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View Full Version : Arena Tournament, Round 85: Gorgimera vs. Gladiator 1



ArenaManager
2010-02-17, 10:20 PM
Arena Tournament, Round 85: Gorgimera vs. Gladiator 1

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/ffa08-pool.png


XP Award: 300 XP
GP Award: 300 GP

Gorgimera (http://www.coyotecode.net/profiler/view.php?id=7978) - Corsair420
Gladiator 1 (http://www.myth-weavers.com/sheetview.php?sheetid=183549) - term1nally s1ck

All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

term1nally s1ck
2010-02-17, 10:30 PM
[roll0] -PAHAHAHAHAHA

Good luck to you. No further Purchases.

Corsair420
2010-02-18, 10:26 AM
wow that init brings new meaning to clerical speed

i'm gonna pick up a sling and 100 bullets, take 20 with me into the arena

Init:[roll0]

i'll post my action tonight, gotta get ready for work

Corsair420
2010-02-18, 07:21 PM
damn i didn't see that the round maker rolled for ours and then for the next round so i thought this was on sambusei oh well.

quick question about your char, persist spell and DMM what book are those in?

Gorgimera R1:

I think we have LoS from start so i wont post in spoilers

Start in A12, double move to H16

done

Tanaric
2010-02-18, 07:47 PM
Persistent Spell is in the SRD.

A persistent spell has a duration of 24 hours. The persistent spell must have a personal range or a fixed range. Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged. You need not concentrate on spells such as detect magic or detect thoughts to be aware of the mere presence of absence of the things detected, but you must still concentrate to gain additional information as normal. Concentration on such a spell is a standard action that does not provoke an attack of opportunity. A persistent spell uses up a spell slot six levels higher than the spell’s actual level.

Divine Metamagic is in Complete Divine. It allows you to use turning attempts instead of normal spell level adjustment +1 when applying a certain metamagic feat to a divine spell. In the case of Persistent Spell, for example, it would cost 7 turning attempts to use.

term1nally s1ck
2010-02-18, 09:21 PM
Starting with a flask of alchemist's fire in one hand, and my shield in the other.

I'll cast a Persisted Lesser Vigor. Not sure on the spellcraft DC, and not really bothered anyway. Easy to figure out.

How on EARTH did you move 140' in one turn??

Or have you not noticed the walls of ice?

Corsair420
2010-02-18, 10:04 PM
i didn't move 140 i started in A12, as I said

Sallera
2010-02-18, 10:26 PM
I don't know where that 140 comes from, but A12's not a valid starting location regardless.

Corsair420
2010-02-18, 10:44 PM
B12 then, my bad

term1nally s1ck
2010-02-19, 06:19 AM
Still seems to be 45, but it's not too big a deal. I'll head up from Y9 to W6, and end my turn.

Corsair420
2010-02-19, 10:20 AM
diagonals take 5 feet the first time and 10' the 2nd time so they can get confusing.

Gorg R2:

Double move to K11

i'm done

term1nally s1ck
2010-02-19, 10:26 AM
Can you move diagonally around the corner of these pillars? If so, it makes sense.

Move to S5, and ready an action:

5' step and throw the alchemist's fire if he takes an action within LoS

Corsair420
2010-02-19, 12:14 PM
Gorg R3:

double move to P7

done

term1nally s1ck
2010-02-19, 12:20 PM
Maintain my Readied action.

Corsair420
2010-02-19, 12:34 PM
move to O5

done

term1nally s1ck
2010-02-19, 02:28 PM
Maintain my readied action.

Corsair420
2010-02-19, 04:30 PM
ok time for something that requires a ref

Gorg R4: full round to charge

Attack:[roll0]
Damage:[roll1]

i'll get a ref

term1nally s1ck
2010-02-19, 05:20 PM
No point. I can't 5' in a way that stops you hitting me, so I take that hit and go down. Your match.

Sallera
2010-02-19, 06:16 PM
Unless you have something that prevents you from needing to make balance checks, you'll have to do that. As balancing also affects your movement speed, rewind to Gorgimera round 2.

