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term1nally s1ck
2010-02-26, 07:59 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:{table]|A_|B_|C_
1|||
2||N|
3|||
4|||[/table]

There is a door at C-4, south side.

DM Notes:Sheet (http://www.coyotecode.net/profiler/view.php?id=8194)

Ranger Mattos
2010-02-26, 08:11 PM
Kal grabs the torch and sends Torkaan to touch the door. Does a trap trigger on him?

term1nally s1ck
2010-02-26, 08:13 PM
No. The torch attacks you.

[roll0]
[roll1] fire damage.


....What?
Ok, nothing happens...but I'll get you yet...and your little dogs, too...

Ranger Mattos
2010-02-26, 08:25 PM
Ok, I walk out the door. What do I see? And both Kraagor and Gilgathrax are defending me in case of a threat. I walk at the front of the line, with Torkaan on my shoulder.

term1nally s1ck
2010-02-26, 08:35 PM
To the south: A split east after 20', and a T east/west after 30'.

To the east: The corridor goes on further than your light reaches, but you can make out a split north and south after 10', and a door on the northern wall after 30'.

Ranger Mattos
2010-02-26, 08:37 PM
I go east to the north/south split. What do I see there?

term1nally s1ck
2010-02-26, 08:42 PM
To the north, the corridor turns east after 20'. To the south, it turns west after 20'. There's a door on the eastern wall 15' south of your position.

Ranger Mattos
2010-02-26, 08:45 PM
I move south towards the door.

term1nally s1ck
2010-02-26, 08:46 PM
Make a reflex save.

Ranger Mattos
2010-02-26, 09:17 PM
Ok, here goes nothing. [roll0]

If I fall but do not die from falling damage, I climb out and my ACs/familiar jump over it.

term1nally s1ck
2010-02-26, 09:32 PM
You fall.

Take [roll0] bludgeoning damage.

EDIT: You climb out and reach the door without issue. Do you check the door for traps?

Ranger Mattos
2010-02-26, 09:37 PM
I send Tarkaan to touch it. If nothing happens, I open the door.

term1nally s1ck
2010-02-26, 09:42 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, which you are just outside of, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative:[roll0]

Ranger Mattos
2010-02-26, 09:48 PM
Inits
Kal: [roll0]
Kraagor: [roll1]
Torkaan: [roll2]
Gilgathrax: [roll3]

Ranger Mattos
2010-02-26, 09:50 PM
I shoot him with my Xbow
[roll0]
damage [roll1]

Then who goes next Torkaan or Gilgathrax?

term1nally s1ck
2010-02-26, 09:58 PM
Take your pick.

Ranger Mattos
2010-02-26, 10:00 PM
Can I handle Gilgathrax to make a charge action?

term1nally s1ck
2010-02-26, 10:07 PM
IIRC, you can command all your pets as a move action. So yeah, both wolves could charge..

Ranger Mattos
2010-02-26, 10:13 PM
Gilgathrax charges.
[roll0]
damage: [roll1] and makes trip attack if successful

Then Torkaan charges.
[roll2]
damage: [roll3] does 1 damage and attaches if beats AC

term1nally s1ck
2010-02-26, 10:19 PM
Your familiar hits.

The sorcerer is hurt, but still going.
He'll try to cast defensively:

[roll0] vs DC 15..

Ok, so his turn is wasted..

Ranger Mattos
2010-02-26, 10:30 PM
Kraagor charges.
[roll0]
damage: [roll1]
Is it possible to end in a place he flanks with Gilgathrax and does not provoke AoO's?

Kal shoots again:
[roll2]
damage: [roll3]

Gilgathrax attacks
[roll4]
damage: [roll5]

Torkaan automatically deals 1 damage and remains attached.

term1nally s1ck
2010-02-26, 10:32 PM
He dies.

150XP, Chainmail, Longsword.

Ranger Mattos
2010-02-26, 10:38 PM
Woohoo! I exit out the E3 door. Are either of my AC's or familiar wounded?

term1nally s1ck
2010-02-26, 10:40 PM
He did nothing. Nothing at all.

To the north the corridor turns east after 10', to the south it turns west after 10'.

Ranger Mattos
2010-02-26, 10:52 PM
So far, the experiment is a success.

I head north and look down the east passage.

term1nally s1ck
2010-02-26, 11:51 PM
Door south after 15', the corridor turns north after 20'.

Ranger Mattos
2010-02-26, 11:52 PM
I go to the door and have Torkaan touch it. IF nothing happens I opne it.

term1nally s1ck
2010-02-27, 12:29 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B1, which you are just outside of, and another at B5. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:[roll0]

Ranger Mattos
2010-02-27, 12:40 AM
Inits:
Kal: [roll0]
Kraagor: [roll1]
Torkaan: [roll2]
Gilgathrax: [roll3]

Ranger Mattos
2010-02-27, 12:45 AM
Kal shoots the orc.
[roll0]
damage: [roll1]

Torkaan charges
[roll2]
1 damage and attach

Kraagor charges
[roll3]
damage: [roll4] and trip

Gilgathrax charges
[roll5]
damage: [roll6] and trip

What's a ripper?

EDIT: come on.... :smallfrown:

term1nally s1ck
2010-02-27, 12:59 AM
Shockingly, they're all misses bar Torkaan.

Ripper is to longspear as Greatsword is to Longsword.

He yells STEELY STRIKE and smacks Kraagor around.

[roll0]
[roll1]

Ranger Mattos
2010-02-27, 10:23 AM
Crap, a warblade. And Kraagor has -2 hp.

Kal shoots with Xbow.
[roll0]
damage: [roll1]

Kal does nothing, tries to become stable. [roll2]

Torkaan remains attachd and deals 1 point of damage.

Gilgathrax attacks
[roll3]
damage: [roll4] and trip

Ranger Mattos
2010-02-27, 10:26 AM
Kraagor becomes stable.

Gilgathrax trip attempt: [roll0]

term1nally s1ck
2010-02-27, 11:32 AM
[roll0]

He yells STONE BONES and attacks Gilgathrax:

[roll1]
[roll2]

Ranger Mattos
2010-02-27, 11:41 AM
He misses.

Kal begins casting Summon Nature's Ally I.

Kraagor is still unconsious and still stable.

Torkaan automatically deals 1 damage.

Gilgathrax attacks
[roll0]
damage: [roll1] and trip

term1nally s1ck
2010-02-27, 11:53 AM
He hits the floor with a thud..

150XP, ripper, chainmail, sundark goggles, 40gp.

Ranger Mattos
2010-02-27, 12:02 PM
Oh, come on, didn't get to finish casting the spell.
What are sundark goggles?

Ok, how much damage have Kraagor and Gilgathrax taken?

term1nally s1ck
2010-02-27, 01:03 PM
10gp, counteract vulnerability to sunlight.

He only landed the one hit on the wolf who's at -2.

Ranger Mattos
2010-02-27, 02:37 PM
Ok, I cast both of my CMiW on him to get him to 0 hp. Then cast CLW for [roll0]

Then I have Torkaan and Gilgathrax keep watch while Kraagor and Kal rest. Kraagor is now at 1 hp I prepare my spells (same), then cast 1 CMiW on Kraagor to get him to 2 hp.

Ranger Mattos
2010-02-27, 05:25 PM
We move out the door at B5.

term1nally s1ck
2010-02-27, 05:55 PM
Hold on...you're stopping to prepare spells?

How long a rest do you need?

Ranger Mattos
2010-02-27, 08:39 PM
8 hours, plus 2 hours to prepare spells.

term1nally s1ck
2010-02-27, 09:22 PM
DMs only:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4] -Encounter 1
[roll5]
[roll6]
[roll7] - Encounter 2
[roll8]
[roll9]

term1nally s1ck
2010-02-27, 09:25 PM
A ghost from your past, the skeleton of a dead wolf barges through the door after 5 hours.

[roll0]

Ranger Mattos
2010-02-27, 09:53 PM
Crap.

Kal: [roll0]
Kraagor: [roll1]
Torkaan: [roll2]
Gilgathrax: [roll3]

EDIT: who goes first, Torkaan or the skeletal wolf?

term1nally s1ck
2010-02-27, 10:00 PM
Skelly Wolf has the higher modifier, so he wins.

