TheLash
2010-02-17, 06:30 PM
It has been years since my last Homebrew monsters. This is the first one I've posted on the Giant in the Playground Forums. So please don't tear it apart to badly. I'll post my other homebrews later on.
My Girl friend had a nightmare and she told me about it. So naturally I made a monster out of it. The math might be off or some grammar. Please excuse that.
Dread Willow
Huge Plant (Extraplanar)
Hit Dice: 16d8+175 (247 hp)
Speed: 10 ft.
Initiative: -2
Armor Class: 26 (+20 Natural, -2 size, -2 dex); touch 6; flat-footed 28
BAB/Grapple: +12/+27
Attack: Slam +17 (2d6+7/19-20 plus poison)
Full Attack: 4 Slams +17 melee (2d6+7/19-20 plus poison)
Space/Reach: 30 ft./ 20 ft.
Special Attacks: Alluring Scent, Blood Drain, Constriction (2d6+7), Improved Grab, Poison, Seeding
Special Qualities: All-around vision, Low-light Vision, Fire Vulnerability, Natural Camouflage +20.
Saves: Fort +20, Ref +3, Will +
Abilities: Str 24, Dex 6, Con 30, Int 2, Wis 10, Cha 12
Skills: Hide +9 (+11 in Swamp), Disguise +1 (+21 in Swamp), Spot +20
Feats: Toughness x5, Improved Grapple
Environment: Grey Waste or Swampy Marsh lands
Organization: Solitary, Cluster 2-7 or, Orchard [1 Colossal, 4 Gargantuan, 12 Huge]
Challenge Rating: 14
Treasure: 1/10th coins, 1/2 Mundane items excluding art.
Alignment: Neutral Evil
Advancement: 17-32 HD (Gargantuan), 33-48 HD (Colossal)
Level Adjustment: —
In the stinking marsh, the smell of rotting plant and animal matter becomes overwhelming during the sweltering summer months. Then you notice a sweet fragrance, something akin to sweet cherries and night blooming jasmine. Almost the best scent on the planet. Before you realize it, you're following your nose to the source. You see a strange tree, something like a willow, but it’s not like any on earth. It has thin wispy branches. On the ends of those same branches are apricot sized fruit. They are responsible for the smell. Then you notice the trunk, the strange gnarled bark. The roots are not in the ground, but above the ground. The strangest part is that the tree is bent at an obtuse angle. Then you notice the fruit, aren’t fruit but eyes, black eyes. The leaves aren’t leaves but hypodermic needles. Your feet won’t move as your brain says run and the tree lunges forward with great and frightening speed.
Combat:
The Dread Willow is an ambush predator. It will wait for months before even willfully moving a branch. When its prey comes close, it lets them walk under its branches. Then it attacks with everything it has.
All-around Vision (Ex): A dread willow can see in all directions gaining a +20 racial bonus to Spot.
Alluring Scent (Ex): The Dread Willow’s scent can be smelled for miles. However, when a creature gets within 50 feet, it must make a Will save (DC 28) or mindlessly approach the dread willow. The save is constitution-based. Upon being struck by the willow, the target is no longer under this effect. It can’t be affected by the same dread willow’s Alluring Scent Ability for the next 24 hours.
Blood Drain (Ex): If the dread willow succeeds a constriction attack, it then begins to drain the blood of its victim and deals 1d4 points of damage on every round.
Constriction (Ex): The dread willow uses its roots and wispy branches to drain blood from a grabbed opponent, dealing 2d6+7 points of damage each round it maintains the hold.
Fire Vulnerability (Ex): A dread willow takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Natural Camouflage (Ex): When is a swampy environment the dread willow gains +20 bonus to its Disguise skill to appear as a normal willow tree. It stays perfectly still, allowing the wind or rain to sway its branches. In this Environment, it also ignores the size penalty to Hide.
Poison (Ex): Upon striking its prey, the dread willow injects its venom. This venom slows the prey’s ability to move. A victim must succeed on a Fortitude save (DC 28) or suffer 2d6 points of dexterity damage. The save is constitution-based. A second Fortitude save is needed or the prey suffers a Secondary Effect taking 2d6 points of dexterity. The ability damage heals at a rate of one point of Dexterity per day. The slow effect lasts 10 rounds.
Seeding (Ex): Upon killing its prey, the dread willow produces a seed. The seed has a face on it—the face of the last kill, twisted in agony. The seed uses its root like protrusions to drag its self to the body, and then opens a hidden maw filled with needle like teeth. From there, it bites down and then the roots begin to bury its self and the body. In one year’s time, a new dread willow will emerge.
A Knowledge (Nature) reveals the following information:
{TABLE=head]DC|Lore
26| The dread willow is a carnivorous plant. It is easy to tell the victims of a dread willow as the faces of its victims appear on its bark. This reveals Type and subtype.
31| It attracts its prey via a great smell. This reveals all Special Abilities
36| The Dread Willow comes from the Grey Waste. It uses poison and blood drain to subdue and gain sustenance from its prey. This reveals all Special Attacks. [/table]
Monster edit thanks to Debihuman.