Corsair420
2010-02-19, 06:42 PM
wow damn never even looked at that, haven't played this map before

so balance check for accelerated movement to K11

Balance(DC=10):[roll0]

Sallera
2010-02-19, 06:52 PM
That would be a fall prone in K15, then.

term1nally s1ck
2010-02-19, 06:56 PM
Drop the Alchemist's Fire, and move to S5, drawing my sling as I move, and loading it.

Sallera
2010-02-19, 07:01 PM
You can't draw a weapon as you move without at least BAB 1.

term1nally s1ck
2010-02-19, 07:08 PM
*learns a new rule*

In that case, No movement, and just draw and load my sling.

Corsair420
2010-02-19, 09:59 PM
so where did i fall prone?

term1nally s1ck
2010-02-19, 10:00 PM
K15 I think...

RandomAction
2010-02-20, 11:41 AM
Ini Ref, RandomAction:

Sallera stated this earlier. Gorgimera is prone in K-15.

Corsair420
2010-02-20, 12:29 PM
guess i missed it,

Gorg R3:

Move action to stand back up
2nd move action ot move further along the bridge

Balance check DC 10: [roll0]

term1nally s1ck
2010-02-20, 01:09 PM
You..don't have much luck with those, do ya?

Move to V 10 and ready an action:

shoot him if he stands up:

[roll0]
[roll1]

Corsair420
2010-02-20, 01:34 PM
i'll stand up and try again

Balance:[roll0]

balance is not my strong suit, but based on the laws of rolling by the time i reach you i should get all high rolls

term1nally s1ck
2010-02-20, 02:11 PM
Well, I think you're at least moving 5' each time, putting you in K13 now.

My readied action went off, and I missed you with my sling.

On my turn, reload, and Ready an action:

If he stands up, shoot him:
[roll0]
[roll1]

Sallera
2010-02-20, 03:22 PM
No, actually, he doesn't move anywhere if he fails the check.

Edit: Also, we prefer you don't roll readied actions until they're triggered.

term1nally s1ck
2010-02-20, 03:31 PM
Fair enough, I'll not do that in the future.

Corsair420
2010-02-20, 03:47 PM
not to mention that slings have a range of 50 feet and i'm 55 away

stand up and try again

balance: [roll0]

term1nally s1ck
2010-02-20, 03:52 PM
That's range increments, and I've taken the -2 into account.

As you stand up, I miss you again.

I reload and shoot you again.

[roll0]
[roll1]

Corsair420
2010-02-21, 02:43 PM
i'll stand up and try yet again, and i could be confused but you cant use a ready action adn then reload and shoot again thats 3 actions in 1 round

Balance:[roll0]

i'm starting to think that the world doesn't want me to cross this bridge

term1nally s1ck
2010-02-21, 04:03 PM
My readied action was triggered on your go. By the rules of readied actions, my initiative count is now just before yours, so I got another round to act in after you fell over.

And again, reload and fire.

[roll0]
[roll1]

Corsair420
2010-02-21, 06:17 PM
Time for a new tactic

screw the bridge, move action to M17 then str check to break the ice wall

Str check:[roll0]

term1nally s1ck
2010-02-21, 06:23 PM
hmm...

drop my sling, and draw a flask of alchemist's fire, then ready an action:

Throw it at him if he ends his turn within LoS.

Sallera
2010-02-21, 06:23 PM
You still have to stand up before moving, so you can't attempt to break it this turn.

Corsair420
2010-02-21, 06:45 PM
right always forget something... so i moved where I am now this round i'll break the ice


Str check:[roll0]
then move to P19

term1nally s1ck
2010-02-21, 06:54 PM
I'll pass on taking my readied action for that, move to W14, and ready the same action as last turn.

Corsair420
2010-02-21, 07:06 PM
double move to W19 where I leave your LoS
@refs:end in X19 with pillar between him and me

done

term1nally s1ck
2010-02-21, 07:17 PM
Huh? You're hiding? There's no square back there that I don't have LoS to...a few with cover, but unless you actively hide, I can see you.

Corsair420
2010-02-21, 07:50 PM
theres a pillar between me and you

Sallera
2010-02-21, 07:56 PM
Not enough of one. There's still LoS between X19 and W14.

term1nally s1ck
2010-02-21, 08:02 PM
I still can see you...you have Cover AND concealment, but not total concealment.

Either way, I can't do anything much, so I'll continue to have a readied action:

If I am attacked, take a 5' step and throw the alchemist's fire at him.

Corsair420
2010-02-21, 09:50 PM
move to W18 and then charge(can charge up to my move speed not double as a standard)

Attack:[roll0]
Damage:[roll1]

Sallera
2010-02-21, 09:51 PM
You can only do a partial charge if you're restricted to a single move or standard action in a turn. That's not the case here, so you'll have to revise that.

Corsair420
2010-02-22, 12:29 AM
god dammit, thats stupid just the move to W18 then

term1nally s1ck
2010-02-22, 08:22 AM
Maintain my readied action.

Corsair420
2010-02-22, 10:04 AM
ok, NOW i charge

Attack:[roll0]
Damage:[roll1]

term1nally s1ck
2010-02-22, 12:59 PM
As you make your attack, I 5' step back and throw the alchemist's fire at you.

[roll0] vs Touch AC.
[roll1]

For my turn, I draw another flask of alchemist's fire, and ready another action:

5' step away and Throw the flask at him if he attacks me or takes a standard action within 20'

Sallera
2010-02-22, 01:03 PM
Not that it mattered, but that should be -1, not +1. 10ft range increment.

term1nally s1ck
2010-02-22, 01:04 PM
I factored that in when I was working it out, but failed to hit the right key...:smallannoyed:

Corsair420
2010-02-22, 01:10 PM
this is gonna get real annoying real fast

i'll make a 5 foot step towards him and attack

Attack:[roll0]
Damge:[roll1]

term1nally s1ck
2010-02-22, 01:12 PM
Yeah, same move..5' back, throw.

[roll0] Touch attack
[roll1] fire damage.



For my turn, I draw another flask of alchemist's fire, and ready another action:

5' step away and Throw the flask at him if he attacks me or takes a standard action within 20'

EDIT: Just realised you have a move action left..

Corsair420
2010-02-22, 01:26 PM
thought you couldn't take 5 ft step and a move and standard? what square are you in now?

Sallera
2010-02-22, 01:42 PM
Well, you have a move action, you just can't use it for moving.

Corsair420
2010-02-22, 01:48 PM
nothihng i want to do with it so i'll just end my turn

Sallera
2010-02-22, 01:53 PM
Noticed no one rolled miss direction for those tosses.
[roll0]
[roll1]
Both land in between the two of you, so you've each taken 2 fire damage.

Also, if both of you could include stat blocks with your posts, it would be helpful.

Corsair420
2010-02-22, 02:00 PM
so whats the verdict for those?

term1nally s1ck
2010-02-22, 02:59 PM
Ooh, I forgot that rule..

Anyway, my action is as stated in my last post.

Stats:
Gladiator 1 (http://www.myth-weavers.com/sheetview.php?sheetid=183549)
9/9 HP
AC: 21
Flat-footed: 20
Touch: 11
Saves: +3/+1/+3
Ammo: 95 sling, 6 flasks of alchemist's fire.
Flask and shield in hand, sling dropped, 1 flask dropped.

Corsair420
2010-02-22, 03:00 PM
i'm gonna wait to see what happens it may rewind us back some turns

term1nally s1ck
2010-02-22, 03:03 PM
The missed tosses do 1 damage to each of us, from splash damage, on both turns, as Sallera posted.

Corsair420
2010-02-22, 03:43 PM
oh I missed the edit I saw it before she posted the damage

ok, so we're both down 2 hp and what not so i'll step forward and attack again because i can't think of anything else effective to do. also what squares are we in now?

