SaintRidley
2010-02-25, 10:26 AM
So I got a little bored yesterday and decided I wanted to try making up a fire-based blaster PrC that wouldn't suck. This is what I've managed.
The Infernal Pyromancer
"Burn, burn it all!"
Infernal Pyromancers are mages so taken with the destruction that they wreak by burning things with their magic that they have elected to focus exclusively on fire. They seek something greater, though; the perfect burning of Hellfire draws them in. Consumed from within by the fires of the Hells, they pledge their souls to the flame eternal and await the time when Mephistopheles claims them after death.
Requirements
To qualify to become an Infernal Pyromancer, a character must fulfill all the following criteria:
Alignment: Lawful Neutral, Lawful Evil, or Neutral Evil
Skills: Knowledge (Arcana) 13 ranks, Knowledge (the Planes) 13 ranks, Spellcraft 13 ranks
Feats: Energy Substitution (Fire) (or the Mastery of Elements High Arcana), Searing Spell
Spells: Must be able to cast at least 5 [Fire] Spells and ability to cast 5th level arcane spells
Special: If a wizard, must be specialised in Evocation
The Infernal Pyromancer
hit dice: d4
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Specialisation, Fire Spells, Fire Resistance 10|-
2nd|
+1|
+0|
+0|
+3|Utterfire, Flame of Power|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Hellfire|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Diabolic Domain, Fire Resistance 20|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Hellfire Storm|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|Burning Violation|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Enhanced Flame, Fire Immunity|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Investiture of the Hellfire Engine 1/day|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Bonus Metamagic Feat|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Soul of Cinders, Flames of Hell|+1 level of existing spellcasting class [/table]
Class Skills
The Infernal Pyromancer’s class skills (and the key ability for each skill) are Concentration (Con), Knowledge (Arcana) (Int), Knowledge (the Planes), and Spellcraft (Int).
Skill Points
2 + Int modifier.
Weapon Proficiencies: Infernal Pyromancers gain no proficiency in weapons and armour.
Specialisation: On becoming an Infernal Pyromancer, you must forgo the learning of any spells from a school of magic of your choice (except Divination). In the case of Warmages (and other spontaneous casters with a predetermined list), this means that spells from the selected school are stricken from your spell list as if they were never there to begin with. For wizards, this means giving up a third school of magic. If you knew spells of of your newly forbidden school of magic before entering this Prestige Class, you may still cast those spells
Fire Spells (Ex): At first level, your pyromania is truly manifest. Any energy spell you cast has all subtypes and damage types replaced with fire.
Fire Resistance (Ex): At first level you gain Fire Resistance 10. This increases to Fire Resistance 20 at 4th level.
Utterfire: At second level you gain the Lord of the Uttercold metamagic feat, except all references to cold in the feat text work as if they say fire instead.
Flame of Power (Ex): At second level, the fire in your heart burns ever stronger. Add your Infernal Pyromancer class level to the damage of your evocation spells with the [Fire] descriptor. This ability does not work on spells that do not deal damage normally.
Hellfire: At third level, add Hellfire to your spells known list (or spellbook) as a fourth level spell. Your obsession with fire has manifested itself in the form of a gift from Mephistopheles.
Diabolic Domain: At fourth level you gain access to the spells and special ability of the Diabolic Domain (Fiendish Codex II). You gain a domain spell slot per spell level with which to cast the granted spells. The special ability of the Diabolic Domain functions off your Infernal Pyromancer level.
Hellfire Storm: Mephistopheles has seen your work and seen that it is good. At fifth level, add Hellfire Storm to your spells known list (or spellbook) as a seventh level spell.
Burning Violation (Ex): Beginning at sixth level, when you alter a spell with Utterfire, you can choose to change the negative energy damage to Vile damage. This choice must be made before damage is calculated.
Enhanced Flame (Ex): At seventh level you increase the damage cap for your [Fire] spells as if by the Enhance Spell epic metamagic feat. This is an automatic and permanent change to your [Fire] spells and does not increase the slot the spell uses.
Fire Immunity (Ex): You become immune to fire damage at 7th level.
