Brendan
2010-02-20, 11:00 AM
Here is a class I made while procrastinating on work. It is for rogues who like jumping out of shadows and cutting off an enemy's foot as a pot to hold petunias in. Essentially, jump and stab.
The Hidden Assailant
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|SA+1d6, fade out
2nd|
+1|
+0|
+3|
+0|Ankle strike
3rd|
+2|
+1|
+3|
+1|SA+1d6, Fade to black
4th|
+3|
+1|
+4|
+1|Bleeding strike
5th|
+3|
+2|
+4|
+2|SA+1d6, Perfect precision[/table]
The Hidden assailant
D6 hit die
Prerequisites:
any nongood, SA+3d6, hide 8 ranks, move silently 8 ranks
Class skills: 6+int mod/level
Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
This class is meant to emulate a rogue focused on sneaking and removing an unknowing enemy from the picture.
Sneak Attack: the Assailant gains sneak attack every other level as a rogue. this stacks with all sneak attacks and sudden strike gained from other classes.
Fade out: this ability lets an assailant hide easily after a first attack. An assailent only takes a –8 to hide immediately after an attack. This decreases to a –4 at 3rd level.
Hampering strike: when an assailant attacks a target for whom sneak attack would effect in that situation, up to 5d6 can be removed and instead give the enemy a –5 foot/round movement rate per d6. This shows the enemy having one foot essentially torn to pieces by the attack.
Bleeding strike: knowing to strike the most vulnerable places, the assailant is able to have the enemy be hurt over a long period of time. The Assailant can designate one sneak attack per 2 rounds as a bleeding strike. If it hits, the target takes 1d6 damage every round for a number of rounds equal to how many levels in this prestige class the assailant has.
Perfect precision: when an assailant attacks an enemy who is not aware of the presence of the hidden assailant (aware that the assailant is going to attack, that is. The enemy could be aware that the castle has an intruder or something vague like that) all attacks made are counted as touch attacks.
So, any suggestive criticism?
I know the name is a bit subpar, but it was all I could think of.
The Hidden Assailant
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|SA+1d6, fade out
2nd|
+1|
+0|
+3|
+0|Ankle strike
3rd|
+2|
+1|
+3|
+1|SA+1d6, Fade to black
4th|
+3|
+1|
+4|
+1|Bleeding strike
5th|
+3|
+2|
+4|
+2|SA+1d6, Perfect precision[/table]
The Hidden assailant
D6 hit die
Prerequisites:
any nongood, SA+3d6, hide 8 ranks, move silently 8 ranks
Class skills: 6+int mod/level
Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
This class is meant to emulate a rogue focused on sneaking and removing an unknowing enemy from the picture.
Sneak Attack: the Assailant gains sneak attack every other level as a rogue. this stacks with all sneak attacks and sudden strike gained from other classes.
Fade out: this ability lets an assailant hide easily after a first attack. An assailent only takes a –8 to hide immediately after an attack. This decreases to a –4 at 3rd level.
Hampering strike: when an assailant attacks a target for whom sneak attack would effect in that situation, up to 5d6 can be removed and instead give the enemy a –5 foot/round movement rate per d6. This shows the enemy having one foot essentially torn to pieces by the attack.
Bleeding strike: knowing to strike the most vulnerable places, the assailant is able to have the enemy be hurt over a long period of time. The Assailant can designate one sneak attack per 2 rounds as a bleeding strike. If it hits, the target takes 1d6 damage every round for a number of rounds equal to how many levels in this prestige class the assailant has.
Perfect precision: when an assailant attacks an enemy who is not aware of the presence of the hidden assailant (aware that the assailant is going to attack, that is. The enemy could be aware that the castle has an intruder or something vague like that) all attacks made are counted as touch attacks.
So, any suggestive criticism?
I know the name is a bit subpar, but it was all I could think of.