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Sliver
2010-02-15, 02:47 AM
You come to in the following room:{table]|A_|B_|C_|D_|E_|F_|G_|H_
1|x|x|||||x|x
2|x|||||||x
3||||||||
4||||||||
5||||||||
6|x|||||||x
7|x|x|||||x|x[/table]

There is a door at D-1, and another at D-7. There are vending machines in the room, with a notice that you can use these precisely once.

Sheet (http://coyotecode.net/profiler/view.php?id=8101)

theterran
2010-02-15, 07:20 AM
Sweet! :smallsmile: Assuming this guys dies, I've got a back up :smallwink:

Switch into stance of Clarity, Crack a Sunrod and stick it in my pack, where it's protruding and still lighting the area, but is secure.

I'll head to the D-7 Door.

Sliver
2010-02-15, 07:26 AM
That is 40ft of vision? You see a 15ft wide corridor flooded with murky water that leads south beyond the light. 15ft down the corridor is a 15ft wide split east.

theterran
2010-02-15, 07:27 AM
Sun Rod is 60ft. Everburning Torch is 40 :smallwink:

Sliver
2010-02-15, 07:29 AM
Alright.. You see a sandy beach 50ft down that extends beyond the light. You knew that..

theterran
2010-02-15, 07:32 AM
Alright, I'll test out the water in front of me with my 10ft pole.

Does it drop off immediately, or is it a slope?

Sliver
2010-02-15, 07:36 AM
Drop off immediately.

theterran
2010-02-15, 07:41 AM
:smallsigh:

Fine, I'll put away my pole and start swimming toward the beach. (Take 10 since I'm not in any danager :smalltongue:)

Bring on the Con Drain thing...:smallsmile:

Sliver
2010-02-15, 07:49 AM
As soon as you pass the split.. which continues for 45ft before ending with a sandy beach that goes beyond your light. 5ft before the sandy beach connection is a 5ft wide split north.

You see that the sandy beach at the south continues for 20ft before ending with a 5ft wide corridor that leads to a door after 10ft.

Hey! The eel suddenly appears and attacks you with a spear right above water!

[roll0]
[roll1]

[roll2]

Now you do need to make the swim checks.

theterran
2010-02-15, 07:51 AM
[roll0]

And I can't beat that Initiative.

And a spear?

What a dirty, dirty eel!

Sliver
2010-02-15, 07:53 AM
Letting the spear float, the creature tries to pinch and bite you:

[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]+attached

theterran
2010-02-15, 07:59 AM
[roll0]
[roll1]

Bah, forgot I'm a Crusader...
Maneuvers
[roll2]
[roll3]
1. Crusader Strike
2. Stone Bones
3. Douse the Flames
4. Vanguard Strike
5. Charging Minotaur

[roll4]

Swift Action: Martial Spirit
Move Action, draw my Ripper.
Standard Action: Shadow Blade Technique

[roll5]
[roll6]
[roll7] +1 (should be 17, if it matters)
[roll8]

Sliver
2010-02-15, 08:14 AM
AoO from drawing:

[roll0]
[roll1]

Both attacks hit, dealing serious damage.

[roll2]
[roll3]

[roll4]
[roll5]

[roll6]
[roll7] + attached

theterran
2010-02-15, 08:17 AM
Maneuver (forgot)
[roll0]

[roll1]


Standard Action: Crusader Strike
[roll2]
[roll3]

[roll4]


Maneuver
[roll5]


(edit)

FYI. Drawing a weapon does not provoke an AoO (http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions)

Sliver
2010-02-15, 08:22 AM
(hmm.. Was sure it was.. :smallredface:)

Your attack hits and slays the eel. 300xp, and the spear..

theterran
2010-02-15, 08:44 AM
Alright, I'll continue heading south toward the beach. Taking 10 on swim.

Sliver
2010-02-15, 08:48 AM
As you come to the beach, you find something sticking through the sand.

theterran
2010-02-15, 08:56 AM
I'll pull out my 10ft pole and poke at it...:smallbiggrin:

Sliver
2010-02-15, 08:57 AM
You poke it. You die.

theterran
2010-02-15, 08:58 AM
:smallsigh:

I'll move over and inspect it closer (probably a bad idea)

Sliver
2010-02-15, 09:01 AM
It looks like a chest in the sand.

theterran
2010-02-15, 09:01 AM
...

I'll start clearing the sand off of it...:smallannoyed:

any notes or anything?

(edit)

This chest is going to eat me isn't it?

theterran
2010-02-15, 09:20 AM
Is it pirate treasure? or a Minotaur eating pseudo-chest?

Sliver
2010-02-15, 09:22 AM
It doesn't do anything in response. Might not be hungry, or allergic to minotaurs..

theterran
2010-02-15, 09:26 AM
I'll try and open it.

Sliver
2010-02-15, 09:31 AM
You find 2000sp, 2 gems (13gp and 60gp), 2 scrolls (level 2)

theterran
2010-02-15, 09:36 AM
Sweet. Continuing on. I guess I'll head south (assuming that's a possibility)

Sliver
2010-02-15, 09:41 AM
http://img8.imageshack.us/img8/6299/room2pq.th.jpg (http://img8.imageshack.us/my.php?image=room2pq.jpg)

Yellow is sand, blue is water, star is a note on the wall. Gray are pillars. Squares that look like cut in half or have a line in the middle are doors. You came through the second from the left below the black zone on the upper left of that map.

theterran
2010-02-15, 09:51 AM
wow...I was gonna try and map this one out so I wouldn't get lost like I did with floor 1, but that's a bit much...:smalleek:

I'll walk east for 15ft, then walk north along the beach, poking the sand with my 10ft pole as I go.

Sliver
2010-02-15, 09:57 AM
http://img404.imageshack.us/img404/1319/111um.th.jpg (http://img404.imageshack.us/i/111um.jpg/)

Red arrow is where you entered the room, green is where I think you are headed.. Just tell me what you do, assume you walked around the entire sand section and nothing happened.

theterran
2010-02-15, 09:58 AM
Sweet...I guess I'll read the note...
(edit) and what was Tanaric smoking when he made this floor? :smallamused:

Sliver
2010-02-15, 10:00 AM
“I hope you remembered a shovel"

theterran
2010-02-15, 10:01 AM
:smallsigh:

I'll head toward the south door and open it.

