Harperfan7
2010-02-23, 11:20 PM
I find it's hard to make effective multiclass characters without certain prestige classes, and even then it seems like they kind of suffer, so I would appreciate any advice for this guy. He's pretty much exactly the type of character I love to play (speedy gish-lite commando).
A few notes: No multiclassing penalties, the "Talent" feat is a house rule human bonus feat (that only applies to skill based feats), the Falcon familiar is house ruled, I'm in love with Blooded and Unnerving Calm, and I didn't assume any gear except ability enhancers, a few used scrolls, and basic skill items (climbing kit, MW Thieves tools).
CG Male Human
Wilderness Rogue 2/Scout 2/Swordsage 2/Transmuter 5/Swiftblade 9
Abilities: Str 10, Dex 26, Con 18, Int 20, Wis 20, Cha 8
Init: +23
Saves: F+11, R+19, W+16
Feats: Talent (Skill Focus: Concentration), Improved Initiative, Blooded, Expeditious Dodge, Track, Unnerving Calm, Rapier Focus, Scribe Scroll, Weapon Finesse, Mobility, Quicken Spell, Spring Attack, Acrobatic Skirmisher, Improved Acrobatic Skirmisher, Bounding Assault, Rapid Blitz
Flaws: Murky Eyed, Cold-Blooded
Traits: Aggressive, Quick
Skills: Balance 24, Climb 9, Jump 24, Tumble 24, Disable Device 14, Open Lock 15, Search 12 (+14), Listen 21, Spot 25, Move Silently 13, Hide 13, Survival 12 (+14/+16/+18), Sense Motive 14, Concentration 25 (+29), Knowledge (Arcana) 20, Knowledge (A&E) 10, Knowledge (Dungeon) 10, Knowledge (Geography) 10, Knowledge (Nature) 12, Spellcraft 11 (+13)
Class Features: Sneak Attack +1d6, Trapfinding, Evasion, Skirmish +1d6, Battle Fortitude +1, Uncanny Dodge, Quick to Act +1, Diamond Mind Focus, AC Bonus (Wis), Swift Surge (+2, +1d6, +10ft.), Blurred Alacrity (50%), Sudden Casting (Haste), Arcane Reflexes (+5), Evasive Celerity (50%), Fortified Hustle, Diligent Rapidity, Perpetual Options
Summon Familiar: Falcon (+2 Will Saves, Alertness)
Maneuvers: 1 - Burning Blade (Swift), Wind Stride (Swift), Moment of Perfect Mind (Immediate), Sapphire Nightmare Blade, Wolf Fang Strike, Sudden Leap (Swift), Counter Charge (Immediate)
Stances: 1 - Hunter’s Sense, Stonefoot Stance
Spellbook: 1 - Nerve skitter (Immediate Action, V, S), Critical Strike (Swift, V), Feather Fall (Immediate, V) Swift Expeditious Retreat (Swift, V), True Strike (Standard, V, F), Reduce Person, Endure Elements. 2 - Swift Fly (Swift, V), Wraith strike (Swift, V, S), Invisibility, See Invisibility, Mirror Image, Knock. 3 - Fly, Haste, Nondetection, Water Breathing. 4 - Stoneskin, Dimension Door, Greater Invisibility, Polymorph. 5 - Dismissal, Ghostform, Nightstalker’s Transformation, Teleport. 6 - Antimagic Field, True Seeing, Mislead, Disintegrate, Ruby Ray of Reversal. (Bought x2 2nd, x2 6th)
Banned Schools: Evocation, Necromancy
I'd like to have higher skirmish/sneak attack/manever levels, but I can't afford them so I went with finding ways to stack them instead.
A few notes: No multiclassing penalties, the "Talent" feat is a house rule human bonus feat (that only applies to skill based feats), the Falcon familiar is house ruled, I'm in love with Blooded and Unnerving Calm, and I didn't assume any gear except ability enhancers, a few used scrolls, and basic skill items (climbing kit, MW Thieves tools).
CG Male Human
Wilderness Rogue 2/Scout 2/Swordsage 2/Transmuter 5/Swiftblade 9
Abilities: Str 10, Dex 26, Con 18, Int 20, Wis 20, Cha 8
Init: +23
Saves: F+11, R+19, W+16
Feats: Talent (Skill Focus: Concentration), Improved Initiative, Blooded, Expeditious Dodge, Track, Unnerving Calm, Rapier Focus, Scribe Scroll, Weapon Finesse, Mobility, Quicken Spell, Spring Attack, Acrobatic Skirmisher, Improved Acrobatic Skirmisher, Bounding Assault, Rapid Blitz
Flaws: Murky Eyed, Cold-Blooded
Traits: Aggressive, Quick
Skills: Balance 24, Climb 9, Jump 24, Tumble 24, Disable Device 14, Open Lock 15, Search 12 (+14), Listen 21, Spot 25, Move Silently 13, Hide 13, Survival 12 (+14/+16/+18), Sense Motive 14, Concentration 25 (+29), Knowledge (Arcana) 20, Knowledge (A&E) 10, Knowledge (Dungeon) 10, Knowledge (Geography) 10, Knowledge (Nature) 12, Spellcraft 11 (+13)
Class Features: Sneak Attack +1d6, Trapfinding, Evasion, Skirmish +1d6, Battle Fortitude +1, Uncanny Dodge, Quick to Act +1, Diamond Mind Focus, AC Bonus (Wis), Swift Surge (+2, +1d6, +10ft.), Blurred Alacrity (50%), Sudden Casting (Haste), Arcane Reflexes (+5), Evasive Celerity (50%), Fortified Hustle, Diligent Rapidity, Perpetual Options
Summon Familiar: Falcon (+2 Will Saves, Alertness)
Maneuvers: 1 - Burning Blade (Swift), Wind Stride (Swift), Moment of Perfect Mind (Immediate), Sapphire Nightmare Blade, Wolf Fang Strike, Sudden Leap (Swift), Counter Charge (Immediate)
Stances: 1 - Hunter’s Sense, Stonefoot Stance
Spellbook: 1 - Nerve skitter (Immediate Action, V, S), Critical Strike (Swift, V), Feather Fall (Immediate, V) Swift Expeditious Retreat (Swift, V), True Strike (Standard, V, F), Reduce Person, Endure Elements. 2 - Swift Fly (Swift, V), Wraith strike (Swift, V, S), Invisibility, See Invisibility, Mirror Image, Knock. 3 - Fly, Haste, Nondetection, Water Breathing. 4 - Stoneskin, Dimension Door, Greater Invisibility, Polymorph. 5 - Dismissal, Ghostform, Nightstalker’s Transformation, Teleport. 6 - Antimagic Field, True Seeing, Mislead, Disintegrate, Ruby Ray of Reversal. (Bought x2 2nd, x2 6th)
Banned Schools: Evocation, Necromancy
I'd like to have higher skirmish/sneak attack/manever levels, but I can't afford them so I went with finding ways to stack them instead.