might try them out in a E6 environment, I guess, but otherwise, nah, Im with you on your evaluation of them.

Bibliomancer
2010-02-14, 12:15 AM
The poster was mistaken. It works only on attack roles, takes a swift action, and is usable only 1/day. Complete Scoundrel has a bunch of Luck feats, but I find them almost all to be of extremely limited use, and certainly not to be used in any campaign with a noticeable level of optimization.

My mistake, sorry. I've never actually used it myself, I've just heard it referenced in a few of my games when a player is on a one streak.

Pechvarry
2010-02-14, 12:33 AM
I always liked the idea of giving a character a +2 bonus on their next d20 roll if they fail like 3 in a row. the +2 stays until they succeed at something, then they get another +2 when they fail 3 more times, etc.

Zephykinns
2010-02-14, 12:39 AM
As a DM, if anything should get a player down, giving their character a nifty little sub plot is always a solution.

absolmorph
2010-02-14, 05:56 AM
If the bad luck continues in the next session, use this when she fails the second or third check:
"Suddenly, light surrounds [character's name]. You hear a voice speaking to you. It says 'Dammit, [character's name], stop slacking off and get your **** together! You're embarrassing me in front of the other gods.' Reroll."

Delwugor
2010-02-14, 09:43 AM
I give out an action point for bad luck during a session.
I also give out 2 action points if a bad roll really adds something. For example the worst luck at the most critical time. A failed skill check that leads to funny results.

I personally would not do much more because bad luck is part of the game and sometimes a player just has to deal with the fact that he/she po'd NOREBO the God of Luck that session.

Deth Muncher
2010-02-14, 10:01 AM
I give out an action point for bad luck during a session.
I also give out 2 action points if a bad roll really adds something. For example the worst luck at the most critical time. A failed skill check that leads to funny results.

I personally would not do much more because bad luck is part of the game and sometimes a player just has to deal with the fact that he/she po'd NOREBO the God of Luck that session.

I thought NOREBO would be the God of Rule 0? :smalltongue: