PDA

View Full Version : Arena Tournament, Round 72: Battle Janitor vs. Dense



ArenaManager
2010-02-16, 11:20 PM
Arena Tournament, Round 72: Battle Janitor vs. Dense

Map:
http://i16.photobucket.com/albums/b30/Kyeudo/CloudArena.jpg


XP Award: 600 XP
GP Award: 600 GP

Hustlertwo - Battle Janitor (http://www.myth-weavers.com/sheetview.php?sheetid=134373)
Psionic Dog - Dense (http://www.coyotecode.net/profiler/view.php?id=5065)

All Combatants, please roll initiative and declare final purchases, if any

hustlertwo
2010-02-16, 11:24 PM
Initiative [roll0]

No buys offhand. Right to reactionary/last-minute buys, natch.

Psionic Dog
2010-02-17, 07:06 AM
Tricky. Blade proof, fast, lots of healing.

I suppose if I really really wanted a chance I should get a Belt of Healing, but so far Dense is 100% PHB1 (exempting expendables). I'm not sure I want to change that just yet.


Ok, Purchasing:
10gp: Lance
Free -Club
50gp: Crawling Tatoo stomp
2gp: 2x Caltrops
0.3 gp: 3 pints of oil.
Free - Sling
0.1 gp - 10 sling bullets

Total: 62.4 gp

Now updating sheet...

[roll0]

hustlertwo
2010-02-17, 09:20 AM
Heh, you really didn't have to roll initiative. Your minimum is 3 higher than what I got, after all. Looking at my sheet, I think my statement about reactionary buys was a tad bit unrealistic; not much that 25 gold will get you. So let's just start the show.

Oh, actually, I will buy a ranseur.

Psionic Dog
2010-02-17, 03:53 PM
Hmmm. True true.

Dense - Round 1

"Let us meet fact to face orc! I've only a win in a million chance, but the hero always wins! BWAHAHAHAHA..."

Mundane Preparations:
Starting with 5 of the oil pints pre-prepped as Molotov Cocktails.
Leaving the crossbow at home. It's not going to help.
Start mounted filling the start area fully armored holding a M.C and lance in the buckler hand.

Ride to I18/J19 screaming the above words, but not the laughter. Technically Battle J has no hope of understanding them since he only speaks orc, but that's OK since the real purpose is to disguise the vocal component of the next action.

Standard: Cast Ghost Sound.
Create the illusion that a horse riding heavily accompanied by loud laughter continue on to to end at F14/G15.

Say, DC -5 to hear.
DC 12 Will to disbelieving, but only once he interacts with the illusion.


Free: Switch Lance over to non buckler hand to be welded.
[roll0]
[roll1]

Done

I think there's no LoS yet, but I'm going to try to get a LoS check just in case anyway.

Stats
Dense
On Horse in I18/J19.
HP: 26/26
AC: 20 (+5 armor +3 dex +1 size +1shield)

Horse
HP: 30/30
AC: 17 (+3 armor +1 dex +4 natural -1 size)

hustlertwo
2010-02-17, 04:01 PM
Grunt.

B.J Round 1

Start in M-2 with a Shield of Faith potion in one hand and a Tanglefoot Bag in the other. Drink potion, drop vial, move to L-13, drawing my ranseur as I go.

Done.

Stats:

HP: 20
AC: 22
Shield of Faith 10 rounds remain
Equipped: Ranseur, Tanglefoot Bag
Position: L-13

term1nally s1ck
2010-02-17, 10:40 PM
Dense:
No LoS

Grunt:
No LoS

hustlertwo
2010-02-17, 10:52 PM
Refs/terminally

I don't think I'd be able to see him through the mist in I-18/J-19 from L-13. Although I did doublecheck and realized I actually went to L-12; couldn't get to L-13, that's too far. Just misread the space.

term1nally s1ck
2010-02-17, 11:03 PM
Grunt:

I can draw a line from him to you that passes though no squares of cloud from L13. From L12, it's impossible. I should have caught that, my bad.

hustlertwo
2010-02-17, 11:06 PM
Refs/Term

Nah, my fault. And you're right, it is possible from there. But if I can see him, presumably he can see me, since I'm not hiding. And normally if both people can see one another you can just put the LoS without spoilers. Say "LoS established, each person is in this location or that location", whatever it happens to be. Oh, and my guy's name is actually Battle Janitor, the grunt was just in response to Psionic's in-character talk. Although Grunt would also be a great name for him.

I think we may need a rewind, my move was illegal in that I went one space further than was possible.

term1nally s1ck
2010-02-17, 11:10 PM
Battle Janitor:
I just tried to do (I think your) 4-way FFA LoS. I'm spoiler-happy at the moment. Ah well.

hustlertwo
2010-02-17, 11:14 PM
Term

Yeah, you'd do that in a FFA since the odds of everyone seeing everyone would be minimal. But here you have it in the open because if we both see each other, we would get to know that we were being seen. Only way I wouldn't get to know that he sees me is if I don't see him, for whatever reason. Or if I was trying to hide and he beat my hide check with a spot, I wouldn't know that he did that. But don't sweat it, I know you're learning.

Actually, we should probably rewind to the beginning, because if I fix my turn to what it was supposed to be I wouldn't have gotten the LoS check result that I did.

term1nally s1ck
2010-02-17, 11:16 PM
That's probably fairest, actually.

I missed an illegal move which would have established LoS, and when it was taken back it gave unfair information. Sorry for the mistake.

Psionic Dog
2010-02-18, 07:28 AM
Not a problem. Every starting ref makes few of them.

Dense - Round 1

Witty Banter: "To Victory!"

Mundane Preparations:
Starting with 5 of the oil pints pre-prepped as Molotov Cocktails.
Leaving the crossbow at home. It's not going to help.
Start mounted filling the start area fully armored holding lance in the buckler hand and a M.C in the other hand.

Move: [roll0] DC 15 to spur mount for extra speed.
If it works ride to V19/W20.

Standard: Ready Action
Throw Molotov at BJ if Dense detects him approaching within 35 ft and knows which square BJ is in.

[roll1]
[roll2]

Done

Stats
Dense
On Horse in V19/W20.
HP: 26/26
AC: 20 (+5 armor +3 dex +1 size +1shield)

Horse
HP: 29/30
AC: 17 (+3 armor +1 dex +4 natural -1 size)

hustlertwo
2010-02-18, 11:03 AM
B.J., Round 1

I'll do the same turn as I had posted previously, except obviously I'm going to L-12 instead of the not-quite-possible L-13. Meaning, in short, drink potion, move to L-12 drawing ranseur along way, also holding a Tanglefoot Bag.

Done.

Stats:

HP: 20
AC: 22
Shield of Faith 10 rounds remain
Equipped: Ranseur, Tanglefoot Bag
Position: L-12

term1nally s1ck
2010-02-18, 12:52 PM
No LoS.
Filler.

Psionic Dog
2010-02-18, 03:14 PM
Refs
Could I get a result on Dense's listen check?

Dense rolled a 20 on his preemptive reactionary listen check. I suppose it's possible that BJ is sneaking around with really good Move Silently checks of his own, but hearing nothing would tell me almost as much as hearing something.

For the benefit of any Refs new to listen checks here's what I remember of Arena precedent on the matter.
By Convention any character that makes no declaration of stealthy or Move Silently check is assumed to be Taking 5 on move silently when moving.

This means that if Battle Janitor didn't roll a move silently check and moved full speed Dense would need to make a DC (-2 + distance modifier) to hear him.

Success by <10: Listener hears basic direction of noise. "Movement/Speech to the North/South/East/West" etc.

Success by 11-19: Improved success. Listener gains more specific directions (N, NE, E, SE, S, SW, W, NW), rough distance, etc.

Success by 20+: Listener pinpoints the location of the noise.

term1nally s1ck
2010-02-18, 03:21 PM
Dense:

Sorry, didn't know the rule on the not-moving-silently thing.

You hear movement to the WSW

Sallera
2010-02-18, 03:25 PM
term1inally:Listen check information is given as follows:
Beat DC by <10 - N, NW, W, etc.
By >=10 - N, NNW, NW, WNW, etc.
By >=20 - pinpoint
You don't give information about distance unless they pinpoint the square.

term1nally s1ck
2010-02-18, 03:39 PM
Refs: Is there some sort of database for rulings like this? It's a lot more complicated when there seem to be different refs using different conventions for rules...

Sallera
2010-02-18, 03:44 PM
term:I'm not aware of anyone who gives distance on listen checks. That said, no, a lot of this stuff is just precedent and custom. We don't have it all laid out.

Psionic Dog
2010-02-18, 04:29 PM
Dense Round 2

Southwest? :smallconfused:
Huh, good thing I asked for the listen check.

Ok, assuming that the horse doesn't currently scent any strange orcs and the noise really did end to the southwest Dense and mount will ride 15 ft north west to T17/U18 and then 30 ft west to T11/U12, stopping early if LoS gained.

Not done, need LoS.

term1nally s1ck
2010-02-18, 09:13 PM
Dense:

No, sorry, I have no idea how I ended up putting Southwest, I think I had your position marked from the previous attempt...he's to the Northwest. This is very confusing...I'm trying to figure out what the standard rules on LoS are, and there don't seem to be any :smallfrown:

Psionic Dog
2010-02-19, 07:54 AM
@term1nally s1ck
LoS rules are best described in diagrams, but the source book diagrams aren't part of the SRD.

Mostly, LoS in the arena is a Cover/Concealment/LoE check according to the Ranged Attack rules for cover.

If two characters have total cover/concealment from each other then there is no LoS.

If a character has basic cover/concealment from another then LoS is usually established unless a character is trying to hide.

If a character has no cover/concealment from another then that character is almost always seen.

The clouds map is one of the harder maps for LoS because of the clouds. A character may see out of and into a cloud square, but not through a cloud square. For this reason a lot of starting refs won't even try giving LoS @ Clouds, so congratulations for making the effort.


Dense - Round 2 - try 2

Ride 5ft SW to W18/X19.

If no LoS turn around and ride NW to T21/U22 and North to R21/S22

Not Done, Need LoS

term1nally s1ck
2010-02-19, 08:02 AM
Fair enough....*gets out the books*

Refs: [roll0]

Dense:

I think you meant Northeast, by the co-ords you mentioned.... Is that a 1/2 speed move, or normal speed?

No LoS.

Psionic Dog
2010-02-19, 08:42 AM
@Refs/LoS
Yah, NE at normal speed.

Hmm. Guess Dense'll ready an action.
Throw Molotov if he sees/pinpoints Battle Janitor within 35 ft.

And passive listen/spot stuff:
[roll0]
[roll1]

Done

Stats
Dense
On Horse in R21/S22.
Holding: MC // (buckler + Lance)
HP: 26/26
AC: 20 (+5 armor +3 dex +1 size +1shield)

Horse
HP: 29/30
AC: 17 (+3 armor +1 dex +4 natural -1 size)

hustlertwo
2010-02-19, 10:15 AM
B.J. Round 2

Move to N-20, ready action: to throw my Tanglefoot Bag at Dense's horse if:
-he is within 15 feet at any time
-he ends his turn within 25 feet
-he attempts to leave LoS and is within 35 feet
-I don't like the look on his face (not a real trigger)

Done.

Stats:
HP: 20
AC: 22
Shield of Faith 9 rounds remain
Equipped: Ranseur, Tanglefoot Bag
Position: N-20

term1nally s1ck
2010-02-19, 10:48 AM
BJ

You heard Dense moving to your East before your turn.

hustlertwo
2010-02-19, 11:03 AM
That works out just fine, Term. My turn stands as posted.

term1nally s1ck
2010-02-19, 11:06 AM
BJ:

Could you please tell me what path you take as you move?

hustlertwo
2010-02-19, 01:08 PM
On my phone, so I can't look at map well, but I know it involved 2 diagonal moves and used 45' of my 50' landspeed.

term1nally s1ck
2010-02-19, 02:30 PM
BJ
I'm not bothered about the distance, I just need to know if you go SE then E, or E then SE.

hustlertwo
2010-02-19, 06:59 PM
Refs

The two diagonals were L-16 to M-17 and M-19 to N-20. Meaning I went straight east at first.

term1nally s1ck
2010-02-19, 07:05 PM
Dense: You pinpoint him travelling SE from L18 to M19. He is 35' away at M19. Do you take your readied action?

hustlertwo
2010-02-19, 07:19 PM
So, is it Dense's turn now?

Psionic Dog
2010-02-19, 07:31 PM
I'm told I had a readied action trigger, but I don't know if it was at the middle or end of your turn.

A Molotov cocktail comes flying through the air towards Square M-19.
[roll0] Vs (DC 5 to hit square)

[roll1]

If everything is successful everyone in or adjacent to M-19 takes 1-point of splash fire damage.

hustlertwo
2010-02-19, 07:43 PM
Ouch. I get critically hit with...a bottle. But at least you don't need to roll concealment as well since it fizzled.

And my turn progresses as previously posted. Don't think there's any reason to alter it, since I don't get to know where the attack came from.

Edit: Ah, OK, I see what you did there. You attacked my square, not me, so presumably no concealment. Sacrificing damage potential to increase odds of success. No idea what a critical hit would do there.

Psionic Dog
2010-02-19, 08:33 PM
Probably nothing. I'd just have done critical damage to an already neigh invulnerable wall of force.

Dense - Round 3

Move: Draw Alchemist Fire
[roll0] DC 15

Dense and mount appear in O-14/P-15, with Dense using his mount as cover.
He's holding a flask in one hand and his lance in the other.

If nothing horrible immediately happens Dense will sit upright and throw the alchemical fire at Battle Janitor.
[roll1] [roll2]
[roll3]

Free: Switch Lance from Buckler hand to other hand.

Done.

Stats
Dense
On Horse in R21/S22.
Holding: MC // (buckler + Lance)
HP: 26/26
AC: 20 (+5 armor +3 dex +1 size +1shield)

Horse
HP: 29/30
AC: 17 (+3 armor +1 dex +4 natural -1 size)

term1nally s1ck
2010-02-19, 08:40 PM
Rewind to BJ Round 2.

LoS Established, BJ is in N20, and Dense is in R21/S22

hustlertwo
2010-02-19, 10:58 PM
OK, I'm confused. When you got me with the readied before, Psionic, I wasn't done moving. Where I ended up, I don't think we had LoS from the spot you mentioned tossing the fire from.

And my turn still stands as posted.

And Psionic, I was more asking whether critical hits have any impact on splash damage. I mean, I assume not, but I've never seen it stated anywhere specifically.

term1nally s1ck
2010-02-19, 11:19 PM
He wasn't where he said he appeared, that was where he assumed you'd have LoS to him on his move. LoS established after your move action, from the positions I stated. If your turn remains as posted, it's now Dense's Round 3 turn.

Psionic Dog
2010-02-20, 10:03 AM
Sorry, bad assumption on my part - some how I was thinking M-19 was where you ended your turn as well, guess that makes the entire Round-3 action void for being out-of-turn.

Now, assuming you're done with Round 2 I'd like a LoS check telling final positions before making Round 3 because I haven't a clue where Battle Janitor ended except that it probably is in LoS

hustlertwo
2010-02-20, 10:30 AM
Rewind to BJ Round 2.

LoS Established, BJ is in N20, and Dense is in R21/S22

Actually, we got that already. So basically we ended the turn with LoS.

Psionic Dog
2010-02-20, 01:10 PM
I see... what is B-J holding?

hustlertwo
2010-02-20, 01:25 PM
A Tanglefoot Bag and a ranseur. He has a readied action. Your go.

Psionic Dog
2010-02-20, 02:54 PM
A tangle bag. And a ready action. I think I have an idea what's coming...

Dense - Round 3
Free: Shift Lance to buckler hand.
Move: Draw Alchemist Fire.
Standard: Throw alchemist fire.
Free: Shift Lance back to non-buckler hand.

Since that's more or less the exact same thing posted 8 posts up down to the rage penalties I think I need to keep the old rolls, which comes to a hit for 3 points fire damage.

Done

Stats
Dense
On Horse in R21/S22.
Holding: MC // (buckler + Lance)
HP: 26/26
AC: 20 (+5 armor +3 dex +1 size +1shield)

Horse
HP: 29/30
AC: 17 (+3 armor +1 dex +4 natural -1 size)

hustlertwo
2010-02-20, 03:26 PM
As with the similar roll-keeping issue we had in our round 75 match, I still don't know for sure when they are or are not kept. That one ended up in a re-roll, but that may be because the target was changed. Here, target is the same, it's just taking place in a different location for both of us. I'll leave that to the refs to figure out, as there seems to be no RAW on the matter, and precedent's all over the map. For now I'll just go on and assume I was burned.

Anyhow, my readied goes off at the end of your turn.

[roll0] (I think that's right)

We'll see what happens there before we go with anything else.

hustlertwo
2010-02-20, 03:28 PM
Oh, right, concealment. Call it a miss low.

[roll0]

If it hits, you need to do a Reflex DC 15 save for your horse, as I believe the 10 was just enough to bypass the touch AC.

hustlertwo
2010-02-20, 04:49 PM
Actually, I guess since it's my turn the save isn't necessary right now, probably doing the same thing whether you're glued or not, since either way you're entangled (although if I missed something and the horse isn't entangled, this turn probably would need to be altered).

Shift ranseur to both hands, move to P-21, attack the mount.

[roll0] [roll1] Miss low: [roll2]

Done.

A couple other needed rolls: damage from Alchemist's Fire- [roll3] and duration of the icky sticky [roll4]

Stats:

HP: 17/20-second round of fire
AC: 22
Position: P-21
Shield of Faith 8 rounds remain
Equipped: ranseur

Psionic Dog
2010-02-20, 05:12 PM
... you really don't like that horse do you?

Horse is entangled.
[roll0]

Psionic Dog
2010-02-20, 05:21 PM
Ok, so not glued. Hmm.

Dense - Round 4
Free: Drop Lance, A useless object if Dense can't charge.
Free: 5-ft step to Q22/R23
Auto-succeed fight with mount,

Smack Down:
[roll0] [roll1]
[roll2] [roll3]
[roll4] [roll=damage]

Lets see what that does before adding Dense to the mix...

Psionic Dog
2010-02-20, 05:26 PM
Continued:
Free: Rage
Move: Draw Club
Standard: [roll0] [roll1]

Done

Stats
Dense
On Horse in Q22/R23.
Holding: Buckler // Club
HP: 30/30
AC: 18 (+5 armor +3 dex +1 size +1shield -2 rage)
Rage: 9 rounds

Horse
HP: 14/30
AC: 15 (+3 armor +1 dex +4 natural -1 size -2 entangled)
Entangled: (ends Round 9 start of BJ's turn)

hustlertwo
2010-02-20, 06:23 PM
OK, the one hoof attack hits. Don't know whether it is for 3 or 6, unaware of the damage type. Assuming 6, hoof seems like it would be bludgeoning. If so, berserker strength's activated.

5 foot step back to O-22. Hope for the best.

[roll0] [roll1]

Let's see if it will be yea....or neigh.

hustlertwo
2010-02-20, 06:26 PM
OK, so that's a hit. Now for concealment (no whammies, no whammies....STOP!) [roll0] Miss high

And then our stats:

Berserker Strength activated
HP: 9/20
AC: 22
Position: O-22
Equipped: Ranseur

Tanaric
2010-02-20, 06:27 PM
That was an absolutely horrible pun, Hustler.

I have nothing of importance to add to that comment, either. :smalltongue:

hustlertwo
2010-02-20, 06:59 PM
Thank you. One's writing talent cannot help but shine through, obviously. I ought to enter that contest, where you come up with the worst possible story opening.

Psionic Dog
2010-02-20, 07:19 PM
Congrats, you just knocked Dense of his high horse.

[roll0] to ride the horse down and avoid [roll1] falling damage. <Fail

Dense - Round 5

5-ft step to P22
Free: Shift Club to buckler hand
Move: Draw loaded sling
Standard: Point Blank Sling Attack!
[roll2] [roll3] <More Fail

Done

Stats
Dense
P22
HP: 26/30
AC: 18 (+5 armor +3 dex +1 size +1shield -2 rage)
Rage: 8 rounds

Horse
HP: -6
AC: 15 (+3 armor +1 dex +4 natural -1 size -2 entangled)
Entangled: (ends Round 9 start of BJ's turn)

hustlertwo
2010-02-20, 07:26 PM
5 foot back to N-22.

