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Lysander
2010-03-02, 10:23 AM
I've never noticed this before:


Focus

A small, forked metal rod. The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures.

Which metals are required for which planes? Is there a rule for it or does the DM get to assign whichever metals they like? This could potentially vastly limit plane shift's power if you need a particularly rare substance to access the plane of your choice, maybe even a metal only mined on that plane. It also makes holding onto the various focuses very important.

Optimystik
2010-03-02, 10:27 AM
It can't be that rare, there's no GP cost.

The DM gets to assign anything they want.

Douglas
2010-03-02, 10:31 AM
By technical RAW, there is no listed cost or even suggestion that it might have a significant cost, so all casters are assumed to have whatever foci they need as long as they have a spell component pouch.

Lysander
2010-03-02, 10:32 AM
That doesn't necessarily mean cheap, just unspecified. And it might be less a matter of price than accessibility. A tiny stick of Abyssal Bloodiron might not cost that much, but finding a place to buy it on the material plane could be difficult.

cheezewizz2000
2010-03-02, 10:34 AM
This (http://http://en.wikipedia.org/wiki/Alchemical_symbol) list of alchemical metals may provide some inspiration, if that's your thing.

Sun - Positive energy - Gold
Moon - Negative energy - Silver
Venus - Earth? -Copper
Mars - Fire? - Iron
Jupiter - Air? - Tin
Mercury - Water? - Quicksilver (good luck making a fork)
Saturn - Outer planes, maybe? - Lead

YMMV (http://http://tvtropes.org/pmwiki/pmwiki.php/Main/YourMileageMayVary)

Douglas
2010-03-02, 10:34 AM
As with material components, the cost for a focus is negligible unless a price is given. Assume that focus components of negligible cost are in your spell component pouch. (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components)

Lysander
2010-03-02, 10:38 AM
Ok, so by RAW you should have tiny sticks of metal for all the standard planes in your component pouch. But that means that to travel to any less known plane, like a deity or wizard's private universe or any other demiplane, you'd probably need to discover what metal to use and how long to make the fork.

It also means that a magician exiled to a plane without a component pouch is completely stranded, even if they have plane shift prepared, unless they can cast wish, gate, or miracle to escape. Maybe on some planes they could find the appropriate metal and create a new stick, but in others the metal might simply not exist.

Eldan
2010-03-02, 10:47 AM
I think the people over on Planewalker started making a list once, but never got it finished. I remember that I liked the recommendation of Lead for the grey wastes, though. It felt fitting. I think there was also Silver (Purity) for Elysium, Greensteel for Baator and... hmm. I forgot the others. Iron makes sense for Acheron, though.

Lysander
2010-03-02, 10:51 AM
I wonder what the material plane's metal is....

Douglas
2010-03-02, 10:54 AM
Ok, so by RAW you should have tiny sticks of metal for all the standard planes in your component pouch. But that means that to travel to any less known plane, like a deity or wizard's private universe or any other demiplane, you'd probably need to discover what metal to use and how long to make the fork.
By logic, rules as makes sense, and so on, that is correct. By technical RAW, it's all covered by the spell component pouch. Private demiplane of obscure ancient wizard #342? If you've got your spell component pouch, you've got the focus to go there.

I would not advocate actually playing it that way, and I'd rule in my own games that the pouch only covers standard planes, but that's RAW for you.


It also means that a magician exiled to a plane without a component pouch is completely stranded, even if they have plane shift prepared, unless they can cast wish, gate, or miracle to escape. Maybe on some planes they could find the appropriate metal and create a new stick, but in others the metal might simply not exist.
The magician could also just have the right focus outside of a spell component pouch, but yes, a magician without a pouch or separate focus is probably stuck in his current plane. He would presumably know the required composition and shape for each of the standard planes, though, and being completely stranded would require that ALL of them be impossible to acquire.

Irreverent Fool
2010-03-02, 01:07 PM
Ok, so by RAW you should have tiny sticks of metal for all the standard planes in your component pouch. But that means that to travel to any less known plane, like a deity or wizard's private universe or any other demiplane, you'd probably need to discover what metal to use and how long to make the fork.

It also means that a magician exiled to a plane without a component pouch is completely stranded, even if they have plane shift prepared, unless they can cast wish, gate, or miracle to escape. Maybe on some planes they could find the appropriate metal and create a new stick, but in others the metal might simply not exist.

Or they burn a feat on Eschew Materials.

obnoxious
sig

Lysander
2010-03-02, 01:09 PM
Or they burn a feat on Eschew Materials.

obnoxious
sig

Except the rod is a focus, rather than a spell component, and eschew materials doesn't apply to it.

I had an idea how a DM (if they wanted) could say that by RAW a spell component pouch won't hold the metal rods for plane shift:


Spell Component Pouch

A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.

Since there's one rod for every universe, and there are many if not an infinite number of universes, there's no way your pouch can hold all of them, even if each rod is by itself small. Therefore, focuses for plane shift aren't included in the pouch.

DragoonWraith
2010-03-02, 01:14 PM
I'm just going to make my usual comment in these threads: making players keep track of negligible material/focus components is not an effective nerf, it just makes the class unfun. This is a terrible solution to the problem of wizards being overpowered, and you should come up with almost anything else. Spell components are a joke (literally), and trying to make them anything more than that just makes playing such a character a headache (or implements a feat tax). It's being anal and it's unnecessary.

Lysander
2010-03-02, 01:21 PM
I'm just going to make my usual comment in these threads: making players keep track of negligible material/focus components is not an effective nerf, it just makes the class unfun. This is a terrible solution to the problem of wizards being overpowered, and you should come up with almost anything else. Spell components are a joke (literally), and trying to make them anything more than that just makes playing such a character a headache (or implements a feat tax). It's being anal and it's unnecessary.

For most spells yes, but if you want planar travel to be a bigger deal, it could make sense to limit access to Plane Shift's focuses.

Heck, it could even be the focus of the campaign, the good guys trying to outrace the BBEG in an attempt to get a rare metal rod that is the only way to access some obscure plane that contains an artifact.

DragoonWraith
2010-03-02, 01:23 PM
OK, that I'll buy, I didn't really think of it like that. I was thinking in terms of attempting to balance Plane Shift, as opposed to a plot device.

ericgrau
2010-03-02, 02:14 PM
IIRC there are spells listed with components that are obviously difficult to obtain, so not having a cost doesn't mean it's 0 gp. It could just as easily be priceless.

I haven't seen another ruling on the matter so who knows whether it takes a lot of research to make the forked metal rod the right length, or if all spell-casters know how. I always thought it would be a cool plotwise to force the PCs to hunt down the right forked metal rod before going to a particular plane. Or you could say, "Screw the book-keeping, it's already in your spell component pouch."

Jack_Simth
2010-03-02, 06:29 PM
IIRC there are spells listed with components that are obviously difficult to obtain, so not having a cost doesn't mean it's 0 gp. It could just as easily be priceless.Such as, say, (Tensor's) Transformation (http://www.d20srd.org/srd/spells/transformation.htm)? They don't list the price of a Potion of Bull's Strength in the spell description... that means you've got an infinite number of them in your spell component pouch, right?

Ditto for the Detect Thoughts (http://www.d20srd.org/srd/spells/detectThoughts.htm) focus.


I haven't seen another ruling on the matter so who knows whether it takes a lot of research to make the forked metal rod the right length, or if all spell-casters know how. I always thought it would be a cool plotwise to force the PCs to hunt down the right forked metal rod before going to a particular plane. Or you could say, "Screw the book-keeping, it's already in your spell component pouch."

As a DM, I treat it thusly:
Certain commonly-visited planes are included in your spell components pouch (the elemental, positive, negative, ethereal, astral, shadow, plus your native material plane, and any others that seem appropriate or likely commonly visited, based on DM fiat and the needs of the plot at the time the caster wants to go there).

For others (Demiplanes, alternate material planes, uncivilized planes, planes with exceedingly useful non-normal properties, layers of the abyss, or whatever), you need to either find the matching fork, or find/research the instructions for making the matching fork (which is handled by way of "arcane formula" - possibly needing a spellcraft check, knowledge(the planes) check, Decipher Script check, or whatever based on DM fiat and the needs of the plot at the time). As it's a focus, you only need to do this once per rarer plane.

