Jon_Dahl
2010-02-15, 04:28 AM
Contact
Prerequisite:
1st level character only when created, Charisma 10
Benefit:
You know someone of importance or an unusual creature. Maybe it’s a high priest, rich merchant, town sheriff or noble knight. Creature could be a unicorn or half-dragon or some other creature usually encountered solitary.
At maximum, Contacts are as influental as minor nobles (not ranking above baron) and they are not rich enough to own a castle, vast amounts of land or army of any size. Creature doesn’t have authority over other creatures. Contacts Challenge Rating is never higher than 6.
Relationship with Contact is friendly (Chat, advise, offer limited help, advocate). Contact will not lend or donate money or goods to you, but you can sometimes visit him for few days (no more than two weeks per year). Contact can not be persuaded to move anywhere. Also, he/she/it will not adventure or send anyone to adventure.
Aristocratic Background
Prerequisite:
1st level character only when created, literate class, Diplomacy: 2
Benefit:
You gain extra 500 gold pieces. Knowledge (Nobility) is always a class skill to you but Climb, Profession and Survival are never.
Your family name is recognised with a successful Knowledge (nobility) vs. DC 15 and you are recognised with a successful Knowledge (nobility) vs. DC 30. Local people always recognise your family name and recognise you with Knowledge (Local or Nobility) vs. DC 20.
If the character comes from a different race or culture, all the above DC’s are increased by at least +5.
Food Taster
Prerequisite:
Poison Use or Con 15
Benefit:
Food tasting requires two full round actions which provoke attack of opportunity. In the first round you carefully extract a sample of poison or (possibly) poisoned food on your gloved hand. In the second round you taste it. Consuming poison in this manner gives you +8 insight bonus to saves vs. poison. With successful save you are not affected by the poison. Failed check means that you suffer the absolutely minimum damage the poisons primary damage can cause (paralysis, instant death and unconsciousness only stun you for one round). You don’t suffer secondary damage.
Whether you succeed in the save or not you will find out if it was poison or poisoned food/drink. If you also succeed in Craft (poisonmaking) check vs. poisons DC you will know everything about the poison itself.
Prerequisite:
1st level character only when created, Charisma 10
Benefit:
You know someone of importance or an unusual creature. Maybe it’s a high priest, rich merchant, town sheriff or noble knight. Creature could be a unicorn or half-dragon or some other creature usually encountered solitary.
At maximum, Contacts are as influental as minor nobles (not ranking above baron) and they are not rich enough to own a castle, vast amounts of land or army of any size. Creature doesn’t have authority over other creatures. Contacts Challenge Rating is never higher than 6.
Relationship with Contact is friendly (Chat, advise, offer limited help, advocate). Contact will not lend or donate money or goods to you, but you can sometimes visit him for few days (no more than two weeks per year). Contact can not be persuaded to move anywhere. Also, he/she/it will not adventure or send anyone to adventure.
Aristocratic Background
Prerequisite:
1st level character only when created, literate class, Diplomacy: 2
Benefit:
You gain extra 500 gold pieces. Knowledge (Nobility) is always a class skill to you but Climb, Profession and Survival are never.
Your family name is recognised with a successful Knowledge (nobility) vs. DC 15 and you are recognised with a successful Knowledge (nobility) vs. DC 30. Local people always recognise your family name and recognise you with Knowledge (Local or Nobility) vs. DC 20.
If the character comes from a different race or culture, all the above DC’s are increased by at least +5.
Food Taster
Prerequisite:
Poison Use or Con 15
Benefit:
Food tasting requires two full round actions which provoke attack of opportunity. In the first round you carefully extract a sample of poison or (possibly) poisoned food on your gloved hand. In the second round you taste it. Consuming poison in this manner gives you +8 insight bonus to saves vs. poison. With successful save you are not affected by the poison. Failed check means that you suffer the absolutely minimum damage the poisons primary damage can cause (paralysis, instant death and unconsciousness only stun you for one round). You don’t suffer secondary damage.
Whether you succeed in the save or not you will find out if it was poison or poisoned food/drink. If you also succeed in Craft (poisonmaking) check vs. poisons DC you will know everything about the poison itself.