Ranger Mattos
2010-02-27, 10:09 PM
Ok, Kal shoots the wolf with his Xbow
[roll0]
damage: [roll1]

Gilgathrax charges.
[roll2]
damage: [roll3] and trip [roll4]

Crap.

term1nally s1ck
2010-02-27, 10:16 PM
Skeleton wolf is unimpressed. He strikes at his living counterpart.

[roll0]
[roll1]

Ranger Mattos
2010-02-27, 10:20 PM
He misses.
Torkaan moves up to the wolf ,then attacks.
[roll0]
damage: 1 and attachment.

Kraagor does the same.
[roll1]
damage: [roll2] and trip [roll3]

term1nally s1ck
2010-02-27, 10:21 PM
Does it get tripped?

[roll0]

Ranger Mattos
2010-02-27, 10:24 PM
Kal casts Acid Splash
Ranged Touch Attack
[roll0]
damage: [roll1]

Gilgathrax attacks
[roll2]
damage: [roll3] and wolf trip

EDIT: Kraagor succeeds in tripping the wolf.

term1nally s1ck
2010-02-27, 10:29 PM
Err why? Same result and modifier. Nothing happens.

And the next two attacks miss, so he will now attack Kraagor, as the only one to do damage so far

[roll0]
[roll1]

Ranger Mattos
2010-02-27, 10:43 PM
Kraagor yelps in pain and is knocked unconsious at -1 hp.

Torkaan attacks.
[roll0]
damage: 1 and attach

Gilgathrax attacks.
[roll1]
damage: [roll2] and trip.

term1nally s1ck
2010-02-27, 10:55 PM
Torkaan is already attached, and that attack hits, too.

[roll0]
[roll1]

term1nally s1ck
2010-02-27, 10:57 PM
Revenge trip attempt:

[roll0]
[roll1]

Ranger Mattos
2010-02-28, 08:26 AM
Um, according to the description, a wolf trip doesn't allow revenge trip attempts.

term1nally s1ck
2010-02-28, 02:59 PM
*checks* So it does...Sorry, was just treating it as a normal trip attack.

In that case, it's Kal's turn.

Ranger Mattos
2010-02-28, 03:15 PM
Kal begins to cast Summon Monster I

Kraagor attempts to become stable [roll0]

term1nally s1ck
2010-02-28, 03:23 PM
The skeleton tries to kill the other living wolf:

[roll0]
[roll1]

Ranger Mattos
2010-02-28, 06:46 PM
Miss. Torkaan does 1 damage.

Gilgathrax attacks
[roll0]
damage: [roll1]

Ranger Mattos
2010-02-28, 06:53 PM
Kal finishes casting and a celestial badger appears next to the skeletal wolf. It attacks and uses smite evil.
[roll0]
damage: [roll1]

Kal then attacks.
[roll2]
damage: [roll3]

Kraagor attempts to become stable. [roll4]

EDIT: the celestial badger should have done 2 damage, i forgot to add the smite evil damage.

term1nally s1ck
2010-02-28, 07:58 PM
You defeat the wolf.

Gonna carry on resting?

Ranger Mattos
2010-02-28, 08:25 PM
Yes, but first I attempt to use my Heal skill to heal Kraagor.
[roll0]

That didn't work, so I take 10 on it.

EDIT: do I gat any xp?

term1nally s1ck
2010-02-28, 08:55 PM
3 hours later, something else barges through the door.

A gangly creature, all gawky limbs and flaps of leathery skin.

At the tips of its wings are short sharp bony blades, and its mouth is filled with fearsome teeth.

[roll0]

Ranger Mattos
2010-02-28, 09:03 PM
Sigh...
Kal: [roll0]
Torkaan: [roll1]
Gilgathrax: [roll2]

Ranger Mattos
2010-02-28, 09:44 PM
Torkaan moves to it and attacks
[roll0]
1 damage and attach.

term1nally s1ck
2010-02-28, 09:58 PM
Can it attack Torkaan while he's attached?

Ranger Mattos
2010-02-28, 09:59 PM
sadly, yes.

term1nally s1ck
2010-02-28, 10:16 PM
Maul:

[roll0]
[roll1]

[roll2]
[roll3]

If both of those hit: [roll4]

If either threaten a crit (19-20):

[roll5]
[roll6]

and everyone needs to make a will save.

Regardless, he also tries to bite it.

[roll7]
[roll8]

Ranger Mattos
2010-02-28, 10:22 PM
What the heck is this thing!!!11?!??!?!?!

Kal: [roll0]
Torkaan and Kraagor are unconious, so I think they autofail the save
Gilgathrax: [roll1]

term1nally s1ck
2010-02-28, 10:26 PM
You pass, and anyone who's unconscious isn't affected.

Resting in the dungeon is not a recommended activity, and doing so will void your health insurance.

Ranger Mattos
2010-02-28, 10:39 PM
So Gil didn't pass?

Anyways, Kal attacks
[roll0]
damage: [roll1]

term1nally s1ck
2010-02-28, 10:47 PM
Sorry, you both passed.

And that one was a miss.

Ranger Mattos
2010-03-01, 07:30 AM
Then Gilgathrax attacks
[roll0]
damage: [roll1]

Torkaan attempts to stabilize [roll2]

Man I'm having horrible luck today :smallmad:

term1nally s1ck
2010-03-01, 10:08 AM
He turns to maul the other wolf:

[roll0]
[roll1]


[roll2]
[roll3]


If one is 19-20:

[roll4]
[roll5]

If both hit:
[roll6] extra damage.

And a bite:

[roll7]
[roll8]

Ranger Mattos
2010-03-01, 05:52 PM
Gil dies :smallfrown::smallmad::smallfurious::smallfurious: :smallfurious::smallfurious::smallfurious:

Kal shoots his crossbow
[roll0]
damage: [roll1]

term1nally s1ck
2010-03-01, 08:06 PM
He charges you
[roll0]
[roll1]

if 19-20:

[roll2]
[roll3]

He falls over dead after his attack.

Oh, and if that critical threat last turn was confirmed, make a will save.

Same if this one criticals.

Ranger Mattos
2010-03-01, 09:55 PM
yay, I survived.

Will save: [roll0]

term1nally s1ck
2010-03-01, 10:25 PM
Continuing to rest?

Ranger Mattos
2010-03-02, 04:25 PM
:smallsigh: sigh... yes.

term1nally s1ck
2010-03-02, 09:28 PM
Congrats. You prepare your spells.

Ranger Mattos
2010-03-02, 09:44 PM
Yay. Too bad Gilgathrax is dead. What HP are Kraagor and Torkaan at?

term1nally s1ck
2010-03-02, 09:55 PM
I dunno...you should be keeping track of your familiars and animals...

Ranger Mattos
2010-03-03, 04:20 PM
Ok, Kraagor's at -3 and Torkaan is at -2. I cast both CMiW on Torkaan, and a CLW on Kraagor [roll0]

Ranger Mattos
2010-03-03, 04:22 PM
I forget, is 0 hp unconcious or is -1 unconcious?

If it's -1 then we walk out the door at B5.

term1nally s1ck
2010-03-03, 06:54 PM
-1, but he can only take 1 action a round, and if it's a standard he loses 1 HP.

Ranger Mattos
2010-03-03, 10:22 PM
so what's out the door?

term1nally s1ck
2010-03-03, 11:42 PM
You see a very long featureless corridor. It extends further than your vision both to the east and to the west.

Ranger Mattos
2010-03-04, 05:58 PM
I walk down it, tapping the ground in front of me with my foot before stepping onto it.

term1nally s1ck
2010-03-04, 09:13 PM
To the east, or to the west?

Ranger Mattos
2010-03-04, 09:35 PM
I'll take my chances with east.

term1nally s1ck
2010-03-05, 02:55 AM
After 30', the floor gives way underneath you. Make a reflex save.

Ranger Mattos
2010-03-05, 09:50 AM
dang it. [roll0]

term1nally s1ck
2010-03-05, 10:28 AM
You react fast enough to save yourself, but after another short distance, it happens again. another save please.

Ranger Mattos
2010-03-05, 01:20 PM
note to self: try west next time

[roll0]

2 natural 20s in a row!!!!!!!!!!!!!!!!!!!!!!!!!

term1nally s1ck
2010-03-05, 01:26 PM
so carrying on east, or turning around?

Ranger Mattos
2010-03-05, 05:21 PM
keep going east.

term1nally s1ck
2010-03-06, 03:28 AM
well, after a short distance more, the closest of your wolves is targeted by acid:

[roll0] touch attack
[roll1]

Soon after that, you reach a dead end.

Ranger Mattos
2010-03-06, 09:13 PM
Really :smallannoyed:

I take 10 on Heal check to make Kraagor stable, since he would be the one. I use CLW on him. [roll0]. Then I go back, take 10 to jump over the pits, then go west.

term1nally s1ck
2010-03-07, 04:14 AM
as you head to the west, your closest wolf is targetted by acid again.

[roll0] vs touch AC, [roll1] acid damage.

A short way after that, make a reflex save, please.

Ranger Mattos
2010-03-07, 03:58 PM
[roll0]

Kraagor is now at 5 hp

*thud*

term1nally s1ck
2010-03-07, 04:52 PM
[roll0] damage..

Ranger Mattos
2010-03-07, 06:40 PM
At 0 hp, I cast CLW on myself, then climb out.

[roll0]

term1nally s1ck
2010-03-08, 02:25 AM
carrying on, you trigger one final acid trap [roll0] touch attack for [roll1] acid damage, and then take a couple of turnings and end up at the T-junction south of your starting position.

Ranger Mattos
2010-03-08, 07:49 PM
I attempt to keep going. :sigh: I have defeated 2 encounters and 2 random encounters, but traps will be the death of me :sigh:

term1nally s1ck
2010-03-09, 05:23 AM
You're back near where you started, where do you want to go now?

Ranger Mattos
2010-03-09, 07:32 AM
ok, I go back to the first door, then east to the door you said was on the northern wall.

term1nally s1ck
2010-03-09, 07:38 AM
Make a reflex save on the way, please.

Ranger Mattos
2010-03-09, 06:11 PM
dang it. [roll0]

term1nally s1ck
2010-03-09, 06:26 PM
You pass.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative: [roll0]

Ranger Mattos
2010-03-10, 10:00 PM
initiative
Kal: [roll0]
Kraagor: [roll1]
Torkaan: [roll2]

Ranger Mattos
2010-03-10, 10:01 PM
Kal shoots the dragon.
[roll0]
damage: [roll1]

term1nally s1ck
2010-03-11, 05:33 AM
Where are your familiars, out of interest?

Ranger Mattos
2010-03-11, 04:40 PM
Gilgathrax is dead, Kraagor is at 2 hp, Torkaan is at 0 hp.

term1nally s1ck
2010-03-12, 07:37 AM
No, where. As in, to your left, above you, or what?

Ranger Mattos
2010-03-12, 11:07 PM
Umm, I guess Kraagor is to the left of me a couple of squares, Torkaan is in front of me.

term1nally s1ck
2010-03-13, 07:24 AM
The dragon moves to A3, and breathes acid at you.

Torkaan and you take [roll0] damage, halved, and halved again on a reflex save (minimum damage 1.)

If you take any damage, you're entangled for [roll1] rounds.

The breath weapon is online again in [roll2] rounds.

Ranger Mattos
2010-03-13, 09:17 AM
Crap.
save [roll0]

What exactly are the rules of entanglement?

Ranger Mattos
2010-03-13, 09:23 AM
Forgot Torkaan.
save: [roll0]

Great. Now Torkaan is at -8 and I'm at -3.
I am dead. :smallfrown::frown::smallfrown:

term1nally s1ck
2010-03-13, 09:55 AM
It's already halved, so you each only take 4 damage.

Entanglement: half movement speed, -2 to attacks, -4 dex.

Ranger Mattos
2010-03-13, 12:54 PM
Kraagor charges and mauls it.

[roll0]
damage: [roll1]

Torkaan does the same
[roll2]
1 damage and attach

term1nally s1ck
2010-03-13, 04:50 PM
Torkaan is at -4, IIRc...and you're at 1, so you should get a turn here.

Ranger Mattos
2010-03-13, 06:55 PM
He missed anyways.

Kal uses Color Spray. Make a Will save.

term1nally s1ck
2010-03-14, 07:01 AM
Can you use that without hitting Kraagor?

[roll0]

Ranger Mattos
2010-03-14, 11:25 AM
I think so.
And the dragon beat the save.

term1nally s1ck
2010-03-14, 04:51 PM
He 5' steps away, and breathes a cone of fire at you.

[roll0] damage each, halved on a reflex save.

You each also take [roll1] halved ongoing damage

Ranger Mattos
2010-03-14, 08:20 PM
Reflex time. [roll0]
If I beat it I'm at -3, otherwise I'm at -4.
I'm unconcious either way.

term1nally s1ck
2010-03-15, 12:46 PM
Bad luck.

Want to play again?

Ranger Mattos
2010-03-15, 03:09 PM
sure. From the starting room I go out the door with the torch in hand and make my way to the first door I went to. Reflex save for pit: [roll0] Then climb out or jump across.

term1nally s1ck
2010-03-16, 06:35 AM
[roll0] falling damage.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, which you are just outside of, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative:[roll1]

Ranger Mattos
2010-03-17, 08:46 PM
Kal: [roll0]
Kraagor: [roll1]
Torkaan: [roll2]
Gilgathrax: [roll3]

Ranger Mattos
2010-03-17, 08:48 PM
Gil charges. [roll0]
damage: [roll1]

Kal shoots. [roll2]
damage: [roll3]

who goes next?

Ranger Mattos
2010-03-17, 08:49 PM
Crit check for Gilgathrax: [roll0]
extra damage: [roll1]

term1nally s1ck
2010-03-18, 12:02 AM
Roll again to determine.

[roll0]

Who are you attacking?

Ranger Mattos
2010-03-18, 03:13 PM
to determine what?

attacking the human.

term1nally s1ck
2010-03-18, 05:57 PM
i would have been who goes next, but the human is dead, so it can't be him. 150Xp, longsword, chain shirt.

Ranger Mattos
2010-03-18, 08:52 PM
Yay. I go out the E-4 door.

term1nally s1ck
2010-03-19, 11:36 AM
There's a red and white bullseye just outside the door.

Ranger Mattos
2010-03-19, 03:10 PM
Ok, I go back 20 ft and try to hit it with my crossbow. Do I need an attack roll, if so:
[roll0]

term1nally s1ck
2010-03-19, 05:59 PM
There is now an arrow sticking out of the middle of the bullseye.

Ranger Mattos
2010-03-19, 08:10 PM
ok, I guess that did nothing, so I go retrieve my bolt and go out the E3 door.

What do I see?

term1nally s1ck
2010-03-20, 10:46 AM
the corridor goes north 10' before turning east, and south 10' before turning west.

Ranger Mattos
2010-03-21, 07:14 PM
I go north and look down the east corridor.

term1nally s1ck
2010-03-22, 02:13 AM
he corridor turns north after 20'. There's a door on the southern wall after 15'.

Ranger Mattos
2010-03-22, 03:49 PM
I go to the door, then open it.

term1nally s1ck
2010-03-23, 11:03 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B1, which you are just outside of, and another at B5. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:[roll0]

Ranger Mattos
2010-03-23, 03:32 PM
Init:
Kal: [roll0]
Kraagor: [roll1]
Torkaan: [roll2]
Gilgathrax: [roll3]

Ranger Mattos
2010-03-23, 03:34 PM
Gil charges. [roll0]
damage: [roll1] and trip

Torkaan charges. [roll2]
1 damage and attach

Kal shoots. [roll3]
damage: [roll4]

Kraagor charges. [roll5]
damage: [roll6] and trip

Ranger Mattos
2010-03-23, 03:35 PM
Kal crit check: [roll0]
[roll1] extra damage

term1nally s1ck
2010-03-23, 08:20 PM
very dead. 150Xp, chainmail, ripper, sundark goggles, a gem worth 50gp.

Ranger Mattos
2010-03-23, 08:34 PM
Yay. I go out the B5 door. What do I see?

term1nally s1ck
2010-03-24, 10:17 AM
An extremely long featureless corridor to the east and west.

