Artemiz
2010-02-22, 09:34 PM
I know every group has its own way of playing through combat. I normally have my players roll initiative, go around the table taking their scores, and then going down the line: "Alright, Hroth goes first." I don't reveal initiative order to my players other than what they see their companions roll.
How does you or your DM run combat? I'm looking for suggestions to speed fights up and/or make it more interesting/engaging. I feel as though there might be something I could do to keep my players interested even after their turn ends. Normally, that's not a problem, but sometimes I find that they start looking up abstract rules unrelated to combat. I'd like to get them listening to the other players, thinking about their characters' next move, and getting them absorbed in the skirmish.
Any ideas?
How does you or your DM run combat? I'm looking for suggestions to speed fights up and/or make it more interesting/engaging. I feel as though there might be something I could do to keep my players interested even after their turn ends. Normally, that's not a problem, but sometimes I find that they start looking up abstract rules unrelated to combat. I'd like to get them listening to the other players, thinking about their characters' next move, and getting them absorbed in the skirmish.
Any ideas?