Sliver
2010-02-15, 10:04 AM
Opening the door reveals a 5ft wide corridor running south for a long way and turns east. 35ft down the hall is a split east and west.

The corridor is flooded as well. With lava. There is a platform made of force right outside the door, and another one every 10ft (with 5ft gap between them) so there is a platform in the middle of the intersection.

theterran
2010-02-15, 10:06 AM
I'll take 10 and hop all the way to the platform.
(note: even if you double the check for not moving 20ft first, I still pass it by taking 10 :smallwink:)

Sliver
2010-02-15, 10:16 AM
The one in front of the door that you can step to? sure..

theterran
2010-02-15, 10:20 AM
Alright, but you said that they were every 10ft, so I figured I would just start hopping all the way to the split at 35ft.

Sliver
2010-02-15, 10:28 AM
You only said you were hopping to the platform in front. Not further..

You reach the split. It goes west 60ft and turns north. You see that after the platform 40ft into it, there next platform is 15ft away with a 10ft gap between them, and the next platform is right next to it at the turn.

East it goes 35ft and turns south. Besides the platform every 10ft, there is one at the end of the corridor at the turn.

South it goes 50ft and turns west.

theterran
2010-02-15, 10:31 AM
(If the jumping DCs aren't doubled, I'll head west, as taking 10 should let me jump that 10ft span). If they are doubled, I'll continue heading south.

Sliver
2010-02-15, 10:34 AM
Why won't they be doubled? Are you running through 20ft of lava before jumping?

The hall goes east for 30ft and turns south.

theterran
2010-02-15, 10:36 AM
Alright, so they're doubled :smalltongue:

So am I heading east then? and not south? :smallbiggrin:
(Clarification - I wanted to continue south, then west)

(edit) There should be a trap to cast "Forceward" in this...cause that would be mean. :smallamused:

Sliver
2010-02-15, 10:42 AM
Yeah I just mistyped directions.. You go south to the turn, which goes west then turns south again. It goes south for 35ft and turns east. 20ft in you see a split west. Like the way east back then, at the end there are 2 platforms close by.

theterran
2010-02-15, 10:43 AM
I'll take the split west and see where it leads.

Sliver
2010-02-15, 10:53 AM
There is a door right into the split.

theterran
2010-02-15, 10:56 AM
I'll put away the pole, pull out my ripper, and open the door.

[roll0]

Maneuver
[roll1]
[roll2]
1. Crusader Strike
2. Stone Bones
3. Douse the Flames
4. Vanguard Strike
5. Charging Minotaur

Sliver
2010-02-15, 11:00 AM
The corridor goes east for 20ft and splits north and south.

There is a platform 10ft away from you and it is moving slowly away (5ft per round)

Btw, the split was at the east side and the hall turns west.. I just have some kind of mirror vision or something that causes me to confuse directions..

theterran
2010-02-15, 11:06 AM
I'll stand there and watch the platform. (basically I want to watch it's path, see where it goes)

Sliver
2010-02-15, 11:19 AM
The platform reaches the split, does nothing for 30 seconds and turns back. It goes on until reaching just before the door.

theterran
2010-02-15, 11:56 AM
I'll wait until it comes back (assuming it does :smallwink:), then hop on it.

(This feels like Mario Bros.)

theterran
2010-02-15, 12:17 PM
And the Force Platform collaspes and I fall to my doom...

DOOM I SAY!

Sliver
2010-02-15, 12:34 PM
You reach to the split. (sorry, my parents returned from shopping so needed to help)

There is a platform right north of yours that doesn't move and one 5ft away south of you that is moving away. The hall goes north for 10ft and south for 15. Both halls turn east..

*checks again*

Yes, east.

Edit: Ya know, if that one really heavy character reaches here, it will probably die if it ever tried to stand on one of these.. It can support a lot, but not that much..

theterran
2010-02-15, 12:38 PM
He'll never make it this far, he'll drown first...:smallwink:

I'll attempt to hop on the south platform(the one moving) (assuming it's no more than 10ft away (5ft space)), if not, I'll hop on the north one, taking 10 as always.

theterran
2010-02-15, 12:49 PM
I'm tempted to head back to the water and swim around, just to find something to kill...all this mario stuff is kinda :smallyuk:

Sliver
2010-02-15, 12:52 PM
The platform reaches the turn. You see the corridor is going.. east.. for 20ft before turning south. The moving platform is 5*[/roll]1d4[/roll]ft away. If it comes out as a 1 (for 5ft) or 4(for 20ft) then it will stay there for [roll0] rounds.

theterran
2010-02-15, 01:07 PM
You failed that first roll...plz try again. :smallwink:

Tanaric
2010-02-15, 01:08 PM
[roll0]

I popped in to ask you two if you could take over my dungeons until I get my computer up and running again. There's a few of them (okay, a lot) but you should have the notes.

theterran
2010-02-15, 01:09 PM
Sure, PM the links or post them in the recruiting thread, as I'm not sure how many you're actually handling :smallconfused:, and answer my question about Draconomicon and I'll see what I can do :smallwink:

theterran
2010-02-15, 01:10 PM
10ft huh?

I'll burn a PP to Dimension Hop into the corridor :smallbiggrin:

Sliver
2010-02-15, 01:20 PM
[roll0] 1 going towards you, 2 goes away from you.

What do you mean the corridor? There is the platform you are on, the one in the middle and.. No other place to stand on except the lava..

theterran
2010-02-15, 02:08 PM
My bad...I'll dimension hop onto the platform moving away.

Sliver
2010-02-15, 02:11 PM
The platform reaches the turn. The corridor goes 35ft south and ends with a door and a platform in front of it.

