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Frosty
2010-02-18, 08:45 PM
If two clerics both casts Shield Other on a third person, say a Fighter, then how is the damage distributed when the Fighter gets hit?

Cleric 1 takes 50%, Cleric 2 takes 25%, and Fighter takes 25%?
Or perhaps all three takes 33%?
Or the Fighter takes no damage at all?

Heliomance
2010-02-18, 09:32 PM
Quite possibly Cleric 2's spelleither fails or replaces Cleric 1's spell.

What's more interesting is what happens when two clerics cast Shield Other on each other.

Pandaren
2010-02-18, 09:35 PM
Full info, Shield other absorbs how much damage normally?

Does it absorb spell damage...

To lazy to grab my player's handbook right now.

Raiki
2010-02-18, 09:37 PM
I would personally go with the second option. Each one taking a third of the damage just makes sense to me.

As far as two clerics casting on each other, I would rule that they each take 100% of all damage dealt to either. Not because it works mechanically, but because they deserve it for making me think about that.

~R~

Superglucose
2010-02-18, 09:37 PM
EDIT: that ain't right...

Pandaren
2010-02-18, 09:38 PM
Ah, bothered checking.


I would guess...whatever your DM goes with, or whatever you can convince your DM to do.

Also, the double-cleric thing....mind-screw.

AtopTheMountain
2010-02-18, 09:40 PM
Double Cleric: Each one takes 50% of the damage dealt to the other one. So: Cleric 1 takes 100 damage (for ease of math).
Each cleric would take 50 damage. It stops there.
If Cleric 2 takes 100 damage, then each cleric would take 50 damage also.

herrhauptmann
2010-02-18, 09:41 PM
Full info, Shield other absorbs how much damage normally?

Does it absorb spell damage...

To lazy to grab my player's handbook right now.

That's okay, it's on the srd (http://www.d20srd.org/srd/spells/shieldOther.htm).
Since it states that hitpoint damage on the target of the spell is split between the target and the caster, I'm gonna go and say it splits any HP damage as a result of a spell.
If guy gets stabbed with a poison that does con damage, his HP will be lowered, but the caster will not suffer a loss of HP, after all, he's not the one getting shanked.

To OP, gonna say cleric 1 takes half, and cleric 2 and target both take 1/4 of original damage, IF it's legal to cast it twice on one person.
Whether it's legal or not, I'm not sure.

Pandaren
2010-02-18, 09:42 PM
Or mathamatically...

100 damage


1- 50 damage
2- 25 damge
1- 13 damge (round up for bothersome players) or 12.5 damage
2- 7 damage000000000000000000006.25 damage
1- 4 damage000000000000000000003.1 damage
2- 2 damge000000000000000000001.5 damage
1- 1 damage00000000000000000000.75 damage
Stops there, fractions are complicated, or you could continue rounding up, and both characters die from a large ammount of 1's.

So summary:
1- 68 damage secondary statistics = 66
2- 34 damage = 33

Caphi
2010-02-18, 09:43 PM
The inverse geometric series converges to 1. If two clerics cast shield other on each other, and one got hit, half the damage would bounce to the other, and half of that would bounce back, and so on...

So ultimately, the first cleric would take the sum of halves, which, as iterations approach infinity, approaches 1, or 100% of the damage. The other cleric would take one-half to a power, which would approach 0.

So the unit that was hit would take all the damage, and it would be a waste of two spells.

Thurbane
2010-02-18, 09:45 PM
My 2 coppers: it would definitely fall under the rule of multiple spells/effects of the same type overlapping, not stacking. I would say only 1 version of the spell could operate on a creature at the same time.

Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.

Superglucose
2010-02-18, 09:46 PM
Or mathamatically...

100 damage


1- 50 damage
2- 25 damge
1- 13 damge (round up for bothersome players)
2- 7 damage
1- 4 damage
2- 2 damge
1- 1 damage
Stops there, fractions are complicated, or you could continue rounding up, and both characters die from a large ammount of 1's.

So summary:
1- 68 damage
2- 34 damage
Not right.

72% goes to cleric 1 (guy hit), 28% goes to cleric 2.

Math! I should trust mine more.

Also:


The inverse geometric series converges to 1. If two clerics cast shield other on each other, and one got hit, half the damage would bounce to the other, and half of that would bounce back, and so on...

So ultimately, the first cleric would take the sum of halves, which, as iterations approach infinity, approaches 1, or 100% of the damage. The other cleric would take one-half to a power, which would approach 0.

So the unit that was hit would take all the damage, and it would be a waste of two spells.

Wrong.

Pandaren
2010-02-18, 09:48 PM
After that, it turns out I was right (also this post I'm quoting is wrong):

72% goes to cleric 1 (guy hit), 28% goes to cleric 2.

Math! I should trust mine more.

Also:



Wrong.

Well, close,

68%
and
32%

but mine is not exact

Superglucose
2010-02-18, 09:49 PM
Psch add up the portions of damage... why not?

AtopTheMountain
2010-02-18, 09:50 PM
Not right.

72% goes to cleric 1 (guy hit), 28% goes to cleric 2.

Math! I should trust mine more.


So you can essentially make any character invincible to HP damage by having 2 clerics each cast a Shield Other on him? Just another reason why Clerics are God.

EDIT: Wait, no. I realized that this was with the 2 clerics on each other thing. Nevermind.

Frosty
2010-02-18, 09:51 PM
Okay...so has there ever been any official CustServ or Sage ruling on this? I'm tempted to go with 33/33/33 logically speaking. 50/25/25 doesn't make as much sense since the spell doesn't care when you cast it as long as it's active when damage is taken.

Caphi
2010-02-18, 09:54 PM
Oh wait, it's an alternating series. I knew that. >_<

Isn't it 2/3 and 1/3 precisely, then?

Saintheart
2010-02-18, 09:58 PM
I think the fighter's damage only goes to Cleric 2 who cast the spell on him, with no damage to Cleric 1.

Shield Other's spell description, on the SRD:


the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you.

Shield Other is not a wound or attack that deals hit point damage. It transfers at best hit point damage. Ergo: fighter gets hit, his damage transfers to Cleric 2. Since the damage taken by Cleric 2 is not from a wound or attack dealing hit point damage to Cleric 2, it doesn't halve back to Cleric 1.

Frosty
2010-02-18, 10:03 PM
Both Clerics in my example casted Shield Other directly on the Fighter.

Saintheart
2010-02-18, 10:18 PM
Oops. Nvrmnd... :smalleek: