View Full Version : D20M help

Kin Silvion
2010-02-14, 11:03 PM
So I'm going into a D20M campaign, and I'd like to make as strong of a character that I can.

I assume we're going to be starting at level 1, so any good builds would be appreciated.

Also, for argument's sake, lets say we're using 36 point buy.

I know I'm going to start off with a few levels of Fast Hero, but that's about all I have planned for now.

I have no information about the campaign setting, but I assume that guns will not be readily available to the public, so I was thinking some kind of fast character who is good with disarming. Possibly a martial artist.

Thank you to anyone willing to help.

2010-02-15, 08:54 AM
I'm not 100% sure about builds, but here's my input:

By martial artist, do you mean in the fluff sense (I.E. I know Karate) or the literal 'I have levels in the Martial Artist Advanced Class' sense? In any case, if your first level's in 'Strong Hero', you can pick up melee smash and have the +1 BAB to qualify for the 'Combat Martial Arts' feat at level 1. After that, you can get your Fast Hero levels. If you plan on getting into the advanced class, you'll want to get your +3 prereq in the Jump skill from your Strong Hero level (cross-class for fast hero). A possible build could be:

{table=head]Level|Class|Feat|Class Bonus Feat|Talent/Ability
1st|Strong Hero 1|Combat Martial Arts, Combat Expertise|-|Melee Smash 1
2nd|Fast Hero 1|-|-|Evasion
3rd|Fast Hero 2|Improved Disarm|Defensive Martial Arts|-|-
4th|Fast Hero 3|-|-|Opportunist
5th|Martial Artist 1|-|-|Living Weapon d6
6th|Martial Artist 2|Combat Throw|-|Flying Kick
7th|Martial Artist 3|-|Improved Combat Martial Arts|-
8th|Martial Artist 4|-|-|Living Weapon d8
9th|Martial Artist 5|Improved Trip|-|Iron Fist(1/attack)
10th|Martial Artist 6|-|Improved Combat Throw|-
11th|Martial Artist 7|-|-|Flurry of Blows
12th|Martial Artist 8|Advanced Martial Arts|-|Living Weapon d10
13th|Martial Artist 9|-|Unbalance Opponent|-
14th|Martial Artist 10|-|-|Iron Fist (All)[/table]

None of the other advanced classes really suit a martial artist, so for the rest of the build, you can maybe get 2 more levels of strong hero for power attack and melee smash II and then 4 levels of Fast hero. You'll need INT of at least 13 for the build (STR at least 13 for power attack later on, probably higher since it's your main damage boost after dice). You'll be very good at tripping and grappling, decent at disarming and very good at hitting. You'll also be able to attack out of turn and get in free attacks (for disarms?) and trips when it's not your turn.

This is a theory build (never played a martial artist character), so I'm not 100% sure how effective it'll be, but all the building blocks for a decent character are there.

Kin Silvion
2010-02-15, 01:53 PM
Actually, I kinda like that build. The only thing it doesn't really give me is a high AC, which I'm comfortable not having, since AC is harder to get in D20M, and of course I would have armor too.

2010-02-15, 03:13 PM
Soldier would be a good choice too, as you can apply Weapon Specialisation to your unarmed strikes.

2010-02-16, 02:52 PM
I thought about that, but the problem I see with the Soldier is the Personal Firearms Proficiency requirement. That's the main reason why I didn't suggest it in the build. The AC for the build should be pretty decent. ACs are generally lower in Modern, though Combat Expertise can help (and you should have enough attack bonus to spare).