ZerglingOne
2010-02-16, 03:36 AM
Arc Analysis
Pre-reqs:Far Shot, int 13
Based on the speed of the wind, a quick angle calculation, and an estimate of the distance between your foe and yourself, you are able to ignore some of the penalty conferred by firing at great distances.
Description: When a character who has taken this feat makes a ranged attack beyond 1 range increment, they may subtract an amount totaling twice their int modifier from the penalty.
Example: A character makes an attack at the fifth range increment (a -8 to attack) this character has a 16 int (a +3 modifier) The total penalty this attack would be made at is -2 instead of the aforementioned -8.
This feat cannot grant a bonus to attack in this manner. For example if there is only a -2 to attack from the range increment and you have a +3 int modifier, it doesn't confer a +4 to attack.
The idea here is to allow the fighter or ranger with an abnormally high intelligence score more easily strike their intended targets from a long distance. I wanted this because of the range of spells being ludicrous most of the time. Sure the average 10th level fighter can fire an arrow 800ft, but (with far shot) does so at a -6 whereas a wizard can just do it? C'mon, show some love to the ranged combatant. Basically for every 2 points of int beyond 10, you treat range increments as 1 increment closer. I'd like some ideas to improve it.
edits: doubled original penalty reduction from +1 per int mod to +2, in other words, stop the penalties for as many range increments as your have int mod. Added int 13 requirement.
Pre-reqs:Far Shot, int 13
Based on the speed of the wind, a quick angle calculation, and an estimate of the distance between your foe and yourself, you are able to ignore some of the penalty conferred by firing at great distances.
Description: When a character who has taken this feat makes a ranged attack beyond 1 range increment, they may subtract an amount totaling twice their int modifier from the penalty.
Example: A character makes an attack at the fifth range increment (a -8 to attack) this character has a 16 int (a +3 modifier) The total penalty this attack would be made at is -2 instead of the aforementioned -8.
This feat cannot grant a bonus to attack in this manner. For example if there is only a -2 to attack from the range increment and you have a +3 int modifier, it doesn't confer a +4 to attack.
The idea here is to allow the fighter or ranger with an abnormally high intelligence score more easily strike their intended targets from a long distance. I wanted this because of the range of spells being ludicrous most of the time. Sure the average 10th level fighter can fire an arrow 800ft, but (with far shot) does so at a -6 whereas a wizard can just do it? C'mon, show some love to the ranged combatant. Basically for every 2 points of int beyond 10, you treat range increments as 1 increment closer. I'd like some ideas to improve it.
edits: doubled original penalty reduction from +1 per int mod to +2, in other words, stop the penalties for as many range increments as your have int mod. Added int 13 requirement.