There is a platform 5*[roll0]ft away. If it's at the edges it waits there for [roll1] rounds, otherwise, same directions as before [roll2]

20ft away from you, moving away.

theterran
2010-02-15, 02:14 PM
I guess I'll just hang out on this platform them...:smallsigh:

Sliver
2010-02-15, 02:17 PM
The platform on the south goes another 5ft and waits there. Your platform starts moving. It reaches back into the other turn, there waits and after a minute you find yourself in the same spot, but this time the platform is right next to yours.

theterran
2010-02-15, 02:18 PM
I'll step onto the other platform.

Sliver
2010-02-15, 02:20 PM
It stops with a 5ft gap between it and the immobile platform in front of the door. You hop on it and..

theterran
2010-02-15, 02:24 PM
and?
I fall to my doom?

Sliver
2010-02-15, 02:26 PM
No. You hop on it. You are on it. What now?

theterran
2010-02-15, 02:27 PM
Oh...lol

Ripper in hand, I open the door (in Martial Spirit Stance)

[roll0]

[roll1]
[roll2]

1. Crusader Strike
2. Stone Bones
3. Douse the Flames
4. Vanguard Strike
5. Charging Minotaur

Sliver
2010-02-15, 02:29 PM
It's a safe room!

theterran
2010-02-15, 02:32 PM
It's a safe room!

There's no such thing in these dungeons, what's the catch? :smallannoyed:

Sliver
2010-02-15, 02:35 PM
It gives you 8 hours of safe rest. Take it or leave it, but you can't save it for later.

theterran
2010-02-15, 02:38 PM
:smallsigh:

I don't have any food, so delaying 8 hours will have other effects...:smallannoyed: besides... is 8 hours worth 1 pp? ... probably not...

onward!

Sliver
2010-02-15, 02:40 PM
Alright, you return to the first moving platform that you found beyond the door. You are at the intersection. There is that platform north of you (distance doesn't matter, either next to you or 5ft away..) and the corridor turns east. Or you can go back to the not moving platforms room and explore there..

theterran
2010-02-15, 02:43 PM
Lets head back to the non-moving platforms room, they seem more friendly...I believe there was a split east way back near the beginning of these platforms? Let's head there...

Sliver
2010-02-15, 02:47 PM
There is the way south from outside the door, as well as both east and west near the starting area here. On the eastern split there is a pair of platforms with a 10ft gap between them.

theterran
2010-02-15, 02:53 PM
Bah, forgot it was the 10ft space :smallconfused:, I'll take the west split then.

Sliver
2010-02-15, 02:55 PM
Alright. The corridor goes 30ft south. The platforms are more tightly placed, and only 2 jumps are needed (P_P_PPP each P is a platform)

theterran
2010-02-15, 03:00 PM
Take 10 to jump over those. Which way does it turn from there? :smallsmile:

Sliver
2010-02-15, 03:03 PM
As you step on the middle platform between the others, you fall through. Reflex save DC15 to catch on the other platform and not be fully immersed with lava, only partially.

theterran
2010-02-15, 03:05 PM
[roll0]

Lovely...stupid platforms...

Sliver
2010-02-15, 03:11 PM
[roll0] fire damage. You are hanging on..

theterran
2010-02-15, 03:15 PM
Use Dimension Hop to teleport on top of the one I'm holding onto. Then continue on.

Sliver
2010-02-15, 03:20 PM
The hall goes 20ft east and turns north. There is a 10ft gap between the platform you stand on and the next (P__PP)

theterran
2010-02-15, 03:22 PM
http://img404.imageshack.us/img404/1319/111um.th.jpg (http://img404.imageshack.us/i/111um.jpg/)


I'll head back here and try a different door...

(edit)

I'll take 10 and swim to the door south east of the red arrow (the one across the water)

Sliver
2010-02-15, 03:22 PM
Wait.. Post exposure to lava.. Care to roll for that yourself?:smalltongue:

theterran
2010-02-15, 03:24 PM
You go for it, as I don't know what the roll would be...

Sliver
2010-02-15, 03:26 PM
[roll0] rounds of fire damage. [roll1] use as needed.

theterran
2010-02-15, 03:36 PM
Awesome, i'll chug a potion of Faith Healing, then head back to the water room.

Sliver
2010-02-15, 03:37 PM
So you don't want to explore further into this corridor?

Alright. I'm off for today.

theterran
2010-02-15, 03:39 PM
Why would I? The fire hates me! :smallmad:

Besides, I think I cool dip in the eel infested waters should cool me off :smallwink:

Sliver
2010-02-15, 03:40 PM
You think the encounters are that recycled?

Good night.

theterran
2010-02-15, 03:59 PM
You think the encounters are that recycled?

Good night.

No, I'm sure there's another nasty waiting to eat me...the eel is just the only thing I've encountered up to this point, so it's my only frame of reference :smalltongue:

And instead of that backup character, I think I'll just rework Krull when he dies, it wouldn't be hard to change out the Ardent 2 for a Cloistered Cleric 1/Totemist 1 :smallsmile:

theterran
2010-02-16, 07:24 AM
Continuing on?

Also, are you going to take over some of Tanaric's dungeons?

Sliver
2010-02-16, 07:26 AM
Sure. What do you do in the room?

I'm not sure.. I finished my first semester only a couple of days ago and the second one will start soon enough so with the few I run at the moment I just want some time to rest for now..

theterran
2010-02-16, 07:28 AM
No rest for the weary my friend :smallwink:

I'll swim north (taking 10) and head for the door that's south east and across the water from where I first entered the "Water/sand room"

Sliver
2010-02-16, 07:33 AM
As you swim out of the lava room, a large horse-fish leaps through the water towards you, attempting to grab you with it's tail:

[roll0]
[roll1]
[roll2]

[roll3]

theterran
2010-02-16, 07:35 AM
[roll0]

[roll1]


Maneuvers
[roll2]
[roll3]

1. Crusader Strike
2. Stone Bones
3. Douse the Flames
4. Vanguard Strike
5. Charging Minotaur

Ok, so instead of an eel, it's a horse :smalltongue:

theterran
2010-02-16, 07:37 AM
Forgot my swim.

