littlebottom
2010-02-25, 09:07 PM
sorry if you came here expecting a full finished thing, but the fact is, im only beginning, and i would be greatly appreciative of any ideas opinions or help in doing this, prefereably help with the mechanics only if you know anima, but generally, feel free to say your bit.
i am mainly making this for myself, (to run face to face at some point in the possibly distant future) but all whom like it can use it. (although at the moment, there is nothing to use...)
stylistically, i want to shift combat into a more 3D plane, as in, arial combat via slightly unrealistic jumping as Final Fantasy has become accustommed. so my first project is to try and work in advanced jumping (thus making the jumping skill rather important if you wish to do this) and sustained hang time (and thus combat in mid-air for short bursts, or the ability to jump onto a dragon or some such)
as of yet, as i have said ive not really got too much worked out, i have a couple ideas which i shall post soon to see what you guys think, but is you have any ideas at all, just say them.
so if you like this idea, then subscribe to the thread and watch it grow!
i am mainly making this for myself, (to run face to face at some point in the possibly distant future) but all whom like it can use it. (although at the moment, there is nothing to use...)
stylistically, i want to shift combat into a more 3D plane, as in, arial combat via slightly unrealistic jumping as Final Fantasy has become accustommed. so my first project is to try and work in advanced jumping (thus making the jumping skill rather important if you wish to do this) and sustained hang time (and thus combat in mid-air for short bursts, or the ability to jump onto a dragon or some such)
as of yet, as i have said ive not really got too much worked out, i have a couple ideas which i shall post soon to see what you guys think, but is you have any ideas at all, just say them.
so if you like this idea, then subscribe to the thread and watch it grow!