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Olo Demonsbane
2010-02-16, 10:37 PM
Map Preference?

Buff Round Preference?

I don't care at all about the map, but I'd like a few buff rounds.

Moonlitdreams
2010-02-17, 12:58 AM
Sorry for the wait.

All days + 3 rounds will do for me, and no preference for maps. Just the standard columns, I suppose.

Moonlitdreams
2010-02-17, 01:13 AM
If those buff rounds are okay with you:

Buff rounds:
All day buffs (Unless otherwise stated, lasts 13 hours):
Greater Mage Armor,
Heart of Fire,
Heart of Water,
Heart of Air,
Heart of Earth,
Contingency (Celerity; triggered "when I cast Wings of Cover")

Round 1: Remove Rod of Absorption from Haversack and hold in left hand (move action). Cast Mirror Image. [roll0] images.
Round 2: Fill eyes with two Empowered Shivering Touches (turned into rays via Ocular Spell).
Round 3: Cast Draconic Might.


Initiative: [roll1] (Including Nerveskitter bonus)

Edit about initiative: :smallfrown:

Claudius Maximus
2010-02-17, 01:20 AM
Moonlitdreams:
All-day buffs need to be 12 hours or longer. Since Ocular Spell only lasts 8 hours, you can't bring it into a match.

Draconic Might only lasts 1 minute per level, so that's out as well.

Moonlitdreams
2010-02-17, 01:33 AM
Claudius:

Sorry, I'm making mistakes all over. I'll go back and edit the buffs.

Claudius Maximus
2010-02-17, 05:37 PM
Moonlitdreams:
Filling your eye with a spell uses the spell's normal casting time. You can fill both your eyes with Empowered Shivering Touches, but it takes a standard action (or full-round action if you're a spontaneous caster with that restriction) for each spell. This is of course irrelevant if one is quickened or if you can otherwise cast two spells in a round.

Olo Demonsbane
2010-02-17, 06:59 PM
3+All Day works for me...

Buffs: All Day:
Fell Flight
Walk Unseen
Round 1:
Drink Potion of Conviction
Cast Greater Mirror Image for [roll0] images, with 2 more in the coming turns, for a maximum of 8.
Round 2:
Drink Potion of Shield of Faith
Round 3:
Cast Indominability

Initiative [roll1] including Nerveskitter


Map:


{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
1||||||||||||
2|
3|||C|C|||||C|C||
4|||C|C|||||C|C||
5||||||||||||
6|
7|
8||||||||||||
9|||C|C|||||C|C||
10|||C|C|||||C|C||
11|
12|||||||||||[/table]

EDIT: What senses do you have?

Moonlitdreams
2010-02-17, 09:42 PM
Normal vision and Mindsight 100'. You?

And do you have a preference for starting up or down on the map?

Olo Demonsbane
2010-02-17, 09:54 PM
I'm invisible in F9.

I have Blindsight 60ft, plus normal vision.

Moonlitdreams
2010-02-17, 10:04 PM
I'm behind the column at D2, but I don't think you can see me.

What is your Intelligence? (I can tell via Mindsight)

And it's your turn.

Olo Demonsbane
2010-02-17, 11:00 PM
10 Intelligence.

Herodotus moves to I5, 20ft elevation, before snapping off two quick effects.

From one hand pours a flowing stream of purple sparks, enveloping his opponent in a cloud.

Targeted Dispelling Effect:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]

EDIT: All of these rolls should be higher by 4.

If any more rolls are necessary, please tell me.

He then directs a burst of near invisible force at you.

RTA: [roll11]
Initial Damage: [roll12]
Burst Damage: [roll13], reflex save DC 21 for half
If the reflex save is failed, you are also dazed for one round.

Olo Demonsbane
2010-02-17, 11:01 PM
Crit Confirm: [roll0]
Extra Damage: [roll1]

Moonlitdreams
2010-02-17, 11:08 PM
The large, apparent scepter in Ideva's hand glows brightly as the spells target her, and suddenly all of the energy is sucked into it.

So how many spell levels did I just absorb?

And is your turn over?

Olo Demonsbane
2010-02-17, 11:13 PM
Technically they weren't spells...they were spell-like abilities. Does that matter?

Secondly, did you ready an action with that (I assume) Rod of Absorbation? (Sorry to be picky, but I've fought multiple people with them that think that they don't need to ready an action to use it...)

Thirdly, I believe that the RoA only works on one spell per readied usage.

Claudius Maximus
2010-02-17, 11:15 PM
It works on SLAs.

