PersonMan
2010-02-20, 10:51 PM
Alright, then. This is going to be my first time trying to do things with forum formatting, so...here we go.
Note: This template is made specifically for a campaign I'm running. This template is acquired when exposed to the energies of the Cystal Spire.This is basically a world-killing, huge crystal spike that a plane-crossing empire uses to destroy its enemies.
Creating a Crystalline Creature
“Crystalline Ceature” is an acquired template than can be added to any corporeal creature(hereafter referred to as the base creature) that is NOT an undead, construct or outsider.
Size and Type: Change type to aberration[Earth]. Do not recalculate hit points, attack bonuses, saves, etc.
Speed: Decrease by 10'(minimum 10'). Gain a burrow speed equal to new land speed. If the base creature already has a burrow speed, increase by 10'.
Armor Class: Natural armor bonus increased to +6.
Special Abilities: Gain damage reduction and energy resistance according to the following table. They also gain spell resistance equal to 8+their Hit Dice.
{table=head]Hit Dice|Damage Reduction|Energy Resistance
1-5|
DR 5/adamantine|
5
6-10|
DR 5/admantine|
10
11-15|
DR 10/adamantine|
15
16-20|
DR 15/adamantine|
20
20|
DR 20/adamantine|
25[/table]
Abilities: Str+6, Con +4, Dex -2,
Challenge Rating: No idea. Help?
Sample Crystalline Creature
This example uses a 1st level Orc warrior as the base creature.
Crystalline Orc
Medium Aberration
Hit Dice 1d8+3 (7 HP)
Speed 20 ft. (4 squares); Burrow 20 ft
Initiative: -1
Armor Class 18; touch 9; flat-footed 18
(+6 natural, +3 studded leather, -1 dex)
Base Attack/Grapple +1/+7
Attack Falchion +7 melee (2d4+6/18-20) or javelin +0 ranged (1d6+6)
Full-Attack Falchion +7 melee (2d4+6/18-20) or javelin +0 ranged (1d6+6)
Space 5 ft.; Reach 5 ft.
Special Attacks --
Special Qualities DR 5/adamantine, SR 9, Resistance to fire 5, cold 5, acid 5, sonic 5, and lightning 5, Darkvision 60 ft, Light Sensitivity
Saves Fort +5 Ref -1 Will -2
Abilities Str 23, Dex 9, Con 16, Int 8, Wis 7, Cha 6
Skills Listen +1, Spot +1
Feats Alertness
Environment Crystal Hills
Organization Gang (2-4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating 1/2+X
Treasure Standard
Alignment Often chaotic evil
Advancement by character class
Level Adjustment --
Combat
Note: This template is made specifically for a campaign I'm running. This template is acquired when exposed to the energies of the Cystal Spire.This is basically a world-killing, huge crystal spike that a plane-crossing empire uses to destroy its enemies.
Creating a Crystalline Creature
“Crystalline Ceature” is an acquired template than can be added to any corporeal creature(hereafter referred to as the base creature) that is NOT an undead, construct or outsider.
Size and Type: Change type to aberration[Earth]. Do not recalculate hit points, attack bonuses, saves, etc.
Speed: Decrease by 10'(minimum 10'). Gain a burrow speed equal to new land speed. If the base creature already has a burrow speed, increase by 10'.
Armor Class: Natural armor bonus increased to +6.
Special Abilities: Gain damage reduction and energy resistance according to the following table. They also gain spell resistance equal to 8+their Hit Dice.
{table=head]Hit Dice|Damage Reduction|Energy Resistance
1-5|
DR 5/adamantine|
5
6-10|
DR 5/admantine|
10
11-15|
DR 10/adamantine|
15
16-20|
DR 15/adamantine|
20
20|
DR 20/adamantine|
25[/table]
Abilities: Str+6, Con +4, Dex -2,
Challenge Rating: No idea. Help?
Sample Crystalline Creature
This example uses a 1st level Orc warrior as the base creature.
Crystalline Orc
Medium Aberration
Hit Dice 1d8+3 (7 HP)
Speed 20 ft. (4 squares); Burrow 20 ft
Initiative: -1
Armor Class 18; touch 9; flat-footed 18
(+6 natural, +3 studded leather, -1 dex)
Base Attack/Grapple +1/+7
Attack Falchion +7 melee (2d4+6/18-20) or javelin +0 ranged (1d6+6)
Full-Attack Falchion +7 melee (2d4+6/18-20) or javelin +0 ranged (1d6+6)
Space 5 ft.; Reach 5 ft.
Special Attacks --
Special Qualities DR 5/adamantine, SR 9, Resistance to fire 5, cold 5, acid 5, sonic 5, and lightning 5, Darkvision 60 ft, Light Sensitivity
Saves Fort +5 Ref -1 Will -2
Abilities Str 23, Dex 9, Con 16, Int 8, Wis 7, Cha 6
Skills Listen +1, Spot +1
Feats Alertness
Environment Crystal Hills
Organization Gang (2-4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating 1/2+X
Treasure Standard
Alignment Often chaotic evil
Advancement by character class
Level Adjustment --
Combat