Investiture of the Hellfire Engine(Sp) : Beginning at eighth level, once per day as a spell-like ability, you may use Investiture of the Hellfire Engine with a caster level equal to your highest caster level.
Bonus Metamagic Feat: At ninth level you gain a bonus metamagic feat. You must qualify for the feat.
Flames of Hell (Ex): At tenth level, all fire damage done by your [Fire] spells becomes Hellfire damage instead.
Soul of Cinders (Su): At tenth level your immunity to fire becomes total - even Hellfire does not harm you.
PLAYING AN INFERNAL PYROMANCER
You are on a slippery slope into irrevocable and irredeemable acts of depravity. The use of Hellfire may well damn your soul, and as you become more versatile your options become bleak affirmations that even if you came into this class without being evil, evil has touched you in a way that cannot be shed. Your abilities allow you to rain fire on the world with impunity, and that is often just enough to get the ball rolling into your eternal ruin.
Combat: Fire is your friend. As a specialist in blowing things to smithereens, you know that every problem can be solved through sufficient application of force. Or fire. Especially fire. At first you have simple fire, but over time you can make your fire black with negative energy or Vile with pure evil. Later your fire is as hot as the Hellfire of Mephistopheles, and even the mightiest of red dragons will fear your flame.
Advancement: Infernal Pyromancers come into this class for a variety of reasons. Some are brought in by the cult of Mephistopheles, or impressed by the power of a Hellfire Warlock. Others are Warmages or war wizards seeking an edge for battles. Regardless of how this class is discovered, there is some Infernal agency at work, corrupting the prospective Pyromancer.
Upon taking your first level in this class, your Searing Spell feat becomes a friend until your final level, when your fires burn through everything. Metamagic feats to shape your spells or improve the damage of your spells (Maximise Spell is recommended for synergy with your Enhanced Flame ability) are recommended. Direct damage is your bread and butter. Get good at killing things and you will go far.
Resources: Infernal Pyromancers have little in the way of formal community. An Infernal Pyromancer with access to local worshippers of Mephistopheles is well off, and some somewhat revered in the cult. Hellfire Warlocks are often your closest allies out in the world, like-minded as they are toward the use of Hellfire.
The Infernal Pyromancer
"Burn, burn it all!"
Infernal Pyromancers are mages so taken with the destruction that they wreak by burning things with their magic that they have elected to focus exclusively on fire. They seek something greater, though; the perfect burning of Hellfire draws them in. Consumed from within by the fires of the Hells, they pledge their souls to the flame eternal and await the time when Mephistopheles claims them after death.
Requirements
To qualify to become an Infernal Pyromancer, a character must fulfill all the following criteria:
Alignment: Lawful Neutral, Lawful Evil, or Neutral Evil
Skills: Knowledge (Arcana) 13 ranks, Knowledge (the Planes) 13 ranks, Spellcraft 13 ranks
Feats: Energy Substitution (Fire) (or the Mastery of Elements High Arcana), Searing Spell
Spells: Must be able to cast at least 5 [Fire] Spells and ability to cast 5th level arcane spells
Special: If a wizard, must be specialised in Evocation
The Infernal Pyromancer
hit dice: d4
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Specialisation, Fire Spells, Fire Resistance 10|-
2nd|
+1|
+0|
+0|
+3|Utterfire, Flame of Power|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Hellfire|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Diabolic Domain, Fire Resistance 20|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Hellfire Storm|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|Burning Violation|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Enhanced Flame, Fire Immunity|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Investiture of the Hellfire Engine 1/day|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Bonus Metamagic Feat|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Soul of Cinders, Flames of Hell|+1 level of existing spellcasting class [/table]
Class Skills
The Infernal Pyromancer’s class skills (and the key ability for each skill) are Concentration (Con), Knowledge (Arcana) (Int), Knowledge (the Planes), and Spellcraft (Int).
Skill Points
2 + Int modifier.
Weapon Proficiencies: Infernal Pyromancers gain no proficiency in weapons and armour.
Specialisation: On becoming an Infernal Pyromancer, you must forgo the learning of any spells from a school of magic of your choice (except Divination). In the case of Warmages (and other spontaneous casters with a predetermined list), this means that spells from the selected school are stricken from your spell list as if they were never there to begin with. For wizards, this means giving up a third school of magic. If you knew spells of of your newly forbidden school of magic before entering this Prestige Class, you may still cast those spells
Fire Spells (Ex): At first level, your pyromania is truly manifest. Any energy spell you cast has all subtypes and damage types replaced with fire.
Fire Resistance (Ex): At first level you gain Fire Resistance 10. This increases to Fire Resistance 20 at 4th level.
Utterfire: At second level you gain the Lord of the Uttercold metamagic feat, except all references to cold in the feat text work as if they say fire instead.
Flame of Power (Ex): At second level, the fire in your heart burns ever stronger. Add your Infernal Pyromancer class level to the damage of your evocation spells with the [Fire] descriptor. This ability does not work on spells that do not deal damage normally.
Hellfire: At third level, add Hellfire to your spells known list (or spellbook) as a fourth level spell. Your obsession with fire has manifested itself in the form of a gift from Mephistopheles.
Diabolic Domain: At fourth level you gain access to the spells and special ability of the Diabolic Domain (Fiendish Codex II). You gain a domain spell slot per spell level with which to cast the granted spells. The special ability of the Diabolic Domain functions off your Infernal Pyromancer level.
Hellfire Storm: Mephistopheles has seen your work and seen that it is good. At fifth level, add Hellfire Storm to your spells known list (or spellbook) as a seventh level spell.
Burning Violation (Ex): Beginning at sixth level, when you alter a spell with Utterfire, you can choose to change the negative energy damage to Vile damage. This choice must be made before damage is calculated.
Enhanced Flame (Ex): At seventh level you increase the damage cap for your [Fire] spells as if by the Enhance Spell epic metamagic feat. This is an automatic and permanent change to your [Fire] spells and does not increase the slot the spell uses.
Fire Immunity (Ex): You become immune to fire damage at 7th level.
Investiture of the Hellfire Engine(Sp) : Beginning at eighth level, once per day as a spell-like ability, you may use Investiture of the Hellfire Engine with a caster level equal to your highest caster level.
Bonus Metamagic Feat: At ninth level you gain a bonus metamagic feat. You must qualify for the feat.
Flames of Hell (Ex): At tenth level, all fire damage done by your [Fire] spells becomes Hellfire damage instead.
Soul of Cinders (Su): At tenth level your immunity to fire becomes total - even Hellfire does not harm you.
PLAYING AN INFERNAL PYROMANCER
You are on a slippery slope into irrevocable and irredeemable acts of depravity. The use of Hellfire may well damn your soul, and as you become more versatile your options become bleak affirmations that even if you came into this class without being evil, evil has touched you in a way that cannot be shed. Your abilities allow you to rain fire on the world with impunity, and that is often just enough to get the ball rolling into your eternal ruin.
Combat: Fire is your friend. As a specialist in blowing things to smithereens, you know that every problem can be solved through sufficient application of force. Or fire. Especially fire. At first you have simple fire, but over time you can make your fire black with negative energy or Vile with pure evil. Later your fire is as hot as the Hellfire of Mephistopheles, and even the mightiest of red dragons will fear your flame.
Advancement: Infernal Pyromancers come into this class for a variety of reasons. Some are brought in by the cult of Mephistopheles, or impressed by the power of a Hellfire Warlock. Others are Warmages or war wizards seeking an edge for battles. Regardless of how this class is discovered, there is some Infernal agency at work, corrupting the prospective Pyromancer.
Upon taking your first level in this class, your Searing Spell feat becomes a friend until your final level, when your fires burn through everything. Metamagic feats to shape your spells or improve the damage of your spells (Maximise Spell is recommended for synergy with your Enhanced Flame ability) are recommended. Direct damage is your bread and butter. Get good at killing things and you will go far.
Resources: Infernal Pyromancers have little in the way of formal community. An Infernal Pyromancer with access to local worshippers of Mephistopheles is well off, and some somewhat revered in the cult. Hellfire Warlocks are often your closest allies out in the world, like-minded as they are toward the use of Hellfire.