Ranger Mattos
2010-03-24, 03:13 PM
I go west. Tell me when I see something.

term1nally s1ck
2010-03-24, 04:52 PM
After 15', the nearest of your wolves is shot with acid: [roll0] vs flatfooted touch for [roll1] acid.

Continuing on, you feel the floor crumble from under you..make a reflex save.

Ranger Mattos
2010-03-24, 08:47 PM
[roll0] IF I succeed, I jump across. If I don't I climb out and continue on.

term1nally s1ck
2010-03-25, 08:50 AM
You can now see that the corridor turns north after 40'. Continuing on, MOAR acid.

[roll0] for [roll1] acid damage.

10' west, 10' north, and to the east you see a split to the north after 10', and the corridor carries on out of sight.

Ranger Mattos
2010-03-25, 03:12 PM
I go to the split to the north and look down the passage.

term1nally s1ck
2010-03-25, 07:24 PM
You see the corridor to the south of your starting position, from the other end.

Ranger Mattos
2010-03-26, 06:31 PM
I walk back to the T-juction after the second room and continue in the opposite direction.

term1nally s1ck
2010-03-27, 09:03 AM
the very long east/west corridor?

Ranger Mattos
2010-03-27, 06:51 PM
Yes, I keep going down the long east/west one. I am going east.

term1nally s1ck
2010-03-27, 07:15 PM
Hey, guess what?

Make a reflex save.

Ranger Mattos
2010-03-27, 09:48 PM
I should have known *grumble*

[roll0] I keep going.

term1nally s1ck
2010-03-28, 07:38 AM
Congrats, you live.

A short while later, make another reflex save.

Ranger Mattos
2010-03-28, 01:17 PM
Yay. [/sarcasm]

[roll0]

term1nally s1ck
2010-03-28, 06:28 PM
after another 20', you turn north for 20', then west for 30', then south before making another reflex save.

Ranger Mattos
2010-03-30, 05:16 PM
A loop...? :smallannoyed:

[roll0]

term1nally s1ck
2010-03-30, 08:59 PM
[roll0] falling damage..

no, it only goes south for 10', before turning west.

Ranger Mattos
2010-03-31, 03:22 PM
In hope of finding another room, I keep walking.

term1nally s1ck
2010-03-31, 05:55 PM
20' west, and moar acid:

[roll0] vs nearest wolf flatfooted touch for [roll1] acid damage.

10' more west, 10' north, and the corridor ends in a wall after 5' west.

Ranger Mattos
2010-03-31, 08:10 PM
:smallfurious::smallfurious::smallfurious::smallfu rious::smallfurious::smallfurious::smallfurious::s mallfurious::smallfurious::smallfurious::smallfuri ous::smallfurious::smallfurious::smallfurious::sma llfurious::smallfurious::smallfurious: I tap the walls. If nothing happends I go back to the room where the orc was, then go out the door I originally came through to get in the room.

term1nally s1ck
2010-03-31, 09:01 PM
you tap the wall, and it crumbles to dust...revealing the orc's room. You head back out the door.

Ranger Mattos
2010-03-31, 09:33 PM
Ok, that was wierd :smalleek:

Remind me what was outside the door again.

term1nally s1ck
2010-04-01, 09:22 AM
15' west, turns south, 5' east, turns north.

Ranger Mattos
2010-04-01, 10:24 PM
Kal goes up the passage north after 5 ft east.

term1nally s1ck
2010-04-02, 12:41 PM
After 5', there's a large blue notecard hanging from the wall.

Ranger Mattos
2010-04-02, 03:57 PM
I read it and hope it's not explosive runes.

term1nally s1ck
2010-04-03, 01:36 PM
It reads: "Burn me for Help in times of Trouble."

After another 5', there's an east/west junction, and after another 10', the corridor turns east.

Ranger Mattos
2010-04-03, 08:04 PM
I grab the card, and look down the east/west junction. What do I see?

term1nally s1ck
2010-04-03, 10:09 PM
To the east: The corridor ends in a doorway after 20', with a turn to the uth just before the door.

To the west: A door on the northern wall after 30'.

Ranger Mattos
2010-04-04, 10:08 AM
I go to the door down the east, then open the door. I still have my torch, right?

term1nally s1ck
2010-04-04, 08:27 PM
I assume so.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||
4|||1|||
5||||||
6||||||[/table]
There is a door at A-6 west, which you are just outside of, another at E-1 and another at F-4. There is a kobold wearing a chain shirt and holding a short sword.
Initiative:[roll0]

Ranger Mattos
2010-04-04, 08:44 PM
Initiative:

Kal: [roll0]
Kraagor: [roll1]
Torkaan: [roll2]
Gilgathrax: [roll3]

Ranger Mattos
2010-04-04, 08:48 PM
Gil charges: [roll0]
damage: [roll1] and free trip attempt

Kal shoots: [roll2]
damage: [roll3]

Torkaan charges: [roll4]
1 damage and attach

if the kobold is still alive, Kraagor charges: [roll5]
damage: [roll6] and free trip attempt

The dice gods have turned against me :smallannoyed:

term1nally s1ck
2010-04-04, 09:40 PM
The kobold sees the nearby wolf as the largest threat, and his blade is wreathed in flames as it weaves forward and backwards, appearing to strike twice at once:

[roll0]
[roll1]

If either hit: [roll2] + [roll3] fire damage.

If both hit: [roll4] extra damage.

If both threaten (19-20)

[roll5] for [roll6] extra damage.

Ranger Mattos
2010-04-04, 09:50 PM
Ok then, Kraagor is at -6 then.

Gilgathrax attacks: [roll0]
damage: [roll1]
Then take 5' step away from the kobold.

Kal begins to cast Summon Nature's Ally I.

Torkaan attacks if he wasn't attached already. [roll2] 1 damage either way.

Kraagor attempts to restabilize [roll3]

term1nally s1ck
2010-04-10, 07:53 PM
Sorry, lost this thread. Future reference, if I don't update for longer than a coupla days, just re-post to trigger my subscription.

You annihilate the kobold: 150XP, shortsword, chain shirt, all small.

Ranger Mattos
2010-04-11, 08:52 AM
Oh, ok.

Kraagor is at -7, Kal tries to make him stable. [roll0]

leave both the shirt and the sword.

EDIT: I don't think that worked, so can he take 10 on the next attempt?

term1nally s1ck
2010-04-11, 09:32 AM
Yeah, you can take 10.

Ranger Mattos
2010-04-12, 06:23 AM
Ok, I think the DC is 15 so that worked. Now cast Cure Light Wounds for [roll0] hp.

Ranger Mattos
2010-04-12, 06:25 AM
I try again. [roll0] He's at -1 hp now.

Then head out the F4 door. What do I see?

term1nally s1ck
2010-04-12, 06:38 AM
The corridor goes 10' east, 10' north, 10' east, turns south, and after 10'...make a reflex save.

Ranger Mattos
2010-04-12, 03:08 PM
:smallannoyed: [roll0]

*thud* I climb back out.

term1nally s1ck
2010-04-12, 03:40 PM
[roll0] damage.

If still alive, you go 10' south, 10' east, and can see north and south.

10' south and 30' north, the corridor turns east.

5' south, there's a red notecard attached to the wall.

Ranger Mattos
2010-04-12, 07:19 PM
Nope, sigh. I would be at -3 hp :smallsigh:. Oh well, this was farther than I had ever gotten.

term1nally s1ck
2010-04-12, 11:58 PM
Hint: Find a way to detect traps without using your face. Or, if you use your face, find a reliable way to heal up afterwards as much as required.

My personal Favorite for healing?

Cloistered cleric, take the healing and undeath domains, and dump the healing domain for the healing devotion. 80 points of healing is a lot, and iirc, you can use it on various targets.

Ranger Mattos
2010-04-13, 03:08 PM
Ok, I'll figure something out then.

EDIT: I looked it up online (I don't have CC), and what I found is thast it gives fast healing 1 for 1 min. Not nearly 80 points of healing like you said.

term1nally s1ck
2010-04-13, 05:38 PM
+1 use per turn undead use sacrificed. Which is 3+cha at L1, +4 from the Extra Turning given by the undeath domain.

So use all your turn uses for healing, and you get 8 uses of FH1 for 1 min. A total of 80HP.