[roll0](of course)

Sliver
2010-02-16, 07:41 AM
The horse attempts to drag you down (25ft down, you can see the bottom).

[roll0]

If he wins, he will attempt to hurt you, otherwise, he will attempt to drag you down again:

[roll1]
[roll2]

Hmm.. good rolls :smalltongue:

theterran
2010-02-16, 07:42 AM
[roll0]

[roll1]

theterran
2010-02-16, 07:44 AM
It's apparent who the RNG likes today...

[roll0]

Attempt to Manifest Mind Thrust on this thing...before I die that is...
[roll1]:smallsigh: I was hoping for 2 high rolls...not two 4s...

Sliver
2010-02-16, 07:46 AM
That looks like a failed check to me..

The horse fights madly, slamming you around with it's tail and biting.

[roll]1d20+10[roll]
[roll0]


[roll]1d20+10[roll]
[roll1]

Damn.. Reroll ok?

theterran
2010-02-16, 07:46 AM
While those rolls are fail...I'm sure just about anything you roll will kill me...:smallsigh:

Sliver
2010-02-16, 07:47 AM
At least you can say that you tried to grapple a seahorse and died..

theterran
2010-02-16, 07:48 AM
A seahorse with +10 Grapple! That's no ordinary seahorse!

Gimme a sec to change Krull around a bit, and if you wouldn't mind checking him when I'm done...:smallbiggrin:

theterran
2010-02-16, 08:57 AM
Alright, would you mind taking a quick gander at Krull (http://coyotecode.net/profiler/view.php?id=8101) again?

Sliver
2010-02-16, 09:03 AM
Maybe. Later.

:smalltongue:

theterran
2010-02-16, 09:10 AM
:smalltongue:

Fine...

theterran
2010-02-16, 10:02 AM
Alright, brake time's over! :smalltongue:


:wink:

Sliver
2010-02-16, 10:08 AM
You wish!

theterran
2010-02-16, 10:09 AM
Yeah well...this new Krull dropped the Ardent, and got Persist Lesser Vigor and teleporting / Rageclawing goodness via totemist...

Sliver
2010-02-16, 10:11 AM
Is that like belly flop guy but with more minotaur and less belly? :smallconfused:

theterran
2010-02-16, 10:33 AM
ROFL...No...just look at the link...its basically the same guy...just with different secondary abilities...I'll still hit things with my ripper...and forget to roll my Crusader Maneuvers...:smallwink:

I just figured being able to teleport 20ft will come in handy...you know...with the platforms...when I'm grappled...

That kinda thing...:smallwink:

theterran
2010-02-16, 01:15 PM
Three hours is plenty enough time! :smalltongue:

theterran
2010-02-17, 07:22 AM
T-T-T-Triple post!

Sliver
2010-02-17, 07:24 AM
C-C-C-C-Combo breaker!

How much you actually changed? I'm too lazy to not say that it's ok and lets go..

theterran
2010-02-17, 07:50 AM
I changed my stats, but they're still 32 pt, I changed my skills around, and I changed one side of my Gestalt.

However, I outlined the first 2 in the Notes section at the bottom for quick referencing :smallwink:

Sliver
2010-02-17, 07:54 AM
Alright.. You know how it goes.. You want to go to the moment the eel charges you or you do something else this time?

theterran
2010-02-17, 07:59 AM
We can just FF to there...(also, I brought a shovel this time!)

[roll0]

[roll1]

Maneuvers
[roll2]
[roll3]

1. Crusader Strike
2. Stone Bones
3. Douse the Flames
4. Vanguard Strike
5. Charging Minotaur

(edit)

What Knowledge roll do I need to make for Knowledge Devotion? :smallsmile:

Sliver
2010-02-17, 08:06 AM
Well the eel auto wins initiative so:

Spear charge:
[roll0]
[roll1]

Then full attack with pincers and a bite:

[roll2]
[roll3]

[roll4]
[roll5]

[roll6]
[roll7] + attach

theterran
2010-02-17, 08:11 AM
For Knowledge Devotion (Not sure which would be needed, if any)
[roll0]
[roll1]
[roll2]


Swift Action to switch into Martial Spirit.
Initiate SBT
[roll3] (add in any knowledge devotion if necessary)
[roll4] (add in any knowledge devotion if necessary)
[roll5] (add in any knowledge devotion if necessary)
[roll6]

(edit)
Could you roll the 1d3 for my maneuver por favor?

Sliver
2010-02-17, 08:14 AM
Dungeoneering, 3HD. What is the bonus?

The real attack hits. Tell me the final damage..

[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]+attach

(got a 2.. (3 on a d6) rolled IRL)

theterran
2010-02-17, 08:17 AM
The bonus is +2 to both attacks and damage.

Sliver
2010-02-17, 08:19 AM
Alright.. Go ahead..

theterran
2010-02-17, 08:23 AM
I'll take a standard action to use my Blink Shirt to Dimension Door 20ft away.

(This should hopefully un-attach myself from him. If it does not, I would like the chance to change my actions.)

Maneuver.
[roll0]

Sliver
2010-02-17, 08:27 AM
Well it is self only.. Just say where you teleport yourself and go on..

theterran
2010-02-17, 08:33 AM
I'll head 20ft toward the south beach...still in the water I would assume.

Sliver
2010-02-17, 08:35 AM
Yes. It charges you again:

[roll0]
[roll1]

You are about 5ft away from the beach..

theterran
2010-02-17, 09:05 AM
Initiate Crusader Strike
[roll0]
[roll1]

All maneuvers now granted.


:smallsigh:

Forgot healing...(hopefully it won't matter though)

Sliver
2010-02-17, 09:07 AM
Bam. 300xp and a stone spear if you swim back to where it's floated. And random treasure! Want to know what it is this time?

theterran
2010-02-17, 09:09 AM
Sure :smallsmile:
What's my treasure!?

And what's a stone spear? what book? :smallconfused:

Sliver
2010-02-17, 09:12 AM
In a chest you find 3000sp, 5 blessed bandages (wohoo!) and Buckler, masterwork.

Did I say stone? I meant bone! It's just fluff, normal speary type of fluff..

theterran
2010-02-17, 09:19 AM
What book are Blessed Bandages in? :smallconfused:

Sliver
2010-02-17, 09:21 AM
MIC.. They auto stabilize on use (they aren't actually single use items but..)

theterran
2010-02-17, 09:24 AM
LOL...they do me no good...

A) Can't stabilize myself
B) I have Rageclaws anyway...

:smallwink:

I'll continue on to the water room and head down to the note. I'll pull out my shovel and start digging below where the note is.

Sliver
2010-02-17, 09:25 AM
How deep are you planning to dig? What check is that? Craft: Hole?

theterran
2010-02-17, 09:29 AM
Honestly, I'm not really sure what the check would be on that...:smallconfused:

The only thing I can find about digging is concerning cave-ins. And then it just says

In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs one ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand.

(edit)

I'll just dig a few feet...nothing crazy...the note just said (I hope you brought a shovel)...or something like that, so I figured I would try digging..

Sliver
2010-02-17, 09:31 AM
It was a joke, I don't care for the check... If you would have taken Proffesion Digger it might have mattered, but you wouldn't get gold from that..

Anyway, digging a few feet under the note you find.. Sand!

If you are going to ask me from book that is from, I'm gonna tell you to check sandstorm..

theterran
2010-02-17, 09:34 AM
:smallbiggrin:

I'll dig another few feet, if I still find only sand, I'll leave it and jump into the water, and swim toward the door in the on the south east side (the one I was heading to when the sea horse got me last time)

Sliver
2010-02-17, 09:36 AM
Well, it did catch you near the south east so you will encounter the seahorse again after the commercial break (I'm off to get my brother..)

Did you find sand in sandstorm?

theterran
2010-02-17, 09:39 AM
I must have failed my spot check...cause all I found was snow...:smalltongue:

Sliver
2010-02-17, 10:24 AM
Must have been a greatly disguised frostburn..

Horsie! I choose you! Charging grapple!

[roll0] touch attack vs ff
[roll1] grapple
[roll2]

theterran
2010-02-17, 10:53 AM
[roll0]

Maneuvers
[roll1]
[roll2]

[roll3]
[roll4]

I can honestly say, I don't like this horse...:smallmad:

theterran
2010-02-17, 11:03 AM
Also...
Knowledge Checks
[roll0]
[roll1]
[roll2]

And don't worry...I will kill this thing!

Sliver
2010-02-17, 11:32 AM
[roll0]

If it wins initiative:

Attempt to move you down:
[roll1]

Second grapple - move down if first failed, to damage if first succeed:
[roll2]
[roll3]

Hmm.. Isn't blinking away like dimension door, needing a verbal component? Also, does "not taking any other actions" count as not being able to AOO as well?

theterran
2010-02-17, 11:42 AM
I would assume that it does include AoOs. As far as needing a verbal component, I'm unsure, I always assumed that Soulmelds were SLAs, but that's just my assumption.

(edit) or maybe they're Su...I'm not sure.

Sliver
2010-02-17, 11:47 AM
Hmm.. I have no idea.. Lets ask in the RAW thread!

theterran
2010-02-17, 11:50 AM
I'm still above water at this point...(I think)...as it hasn't gotten a chance to drag me under yet...:smalleek:

Sliver
2010-02-17, 11:51 AM
Yeah, you are. You can go ahead. I'm just asking there in case... Ya know..

Go ahead.

theterran
2010-02-17, 11:53 AM
I'll Blink Shirt 20ft toward the nearest shore (staying in the water though if it's within 20ft).

[roll0]

Also, which roll from my Knowledge rolls is correct? Dungeon again?

Sliver
2010-02-17, 11:58 AM
It's a magical beast. Arcana. Also, The closest shore is to the south, in range.

It charges you again, attempting to tail grab you:

If your next AoO misses:

[roll0]
[roll1]
[roll2]

theterran
2010-02-17, 12:02 PM
[roll0] (Assuming I get one)
[roll1]


If miss
[roll2]

Sliver
2010-02-17, 12:03 PM
You make horise sad. It's a hit.

Also I said "If your next AoO misses:" before rolling. Yes I ment you get one..

theterran
2010-02-17, 12:37 PM
I guess it's back around to me then.

Swift Action: Stance of Clarity

Crusader Strike
[roll0]
[roll1]

[roll2]

theterran
2010-02-17, 12:39 PM
[roll0]
[roll1]

Maneuver
[roll2]

Sliver
2010-02-17, 12:40 PM
The seahorse explodes! That's horrible! 300xp.

theterran
2010-02-17, 12:43 PM
Yum, exploding Sea Horse!

With that guy disposed of...I'll swim south to the lava pits door. and see if I can't figure out what's going on there!

Sliver
2010-02-17, 12:44 PM
What are you expecting me to say? You get to the lava doors.. You could just say what you do until you actually need new input, you know stuff don't change..

theterran
2010-02-17, 12:49 PM
I know it doesn't change, yet...I'm waiting for you to throw me a curve ball.

I'll head south on the platforms, and take the east split (the one with the 10ft break in the platforms. P__P) and see where it goes. (Haven't been this way before). I'll use Blink Shirt to DD over any gaps less than 20ft, and over any "middle" platforms should I come across them.

Sliver
2010-02-17, 12:55 PM
Looks like Tanaric expected someone doing that.. That 10ft gap? It's actually 15, and you fall into the lava! Reflex save!

Joke!

Here is the east going hall: P_P_P_P_P__PP

Then it goes north: P__PP

Then west: P_P__P

Then north: P__P

Then east: P__P__P___P

Then there is a 30ft long platform going south and a gap of 25ft between it and the next platform at a turn going west.

theterran
2010-02-17, 12:58 PM
:smallsigh:

I guess I'll turn around then and head back and go west...and skip that platform that made me fall last time!