My Girl friend had a nightmare and she told me about it. So naturally I made a monster out of it. The math might be off or some grammar. Please excuse that.
Dread Willow
Huge Plant (Extraplanar)
Hit Dice: 16d8+175 (247 hp)
Speed: 10 ft.
Initiative: -2
Armor Class: 26 (+20 Natural, -2 size, -2 dex); touch 6; flat-footed 28
BAB/Grapple: +12/+27
Attack: Slam +17 (2d6+7/19-20 plus poison)
Full Attack: 4 Slams +17 melee (2d6+7/19-20 plus poison)
Space/Reach: 30 ft./ 20 ft.
Special Attacks: Alluring Scent, Blood Drain, Constriction (2d6+7), Improved Grab, Poison, Seeding
Special Qualities: All-around vision, Low-light Vision, Fire Vulnerability, Natural Camouflage +20.
Saves: Fort +20, Ref +3, Will +
Abilities: Str 24, Dex 6, Con 30, Int 2, Wis 10, Cha 12
Skills: Hide +9 (+11 in Swamp), Disguise +1 (+21 in Swamp), Spot +20
Feats: Toughness x5, Improved Grapple
Environment: Grey Waste or Swampy Marsh lands
Organization: Solitary, Cluster 2-7 or, Orchard [1 Colossal, 4 Gargantuan, 12 Huge]
Challenge Rating: 14
Treasure: 1/10th coins, 1/2 Mundane items excluding art.
Alignment: Neutral Evil
Advancement: 17-32 HD (Gargantuan), 33-48 HD (Colossal)
Level Adjustment: —
In the stinking marsh, the smell of rotting plant and animal matter becomes overwhelming during the sweltering summer months. Then you notice a sweet fragrance, something akin to sweet cherries and night blooming jasmine. Almost the best scent on the planet. Before you realize it, you're following your nose to the source. You see a strange tree, something like a willow, but it’s not like any on earth. It has thin wispy branches. On the ends of those same branches are apricot sized fruit. They are responsible for the smell. Then you notice the trunk, the strange gnarled bark. The roots are not in the ground, but above the ground. The strangest part is that the tree is bent at an obtuse angle. Then you notice the fruit, aren’t fruit but eyes, black eyes. The leaves aren’t leaves but hypodermic needles. Your feet won’t move as your brain says run and the tree lunges forward with great and frightening speed.
Combat:
The Dread Willow is an ambush predator. It will wait for months before even willfully moving a branch. When its prey comes close, it lets them walk under its branches. Then it attacks with everything it has.
All-around Vision (Ex): A dread willow can see in all directions gaining a +20 racial bonus to Spot.
Alluring Scent (Ex): The Dread Willow’s scent can be smelled for miles. However, when a creature gets within 50 feet, it must make a Will save (DC 28) or mindlessly approach the dread willow. The save is constitution-based. Upon being struck by the willow, the target is no longer under this effect. It can’t be affected by the same dread willow’s Alluring Scent Ability for the next 24 hours.
Blood Drain (Ex): If the dread willow succeeds a constriction attack, it then begins to drain the blood of its victim and deals 1d4 points of damage on every round.
Constriction (Ex): The dread willow uses its roots and wispy branches to drain blood from a grabbed opponent, dealing 2d6+7 points of damage each round it maintains the hold.
Fire Vulnerability (Ex): A dread willow takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Natural Camouflage (Ex): When is a swampy environment the dread willow gains +20 bonus to its Disguise skill to appear as a normal willow tree. It stays perfectly still, allowing the wind or rain to sway its branches. In this Environment, it also ignores the size penalty to Hide.
Poison (Ex): Upon striking its prey, the dread willow injects its venom. This venom slows the prey’s ability to move. A victim must succeed on a Fortitude save (DC 28) or suffer 2d6 points of dexterity damage. The save is constitution-based. A second Fortitude save is needed or the prey suffers a Secondary Effect taking 2d6 points of dexterity. The ability damage heals at a rate of one point of Dexterity per day. The slow effect lasts 10 rounds.
Seeding (Ex): Upon killing its prey, the dread willow produces a seed. The seed has a face on it—the face of the last kill, twisted in agony. The seed uses its root like protrusions to drag its self to the body, and then opens a hidden maw filled with needle like teeth. From there, it bites down and then the roots begin to bury its self and the body. In one year’s time, a new dread willow will emerge.
A Knowledge (Nature) reveals the following information:
{TABLE=head]DC|Lore
26| The dread willow is a carnivorous plant. It is easy to tell the victims of a dread willow as the faces of its victims appear on its bark. This reveals Type and subtype.
31| It attracts its prey via a great smell. This reveals all Special Abilities
36| The Dread Willow comes from the Grey Waste. It uses poison and blood drain to subdue and gain sustenance from its prey. This reveals all Special Attacks. [/table]
Monster edit thanks to Debihuman.