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ArenaManager
2010-03-02, 04:35 PM
Arena Tournament, Round 85: Twang vs. Ka-ugh

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/ffa08-pool.png


XP Award: 300 XP
GP Award: 300 GP

Twang (http://www.coyotecode.net/profiler/view.php?id=7412) - Psionic Dog
Ka-ugh (http://www.myth-weavers.com/sheetview.php?sheetid=185948) - Sanity702

All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

Twang has used his domain ability.
Ka-ugh has taken 16 points of damage.

Wizibirb
2010-03-02, 09:11 PM
lets see let me buy 4 potions of cure light wounds as I seem to have an obsession with rolling low.....

[roll0]

well lets have fun with this.

Psionic Dog
2010-03-02, 10:31 PM
That's a lot of healing...

[roll0]

Purchasing one psionic tatoo of Prescience (Offensive), and one Shield of Faith potion.

Do you have any more purchases or shall I start us out?

Wizibirb
2010-03-02, 10:33 PM
well having -4 hp will do that to you, especially when the last two potions I used gave me a grand total of 6 hp.....

It looks like you will be going first.

Psionic Dog
2010-03-03, 07:01 AM
Start at B-12 holding a loaded crossbow. Twang's buckler is on his back and not equipped.

Move to E-16 and ready action

Shoot Ka-ugh if he leaves cover or ends turn with less than total cover.

Done

Stats
Location: E-16
HP: 9/9
AC: 19 (+2 armor +1 size +6 dex)

Crossbow: Loaded with normal

Wizibirb
2010-03-03, 11:13 AM
start in x-9 with potion in hand.

drink potion.


[roll0]


free drop vial

stats:

hp: 1
ac:14

Psionic Dog
2010-03-03, 05:23 PM
Twang - Round 2

Move to K-15, and then attempt to cross the bridge to K-11.
[roll0] (Including -5 full speed)

Done

stats
Location: K-11?
HP: 9/9
AC: 19 (+2 armor +1 size +6 dex)

Crossbow: Loaded with normal

Wizibirb
2010-03-03, 08:22 PM
does a three mean you fall?

action move draw potion

then drink it.

free drop empty potion.


[roll0]


stats:

hp: 7
ac: 14

Psionic Dog
2010-03-04, 09:31 AM
No, you have to fail by 5 or more to fall. Twang just didn't make any progress across the bridge.

Twang - Round 3

5-ft step back to J-16
Free: Friendly Banter: "Come out and fight!"

Standard: Shoot Ice(X-12)
[roll0] (hit on everything but nat one) [roll1] / 2

Move: Reload.

Done

Stats
Location: J-16
HP: 9/9
AC: 19 (+2 armor +1 size +6 dex)

Crossbow: Loaded with normal

Wizibirb
2010-03-04, 11:54 AM
move to p-12 -10 ft.

stats

hp: 7
ac:14


((I thought if you took a 5-ft step you cant take a move action. or is it you just can't move after a 5-ft step?))

Psionic Dog
2010-03-04, 12:21 PM
((Close, but it's movement that 5ft steps taken along side, not move actions. Using a move action to reload a crossbow, draw a weapon, etc does not count as movement and make be done in the same round as a 5ft step))

Twang - Round 4

Move south out of LoS. (DC 12 spot to open)
I think he's deep enough to not have LoS to row 20, so move south to J-20 to break LoS, hide, and sneak back up to I-19 behind the pillar.

[roll0] (including -5 full speed)
7 + 5 distance = DC 12 to see Twang when he moves north again.

Ready Action
Shoot Ka-ugh if he starts to submerge after surfacing, ends on the surface, or exits the pool.

Done

Stats
Location: I-19 (Hiding)
HP: 9/9
AC: 19 (+2 armor +1 size +6 dex)

Crossbow: Loaded with normal

Wizibirb
2010-03-04, 12:36 PM
Spot check

[roll0]

Wizibirb
2010-03-04, 12:40 PM
Ka-ugh Round 4

Ref's

I doubt i can see him with that roll so move to f-15


stats:

hp: 7
ac: 14


End turn.
I know I can't see you, but I don't know if you can see me so I shall go get LoS

Psionic Dog
2010-03-05, 05:20 PM
Twang - Round 5

Guess I'll assume he moved further south and out of LoS. I guess I could hold position and wait for him to surface, but the ice does limit field of fire somewhat so...

Move: Sneak over to C-19
Standard: Ready Action.
Shoot Ka-ugh if any of the following occurs:
- Ka-ugh starts to submerge after surfacing.
- Ka-ugh exists the water at least 30ft away from Twang.
- Ka-ugh starts to reenter the water after exiting the water.
- Ka-ugh starts to enter column C or Row 18.
- Ka-ugh starts to end turn somewhere within LoE of Xbow.

[roll0] (including -5 speed) << The sad thing is this is an improvement...
[roll1] (include -5 speed)


Passive checks if needed:
[roll2]
[roll3]

Done

Stats
Location: C-19 (Hiding)
HP: 9/9
AC: 19 (+2 armor +1 size +6 dex)

Crossbow: Loaded with normal

Wizibirb
2010-03-05, 07:29 PM
Round 5 Ka-ugh.

Ref's/LoS

Move to h-19
unless LoS is established
Ready an action:

Trigger: if attacked or if LoS is established.
Action: Move and possibly attack.



Not done need LoS.... Shall go ask for it again.

Wizibirb
2010-03-05, 07:31 PM
Forgot my spot roll


[roll0]


EDIT:
wow getting a LoS check is almost impossible... Do you want to just take a quick glance and see if we even need a ref?

hustlertwo
2010-03-07, 07:28 PM
Ka-Ugh

You need to redo your readied action; you can ready to move or attack, but not both. Basically, you can have as many potential triggers as you want (gaining LoS, being attacked, so on and so forth) but only one actual action readied. So you'll have to choose beforehand what that is.

Wizibirb
2010-03-07, 07:54 PM
Refs

Readied Action will be for a move, because if he is within range then I can still attack him at the very least. and thanks for the clarification.

Sallera
2010-03-09, 08:57 PM
Refs:Spot for Ka-ugh: [roll0]

Twang:Ka-ugh surfaces at F15 and climbs out to F16. Your readied action triggers when he reaches H18, if you wish to take it.

Waiting on response.

Psionic Dog
2010-03-10, 10:29 AM
*Twang* [roll0] [roll1]

Twang's ready action triggers when Ka-ugh start to enter H-18.
Twang was hiding behind the pillar at C-19.

Wizibirb
2010-03-10, 12:48 PM
ow take 8.
well that will trigger my readied action. I will finish my move to D-19

now Initiate grapple!

MTA
[roll0]
if successful
Grapple check
[roll1] <----- >.> I would roll a 1d2 and not a 1d20
If successful
damage
[roll2]
[roll3] (non-lethal)

end turn

stats:


hp: -1 <------ I really need deflect arrows :smallfrown:
ac: 14

Wizibirb
2010-03-10, 12:49 PM
that is such a fail on my part.

grapple check
[roll0]

with a -4 modifier I believe that is game

Edit: as a victory present ka-ugh will take your pants :smallamused:

Scorer
2010-03-10, 01:00 PM
Shalalala.... what? you were looking for a match call in this post? Curious, I don't recall doing so...

Ok, ok... I admit it, I suck at this...:smallfrown: I better stay at what I do good, updating threads and such...

Wizibirb
2010-03-10, 01:02 PM
*does the I can't believe I won dance*

and thanks for the match psi-dog I had alot of fun :smallbiggrin:

Sallera
2010-03-10, 01:02 PM
*ahem* Doesn't getting next to Twang take a second move action? He gets a turn before your attack.

Wizibirb
2010-03-10, 01:07 PM
I had a readied action that if I was attacked to move and never completed my turn... also I still had movement when he attacked me so it was still under 40 ft....

hustlertwo
2010-03-10, 01:17 PM
The readied action didn't work, you essentially rewound to before you had it. But you did appear to have enough move left over, so it seems valid.

Psionic Dog
2010-03-10, 02:12 PM
WHAT!?

*smacks Scorer*
Shame on you.
First, the looser is supposed to acknowledge defeat. I'm not, yet.
Second, Twang is entitled a grapple check to resist. He may have a -3 grapple, but that's still enough to not auto-fail. Oh wait, 25 grapple. Well, at least points 1 and 3 still hold.
Third, Ka-ugh doesn't have enough movement.

Ka-ugh started somewhere at least 5ft underwater or Twang would have seen him. I believe it then takes 5-ft of climbing to exit the water: or 10 ft of movement at accelerated climbing. I was told Ka-ugh climbed out of the water at K-16. It's 20ft of movement to H-18, and another 20ft of movement to D-19.

By my count that comes up to 55 ft of movement, which is more than a single move. (5ft swimming + 10ft effective climbing + 40 ft land = 55)

Twang should still be alive.

hustlertwo
2010-03-10, 02:21 PM
Well, I don't think the loser acknowledging defeat is a rule. A common courtesy, perhaps, but I've never seen it written down as a requirement. After all, if it was, DQs would be rare. Of course, I usually do it less for courtesy and more to prevent situations like this.

As for the third, I don't know how much his being a water orc matters for that. I do know, however, that he is listed as getting out in F-16. So I have to assume you just misread when you saw K-16.

Wizibirb
2010-03-10, 02:48 PM
Yes i should get out at f-16 not k-16 where is that coming from? and I only count 40 :smallconfused:

Psionic Dog
2010-03-10, 02:50 PM
True it's a curtisay and not a rule, but it does reduce the risk of premature match calls like this one.

Ok, so I misread the F-16/K-16 bit. However, since Twang's ready action didn't trigger until Ka-ugh started to enter H-18, Ka-ugh still has to move to H-18 before he can turn around and move to D-19. It's 15 ft to H-18, or 50 ft of total movement. Shorter, but still not short enough to be a single move action.

hustlertwo
2010-03-10, 03:01 PM
It does seem like it doesn't add up, assuming he was submerged.

Wizibirb
2010-03-10, 03:01 PM
does math once more.... *blast it* huh looks like I can't add. well in that case I would not be able to make a grapple check so instead we will instead have to make an unarmed strike.

and sorry for the premature call got excited.

attack. unarmed strike
[roll0]
damage
[roll1] non-lethal

hustlertwo
2010-03-10, 03:04 PM
You don't get to do anything, near as I can tell. Or to be more accurate, since your turn was impossible as posted, we rewind. You are in H-18, just got shot, have however much move left (10? 15?) and then another standard or move action after that. But you won't be able to attack him this turn, at least not from melee range.

Wizibirb
2010-03-10, 03:46 PM
*head hurts*
ok I will move to c-18 that would be a double move, then can't you attack at the end of a double move? if so attack. (if you want me to re roll I will)

hustlertwo
2010-03-10, 04:12 PM
If you do a second move action, you then forfeit the chance at a standard one that turn. Basically, in a normal turn you get one standard, one move. You can change the standard for a second move (though not the other way around), but if you do, that's your turn. Only way to move double your speed and attack is a charge, but you would've had to be doing that from the beginning, and those have all sorts of stipulations and such.

Wizibirb
2010-03-10, 07:18 PM
Right I knew that *face palm* I am having a long day sorry.... :smalleek:

move to c-1918 then end.

*runs off*

hustlertwo
2010-03-10, 10:37 PM
Not to add insult to injury, but that doesn't work either; Twang's already in C-19.

Wizibirb
2010-03-11, 01:25 AM
Fixed the issue.
ka-ugh will end in c-18

stats:

Hp: -1
ac: 14


End turn for real this time :smallannoyed:

Psionic Dog
2010-03-11, 04:43 PM
Lets see. Can't run, or at least not fast enough. Can't hide, or at least not long enough. That leaves fight.

Twang - Round 6

5-ft step out to B-19.
Move: Reload with masterwork bolt.
Standard: Fighting defensively, fire.
[roll0] [roll1]
[roll2] [roll3]

Done.

Stats
Location: B-19 (Hiding)
HP: 9/9
AC: 21 (+2 armor +1 size +6 dex +2 FD)
Touch: 19

Crossbow: Unloaded

Wizibirb
2010-03-11, 07:27 PM
ow ow ow....
well I guess it comes down to who can take the biggest beating.

Melee touch Attack:
[roll0] <----- does this get you?
if successful
Grapple:
[roll1]
Damage:
[roll2]
[roll3]

*Crosses fingers*

hustlertwo
2010-03-11, 07:35 PM
Sanity, you couldn't end your turn in C-18 either. That's kinda in the middle of a big-ass pillar. I'm definitely not one for poking fun at rookie mistakes, but at this point I have to ask if you're seeking a record for number of rewinds on a single turn. And so now instead of being able to say you knocked Psionic out and wait for him to confirm it so the match can be called, I guess we need to figure out whether you get to keep your rolls or not after we rewind back so you can move to the proper location (I'm assuming not, since you will have to move to reach him now, but the roll keeping guidelines are always hazy to me). Refs no like complication from puny fighters!

Wizibirb
2010-03-11, 07:37 PM
Jesus I am thick, d-19....

Wizibirb
2010-03-11, 08:58 PM
Hey guys I am sorry about everything I have had a really rough week that is only getting worse and I apologize about my lack of attention/mistakes I have been making. :smallfrown:

Psionic Dog
2010-03-11, 10:11 PM
Ok, so Ka-ugh ended Round 5 in D-19. Some how I mistakenly thought that's where K ended anyway, so nothing would have change. Twang 5-ft steps to B-19, reloads, and attacks.

Ka-ugh then moves adjacent to Twang and delivers a spiky smack down.

By precedent simple rewinds and illegal-action revisions don't allow rerolls, so sadly (for Twang) all the rolls are probably going to stand. The 20 is just enough to hit, and Twang can't beat a 27 grapple. It looks like Twang takes 2 points of lethal damage and 7 points of nonlethal damage.