Also, no action is required for the Rod to work. I was actually with Olo on this until I checked.

Olo Demonsbane
2010-02-17, 11:22 PM
...Jesus Christ, REALLY?

Good god, I have several builds now.


In that case...can I take back my second attack? I wouldn't have used it if it would have been consumed...

Moonlitdreams
2010-02-17, 11:22 PM
If you would have recognized the rod before you casted, fine by me.

Claudius Maximus
2010-02-17, 11:25 PM
You may take back your second spell, once you see what you're dealing with.


...Jesus Christ, REALLY?

Good god, I have several builds now.

I know, me too. The readied action thing has been brought up a lot, so I guess we just assumed it was true. I'd bet it comes from the Staff of the Magi, which only absorbs if you spend a standard action to supress its SR.

Olo Demonsbane
2010-02-17, 11:40 PM
(Not quite sure if this will work, but w/e...)

Herodotus directs a force at your rod.

RTA [roll0]
Dispelling Check on Rod: [roll1] FAIL
Dispelled for [roll2] rounds
Damage to Rod [roll3], ignoring hardness.

End turn.

Did your rod absorb this attempt?

If so, you gain 8 spell levels. If not, you gained 4 spell levels from the last effect.

Claudius Maximus
2010-02-17, 11:47 PM
By my reading (namely that the Rod counts as its owner's gear), that'll be absorbed. It would seem like a reasonable thing to do though.

Moonlitdreams
2010-02-17, 11:49 PM
Hmm.... I'd say the rod counts as part of Ideva's gear, so the attack against it is absorbed.


Note to self: 8 extra spell levels.


Suddenly Ideva's eyes glow and a ray of brilliant energy springs from each one, flying at Herodotus.

RTA: [roll0]
Damage: [roll1]*1.5

RTA: [roll2]
Damage: [roll3]*1.5

Moonlitdreams
2010-02-17, 11:51 PM
If those hit:

You take 24 Dex damage from the first and 12 Dex damage from the second.

Claudius Maximus
2010-02-17, 11:54 PM
Hold up.

Moonlitdreams:
What about the casting time issue in post #6?

Moonlitdreams
2010-02-18, 12:01 AM
Claudius:
Somehow I completely missed that post, but I would still have filled one eye at least in the time I had. So one spell is valid.

Disregard the second attack, actually.

Olo Demonsbane
2010-02-18, 12:08 AM
They miss, regardless.

End Turn?

Moonlitdreams
2010-02-18, 12:09 AM
Yes, that was a full-round action. So end turn.

Olo Demonsbane
2010-02-18, 12:15 AM
Herotodus flies over to F2, ground level. He raises both arms, and makes a huge chopping motion.

[roll0] damage, reflex save DC 21 for half; if the save is failed, you are dazed for one round.

This is an area of effect spell, and therefore is not absorbed.

End Turn.

Moonlitdreams
2010-02-18, 12:21 AM
Reflex save: [roll0]

Save succeeded. Is that the end of your turn?

Olo Demonsbane
2010-02-18, 12:30 AM
Yes...as in, ^End Turn :smalltongue:

Moonlitdreams
2010-02-18, 12:40 AM
^^; I totally knew that.

Ideva five-steps back into C2, and mutters arcane words to herself as she points a finger at you, from which sprouts another brilliant ray.

Arcane Fusion cast, to twin a True Strike and another Empowered Shivering Touch.

RTA: [roll0]
Damage: [roll1]*1.5 Dex damage.

16 Dex damage.

Olo Demonsbane
2010-02-18, 12:55 AM
Herotodus shakes his head at you sadly as you fire the bolt.

"You poor little thing..."

Activate CC Limited Wish for Sheltered Vitality

He does not appear effected by the ray.

End Turn?

Moonlitdreams
2010-02-18, 01:02 AM
Dang. Um... Yes.

Olo Demonsbane
2010-02-18, 01:19 AM
Herodotus makes the same chopping motion.

[roll0] damage, reflex save DC 21 for half, a failed save also results in a dazing

End Turn.

Moonlitdreams
2010-02-18, 04:01 PM
Reflex Save: [roll0]
And using Resist Fate ability to reroll if the first one fails: [roll1]

And casting Wings of Cover as an immediate action to try and block your attack.

Which activates my Contingency- (Celerity; triggered "when I cast Wings of Cover")


Edit: Oh, looks like I failed my save. ...Does that mean Wings of Cover is null and void, or does that still block the attack? I would think it would still block. That ruling will determine my further actions.

Olo Demonsbane
2010-02-18, 09:35 PM
I assume it blocks the attack...why wouldn't it?

And resist fate is a free action, right?

Claudius Maximus
2010-02-18, 09:35 PM
You have to cast Wings of Cover before the attack hits if you want it to protect you. Also, he's hitting you with an area spell, which is not completely blocked by Wings of Cover.

Also (Moonlitdreams only):
Everything that triggers here happens before the action that triggered it. So the result is going to be that you take your Celerity action first, then if you are still a valid target for Wings of Flurry, you get hit by them, and fail your save even with the +4 bonus from your Wings of Cover. There's a slight problem here as you're really not supposed to know that you're doomed to fail this save.

Olo Demonsbane
2010-02-18, 09:49 PM
So...does it hit him?

Moonlitdreams
2010-02-20, 08:33 AM
Sorry, I've been very busy in real life. Really sorry for the delay.

Yes, resist fate is a free action.

The flurry does not hit because of my casting Wings of Cover, which does not stop the blast but activates my contingency. Ideva desparately utters several words and several blasts of energy fly at you while she is shunted away, out of your range. And, I believe, your sight.


Celerity> Arcane Fusion> Empowered Magic Missile and Dimension Hop to B8.


Claudius:

The Wings of Cover was intended as a last ditch effort, akin to trying to dodge and protect yourself at the same time. That's all I was trying to do with it.

Moonlitdreams
2010-02-20, 05:09 PM
Since you can't edit rolls into a post...


Damage 1: [roll0]*1.5
Damage 2: [roll1]*1.5
Damage 3: [roll2]*1.5
Damage 4: [roll3]*1.5
Damage 5: [roll4]*1.5

All force damage.

So that's 5+6+5+3+6= 25 damage.

Edit: And I am dazed for the next round because of what I just did, so you can go ahead and take your next turn.

Claudius Maximus
2010-02-20, 07:13 PM
Moonlitdreams:
B8 has LoS to F2. Therefore, LoS will not be broken by your moving there. I find it resonable to allow you to choose a different legal destination if your goal is to break LoS.

Moonlitdreams
2010-02-20, 08:55 PM
B10, then. Thank you for the notice.

Olo Demonsbane
2010-02-21, 01:16 AM
No worries, man. It happens to everyone.


Repost of Map:



{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
1||||||||||||
2|
3|||C|C|||||C|C||
4|||C|C|||||C|C||
5||||||||||||
6|
7|
8||||||||||||
9|||C|C|||||C|C||
10|||C|C|||||C|C||
11|
12|||||||||||[/table]

I am currently in F2, at ground level.

EDIT: Move action: move to K2. Can I see you?

Claudius Maximus
2010-02-21, 12:42 PM
Moonlitdreams:
B10 has LoS to F2 as well.

Moonlitdreams
2010-02-21, 07:32 PM
Claudius:
Really? Wouldn't the columns block that? Well, in that case I will have simply moved to B4. The columns definitely block LoS there.

No. Is that the end of your turn?

Olo Demonsbane
2010-02-21, 07:53 PM
Action that you cannot see: Ready an action to cast Wings of Flurry if he comes into my Line of Sight within 40ft

End Turn

Moonlitdreams
2010-02-21, 08:12 PM
Ideva enters A2 and points her free hand toward you. A word of power later and a large surge of force streaks toward you.

Actions:

Move to A2. Arcane Fusion for True Strike and Maximized Orb of Force.

RTA: [roll0]
60 damage if it hits.


End turn.

Olo Demonsbane
2010-02-21, 08:32 PM
Contingencies activated

Herotodus runs forward to F2 and blasts you with more concussive force.

Damage [roll0]; Reflex DC 22 for half, daze on a failed save.


End turn.

Moonlitdreams
2010-02-21, 08:44 PM
Reflex save: [roll0]

Moonlitdreams
2010-02-21, 08:48 PM
Ideva tosses another ray at you and five-steps to A3.

Arcane Fusion cast for Maximized Empowered Shivering Touch and True Strike. 3d6*1.5= 27 Dex damage if it hits.

RTA: [roll0]

Tell me if it hits.

Olo Demonsbane
2010-02-21, 09:06 PM
It does hit.

Moonlitdreams
2010-02-21, 09:17 PM
Then you take 27 Dex damage from a Maximized Empowered Shivering Touch.

Olo Demonsbane
2010-02-21, 09:20 PM
Well, you detect no noticable change in my movements.

I also realized that I have 8 mirror images. Totally forgot about those. Mindsight does not help against them...you can start rolling those miss chances next time.

Herodotus moves to B1 before casting his same spell.