Shift grip on ranseur to off hand. Standard to activate Healing Belt for [roll0] damage restored. Shift ranseur back to 2-handed. End.

Psionic Dog
2010-02-20, 07:51 PM
Dense - Round 6

Free: Move sling to club hand.
Free: 5-ft step forward to O-22
Move: Draw Molotov Cocktail
Standard: Act of Desperation.
[roll0] [roll1]
[roll2]
Free: Move club to non-buckler hand.

Done

Stats
Dense
P22
HP: 25/30
AC: 18 (+5 armor +3 dex +1 size +1shield -2 rage)
Rage: 7 rounds

Horse
HP: -7 [roll3]
AC: 15 (+3 armor +1 dex +4 natural -1 size -2 entangled)
Entangled: (ends Round 9 start of BJ's turn)

hustlertwo
2010-02-20, 11:11 PM
5 foot back to M-22. Shift ranseur, standard to use my healing belt again. [roll0] damage gone. Move to draw my masterwork flail.

Done.

Stats:


HP: 11/20 + belt - 2nd round of fire
AC: 22
Shield of Faith 6 rounds remain
Position: M-22
Equipped: Flail, Ranseur

Psionic Dog
2010-02-21, 06:54 AM
Dense - Round 7

5-ft step back to P-22
Free Drop Club
Move Reload sling
Standard Attack!
[roll0] [roll1]
[roll2]

Done

Stats
Dense
P22
HP: 25/30
AC: 18 (+5 armor +3 dex +1 size +1shield -2 rage)
Rage: 6 rounds

Horse
HP: -7 <Stable> [roll3]
AC: 15 (+3 armor +1 dex +4 natural -1 size -2 entangled)
Entangled: (ends Round 9 start of BJ's turn)

hustlertwo
2010-02-21, 10:05 AM
Nice rolls!

I will move to O-22, and attack with the flail.

[roll0] [roll1]

Berserker Strength is active.

Done.

Stats:

HP: 8/20
AC: 22
Shield of Faith 4 rounds left
BS activated on BJ, ha ha
Position: O-22
Equipped: masterwork flail, ranseur

hustlertwo
2010-02-21, 10:41 AM
I think we're at the same HP count now. Your guy is quite resilient for a ranged fighter.

Psionic Dog
2010-02-21, 03:26 PM
Give or take a point we're pretty close.

As for durability Dense was made as a damage absorber first and a ranged fighter second. :smallcool:
Mounted combat was an afterthought to burn skill points. :smalleek:

Dense - Round 8

5-ft step to Q-21
Free: Sling to buckler hand
Move: Draw another Molotov Cocktail
Standard: Add fresh full to fire.
[roll0] [roll1]
[roll2]

Done

Stats
Dense
Q21
HP: 9/30
AC: 18 (+5 armor +3 dex +1 size +1shield -2 rage)
Rage: 5 rounds remaining

Horse
HP: -7 <Stable>
AC: 15 (+3 armor +1 dex +4 natural -1 size -2 entangled)
Entangled: (ends Round 9 start of BJ's turn)

hustlertwo
2010-02-21, 03:40 PM
i think that would just be a +5 mod instead of+7, but obviously it does not matter.

Free to drop ranseur, standard to use Healing Belt, [roll0] 5 foot to P-21. End.

Psionic Dog
2010-02-21, 07:24 PM
opps. yeah, that should have been +5.

Dense - Round 9

[roll0]
5-ft step to R-20
Move: Reload Sling.
Standard: attack
[roll1] [roll2]

Done

stats
Dense
R20
HP: 9/30
AC: 18 (+5 armor +3 dex +1 size +1shield -2 rage)
Rage: 4 rounds remaining

Horse
HP: -7 <Stable>
AC: 15 (+3 armor +1 dex +4 natural -1 size -2 entangled)
Entangled: (ends Round 9 start of BJ's turn)

hustlertwo
2010-02-21, 08:08 PM
Move to Q-20. Hold flail in both hands. Try to bring this to an end. [roll0] [roll1]

Done.

Stats:
HP: 16/20
AC 22
Shield of Faith 2 rounds left
Position: Q-20

Psionic Dog
2010-02-21, 10:06 PM
If this doesn't end soon Dense might run out of ammunition...

Dense - Round 10

5-ft step to S-19
Move: Reload sling
Standard: Attack

C'mon, dice: papa needs a crit:
[roll0] [roll1]
[roll2] [roll3]

Done

stats
Dense
S-19
HP: 9/30
AC: 18 (+5 armor +3 dex +1 size +1shield -2 rage)
Rage: 3 rounds remaining

Ammunition: (it will be a sad day if Dense runs out...)
Sling stones: 5
Molotov Cocktails: 2

Horse
HP: -7 <Stable>
AC: 16 (+3 armor +1 dex +4 natural -1 size )

hustlertwo
2010-02-21, 10:16 PM
Your rolls continue to impress.

One more try, but I fear you've locked down the good fortune now. 5 foot to R-19, and...

[roll0] [roll1]

Come on, lucky higher than 10!

A whammy! Do I have the gift of sight, or what?

Stats:

HP: 10/20
AC: 22
Shield of Faith ending
Position: R-19

hustlertwo
2010-02-21, 10:21 PM
Looks like one way or another, this one will end soon. A great match to be sure, and surprisingly direct for a Clouds one.

Psionic Dog
2010-02-21, 10:32 PM
Dense - Round 11

5-ft step to T-18
Move: Draw (another) Molotov Cocktail
Standard: Chuck 'da bomb.

[roll0] [roll1]
[roll2]

Done

Stats
Dense
T-18
HP: 9/30
AC: 18 (+5 armor +3 dex +1 size +1shield -2 rage)
Rage: 2 rounds remaining

Ammunition: (it will be a sad day if Dense runs out...)
Sling stones: 5
Molotov Cocktails: 1

Horse
HP: -7 <Stable>
AC: 16 (+3 armor +1 dex +4 natural -1 size )

hustlertwo
2010-02-21, 10:35 PM
5 foot to S-19. Continue giving it the old college try.

[roll0]

Occurs to me that damage is probably irrelevant so long as I 2 hand it.

hustlertwo
2010-02-21, 10:36 PM
That'd be it, then, unless your AC is higher than posted or I missed a Diehard/Rageclaws thing.

For curiousity:

[roll0]

Excellent fight, only the second time B.J.'s had his Berserker Strength activated, first one to do it was Kyeudo. Sorry I had to kill your horse, wasn't looking to cost you money, just knew I didn't want to get hit with constant run-by-fruitings like McT.

Psionic Dog
2010-02-21, 11:04 PM
Yah, that does Dense in. Dropped him to -6 it looks like. Good match. My battle plan called for full attacks with the horse. You can see how long that lasted...

As far as directness goes, most matches end in the classic slug out after a traditional dance to see who gets first swing. Clouds usually isn't an exception.

All the really slow matcher were either Fast Guy vs Slow Guy (see Battle Janitor Vs. Todd and Dense Vs McToughy) where the fast guy's constantly stayed out of LoS/range to avoid retaliation, or else caster battles (see Chili IV vs McToughy) where characters were actively playing hide and seek. Those type of fights (while probably slowest on clouds) would still have been slow most anywhere.

I may have been able to do some hit/run stuff, but that really only worked vs McToughy since my horse was about twice as fast: trying the same tactics against BJ would have been theoretical possibly but a lot riskier.


Oh, and my horse stabilized at -7 hp back in Round 7 so now real loss. :smallcool:

Sallera
2010-02-21, 11:20 PM
High Ref Sallera

Dense is dismounted, and Battle Janitor claims victory.

hustlertwo
2010-02-21, 11:25 PM
Yeah, in all honesty the horse scared me more than you as far as damage went. Full attacks, and I assume the hooves and bite were both able to bypass my tough skin.

Now a couple more level 3s join the small group.