Mulletmanalive
2010-03-02, 07:40 PM
I'm asking those folks who like 4e [I personally tried it and found it not firmly enough in either the wargame or roleplaying camps for my tastes] and have GMed it for some information...
The Behir has that fancy initiative ability that allows it to act once at initiative 25, again at 15 and yet again at 5. I know it gets less impressive turns in each case, but it's still true that it can make three attacks each round, rather than the usual one or two for a solo.
What i'm wondering, is does this make it a better solo creature, given that i've been told that normal solos tend to suffer under the weight of attacks from a party compared to their paltry response.
The Behir has that fancy initiative ability that allows it to act once at initiative 25, again at 15 and yet again at 5. I know it gets less impressive turns in each case, but it's still true that it can make three attacks each round, rather than the usual one or two for a solo.
What i'm wondering, is does this make it a better solo creature, given that i've been told that normal solos tend to suffer under the weight of attacks from a party compared to their paltry response.