Attack: [roll0]
Damage:[roll1]

Stats:
HP: 11/13
AC: 21
Loc:??

term1nally s1ck
2010-02-22, 03:55 PM
You're in W13, I'm in W12, until:

I do the same thing again, dodging your attack and throwing the flask at you:

[roll0] touch attack
[roll1]

If a miss: [roll2]
You take 1 damage, if it's an 8, 1, or 2, I take 1 damage as well.

For my turn, draw my longsword, and ready an action:

attack and 5' step back if he attacks me, or takes a standard or full-round action within reach.

Stats:
Gladiator 1 (http://www.myth-weavers.com/sheetview.php?sheetid=183549)
9/9 HP
AC: 21
Flat-footed: 20
Touch: 11
Saves: +3/+1/+3
Ammo: 95 sling, 6 flasks of alchemist's fire.
Flask and shield in hand, sling dropped, 1 flask dropped.
Location: W11

Corsair420
2010-02-22, 06:18 PM
you should probably change your stat block to reflect the 2 damage you took as well

and i'll move and attack again

Attack:[roll0]
Damage:[roll1]

term1nally s1ck
2010-02-22, 06:54 PM
Persisted lesser vigor is healing me every turn anyway.

My char hits you then steps back to avoid your blow:

[roll0]
[roll1]


On my turn, ready an action:

Same as before, only let's make the 5' step to V9 if possible.

Stats:
Gladiator 1 (http://www.myth-weavers.com/sheetview.php?sheetid=183549)
9/9 HP
AC: 21
Flat-footed: 20
Touch: 11
Saves: +3/+1/+3
Ammo: 95 sling, 5 flasks of alchemist's fire.
morningstar and shield in hand, sling dropped, 1 flask dropped.

Corsair420
2010-02-22, 08:28 PM
bah none of the tatics i could think of will work so i'll just go with the only viable option

i'm going to take a 5 foot step towards you adn then ready an action

Ready action:ready action to attack if he takes any action standard, move, full or otherwise

ok i'm done lets see how this works

term1nally s1ck
2010-02-22, 08:34 PM
Unfortunately, the action of readying an action triggers my readied action.

[roll0]
[roll1]

and 5' step to V10.

On my turn, ready an action:

Attack and 5' step to V8 if he attacks me, or takes a standard or full-round action within reach.

Corsair420
2010-02-22, 08:52 PM
F**K this is getting soo retarded..

i'm going to move to W15, free action to drop my battleaxe, and then draw my sling

i'm done now also i hate you

term1nally s1ck
2010-02-22, 09:03 PM
Cool.

I charge you.

[roll0]
[roll1]

Corsair420
2010-02-22, 09:06 PM
good, finally something i can work with

free action, drop sling, move action, pick up battle axe, standard action, attack, you get an AoO

Attack:[roll0]
Damage:[roll1]

and of course this is the first of what 7 attacks and i missed

term1nally s1ck
2010-02-22, 09:17 PM
Yup, that's a miss...by 1.

[roll0]
[roll1]

If a nat 20:
[roll2]
[roll3]

Guess what? I ready an action:

If he takes a standard or full-round action within reach, or attacks me, I attack and 5' step back.

Corsair420
2010-02-22, 09:43 PM
your making me cry on the inside just so you know

ok you've driven me to the only option that isn't subject to your ridiculous ready action

i'm going to take a 5 foot step back and i'm going to hurl my axe at you, -4 to attack for an improvised thrown weapon, can only hit you on a nat 20

attack:[roll0]
Damage:[roll1]

term1nally s1ck
2010-02-22, 09:50 PM
Free action to shift grip on sword to other hand, Move action to pick up your weapon, standard action to throw it into the water, and free action to shift my grip back.

You turn :smallbiggrin:

Corsair420
2010-02-22, 09:58 PM
dont you have to make some kind of roll for that? i dunno

ok standard action to bull rush you, you get an AoO then we need opposed str checks

Str check:[roll0]

and then i need to wait and see what happens before i finish my action

term1nally s1ck
2010-02-22, 10:08 PM
It's an AC 5 touch attack to hit any given square, and if I miss, it only moves 10' in a random direction. I can aim it so 10' will always be in the water, say at S13.