So if someone makes a demiplane, and you need to get to it with Plane Shift, you first need to make a fork for it - the person who made the demiplane knows how to do so by default, but you don't necessarily know how to do so. If you just need to send an opponent somewhere inconvenient, or just want to use the spell to escape combat, it's no problem.

Optimystik
2010-03-02, 06:58 PM
Such as, say, (Tensor's) Transformation (http://www.d20srd.org/srd/spells/transformation.htm)? They don't list the price of a Potion of Bull's Strength in the spell description... that means you've got an infinite number of them in your spell component pouch, right?

That's what I call a bad analogy - a Potion of Bull's Strength does have a listed cost. It just isn't listed in the spell description. It is listed elsewhere. (http://www.d20srd.org/srd/magicItems/potionsAndOils.htm)

As for the plane shift, the outer planes represent the extremes of what is possible. Why shouldn't combining metals - say to an alloy, or holding more than one at once - lead to a composite plane or demiplane?

Irreverent Fool
2010-03-02, 07:49 PM
That's what I call a bad analogy - a Potion of Bull's Strength does have a listed cost. It just isn't listed in the spell description. It is listed elsewhere. (http://www.d20srd.org/srd/magicItems/potionsAndOils.htm)

As for the plane shift, the outer planes represent the extremes of what is possible. Why shouldn't combining metals - say to an alloy, or holding more than one at once - lead to a composite plane or demiplane?

And the costs for metals are listed elsewhere.

obnoxious
sig

Kobold-Bard
2010-03-02, 07:57 PM
Fire should obviously be Brass.

Jack_Simth
2010-03-02, 07:58 PM
That's what I call a bad analogy - a Potion of Bull's Strength does have a listed cost. It just isn't listed in the spell description. It is listed elsewhere. (http://www.d20srd.org/srd/magicItems/potionsAndOils.htm)
So you prefer using the portion of the target needed for Simulacrum (http://www.d20srd.org/srd/spells/simulacrum.htm) or Clone (http://www.d20srd.org/srd/spells/clone.htm) as an example, then? Or possibly the optional focus for Banishment (http://www.d20srd.org/srd/spells/banishment.htm)? Or... ah, I've got it; the natural pool of water needed for a Druid to cast Scrying (http://www.d20srd.org/srd/spells/scrying.htm) (try justifying carrying THAT around in a spell components pouch...).

As for the plane shift, the outer planes represent the extremes of what is possible. Why shouldn't combining metals - say to an alloy, or holding more than one at once - lead to a composite plane or demiplane?
It might... if you're lucky. Tell me: How many possible combinations of length and composition are theoretically possible in a world that doesn't have the limits of the atom's size defined? Is that infinity larger or smaller than the infinity represented by the planes? By what magnitude?

Basically, with questions like THAT, you're in complete and utter DM fiat territory, and the only person you can ask who'll have any noticeable chance of being correct is the DM that runs your table.

DarknessLord
2010-03-02, 08:07 PM
Or... ah, I've got it; the natural pool of water needed for a Druid to cast Scrying (http://www.d20srd.org/srd/spells/scrying.htm) (try justifying carrying THAT around in a spell components pouch...).



Of course you don't get that, that's RAW.

A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.

Edit: Actually, I realized, by RAW (srd anyways,AFB) you still get material components that wouldn't fit, just not focuses. That's silly.

Yuki Akuma
2010-03-02, 08:12 PM
It might... if you're lucky. Tell me: How many possible combinations of length and composition are theoretically possible in a world that doesn't have the limits of the atom's size defined? Is that infinity larger or smaller than the infinity represented by the planes? By what magnitude?

It would be infinity multiplied by the number of metals squared*.

So, is the number of planes just infinity? :smallwink:

(*Actually not quite. This requires the order in which the metals are alloyed in actually matters. It's slightly less than that if Iron-Aluminium is the same as Aluminium-Iron.)

Fayd
2010-03-02, 08:33 PM
I wonder what the material plane's metal is....

Aluminum. It's the most common metal in Earth's crust.

Jack_Simth
2010-03-02, 08:45 PM
It would be infinity multiplied by the number of metals squared*.
You've made a few assumptions in that statement.

Here's a few of them:
1) That only two metals can go into each tuning fork.
2) That relative proportions of said metals doesn't matter.
3) Order is important... oh, you mentioned that one; still, that only cuts down the number of combinations by rouhly half, given the first two assumptions I mentioned.


Of course you don't get that, that's RAW.


Edit: Actually, I realized, by RAW (srd anyways,AFB) you still get material components that wouldn't fit, just not focuses. That's silly.

Here's an interestingly silly question for you: What's the minimum size of a natural pool of water? Where, exactly, do you draw the line between a drop of water and a pool? Surely there is one....

Also: Yes, there are a lot of silly things in RAW, when you look at them from a real-world standpoint.

Yuki Akuma
2010-03-02, 08:47 PM
You've made a few assumptions in that statement.

Here's two of them:
1) That only two metals can go into each tuning fork.
2) That relative proportions of said metals doesn't matter.

...Darn simplistic math!

You're totally right.

Okay, multiply it by another aleph-one. :smallwink:

ericgrau
2010-03-02, 08:48 PM
That's what I call a bad analogy - a Potion of Bull's Strength does have a listed cost. It just isn't listed in the spell description. It is listed elsewhere. (http://www.d20srd.org/srd/magicItems/potionsAndOils.htm)

I was thinking more like macguffins, something you must seek out, which plane shift forks might also fall under. For example major creation requires a tiny bit of whatever you want to create, with no listed value. Is it now assumed that you carry around every material in existence in your spell component pouch?

Jack_Simth
2010-03-02, 08:50 PM
I was thinking more like macguffins, something you must seek out, which plane shift forks might also fall under. For example major creation requires a tiny bit of whatever you want to create, with no listed value. Is it now assumed that you carry around every material in existence in your spell component pouch?

Apparently. And as you don't have to track them, you have an effective infinite number of a tiny piece of every material in existence in your spell component pouch.

What do you mean, I don't have enough gold? It's a component for Major Creation, there's no listed cost for the tiny amount I need for that, and I don't have to track it....

Felyndiira
2010-03-02, 09:06 PM
Plane shift's description text somewhat suggests that you'd be able to use the spell to travel to any plane that you know; since it doesn't list components specifically in the text and "unspecified rod" has no material cost, I'd imagine that it wouldn't matter (unless if your GM made you track spell components, etc.)

I'd assume that there's no reason that the metal rod (however infinitely many number of combination are possible) wouldn't be assumed to be in the spell component pouch, since the precise metals required and the precise size is not specified; hence, they're covered by the pouch. Major creation, I'd think, would work in the same way - even if you want to create gold, you can have so little gold that it's not even worth 1 chicken - which would then be righteously covered by a spell component pouch.

I mean, you can cast fireball for as long as you live with one pouch. Does that mean that it's filled to the brim with bat poop :smallbiggrin:?


Okay, multiply it by another aleph-one.

Isn't that exactly the same as infinity x metals^2, though, since continuum x continuum = cardinality continuum?

Kalirren
2010-03-02, 09:39 PM
Agreeing with the Planeshift Focus being an important plot point.

I once played a rather long campaign where we got banished from our home plane, (like really really far from the home plane) and had to travel through several coterminous planes, all the while carrying this damned compass that some random mage had given us way back around level 5 which had been attuned to our plane, which served as the focus for our interplanar journey. We almost made it back home around level 15.

Then we lost the compass while crawling through the Demonweb Pits and had to get it back from ****in' Carceri. We didn't make it back for another 4 levels...

Yuki Akuma
2010-03-02, 09:40 PM
Isn't that exactly the same as infinity x metals^2, though, since continuum x continuum = cardinality continuum?

Yes. Also no.

Infinites are weird.

jiriku
2010-03-02, 10:35 PM
Rare materials for specific planes is actually a nice way for the DM to re-assert some story control and add some predictability to his campaign planning. If the players want to travel to a specific plane, they'll generally have to research the material, then quest to go find it. This gives you, the DM, several ready-made plot hooks to involve the players in adventures you were probably planning to run anyway. It also gives you one or more week's advance notice that you need to begin to flesh out x plane of existence, because your players are interested in traveling there. That's much easier for you than having to DM a party that says "You know what, we're kind of stuck on this adventure, why don't we go visit the City of Brass instead? We're plane-shifting. Right now."

Yuki Akuma
2010-03-02, 10:56 PM
Of course, once they know the right material, there's nothing to stop them randomly plane shifting halfway through a session.

Lysander
2010-03-02, 11:10 PM
And the costs for metals are listed elsewhere.


Even a tiny stick of pure metal still has measurable value. A stick the size of a toothpick made from pure gold would actually be pretty valuable.

Also, just because RAW doesn't have a value for a good or service doesn't mean the DM can't assign one. So invent zyblonium and say it costs 1,000gp per stick, and its only readily available in Sigil. As something with a set cost it's no longer included in the pouch.

Superglucose
2010-03-02, 11:23 PM
Apparently. And as you don't have to track them, you have an effective infinite number of a tiny piece of every material in existence in your spell component pouch.

And apparently you have an infinite amount of bat guano and an infinite amount of sulfur, etc. etc.

My advice is to stop trying to wrap your head around the logic of magic.

It would be interesting to make each of these a mcguffin for certain quests, such as the wizard can be found on his demiplane which has the focus which is a VERY precise alloy mixture.

Lysander
2010-03-02, 11:34 PM
Or a metal that is so rare that there's a limited number of rods for its plane in existence. Imagine a plane where the focus is say "the severed metal finger of a specific ancient construct deity." It would also be interesting if there were one way planes where the metal to reach them hasn't been discovered yet. People have come from them, but none can return. At least not without wish/miracle.

Felyndiira
2010-03-02, 11:41 PM
I agree that it would be fun for a DM to assign prices and make planeshifting to exotic planes a quest. By RAW, though, Plane Shift would have material cost covered by a component pouch/eschew materials, since there's no raw price listing for "Rod used for Plane Shifting."

A GM can assign a price to plane shift rods in the same way that he can assign a price to bat poop - it's doable and probably very awesome as an idea, but it's nonetheless home-brew.


Yes. Also no.

Infinites are weird.

Since http://img291.imageshack.us/img291/7198/a2ad42d061c33d6ed19d6a7.png x http://img291.imageshack.us/img291/7198/a2ad42d061c33d6ed19d6a7.png can be mapped one-to-one to http://img291.imageshack.us/img291/7198/a2ad42d061c33d6ed19d6a7.png, I'd claim that they're exactly equal to one another (in a size sense, not the actual members that compose the set).

Lycanthromancer
2010-03-02, 11:58 PM
Aluminum. It's the most common metal in Earth's crust.So the crust isn't made via Pizzarium, as we all thought?

Fishy
2010-03-02, 11:58 PM
My personal favorite is that every spell component pouch contains an arbitrary number of live spiders. (http://www.d20srd.org/srd/spells/spiderclimb.htm)

Lycanthromancer
2010-03-03, 12:02 AM
My personal favorite is that every spell component pouch contains an arbitrary number of live spiders. (http://www.d20srd.org/srd/spells/spiderclimb.htm)Oh, that's nothing. A commoner/wizard has an arbitrarily large number of live chickens.

Dr Bwaa
2010-03-03, 12:17 AM
Just weighing in with my opinions--I think the standard outer planes (elemental planes, astral plane, etc) have foci common enough that every mage is going to have the focus. However, in my cosmology view at least, there are TONS of material planes. Anyone Plane Shifting somewhere and intending to return that way could be assumed to pick up the component first on their own Prime Material, but if you get Plane Shifted someplace without preparation, finding the right kind of metal could be difficult (and, importantly, quest-worthy).

Optimystik
2010-03-03, 01:36 AM
So you prefer using the portion of the target needed for Simulacrum (http://www.d20srd.org/srd/spells/simulacrum.htm) or Clone (http://www.d20srd.org/srd/spells/clone.htm) as an example, then?

1) Any DM that rules those things are in the pouch deserves what happens to his campaign as a result.

2) The fact that those two are a better analogy does not mean that Bull's Strength wasn't a bad one.


Or possibly the optional focus for Banishment (http://www.d20srd.org/srd/spells/banishment.htm)?

That could be in the pouch actually, depending on the fiend in question.


Or... ah, I've got it; the natural pool of water needed for a Druid to cast Scrying (http://www.d20srd.org/srd/spells/scrying.htm) (try justifying carrying THAT around in a spell components pouch...).


Spell Component Pouch

A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.

Emphasis mine; I think that rules out an entire pool of water. No need to get silly.


It might... if you're lucky. Tell me: How many possible combinations of length and composition are theoretically possible in a world that doesn't have the limits of the atom's size defined? Is that infinity larger or smaller than the infinity represented by the planes? By what magnitude?

Basically, with questions like THAT, you're in complete and utter DM fiat territory, and the only person you can ask who'll have any noticeable chance of being correct is the DM that runs your table.

And what would the problem with that be?
Unlike most TO threads, this is the type of thing where we want to be in DM Fiat territory.

Kobold-Bard
2010-03-03, 05:11 AM
Agreeing with the Planeshift Focus being an important plot point.

I once played a rather long campaign where we got banished from our home plane, (like really really far from the home plane) and had to travel through several coterminous planes, all the while carrying this damned compass that some random mage had given us way back around level 5 which had been attuned to our plane, which served as the focus for our interplanar journey. We almost made it back home around level 15.

Then we lost the compass while crawling through the Demonweb Pits and had to get it back from ****in' Carceri. We didn't make it back for another 4 levels...

So you were basically playing the D&D equivalent to Star Trek Voyager? I love it :smallbiggrin:

2xMachina
2010-03-03, 07:16 AM
0-20 in 1 adventure. Sounds fun.

Jack_Simth
2010-03-03, 07:49 AM
And apparently you have an infinite amount of bat guano and an infinite amount of sulfur, etc. etc.

My advice is to stop trying to wrap your head around the logic of magic.
Ah, sorry I wasn't clear; I was lampooning RAW. Showing absurdities in playing the game exactly as it's written.


Or a metal that is so rare that there's a limited number of rods for its plane in existence. Imagine a plane where the focus is say "the severed metal finger of a specific ancient construct deity." It would also be interesting if there were one way planes where the metal to reach them hasn't been discovered yet. People have come from them, but none can return. At least not without wish/miracle.
Or Gate. That'll get you there too. There's also a few ways to bypass the focus requirement of Plane Shift; at least one of them is even Core (Archmage Spell-Like Ability).



Since http://img291.imageshack.us/img291/7198/a2ad42d061c33d6ed19d6a7.png x http://img291.imageshack.us/img291/7198/a2ad42d061c33d6ed19d6a7.png can be mapped one-to-one to http://img291.imageshack.us/img291/7198/a2ad42d061c33d6ed19d6a7.png, I'd claim that they're exactly equal to one another (in a size sense, not the actual members that compose the set).
You do realize that if you permit integers with an infinite number of digits, you can map R to I, as much as you can do anything with an infinite set, right?


1) Any DM that rules those things are in the pouch deserves what happens to his campaign as a result.

Pretty much, yeah. If you'll read back, I was coming up with specific examples of things that, while they have no listed cost, will NOT be in a spell components pouch.


2) The fact that those two are a better analogy does not mean that Bull's Strength wasn't a bad one.

... I didn't say it was a bad one?


That could be in the pouch actually, depending on the fiend in question.

Potentially. But, say, a Silver holy symbol wouldn't be.



Emphasis mine; I think that rules out an entire pool of water. No need to get silly.

Need? Is there ever a need to get silly? It's often fun, though.


And what would the problem with that be?
Unlike most TO threads, this is the type of thing where we want to be in DM Fiat territory.What makes you think I thought it was a problem?

Optimystik
2010-03-03, 08:06 AM
Pretty much, yeah. If you'll read back, I was coming up with specific examples of things that, while they have no listed cost, will NOT be in a spell components pouch.

... I didn't say it was a bad one?

I know that. I was pointing out that a potion of Bull's Strength was a bad example to use, because it does have a listed cost.


Potentially. But, say, a Silver holy symbol wouldn't be.

How about a small silver mirror? (http://www.d20srd.org/srd/spells/spellTurning.htm) It could be.


Need? Is there ever a need to get silly? It's often fun, though.

I'm all for silliness, but there's little point in deriding the pouch for the things that it actually did take into account.


What makes you think I thought it was a problem?

I didn't - it was more of a rhetorical question.

Lysander
2010-03-03, 09:25 AM
If you want to make things even more complicated, you could use a complex system where the metal required is determined not only by the plane you're traveling to, but also by your current plane. So traveling to Celestia from prime material would require say pure gold, traveling to Celestia from Acheron would require uranium, traveling to Celestia from the Astral would require platinum...

Emmerask
2010-03-03, 09:52 AM
By technical RAW, there is no listed cost or even suggestion that it might have a significant cost, so all casters are assumed to have whatever foci they need as long as they have a spell component pouch.

Well if you use that logic you can´t move wearing a spell component pouch because it is to heavy.
There are some spells for example that use a part of a creature, which have no gp value attached to them. So I must assume that I have a part of every creature that exists in my pouch.
The number of inhabitants of the multiverse is infinite --> I have infinite parts of creatures in my pouch -> the pouches weight is infinite :smallwink:

p.s.: A much more sensible way, that does let wizards move around is to think that every none specific component is in there ie a pinch of salt, a small rock etc but nothing very specific like for example a yellow rock or a pinch of salt from the shore of the netherworld or even forked rod made of bronze.

Lysander
2010-03-03, 10:21 AM
One loophole a DM could use I mentioned earlier is that an infinite set of items could be considered too big for the pouch to hold. So while a single metal rod would be allowed, the infinite number of rods require by plane shift is too much for one pouch to hold and isn't included.

Douglas
2010-03-03, 10:22 AM
Well if you use that logic you can´t move wearing a spell component pouch because it is to heavy.
There are some spells for example that use a part of a creature, which have no gp value attached to them. So I must assume that I have a part of every creature that exists in my pouch.
The number of inhabitants of the multiverse is infinite --> I have infinite parts of creatures in my pouch -> the pouches weight is infinite :smallwink:
No, your infinite supply of everything quite clearly weighs 2 pounds (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#toolsAndSkillKits). Pure nonsense if taken to its logical extreme? Yes. Exactly what RAW technically states? Also yes. Who ever said that RAW is always logical and always makes sense?

RAI is obviously just handwave the shopping and tracking of individual components as long as it is reasonable to do so, but RAW is that a spell component pouch simultaneously weighs 2 pounds and contains a limitless supply of every material component and focus you could possibly need that doesn't have a cost listed somewhere. If this happens to include fingernail clippings from several dozen gods because of various "duplicate X creature" spells and no listed cost, then oh well, it's got them. I guess deific fingernails grow really quickly.

Evard
2010-03-03, 11:54 AM
Spell Component and Spell Focuses... Great idea but I like how in 4e uses residuum for making rituals work. Having a system where all spell components/focuses are one thing (broken down magic?) makes keeping track of how much they have and also keeps Mages in check a little.

One thing I did as a DM was say that a wizards spell component pouch was a bag of holding, but it could only hold certain items and not just anything. I made it a semi-intelligent item that wouldn't let anything other than spell components in it..it would spit out anything else :p For roleplaying purposes this item is a graduation present for any wizard/sorcerer coming out of school/training camp

Emmerask
2010-03-03, 12:56 PM
One thing I did as a DM was say that a wizards spell component pouch was a bag of holding, but it could only hold certain items and not just anything. I made it a semi-intelligent item that wouldn't let anything other than spell components in it..it would spit out anything else :p For roleplaying purposes this item is a graduation present for any wizard/sorcerer coming out of school/training camp

Problem with that is that almost anything can be used as a spellcomponent, for example heroics uses fighter gear or there was a spell in bovd that uses magic gear... so basically you have a bag of holding without the limitation (max capacity) and price (only 5gp for pouch^^).

And if there is something you can´t put into this bag invent your own spell that uses that thing...

/edit
I myself use the if it´s none specific you have it else not approach
ie no you don´t have a hair or fingernail of Asmodeus :smallwink: