desmond1323
2010-03-01, 03:18 AM
So, here's the situation...
In a session held recently, a hilarious situation was set up.
Anyways...we're a small unit of a particularly grand army, sent into an area to investigate a plague, etc, etc...our party is ridiculously mixed.
One of them is a Rogue who belongs to a homebrew psionic race...they start off as some other race (to my knowledge any is possible), and then when their abilities manifest they get access to different psionics and such. The problem is, these powers are very uncontrollable when they first awaken. This has led to waaaay too many funny stories with her powers working incorrectly.
So, our party is fighting an entire Gnoll encampent, and we're nearly done when we stumble upon a Boss--Half-fiend Gnollish warlock, four cleircs, and a Hezrou.
I, as a Divine Bard/Cloistered Cleric nat 20 my Know (planes) and see that this Hezrou (who succeeded in summoning a SECOND) is a very dangerous thing for our level 8 party. I request the rogue dismisses them to their home plane.
She has 16 pps left, and it takes 7 pps to do this. She fails, both times (it requiring a Concentration check, and she has no ranks in it).
Well, the failure for this would normally be her being sent back to HER home plane (which this psionic race has their own)...but that'd be horrible. So the DM rolls, and two of the clerics get sent to a random plane.
One is sent to the Abyss, but the "normal" layer (apparantly just like the Material Plane), and the other to the Wilds of the Beastlands.
I hilariously point out that this means that they might be perfectly fine, and would like to write up the tale of how they meet up and return to the Material Plane!
Our DM plans on drawing up a webcomic of our adventures and says she will draw this if I write it. The epicness of this idea is limitless.
Problem: I have little experience when it comes to extraplanar travel, and would like a little help on that...and in generating potentially awesome ideas in general.
So I'd appreciate any ideas for: How they get back together. How they travel the planes. How they don't die. Any allies? Specific enemies?
Some basic things to keep in mind...the world is 3.5, albeit a few hundred years in the future (for example, our fighter uses two revolvers and the rogue is a demolitions specialist), but for the most part things are unchanged. Also note, these two Gnolls are apparently stat'd in the MMIV.
In a session held recently, a hilarious situation was set up.
Anyways...we're a small unit of a particularly grand army, sent into an area to investigate a plague, etc, etc...our party is ridiculously mixed.
One of them is a Rogue who belongs to a homebrew psionic race...they start off as some other race (to my knowledge any is possible), and then when their abilities manifest they get access to different psionics and such. The problem is, these powers are very uncontrollable when they first awaken. This has led to waaaay too many funny stories with her powers working incorrectly.
So, our party is fighting an entire Gnoll encampent, and we're nearly done when we stumble upon a Boss--Half-fiend Gnollish warlock, four cleircs, and a Hezrou.
I, as a Divine Bard/Cloistered Cleric nat 20 my Know (planes) and see that this Hezrou (who succeeded in summoning a SECOND) is a very dangerous thing for our level 8 party. I request the rogue dismisses them to their home plane.
She has 16 pps left, and it takes 7 pps to do this. She fails, both times (it requiring a Concentration check, and she has no ranks in it).
Well, the failure for this would normally be her being sent back to HER home plane (which this psionic race has their own)...but that'd be horrible. So the DM rolls, and two of the clerics get sent to a random plane.
One is sent to the Abyss, but the "normal" layer (apparantly just like the Material Plane), and the other to the Wilds of the Beastlands.
I hilariously point out that this means that they might be perfectly fine, and would like to write up the tale of how they meet up and return to the Material Plane!
Our DM plans on drawing up a webcomic of our adventures and says she will draw this if I write it. The epicness of this idea is limitless.
Problem: I have little experience when it comes to extraplanar travel, and would like a little help on that...and in generating potentially awesome ideas in general.
So I'd appreciate any ideas for: How they get back together. How they travel the planes. How they don't die. Any allies? Specific enemies?
Some basic things to keep in mind...the world is 3.5, albeit a few hundred years in the future (for example, our fighter uses two revolvers and the rogue is a demolitions specialist), but for the most part things are unchanged. Also note, these two Gnolls are apparently stat'd in the MMIV.