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Jergmo
2010-02-25, 03:21 PM
From the SRD:

Traits

An elemental possesses the following traits (unless otherwise noted in a creature’s entry).

* Darkvision out to 60 feet.
* Immunity to poison, sleep effects, paralysis, and stunning.
* Not subject to critical hits or flanking.
* Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.
* Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
* Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
* Elementals do not eat, sleep, or breathe.

They don't eat, sleep or breathe and they're immune to just about everything that forces a Fortitude save, apart from spells that affect objects. They're big things made of rock. Or water. Or what-have-you.

Why would elementals have a Constitution score? Despite not having a metabolism we can recognize, they still become fatigued? (It says they don't sleep, but if you are active long enough you still need to rest to recover strength)

Wouldn't it be more sensible if they had no Constitution score and gained bonus hit points like Constructs? :smallconfused:

Greenish
2010-02-25, 03:24 PM
Elementals are the living embodiments of the elements. Or something.

Starbuck_II
2010-02-25, 03:26 PM
From the SRD:

Traits

An elemental possesses the following traits (unless otherwise noted in a creature’s entry).

* Darkvision out to 60 feet.
* Immunity to poison, sleep effects, paralysis, and stunning.
* Not subject to critical hits or flanking.
* Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.
* Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
* Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
* Elementals do not eat, sleep, or breathe.

They don't eat, sleep or breathe and they're immune to just about everything that forces a Fortitude save, apart from spells that affect objects. They're big things made of rock. Or water. Or what-have-you.

Why would elementals have a Constitution score? Despite not having a metabolism we can recognize, they still become fatigued? (It says they don't sleep, but if you are active long enough you still need to rest to recover strength)

Wouldn't it be more sensible if they had no Constitution score and gained bonus hit points like Constructs? :smallconfused:

Elementals are alive that is why. Only unliving entities/beings can have no Con score. Elementals are not immune to Fort saves: Flare still works on them (a cantrip with a fort save.

Jergmo
2010-02-25, 03:35 PM
The thing that bothers me about that distinction with the unliving/etc. is that Elementals are beings that are fueled by an Elemental energy force.

The difference with the undead is...that they're fueled by Negative energy. They have different energy sources, but they're not "alive" in the same sense as we are.

hamishspence
2010-02-25, 03:37 PM
Regardless, they are living enough to hybridize with other creatures- the Half Elemental template in Manual of the Planes.

Anything that says "may be added to any living creature" can be added to elementals- so you could have Half-Dragon Elementals, for example.

Optimystik
2010-02-25, 03:37 PM
Elementals are natural, undead and constructs aren't.

Next!

Jergmo
2010-02-25, 03:38 PM
Regardless, they are living enough to hybridize with other creatures- the Half Elemental template in Manual of the Planes.

I thought that was the result of Genie-like beings breeding with humans.


Elementals are natural, undead and constructs aren't.

Next!

:smallsigh: Arright, then.

hamishspence
2010-02-25, 03:39 PM
That's Genasi, from Forgotten Realms.

Genies are outsiders- not technically elementals.

Jergmo
2010-02-25, 03:40 PM
That's Genasi, from Forgotten Realms.

So...Genasi =/= Half-elemental? Bah, I thought they were basically the same thing.

Optimystik
2010-02-25, 03:41 PM
So...Genasi =/= Half-elemental? Bah, I thought they were basically the same thing.

They aren't, for the same reason that Tieflings aren't the same as Half-Fiends, and Aasimar aren't the same as Half-Celestials.

hamishspence
2010-02-25, 03:42 PM
In theory, you could rule that the distant descendants of pairings between humans, and half-elementals, could also be genasi. In the same fashion as half-fiends eventually producing tieflings.

Still, normally, they are genie descendants, not elemental descendants.

Races of Faerun does suggest, that the servants of elemental deities sometimes produce genasi offspring with humankind.

Even if such an elemental deity is evil- so its servants would really be fiends and ought to produce tiefling descendants. Umberlee, and water genasi, is the example given.

Jergmo
2010-02-25, 03:53 PM
In theory, you could rule that the distant descendants of pairings between humans, and half-elementals, could also be genasi. In the same fashion as half-fiends eventually producing tieflings.

Still, normally, they are genie descendants, not elemental descendants.

Races of Faerun does suggest, that the servants of elemental deities sometimes produce genasi offspring with humankind.

Even if such an elemental deity is evil- so its servants would really be fiends and ought to produce tiefling descendants. Umberlee, and water genasi, is the example given.

I'm looking in Monsters of Faerun right now at the Genasi listings - maybe I'm reading it wrong, but doesn't it seem like their racial attributes are really wonky?

Air
+2 Dex, +4 Int, -2 Wis, -2 Cha

Earth
+2 Str, +4 Con, -2 Wis, -2 Cha

Fire
+2 Int, -2 Cha

Water
+2 Con, -2 Cha

hamishspence
2010-02-25, 03:58 PM
Maybe it didn't follow the standard pattern of 10s and 11s? Those adjustments don't match the ones in FRCS.

According to FRCS:

Air: +2 Dex, +2 Int, -2 Wis, -2 Cha
Earth: +2 Str, +2 Con, -2 Wis, -2 Cha
Fire: +2 Int, -2 Cha
Water: +2 Con, -2 Cha

PairO'Dice Lost
2010-02-25, 05:23 PM
The thing that bothers me about that distinction with the unliving/etc. is that Elementals are beings that are fueled by an Elemental energy force.

The difference with the undead is...that they're fueled by Negative energy. They have different energy sources, but they're not "alive" in the same sense as we are.

Plain ol' humanoids and other Material Plane creatures are technically fueled by Positive Energy. Undead have no Con because of the Negative Energy specifically, not because they have some energy source powering them, so whether you're powered by the elemental planes, the Positive Energy plane, Baator, whatever, as long as it's not negative energy you have a Con score. Not all that logical, but that's the way it is.

Constructs have no Con score because while they may be powered by the souls of elemental beings in some cases (though not always), that's just the equivalent of ghosts and specters and such being powered by the souls of other living beings.

Devils_Advocate
2010-02-25, 11:19 PM
It's clearly very silly that elementals are classified as alive in 3.5. Earth elementals, essentially big moving lumps of rock, can be infected with disease and have their "wounds" healed just like animals? Come on.

On the other hand, there's no really good reason for non-living things not to have Constitution scores. Clearly some of them are tougher than others.


Elementals are natural, undead and constructs aren't.
Some undead pop up naturally.

Innis Cabal
2010-02-25, 11:25 PM
It's clearly very silly that elementals are classified as alive in 3.5. Earth elementals, essentially big moving lumps of rock, can be infected with disease and have their "wounds" healed just like animals? Come on.

Your gripe is with Earth, which can infact contain diseases and other maladies, but you don't mention...the AIR being healed? Or you know, a massive roaring bonfire? Or a water spout? At least the Earth is physical and substantial.

PairO'Dice Lost
2010-02-25, 11:32 PM
On the other hand, there's no really good reason for non-living things not to have Constitution scores. Clearly some of them are tougher than others.

This is true, particularly since the introduction of undead "metabolisms" and "diets" in Libris Mortis; I've never seen the benefit of removing Con from undead and constructs and then going to great lengths to make a pseudo-Con for them (Unholy Toughness, replacing Con with something else for certain rolls, etc.). Con could very well represent the strength of an undead creature's animating force and the integrity of a construct's body, or even vice-versa for unintelligent undead and elementally-bound constructs.