Sliver
2010-02-17, 01:00 PM
The last hall is like that: P_PPP. There is a chest at the end of that platform.

theterran
2010-02-17, 01:07 PM
There's a chest on the last "P"(the gold one)?
I'll use my 10ft pole from the red "P" to see if the blue "P" is stable.
If I can't make it collapse, I'll teleport over to the blue "P", pull out that spear I got from the eel, and prod the green "P" to see if it falls away, if it doesn't, I'll step onto it and see if there's any notes on the chest (assuming it's on the Yellow "P") If I see no notes, I'll just attempt to open it.

P_PPP

Sliver
2010-02-17, 01:14 PM
It unlocks to reveal 2 thunderstones.

theterran
2010-02-17, 01:15 PM
Sweet, back to the split then, and I guess I'll head south until I get to the next place where I need to make a decision :smallbiggrin:

Sliver
2010-02-17, 01:17 PM
in front of the door?

theterran
2010-02-17, 01:20 PM
:smalleek:

What door? The door of the "rest room"?

Sliver
2010-02-17, 01:21 PM
The door in front of the moving platform hall.. You can go into that one or south where you didn't look yet..

theterran
2010-02-17, 01:23 PM
Lets go south...

Sliver
2010-02-17, 01:23 PM
Sure, lets go there.. Oh wait.. oooooooooooooooh.. Coming right up..

theterran
2010-02-17, 01:26 PM
Sure, lets go there.. Oh wait.. oooooooooooooooh.. Coming right up..

Ya know...I think you enjoy this a little too much sometimes :smallwink:

Sliver
2010-02-17, 01:30 PM
I have to get it from somewhere..

{table]_|A_|B_|C_|D_
1||P|X|X
2|X||X|X
3|X|P|X|X
4
5||P|P|
6||P|P|
7||P|P|
8||P|P|
9||P|P|
10
11||P|P|
12||P|P|
13[/table]

You are at the platform at B1. At C11 is a creature with muscular humanoid upper body and a hawkish eye. It's body from the waist down is serpentine-like and is covered in red and black scales. Flame shaped spines come out of it's body and head. Ut holds a spear.

[roll0]

theterran
2010-02-17, 01:33 PM
[roll0]

Maneuvers
[roll1]
[roll2]

Knowledge
[roll3]
[roll4]
[roll5]

(still in Stance of Clarity from previous encounter, not that it matters)
And let me know which check.

Sliver
2010-02-17, 01:35 PM
It jumps to C9 and waits.

Your checks hardly matter but it's an outsider.

theterran
2010-02-17, 01:47 PM
I get the feeling this guy is a bullrusher...:smallannoyed:

Well see...

Draw my Ripper.
Teleport to B5.


Maneuver
[roll0]

Sliver
2010-02-17, 01:53 PM
No, but a bullrusher could be an interesting choice.. Should point that out to Tanaric..

It charges you, striking with it's spear as soon as you are on the same platform.

[roll0]
[roll1] + [roll2]

Now his turn..

[roll3]
[roll4] + [roll5]

And he adds a tail slap: [roll6]
[roll7] + [roll8]

If the tail slap hits, he attempts to wrap it around you:
[roll9]
[roll10]+[roll]1d6[roll]

I didn't think about his next round actions until now, but he has a very nice choice if he wins that grapple.. :smallwink: If you couldn't teleport away anyway..

theterran
2010-02-17, 01:58 PM
(If I had more str, I would attempt to Mighty Throw this guy off the platform...:smallbiggrin:) I could see a Bull Rusher or a Guy focusing in Setting Sun being a very interesting choice here.

And the one time I could have actually used Counter Charge...:smallsigh:

Swift Action: Martial Spirit Stance
Initiate Crusader Strike
[roll0]
[roll1]

[roll2]


Maneuver
[roll3]

Sliver
2010-02-17, 02:02 PM
You miss!

[roll0]
[roll1] + [roll2]

[roll3]
[roll4] + [roll5]
[roll6]
[roll7]+[roll]1d6[roll] good thing he probably failed the tail attack because I failed to fix that one again..

theterran
2010-02-17, 02:04 PM
Weapon Hit, Tail miss.

Initiate SBT
[roll0]
[roll1]

[roll2]
[roll3]

Crit confirmation coming shortly.

theterran
2010-02-17, 02:05 PM
[roll0]
[roll1]

Hopefully this will hit...

Sliver
2010-02-17, 02:07 PM
Your actual weapon hits, ripping the creature to shreds. 300xp, spear, stuff you might be interested in.

Sliver
2010-02-17, 02:10 PM
You find in a chest 400gp, 2 gems (50gp and 20gp worth). A scroll (125gp worth..) and a potion of second level spell stuff.

theterran
2010-02-17, 02:24 PM
Awesome, do the platforms keep heading south past this, or is it a dead end?

Sliver
2010-02-17, 02:26 PM
You should have admitted defeat by a ninja instead of cleaning the post and sneaking off. You can't outsneak a ninja!

No, it's a dead end.

theterran
2010-02-17, 02:33 PM
You should have admitted defeat by a ninja instead of cleaning the post and sneaking off. You can't outsneak a ninja!

No, it's a dead end.

I guess I'll head back to the door of the moving platforms then..:smallsigh:

And I'll never admit defeat! especially being defeated by a ninja!


(edit)

i'll open the door and head on through, teleporting as it's safe from platform to platform until I get to a spot where I need to make a decision.

(I really got lost doing this last time, so you're probably going to have to tell me splits and directions and stuff again :smallredface:)

Sliver
2010-02-17, 02:34 PM
You get to the moving platforms..

There is decision, north or south.

theterran
2010-02-17, 02:35 PM
You get to the moving platforms..

See the edit.

Sliver
2010-02-17, 02:35 PM
See the edit.

theterran
2010-02-17, 02:39 PM
See the edit.

Curse you and your editing skillz :smallwink:

I'll head South...(I think I did last time as well...but we'll try it again)

Sliver
2010-02-17, 02:43 PM
Alright. You head south. You reach the safe room. There waits for you a table with a lovely cake on it. It's not poisoned. You know it because it's not real. It's the resting room, just like your last Krull remembers.

theterran
2010-02-17, 02:49 PM
Yeah...is anything beyond the resting room, or is it the end of the road as well?

Sliver
2010-02-17, 02:50 PM
Do you always have to question me on stuff I didn't mention that end up with the answer "no"?

End of the road, man, end of the road. Err.. Lava..

theterran
2010-02-17, 03:09 PM
Turn around and head north...

(and yes, I must question! How else will I know if I missed something or not?) :smallwink:

Sliver
2010-02-17, 03:11 PM
By reading the description!

There is a platform 10ft ahead of you moving away. 10ft in front of it is another platform, currently immobile. There is a door 30ft away from the immobile platform.

theterran
2010-02-17, 03:15 PM
I'll teleport onto the mobile platform. Where's it taking me? :smallsmile:

Sliver
2010-02-17, 03:17 PM
Towards the currently immobile one.. It is next to it currrently

theterran
2010-02-17, 03:18 PM
Alright, staying on the mobile one, does it just take me back? :smallconfused:

Sliver
2010-02-17, 03:19 PM
No, it starts moving into the other platform.

theterran
2010-02-17, 03:23 PM
:smallconfused:

Illusion? ... hrmm...

Teleport back to the one I was standing on originally (I believe it's only 20ft away.) and watch the path of this one.

If that's not possible, I'll attempt to coincide my step onto the immobile platform with the merging of the two. (think like an escalator when it dumps you off onto solid ground, how you step off at the last second)

Sliver
2010-02-17, 03:25 PM
There is a chance that the platform behind you isn't there anymore but really..

You realize it's an illusion. Good night. :smalltongue:

theterran
2010-02-17, 03:28 PM
There is a chance that the platform behind you isn't there anymore but really..

You realize it's an illusion. Good night. :smalltongue:

If that was the case, and it wasn't there, you'd think I'd notice it :smalltongue:

And an illusionary platform...that's just mean! I was half expecting some invisible ones though...:smallwink:

Have a good night. :smallsmile:

theterran
2010-02-17, 03:57 PM
Go to bed already! :smallwink:

Sliver
2010-02-17, 03:58 PM
Stop stalking me!

theterran
2010-02-17, 04:01 PM
Stop stalking me!
Me? :smalleek:

I'm not stalking you :smalltongue:

Your little green light is still on :smalltongue:

Sliver
2010-02-17, 04:07 PM
It's a lot of the time on (I think).

I never log off, just turn on the screen and let my computer sink into darkness while I hibernate.

theterran
2010-02-17, 04:10 PM
Ah, makes sense.

:thog:

theterran
2010-02-18, 07:43 AM
Whenever you're on, know that I'm lurking :smallwink:

Sliver
2010-02-18, 07:44 AM
Your scaring me..

You reach the door..

theterran
2010-02-18, 07:47 AM
How am I scaring you?

I pull out my ripper, switch into Stance of Clarity, and open the door.

[roll0]

Maneuver
[roll1]
[roll2]
1. Crusader Strike
2. Stone Bones
3. Douse the Flames
4. Vanguard Strike
5. Charging Minotaur

Knowledge
[roll3]
[roll4]
[roll5]

Sliver
2010-02-18, 07:49 AM
I don't know. Your lurking, I can't see you!

It opens into a 10ft long hall T-ing north and south. The floor existing at this one, and is actually loosely packed sand.

theterran
2010-02-18, 07:54 AM
I'll pull out my 10ft pole and start poking the sand as I go, checking for anything that seems odd (cause honestly I'm not sure what to check for in sand :smallconfused:)

I'll take the south route to start with.

Sliver
2010-02-18, 07:56 AM
North the hall goes 30ft and turns east. South it goes for 40ft and turns east as well. As you go 20ft into the hall, loose bricks fall from the ceiling. [roll0] bludgeoning damage. Ref13 negates.

theterran
2010-02-18, 08:13 AM
[roll0] (I have Lesser Vigor Persisted, but we'll see if I can avoid it anyway :smallsmile:)

theterran
2010-02-18, 08:43 AM
And I find it quite a coincidence that a loose piece of ceiling just happens to fall when I walk by...:smallannoyed:

I'm calling antics on this :smalltongue:

Sliver
2010-02-18, 08:45 AM
It's not like my forth floor notes where Tanaric left me a "Don't play fair" note.

Are you moving on?

theterran
2010-02-18, 08:51 AM
Of course, I'll continue heading that way, unphased by the falling ceiling!

Sliver
2010-02-18, 08:53 AM
The ceiling continues to crumble as you walk. Reaching the turn, you see it goes east 50ft and turns north. 10ft into the corridor, a large brick falls. [roll0] Ref13 negates.

theterran
2010-02-18, 09:19 AM
[roll0]

I'll keep on moving.

Sliver
2010-02-18, 09:22 AM
10ft before the turn more large bricks fall, [roll0] same deal. The hall zig-zags northeast and then goes fully north. As you reach the turn, more bricks! [roll1]. As you continue, you see the hall extends and widens towards the north east. Give me a spot check.

theterran
2010-02-18, 09:24 AM
[roll0]
[roll1]


[roll2] (I'm probably gonna fail this)

Sliver
2010-02-18, 09:28 AM
Hmm.. That was supposed to be Survival.. Never mind.. You notice that the entire section that is not next to a wall is actually quicksand.

theterran
2010-02-18, 09:32 AM
Survival has the same modifier.

Sliver
2010-02-18, 09:33 AM
That is why I said never mind and continued to tell you what information you got.........................

theterran
2010-02-18, 09:35 AM
:smallsigh:
I feel like we have a disconnect in our conversations...maybe we should talk it out...:smallwink:

Anywho, stick close to the walls...and avoid the quicksand. (I'm gonna assume that the hallway continues on beyond the quicksand room)

Sliver
2010-02-18, 09:37 AM
The quicksand is not a separate room.. The hall opens to it.. On what side are you walking on? Right or left of entry point?

theterran
2010-02-18, 09:39 AM
Ah, I'll stick to the left.

