HMS Invincible
2010-02-21, 04:15 AM
We just found out there is a double agent in my party and it's to the BBEG to boot. He's been warned repeatedly about making double agent/evil characters in and out of character.
For a reasons as to why we're kicking him out:
Here are his previous characters:
1. Ranger who sells out his party to the BBEG for money. Party catches wind to the betrayal, gets killed.
2. Rogue who steals a caster item for the sword-mage, then sells it to another party member. Behavior soon spreads to other party members. The unobservant ones are deprived of loot they didn't even know they had. Later dies due to excessive cheating of die rolls and suicide attempts to get more treasure and a better character. He was "donating" his loot to the other rogue, and became very reckless in combat. He would forget to heal or charge into swarms of enemies.
3. Barbarian who keeps trying to take charge of negotiations with proposals that sound strangely close to working for evil cults.
I wasn't sure if this was an evil or good campaign yet. I suppose we could have spared him, but he didn't seem to show any remorse or loyalty to us. We filed it under good roleplaying, and awaited his replacement. The party under his influence has taken a decidedly evil shift. Other party members start fudging dice and stealing. The betrayal character was interesting the first time and he made out quite well. He got extra loot and was in high standing with the BBEG, but he made a few mistakes and got caught. The typical punishment for treason was death.
Next, the rogue with sticky hands who would even steal from fellow party members. I asked the party if we should let PCs steal from the party. All of us voted no, with the 2 people abstaining since they had no opinion. Later on, GM catches wind of his plan to cheat the parcel system for wealth and the rogue literally disappeared along with all the items that he has donated to the other rogue.
It's a classic rogue move to steal from party members but I dislike it due to the distrust and anger he is sowing in the party. The cheating also puts into question his high stats for his last 2 characters. GM declared that it a good aligned campaign.
Overall, he's had a very corrosive effect on our party, dragging down the alignments of the party, and making trust very fleeting. When I asked him what his goals are, he laughs and says he did it for the money. I got the impression he was like the joker from batman, except he gets upset when we kill him.
As for the GM, he's stated that it's suppose to be a good-aligned campaign, but he's willing to play out whatever we do as long as he gets to throw his monsters at us.
This is the last straw and I'm devoting my full might and magic to kill him. My budget is essentially unlimited and anything below lvl 16 in items will be paid for and made. The GM has given tacit approval, by not interfering with our plan. He is a lvl 12 military/secret agent barbarian.
I know, we really should have a heartfelt chat and let him leave without ruining our relationship with him, but we never felt we had the authority to kick him out of our club. Instead, we had the face to face chat, actively stopped his evil plans, and vigilantly watched for cheating. All we got for our trouble is more GM fiats and needless PC deaths. We thought he got the point when all his characters kept dying, and his last character didn't do anything too bad. He didn't become better, he was just hiding his evil intentions better.
The GM has a habit of taking ex-characters and turning them into villains who we have to fight. Thanks to 1 player, the enemy ranks of noteworthy members have swollen. To be frank, we have gotten tired of accommodating him just so we have a full group.
After this, we're just going to tell him he isn't welcome in our campaign anymore, or in our group in general.
Here's the plan:
There is a room with a throne of dominion and a dimensional anchor. I will sit on my throne, cast dominate(telling him to throw down his weapon), and demand his loyalty. If he disobeys, he's stunned and then I sleep-lock him til he dies. To back me up is the rest of the party: artful dodger rogue, swordmage, druid/hybrid wizard, and a shaman.
How's our plan? The GM may interfere to get a free npc on his side with uber stats or the barbarian may not cooperate since he may know that we have found out his true identity.
For a reasons as to why we're kicking him out:
Here are his previous characters:
1. Ranger who sells out his party to the BBEG for money. Party catches wind to the betrayal, gets killed.
2. Rogue who steals a caster item for the sword-mage, then sells it to another party member. Behavior soon spreads to other party members. The unobservant ones are deprived of loot they didn't even know they had. Later dies due to excessive cheating of die rolls and suicide attempts to get more treasure and a better character. He was "donating" his loot to the other rogue, and became very reckless in combat. He would forget to heal or charge into swarms of enemies.
3. Barbarian who keeps trying to take charge of negotiations with proposals that sound strangely close to working for evil cults.
I wasn't sure if this was an evil or good campaign yet. I suppose we could have spared him, but he didn't seem to show any remorse or loyalty to us. We filed it under good roleplaying, and awaited his replacement. The party under his influence has taken a decidedly evil shift. Other party members start fudging dice and stealing. The betrayal character was interesting the first time and he made out quite well. He got extra loot and was in high standing with the BBEG, but he made a few mistakes and got caught. The typical punishment for treason was death.
Next, the rogue with sticky hands who would even steal from fellow party members. I asked the party if we should let PCs steal from the party. All of us voted no, with the 2 people abstaining since they had no opinion. Later on, GM catches wind of his plan to cheat the parcel system for wealth and the rogue literally disappeared along with all the items that he has donated to the other rogue.
It's a classic rogue move to steal from party members but I dislike it due to the distrust and anger he is sowing in the party. The cheating also puts into question his high stats for his last 2 characters. GM declared that it a good aligned campaign.
Overall, he's had a very corrosive effect on our party, dragging down the alignments of the party, and making trust very fleeting. When I asked him what his goals are, he laughs and says he did it for the money. I got the impression he was like the joker from batman, except he gets upset when we kill him.
As for the GM, he's stated that it's suppose to be a good-aligned campaign, but he's willing to play out whatever we do as long as he gets to throw his monsters at us.
This is the last straw and I'm devoting my full might and magic to kill him. My budget is essentially unlimited and anything below lvl 16 in items will be paid for and made. The GM has given tacit approval, by not interfering with our plan. He is a lvl 12 military/secret agent barbarian.
I know, we really should have a heartfelt chat and let him leave without ruining our relationship with him, but we never felt we had the authority to kick him out of our club. Instead, we had the face to face chat, actively stopped his evil plans, and vigilantly watched for cheating. All we got for our trouble is more GM fiats and needless PC deaths. We thought he got the point when all his characters kept dying, and his last character didn't do anything too bad. He didn't become better, he was just hiding his evil intentions better.
The GM has a habit of taking ex-characters and turning them into villains who we have to fight. Thanks to 1 player, the enemy ranks of noteworthy members have swollen. To be frank, we have gotten tired of accommodating him just so we have a full group.
After this, we're just going to tell him he isn't welcome in our campaign anymore, or in our group in general.
Here's the plan:
There is a room with a throne of dominion and a dimensional anchor. I will sit on my throne, cast dominate(telling him to throw down his weapon), and demand his loyalty. If he disobeys, he's stunned and then I sleep-lock him til he dies. To back me up is the rest of the party: artful dodger rogue, swordmage, druid/hybrid wizard, and a shaman.
How's our plan? The GM may interfere to get a free npc on his side with uber stats or the barbarian may not cooperate since he may know that we have found out his true identity.