However, Twang had 9 hp so he's only staggered, and the fight rages on.

I believe we are both currently grappling in B-19.

Twang - Round 7

[roll0]
If successful end at B-18.

Done

Stats
Location: B-18 ?
HP: 7/9 (7 non leathal)
AC: 21 (+2 armor +1 size +6 dex)
Touch: 17

Crossbow: Unloaded

Wizibirb
2010-03-11, 11:39 PM
opposed grapple check for escape artist
[roll0]

Wizibirb
2010-03-11, 11:49 PM
since you did not escape I will attempt to pin you now.

grapple check:
[roll0]

if successful
damage
[roll1]
[roll2]
[roll3]

Wizibirb
2010-03-11, 11:54 PM
I believe that games it. I apologize again for all the confusion and new record for rewinds.... Like I said I have had a very long week..... :smallfrown:

I will wait for your confirmation this time before I ask for a match call.

and as always if ka-ugh wins he will take your pants.... :smallamused:
I try to enjoy the simple things, like playing a half-nude dragonborn water orc who fights people by wrestling with them....

Psionic Dog
2010-03-12, 07:15 AM
Uhm... natural 20's work on grapple right? maybe?
[roll0]
Nope.
*reads rules for next loophole*

Psionic Dog
2010-03-12, 07:35 AM
Hmmm. I'd argue that the armor spikes don't do damage since establishing a pin isn't exactly a grapple attack ('damaging your opponent' is separate from establishing a pin), and the unarmed strike damage doesn't apply either for the same reasons. As far as Earth's embrace... *reads feat description*... it says that damage is dealt each round you maintain a pin, so my Rule-Fu is going to protest that that doesn't happen when a pin is established.

In summery: after reading the grapple rule fine print I'll argue that Twang is pinned, but not further damaged. Probably this will just delay the inevitable a round, but maybe I'll get lucky.

Twang - Round 8

[roll0] (to break pin)

Done

stats
Location: B-19 grapple
HP: 7/9 (7 non leathal)
AC: 21 (+2 armor +1 size +6 dex)
Touch: 17

Crossbow: Unloaded


Oh, if Ka-ugh overcomes the escape attempt then Twang will concede victory. It's only going to take one round of an Earth's Embrace hug to polish Twang off after all.

Wizibirb
2010-03-12, 11:57 AM
Hm, will a ref comment on if the spikes/ka-ugh does damage or not during the attempt to pin?

I will have to re-read earths embrace, because I theink it says if you pin your opponent they take the damage (not at my computer which has the books so that will be later)

either way here is my opposed grapple check for the escape artist.

[roll0]

Wizibirb
2010-03-12, 12:00 PM
next time I will defiantly just attack instead of establishing a pin. Now do you want me to roll my grapple check for my turn just in case I roll a 1 or are you conceding, as stated,?

Wizibirb
2010-03-12, 12:10 PM
just in case here is my grapple
[roll0]

Psionic Dog
2010-03-12, 10:43 PM
Well, you already had a pin so nothing was needed to maintain it, unless you relinquish the pin. Not sure why Ka-ugh would do so since damaging an opponent is one of the actions available you can take while maintaining a pin.

For the sake of appearance: [roll0]

EDIT: Nope. Not high enough. Even if Ka-ugh had relinquished the pin Twang would still take damage. Good Game, looks like the pant-looter strikes again.

At least I can sleep well knowing Twang made Ka-ugh work for his gold. :smallcool:

hustlertwo
2010-03-12, 10:45 PM
So is it over, then?

Wizibirb
2010-03-12, 10:51 PM
In order to make an unarmed strike (with non-lethal damage) I must make an opposed grapple check, right?

so thats what the roll was for but the 1d12 and 1d6 would of happened anyways correct?

and yes once this is answered it is officially over

hustlertwo
2010-03-12, 10:53 PM
Ka-Ugh runs off with the pants and the win. For real, this time.

Psionic Dog
2010-03-12, 10:55 PM
*checks hat*
<Fatal Error: No rabbits available>

Yep, its all over, Twang's fresh out of rule-fu tricks. My fault for being too cheap to buy that 160 gp +1 Orc Bane Bolt. Unless a ref sees something I missed Ka-ugh is our Round 85 champion.

Edit: Ninjad


In order to make an unarmed strike (with non-lethal damage) I must make an opposed grapple check, right?

so thats what the roll was for but the 1d12 and 1d6 would of happened anyways correct?

and yes once this is answered it is officially over

The 1d12 happened automatically (assuming K didn't release the pin). I think the 1d6 only happens as an addition bonus to making grapple check that cause damage.