[roll0] damage, DC 22 Reflex for half; one round of daze on a failed save.

Moonlitdreams
2010-02-21, 09:33 PM
Reflex save: [roll0]
Alter Fortune reroll if needed: [roll1]

Okay, then the Alter Fortune one is not needed.

Moonlitdreams
2010-02-21, 09:41 PM
Ideva backpedals to A9 and concentrates. An almost opaque cloud appears around you and you feel strength draining from you.

Area Greater Dispel Magic rolls:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]


Tell me if I need more. And, end turn.

Claudius Maximus
2010-02-21, 09:50 PM
Area Dispels do not affect equipment.

Furthermore, an Empowered Maximized spell deals max damage, plus half of a normally rolled version of the damage, not 1.5 times the max possible damage.

Olo:
What contingency or contingencies were activated? I would consider it good form to list your contingencies with your all-day buffs, and note the conditions beforehand.

Olo Demonsbane
2010-02-21, 09:51 PM
An Area Greater Dispel doesn't effect items.

Just letting you know.

Do you want to change your action?

Moonlitdreams
2010-02-21, 10:02 PM
No, that action is still fine.

And about the Empowered Maximize spell... I didn't know that, thanks for the information. But it doesn't matter this time, because it didn't seem to affect him by his description.

Olo Demonsbane
2010-02-21, 11:06 PM
Claudius: My Craft Contingent Death Ward and Craft Contingent Twinned Heroics.

Though, on closer review, they were not activated. Indominability was though.

You note no changes from your area dispel.

Herodotus moves to B7 before casting the same spell again.

[roll0] damage, Reflex DC 22 for half; daze on failed save

End turn.

Moonlitdreams
2010-02-21, 11:20 PM
Immediate Interrupt. A large surge of force streaks toward you as you begin your attack.

Celerity cast as an immediate interrupt. Arcane Fusion for True Strike and Empowered Maximized Orb of Force.


[roll0]*1.5 damage plus 60 damage.

39+60= 99 damage.

Moonlitdreams
2010-02-21, 11:21 PM
Oh, and forgot the ranged touch attack: [roll0]

Olo Demonsbane
2010-02-21, 11:23 PM
*.5, actually, assuming that is an empowered maximized ...something.

I am not dead yet.

Contingent Death Ward and Contingent Twinned Heroics NOW activate

Claudius Maximus
2010-02-21, 11:35 PM
Olo:
What feat are you gaining with your Twinned Heroics? I ask only because I can't think of any feat that taken twice would save you.

Olo Demonsbane
2010-02-21, 11:36 PM
Claudius: Endurance and Diehard

Claudius Maximus
2010-02-21, 11:40 PM
Olo:
Is your Death Ward supposed to be Delay Death then?

When you twin a spell, "any... decisions you would make about the spell... are applied to both spells," so you would have to gain the same feat twice.

Olo Demonsbane
2010-02-21, 11:59 PM
Claudius I meant Delay Death, yes.

Oh. I did not know that.


OK, I had a misunderstanding with how Twin Spell works. I die.

Really, you had me as soon as I couldn't fire two spells per turn, each with 6d6 extra damage....plus I couldn't dispel you. That Rod of Absorbation is deadly!

EDIT: Wait, roll for mirror images. I have 8 images.

Moonlitdreams
2010-02-22, 12:11 AM
Alright... So 9 of you altogether?

Hit on a 1: [roll0]

Moonlitdreams
2010-02-22, 12:13 AM
Alter Fortune reroll time:

Hit on a 1: [roll0]

And Fickle Finger of Fate:
Hit on a 1: [roll1]

...Alright then. No hit.

Olo Demonsbane
2010-02-22, 12:28 AM
One of my images pops from your blast, but as my spell continues, another image pops into existance.

So...Reflex save for half against DC 22? I rolled a 40 for the damage.

Moonlitdreams
2010-02-22, 12:55 AM
It doesn't matter if I make it or not. Even half damage takes me down to 0. So, good battle. :smallsmile: You definitely showed me some areas where I need to improve, thank you.

By the way, I'm curious... if you don't mind telling me, how did you survive 27 Dexterity damage?

Olo Demonsbane
2010-02-22, 07:59 PM
It doesn't matter if I make it or not. Even half damage takes me down to 0. So, good battle. :smallsmile: You definitely showed me some areas where I need to improve, thank you.

By the way, I'm curious... if you don't mind telling me, how did you survive 27 Dexterity damage?

Sheltered Vitality.

Good Battle! I need to go make my character exploiting that Rod now...