AoO:

[roll0]
[roll1]

If nat 20:

[roll2]
[roll3]

Opposed strength: [roll4]

Corsair420
2010-02-22, 10:50 PM
well you finally hit me, but you missed my str check by 12 so you get pushed back 15 feet, and i need to know where the axe is so I can go get it

also 10 feet form W15 would have to be U15 not S13

term1nally s1ck
2010-02-22, 11:11 PM
again, that's range category.

Let's see...modifiers..I was in W15, so

[roll0] vs AC 5. EDIT: It's in S13.

If a miss, it's 10' in [roll1] direction.

You push me back to W12. Still a move action to take I think.

Corsair420
2010-02-22, 11:17 PM
yep and i'm gonna move to S16

term1nally s1ck
2010-02-22, 11:22 PM
You move with me when you bull-rush, by the way. Putting you in W13, until you move.

Oh, and if you do move away:

AoO:
[roll0]
[roll1]

Corsair420
2010-02-22, 11:37 PM
right forgot that, makes it a bit easier I think maybe

move to V14 dive into the water and swim down to the bottom dont need a check cause i'm a water orc so now i'm in U14 15 feet down

term1nally s1ck
2010-02-23, 12:03 AM
You still only have a single move action to make, so can only just get into the water.

I move to X7, and ready an action attack an enemy that attacks me, or that takes a standard or full-round action within reach

Corsair420
2010-02-23, 12:10 AM
yea 5 foot to the edge of the wter and 15 down = 20

Corsair420
2010-02-23, 10:18 AM
I will continue to swim to S13 and pick up my axe

term1nally s1ck
2010-02-23, 10:37 AM
Ready an action: attack him and 5' step back iif he attacks me or takes a standard/fulll-round action within reach

Corsair420
2010-02-23, 11:00 AM
i'll swim to U13 -5 and end my turn

term1nally s1ck
2010-02-23, 11:41 AM
Maintain my readied action.

Corsair420
2010-02-23, 12:32 PM
move down to U16 out of the water

term1nally s1ck
2010-02-23, 01:25 PM
Still got a Readied action...

Corsair420
2010-02-23, 01:54 PM
ok, 1 move action, to pull out my rope and the other to pull out my battleaxe

your up

term1nally s1ck
2010-02-23, 02:11 PM
Move to V9, Ready an action:

Move if he takes any action within LoS

Corsair420
2010-02-23, 02:23 PM
i'm gonna take a full round action to tie my rope to the handle of my axe

use rope:[roll0]

term1nally s1ck
2010-02-23, 04:43 PM
Well, my readied action is triggered, and I move to V14 in response.

On my turn, ready an action:

attack and 5' step if he takes any action within LoS

Corsair420
2010-02-23, 05:12 PM
i'll throw my axe at you again

attack:[roll0]
Damage:[roll1]

and i'm not done yet i need to confrim what type of action pulling it back is since someone amde a case to it being a move aciton

AlterForm
2010-02-23, 06:38 PM
Init Ref AlterForm

Gentlemen, although not exactly necessary in this match, it assists refs and spectators greatly if you post a statblock with each post. HP, AC, and position are usually plenty unless you have something weird/temporary going on.

Corsair420
2010-02-23, 06:51 PM
we're keeping a pretty good handle on things, only time we've needed refs so far is for actions we(I) couldn't perform, but when we do need a ref we'll be sure to include stat blocks

term1nally s1ck
2010-02-23, 07:03 PM
For the sake of spectators:

Stats:
HP:9/9
AC: 21/11/20
Location: V4

Corsair420
2010-02-23, 07:04 PM
k me to

stats:hp:5/13 (i think i've taken 8 so far), AC: 21, Loc:U16


Also i'll just go off what kyuedo said until theres a more concrete answer and say that pulling it back is a standard so go ahead and go

term1nally s1ck
2010-02-23, 07:22 PM
Well, for my turn, I'm going to take a full-round to attack your rope.

[roll0]

It breaks.

Stats:
HP:9/9
AC: 21/11/20
Location: V4

Corsair420
2010-02-23, 07:26 PM
i'm pretty sure you have to make some kind of attack roll for that and throwing my axe you cant just deal damage and throw things exactly where you want without some kind of roll

vollmond
2010-02-23, 07:40 PM
Initiate Ref vollmond

It's kosher. Doing it as a full-round action obviates the need for an attack roll. source (http://www.d20srd.org/srd/exploration.htm#armorClass)

term1nally s1ck
2010-02-23, 07:41 PM
I made the attack roll for throwing your axe, with appropriate penalties, once you said it did matter where it landed. I didn't realise you had a swim speed.

As for this one...SRD:

An object’s Armor Class is equal to 10 + its size modifier + its Dexterity modifier. An inanimate object has not only a Dexterity of 0 (-5 penalty to AC), but also an additional -2 penalty to its AC. Furthermore, if you take a full-round action to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.

EDIT: Ref Ninjas!!

Corsair420
2010-02-23, 07:50 PM
ok I didn't know that's why I asked

Move action to V15 then standard action to bull rush make your AoO and an opposed str check please

Str check:[roll0]

term1nally s1ck
2010-02-23, 07:53 PM
[roll0]
[roll1]



[roll2]


Stats:

HP: 9/9
AC: 21/11/20
Location: V13

term1nally s1ck
2010-02-23, 07:55 PM
I ready an action: Attack and 5' step if he takes any action within reach

Corsair420
2010-02-23, 07:57 PM
I pick up my axe and you get another AoO before i finish my turn

term1nally s1ck
2010-02-23, 08:02 PM
AoO:

[roll0]
[roll1]

Maintain my readied action.

Stats:

HP: 9/9
AC: 21/11/20
Location: V13

Corsair420
2010-02-23, 08:05 PM
and then i'll ready an action of my own

Ready action: attack and then 5 foot step if he makes any action within reach

term1nally s1ck
2010-02-23, 08:12 PM
Readying an action triggers my readied action...I attack then 5' step away..

[roll0]
[roll1]

My turn will be to ready an action:

5' step then attack if he attacks me or takes any action within 10'

Corsair420
2010-02-23, 08:16 PM
i'm just going to maintain my action

term1nally s1ck
2010-02-23, 08:41 PM
Readying your action triggers my readied action. I 5' step, and attack:

[roll0]
[roll1]

On my turn, 5' step back, Ready an action:

Attack him if he comes within reach

Corsair420
2010-02-23, 09:07 PM
i'm dead, and i ****ing hate you

Corsair420
2010-02-23, 09:13 PM
woohoo no i'm not i took diehard

you 5 foot step back triggers my ready action

Attack:[roll0]
Damage:[roll1]

and then a 5 foot step back away from you

at -4 HP

term1nally s1ck
2010-02-23, 09:30 PM
A 5' step is a non-action...unless your trigger was against me moving, it wouldn't trigger your readied action.

Stats:
HP: 9/9
AC: 21/10/20
Location: V12.

Corsair420
2010-02-23, 09:41 PM
the trigger was any action and a 5 foot step is a misc action which is an action nonetheless

term1nally s1ck
2010-02-23, 09:45 PM
Actually, looking here (http://www.d20srd.org/srd/combat/actionsincombat.htm) at the bottom, misc actions are separated into 'varies' and 'no action', which is what 5' steps are under.

Corsair420
2010-02-23, 10:02 PM
ok fine then i'll maintain my ready action your 5 feet away and i'm at -3 hp, your move

term1nally s1ck
2010-02-23, 10:07 PM
Maintaining your readied action is a standard action, just so you remember to keep subtracting it from your health.

I ready an action:
attack and 5' step back if he attacks me or takes a standard/full-round action within my reach

Corsair420
2010-02-23, 10:15 PM
ug this is ****ing stupid now, i'm gonna throw my axe one more time

Attack:[roll0]
Damage:[roll1]

and then cause i'm tired of this stupid freaking round i'll 5 foot step next to you

term1nally s1ck
2010-02-23, 10:29 PM
May as well just attack you:

[roll0]
[roll1]

Corsair420
2010-02-23, 10:31 PM
yep and i'll pick up my axe again, provoking an AoO and attack you, and providing your attack misses i'll be at -6 hp

Attack:[roll0]
Damage:[roll1]

term1nally s1ck
2010-02-23, 10:38 PM
[roll0]
[roll1]

I ready an action:

Attack and 5' step back if he attacks me or takes a standard/full round action within range, or ends his turn within range.

Stats:
HP: 9/9
AC: 21/10/20
Location: V12.

Corsair420
2010-02-23, 10:40 PM
5 foot step back and huck my axe again i'm bound to get a nat 20 one of these times

Attack:[roll0]
Damage:[roll1]

term1nally s1ck
2010-02-23, 10:51 PM
maintain my readied action.

And just realised, you can't take more than one action in a turn, so you couldn't both pick your axe up and attack. I'll say you just picked up the axe, so you're actually on -6, not -7.

Corsair420
2010-02-23, 10:55 PM
crap your right, can i take a 5 foot step and a standard?

term1nally s1ck
2010-02-23, 10:57 PM
Yeah, that's fine.

Basically, you just didn't attack that turn you picked the axe up, so you gain an HP out of it.

And your axe is in my square, and you have to come get it.

Your turn.

Corsair420
2010-02-23, 11:04 PM
well now i'm confused, based on my calculations the last time i made 2 actions at once was me picking up my axe where you missed an AoO and then I attacked, so I would have my axe in my hand nad be standing next to you

term1nally s1ck
2010-02-23, 11:06 PM
Oh, if you want to rewind, that's fine, I was happy to carry on from where we were, and just have you lose the attack that missed anyway.

If you'd rather carry on from there, I'm just gonna ready the same action as above.

Corsair420
2010-02-23, 11:07 PM
i'm just confused as to where you think we are and where I think we are

term1nally s1ck
2010-02-23, 11:19 PM
I thought we'd just have all the actions as we'd posted, but skip the attack you made in the turn you picked up your weapon.

I think you wanted to rewind to that turn, so you lose both your attack and your throw. I said I'd just ready an action in that case, so it's your turn.

Corsair420
2010-02-23, 11:21 PM
so either way my axe is in hand, so i'll just 5 foot step back and huck my axe... again

[roll0]
[roll1]

term1nally s1ck
2010-02-23, 11:26 PM
Just ready an action

attack and take a 5' step back if he takes any action within reach.

Corsair420
2010-02-23, 11:27 PM
well, the only thing i can really do is cause you to get 2 attacks, what fun

5 foot step towards you adn pick up my axe, AoO and your gay ass ready action

term1nally s1ck
2010-02-23, 11:40 PM
Yup:

[roll0]
[roll1]


[roll2]
[roll3]

Guess what? I ready an action:

5' step towards him and attack if he takes any action

Corsair420
2010-02-23, 11:46 PM
what squares are we in now?

term1nally s1ck
2010-02-23, 11:47 PM
I'm in V11, you're in V13.

Corsair420
2010-02-24, 12:01 AM
not much i can do so i'm taking a 5 foot step back and throwing my axe again, i'm gonna get this nat 20 eventually and that will be the one time i dont do enough damage to kill you

[roll0]
[roll1]

term1nally s1ck
2010-02-24, 12:12 AM
I'll charge you for fun:

[roll0]
[roll1]

Corsair420
2010-02-24, 12:18 AM
yea ok i'm done with this round, I 3 hp left and it's an endurance round, on the off chance i somehow manage to get past you and to my axe it'll just all over fro the millionth time so i'm just conceding the fight and going to find another round.

hustlertwo
2010-02-24, 12:34 AM
The unimaginatively named Gladiator 1 takes the cake!