(I'm guessing you're ignoring my reaching out to you on an emotional level is a "no" then? :elan:)

Sliver
2010-02-18, 09:45 AM
I'm studying to get a communication system engineering degree so that when someone complains to me about bad communication, I will wink at him and answer "Well then, I will engineer you some communication" and wink. Remember this.

As you slide to the left and continue north, more bricks fall. The hall opens up a bit more and you see that it continues southeast and north, extending a bit to the east as well. (it's complicated OK?!) and you see a door to the southeast. bricks fall! And something else happens..

Bricks:

[roll0]
[roll1]

Something comes out of the quicksand, shooting you with a heavy crossbow:
[roll2] [roll3]

[roll4]

theterran
2010-02-18, 11:04 AM
[roll0]
[roll1]

[roll2]


Maneuvers
[roll3]
[roll4]

Knowledge
[roll5]
[roll6]
[roll7]

theterran
2010-02-18, 11:05 AM
Alright, if any of those rolls pertain, give me a low down on what I'm looking at...

And if it's within reach :smallsmile:

(edit)
I'm a computer programmer, I'll just program you some communication :smalltongue:

Sliver
2010-02-18, 11:06 AM
That is weird initiative rolls.. It's a humanoid, so no bonus and no knowledge..

It's about 20ft east of your position and half inside the quicksand..

theterran
2010-02-18, 11:10 AM
I'll draw out my ripper, go into Stance of Clarity, and attempt to move around the quicksand in an attempt to get closer to him without going into the quicksand. (If he's within 5 feat of a Non-quicksand space, and I'm within 20ft of that, I'll teleport over there, otherwise I'll just attempt to move around the quicksand in a better attempt to get to him.)

Sliver
2010-02-18, 11:13 AM
The closest he is to quicksand is 10ft. Also, any direction will take you further away, because the room is not just circular and kinda twisted, so getting to the other side is more then 100ft counting a little teleportation shortcut you could take..

theterran
2010-02-18, 11:19 AM
:smallannoyed:

Alright, then I'll just draw my ripper, stay where I'm at, and ready and action to attack him if he comes within range.

Sliver
2010-02-18, 11:23 AM
He loads his heavy crossbow.. You do something?

theterran
2010-02-18, 11:36 AM
See as he's still too far away, there's not much I can do at this point...if he were within 5ft I'd take my AoO...but I digress.

(edit)Bah, I've been rolling my Knowledge rolls wrong, not that it's mattered, I've been rolling the ranks instead of the actual mod...which is 1 less than the rank...:smallannoyed:

Sliver
2010-02-18, 11:40 AM
He continues to shoot you.. [roll0] [roll1]

So you are going to stand there a long time looking at him shooting you? How many times should I roll?

theterran
2010-02-18, 11:47 AM
Miss.

Assuming he's still 20ft away.

I'll draw out one of the spears I salvaged off of the others and throw it at him.

[roll0] (LOL Worth a shot I guess)
[roll1]

I'll move toward the door to the south east, as best as I can while avoiding the quicksand.

Sliver
2010-02-18, 11:49 AM
Are you moving and drawing? Or is it just a general "I retreat while he is shooting at me"?

Looking at your teleportation option.. He will get one shot off before you get to the door..

[roll0]
[roll1]

theterran
2010-02-18, 11:51 AM
Miss.

Alright, assuming with my teleportation I get there. I'll go ahead and open the door and see what I get. :smallannoyed:

(Man I really wanna kill that guy! and if I can level, I will!)

(edit) It's a general "I retreat while he shoots"

Sliver
2010-02-18, 11:57 AM
It opens to a room with everything made of glass. The room extends south in a cone kinda shape, A thick plane of glass halfway seperates the northern and southern parts into two, and the southern part is halfway seperated by another thick plane of glass that comes out of the southern side and stretches 20ft north (so that the north-eastern and south eastern sides are both hidden.)

theterran
2010-02-18, 11:59 AM
This floor is seriously all kinds of messed up!

I'll head southwest, carefully. I'll use my 10ft pole to test the glass before I walk on it as I go. (Maybe I'll break it!)

Sliver
2010-02-18, 12:03 PM
You are at the southwest...

The glass is quite sturdy, and as you approach the thick pane of glass you see a small bug looking construct hovering with what looks like speakers attached to it. [roll0]

theterran
2010-02-18, 12:16 PM
[roll0]

Maneuver
[roll1]
[roll2]

Knowledge
[roll3]
[roll4]
[roll5]

Speakers? Lovely..sonic damage against glass...:smallsigh:

theterran
2010-02-18, 12:18 PM
Drop my 10ft pole,

Draw my Ripper as I move toward the construct / bug

Standard Action: Initiate SBT

[roll0] +1 if any of the 3 knowledges pertain
[roll1] +1 if any of the 3 knowledges pertain
[roll2] +1 if any of the 3 knowledges pertain
[roll3]

Maneuver
[roll4]

Sliver
2010-02-18, 12:21 PM
Hrm.. Hit. Arcana applies.. The creature was at +5 hight btw.. It moves up and emits a sound blast that hits the glass next to you, which cracks and a blast of glass flies around you, dealing [roll0] piercing damage, Ref 13 for half. (it doesn't stay)

theterran
2010-02-18, 12:24 PM
[roll0]

:smallsigh: Perhaps I shouldn't have attacked it...

(edit) if the bug thing left, I guess I'll just continue exploring about the room.

Sliver
2010-02-18, 12:26 PM
The cloud doesn't stay. The bug is there, 10ft high, I assume out of normal reach..

theterran
2010-02-18, 12:31 PM
Ah.

I'll draw out my other spear and throw it at it...

[roll0] (Wow...these ranged rolls just aren't liking me...:smallannoyed:
[roll1]

After this, I guess I'll just have to teleport above it and try and bring it down...:smallwink:

Sliver
2010-02-18, 12:36 PM
Can you really do that? You will start falling right after you teleport, not having any actions...

Miss. Another blast of glass: [roll0]

theterran
2010-02-18, 12:36 PM
:smallsigh:

I need a ranged weapon...

:smallsigh: