NEO|Phyte
2010-02-26, 11:42 AM
So, for a hypothetical 30th-level 4e game, I created a barbarian that was a proverbial beast when it comes to charging, to the point where he could theoretically clear an encounter out of minions in one turn. For any number of minions. The odds of this decrease the more minions there are, but that's not why I'm here. I'm wondering if there's any way(s) to replicate this in 3.5. I'm currently using the Streetfighter ACF from the Cityscape web enhancement (http://www.wizards.com/default.asp?x=dnd/we/20070228a), which swaps out your barbarian DR for goodies.
* At 7th level, the critical threat range of any charge attack he makes, or any attack he makes against a flat-footed foe, increases by 1. (Thus, a greataxe would threaten a critical hit on a roll of 19 or 20.) This ability stacks with the Improved Critical feat or the keen weapon enhancement.
* At 10th level, the barbarian can make a single turn, up to 90 degrees, during a charge.
* At 13th level, the barbarian can charge through squares occupied by his allies or by noncombatants.
* At 16th level, the barbarian can move up to four times his speed when making a charge attack, rather than double.
* At 19th level, the barbarian acquires a "cleaving charge." If he drops an opponent on a charge attack, and he has at least 10 feet of movement remaining, he can immediately make a new charge attack against a second foe. If he drops that foe and still has movement remaining, he can charge a third, and so on until he either fails to drop a foe, or runs out of movement. All the other standard rules for a charge attack still apply, including the fact that he must have at least 10 feet of distance to make the charge.
* Even if he somehow gains the ability to make multiple attacks on a charge (such as with the lion's charge spell from the Spell Compendium), he must drop the foe on the first attack to use this ability. Similarly, he cannot use this ability and Cleave or Great Cleave in the same round.
What else is there?
* At 7th level, the critical threat range of any charge attack he makes, or any attack he makes against a flat-footed foe, increases by 1. (Thus, a greataxe would threaten a critical hit on a roll of 19 or 20.) This ability stacks with the Improved Critical feat or the keen weapon enhancement.
* At 10th level, the barbarian can make a single turn, up to 90 degrees, during a charge.
* At 13th level, the barbarian can charge through squares occupied by his allies or by noncombatants.
* At 16th level, the barbarian can move up to four times his speed when making a charge attack, rather than double.
* At 19th level, the barbarian acquires a "cleaving charge." If he drops an opponent on a charge attack, and he has at least 10 feet of movement remaining, he can immediately make a new charge attack against a second foe. If he drops that foe and still has movement remaining, he can charge a third, and so on until he either fails to drop a foe, or runs out of movement. All the other standard rules for a charge attack still apply, including the fact that he must have at least 10 feet of distance to make the charge.
* Even if he somehow gains the ability to make multiple attacks on a charge (such as with the lion's charge spell from the Spell Compendium), he must drop the foe on the first attack to use this ability. Similarly, he cannot use this ability and Cleave or Great Cleave in the same round.
What else is there?