Fortuna
2010-02-22, 12:28 AM
Eldritch Chord
It is well known that bards draw much of their power from forces which are not immediately apparent to mortal eyes. Arcane spells flow from their fingertips like glib words flow from their tongues, and their music is imbued with magical energy. Warlocks, as well, are fueled by mysterious energies, although they make conscious pacts with them and are more inherently destructive. The question remains, though, as to what fuels bardic power? Deities? Skill? Art? Or something more sinister...
Prerequisites: To become an eldritch chord a character must meet the following criteria.
Skills: Perform 8 ranks, Spellcraft 8 ranks
Spellcasting: Must be able to spontaneously cast first level spells from the bard spell list.
Invoking: Must know at least 4 invocations.
Hit Die: d6
Class Skills: The eldritch chord's class skills (and their key ability scores) are Bluff (Cha), Concentration (Con), Craft (Int), Dsguise (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points per Level: 6+Int modifier
{table=head]Level|Base Attack Bonus|Fortitude|Reflex|Will|Class Features|Invocations|Spells
1|+0|+0|+2|+2|Bardic Music|+1 level of existing invoking class|+1 level of existing spellcasting class
2|+1|+0|+3|+3|Pactbound Song|+1 level of existing invoking class|+1 level of existing spellcasting class
3|+2|+1|+3|+3|Eldritch Finale|+1 level of existing invoking class|+1 level of existing spellcasting class
4|+3|+1|+4|+4|-|+1 level of existing invoking class|+1 level of existing spellcasting class
5|+3|+1|+4|+4|Pactbound Chord|+1 level of existing invoking class|+1 level of existing spellcasting class
6|+4|+2|+5|+5|Musical Invocation|+1 level of existing invoking class|+1 level of existing spellcasting class
7|+5|+2|+5|+5|-|+1 level of existing invoking class|+1 level of existing spellcasting class
8|+6|+2|+6|+6|Song-filled Blast|+1 level of existing invoking class|+1 level of existing spellcasting class
9|+6|+3|+6|+6|Pactbound Music|+1 level of existing invoking class|+1 level of existing spellcasting class
10|+7|+3|+7|+7|Eldritch Blast +5d6|+1 level of existing invoking class|+1 level of existing spellcasting class[/table]
Class Features: The following are class features of the Eldritch Chord.
Invocations: At the levels noted on the table an eldritch chord gains new invocations known as if they had advanced a level in an invocation-using class with which they could have qualified for the Invocations section of the prerequisites when they first entered this class. They gain no other benefits from that class.
Spellcasting: At the levels noted on the table an eldritch chord gains more spells known and spells per day as if they had advanced a level in a spellcasting class with which they could have qualified for the Spellcasting section of the prerequisites when they first entered this class. They gain no other benefits from that class.
Bardic Music (Su): An eldritch chord's class level stacks with their levels in bard for determining their number of uses of bardic music per day.
Eldritch Blast (Sp): An eldritch chord gains the bonus noted on the table to their eldritch blast damage.
Pactbound Song (Su): At level two, the eldritch chord may grant the effects of a personal invocation with a duration longer than one minute to up to 5 allies within 30 feet for one round. This requires the same action as the invocation.
Eldritch Finale (Sp): From level three onwards eldritch blast may be used as a finale to a piece of bardic music. When one of their bardic music effects ends the eldritch chord may choose to use an eldritch blast as a move action, although it will deal at most a number of dice equal to the number of rounds that the effect has been active or the character's normal eldritch blast damage, whichever is less.
Pactbound Chord (Su): At level five, the eldritch chord may to perform a pactbound chord, targetting one enemy within normal eldritch blast range with an eldritch blast dealing sonic damage and forcing them to make a Fortitude save (DC 15+Cha modifier) or be deafened, and all allies within 30' deal an extra 2d6 sonic damage every time they hit with a weapon that round. This is a standard action, but may be used as a free action while performing bardic music.
Musical Invocation (Sp): At level six, the eldritch chord may use an invocation secretly during a perform check, requiring a DC 30 Spellcraft check to recognize the fact that an invocation is being used.
Song-filled Blast (Sp): At level eight, the eldritch chord's bard levels stack with their warlock levels for the purpose of determining eldritch blast damage.
Pactbound Music (Su): At level nine, the eldritch chord's warlock levels stack with their bard levels for determining bardic music uses per day and inspire courage/competence bonus.
So I'm using mhvaughan's Warlock rewrite (http://www.giantitp.com/forums/showthread.php?t=142707), if it matters. I thought this would be an interesting idea, so I wrote it up. Thoughts?
It is well known that bards draw much of their power from forces which are not immediately apparent to mortal eyes. Arcane spells flow from their fingertips like glib words flow from their tongues, and their music is imbued with magical energy. Warlocks, as well, are fueled by mysterious energies, although they make conscious pacts with them and are more inherently destructive. The question remains, though, as to what fuels bardic power? Deities? Skill? Art? Or something more sinister...
Prerequisites: To become an eldritch chord a character must meet the following criteria.
Skills: Perform 8 ranks, Spellcraft 8 ranks
Spellcasting: Must be able to spontaneously cast first level spells from the bard spell list.
Invoking: Must know at least 4 invocations.
Hit Die: d6
Class Skills: The eldritch chord's class skills (and their key ability scores) are Bluff (Cha), Concentration (Con), Craft (Int), Dsguise (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points per Level: 6+Int modifier
{table=head]Level|Base Attack Bonus|Fortitude|Reflex|Will|Class Features|Invocations|Spells
1|+0|+0|+2|+2|Bardic Music|+1 level of existing invoking class|+1 level of existing spellcasting class
2|+1|+0|+3|+3|Pactbound Song|+1 level of existing invoking class|+1 level of existing spellcasting class
3|+2|+1|+3|+3|Eldritch Finale|+1 level of existing invoking class|+1 level of existing spellcasting class
4|+3|+1|+4|+4|-|+1 level of existing invoking class|+1 level of existing spellcasting class
5|+3|+1|+4|+4|Pactbound Chord|+1 level of existing invoking class|+1 level of existing spellcasting class
6|+4|+2|+5|+5|Musical Invocation|+1 level of existing invoking class|+1 level of existing spellcasting class
7|+5|+2|+5|+5|-|+1 level of existing invoking class|+1 level of existing spellcasting class
8|+6|+2|+6|+6|Song-filled Blast|+1 level of existing invoking class|+1 level of existing spellcasting class
9|+6|+3|+6|+6|Pactbound Music|+1 level of existing invoking class|+1 level of existing spellcasting class
10|+7|+3|+7|+7|Eldritch Blast +5d6|+1 level of existing invoking class|+1 level of existing spellcasting class[/table]
Class Features: The following are class features of the Eldritch Chord.
Invocations: At the levels noted on the table an eldritch chord gains new invocations known as if they had advanced a level in an invocation-using class with which they could have qualified for the Invocations section of the prerequisites when they first entered this class. They gain no other benefits from that class.
Spellcasting: At the levels noted on the table an eldritch chord gains more spells known and spells per day as if they had advanced a level in a spellcasting class with which they could have qualified for the Spellcasting section of the prerequisites when they first entered this class. They gain no other benefits from that class.
Bardic Music (Su): An eldritch chord's class level stacks with their levels in bard for determining their number of uses of bardic music per day.
Eldritch Blast (Sp): An eldritch chord gains the bonus noted on the table to their eldritch blast damage.
Pactbound Song (Su): At level two, the eldritch chord may grant the effects of a personal invocation with a duration longer than one minute to up to 5 allies within 30 feet for one round. This requires the same action as the invocation.
Eldritch Finale (Sp): From level three onwards eldritch blast may be used as a finale to a piece of bardic music. When one of their bardic music effects ends the eldritch chord may choose to use an eldritch blast as a move action, although it will deal at most a number of dice equal to the number of rounds that the effect has been active or the character's normal eldritch blast damage, whichever is less.
Pactbound Chord (Su): At level five, the eldritch chord may to perform a pactbound chord, targetting one enemy within normal eldritch blast range with an eldritch blast dealing sonic damage and forcing them to make a Fortitude save (DC 15+Cha modifier) or be deafened, and all allies within 30' deal an extra 2d6 sonic damage every time they hit with a weapon that round. This is a standard action, but may be used as a free action while performing bardic music.
Musical Invocation (Sp): At level six, the eldritch chord may use an invocation secretly during a perform check, requiring a DC 30 Spellcraft check to recognize the fact that an invocation is being used.
Song-filled Blast (Sp): At level eight, the eldritch chord's bard levels stack with their warlock levels for the purpose of determining eldritch blast damage.
Pactbound Music (Su): At level nine, the eldritch chord's warlock levels stack with their bard levels for determining bardic music uses per day and inspire courage/competence bonus.
So I'm using mhvaughan's Warlock rewrite (http://www.giantitp.com/forums/showthread.php?t=142707), if it matters. I thought this would be an interesting idea, so I wrote it up. Thoughts?