Hyooz
2010-03-03, 01:27 PM
BEAST MACHINE
http://4.bp.blogspot.com/_vH-TpntmgaU/Rm0Do6vR33I/AAAAAAAAAAo/K4Vrdf6Ee08/s320/optimus+primal.JPG
Maximals, MAXIMIZE!! - Optimus Primal; Ancient Beast Machine
Warforged often get stuck with the stigma of being detached from the natural world. They are basically robots, but the stereotype is hurtful. A number of Warforged find nature lovely, and some have been known to go as far as to become druids. Standard druidic nature is hard for a Warforged to master, those who do, however, become known as Beast Machines. Or, in some regions, Beast Warriors.
BECOMING A BEAST MACHINE
How you would normally become a member of this prestige class.
ENTRY REQUIREMENTS
Race: Warforged
Special: Wildshape class feature
Spellcasting: Must be able to cast 3rd level divine spells
Class Skills
The Beast Warrior's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skills Points at Each Level: 4 + Int
Hit Dice: d10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Wildshape; Wild Empathy; Gilded Wildshape
2nd|
+1|
+3|
+0|
+3|Metal Claws
3rd|
+2|
+3|
+1|
+3|Steel Hide
4th|
+3|
+4|
+1|
+4|Mechanical Efficiency
5th|
+3|
+4|
+1|
+4|Natural Machine[/table]
Weapon Proficiencies: A Beast Machine gains no new weapon or armor proficiencies.
Spellcasting: Every level, your spell casting increases as if you had gained a level in a divine casting class you had before. If you had more than one divine spellcasting class, you must pick which one to advance.
Wildshape: Levels of Beast Machine stack with levels of Druid for determining Wildshape forms you have access to and Wildshapes per day.
Wild Empathy: Levels of Beast Machine stack with levels of Druid for the purposes of determining your druid level for Wild Empathy.
Gilded Wildshape: You have the option to maintain your Warforged racial traits in Wildshape form. This has the added effect of making your Wildshaped form look, well, warforged.
Metal Claws: Since you are, in fact, a giant metal bear instead of a normal-type bear, your natural attacks do more damage than they normally would. You can add your Constitution modifier to the damage of your natural attacks while in Gilded Wildshape.
Steel Hide: When using Gilded Wildshape, you gain DR X/Adamantite where X is equal to your Wildshape form's usual hit dice, e.g. if a Druid 5/Beast Machine 5 Gilded Wildshaped into a Giant Eagle, he would have DR 4/adamantite.
Mechanical Efficiency: You can now wildshape, or gilded wildshape, as a swift action instead of a standard action.
Natural Machine: When you return to your Warforged shape, you can morph your slam attack into an attack from the creature you had just become. When reverting to Warforged form, choose a natural attack from your current wildshape. Treat your slam attack as if it were that natural attack.
http://4.bp.blogspot.com/_vH-TpntmgaU/Rm0Do6vR33I/AAAAAAAAAAo/K4Vrdf6Ee08/s320/optimus+primal.JPG
Maximals, MAXIMIZE!! - Optimus Primal; Ancient Beast Machine
Warforged often get stuck with the stigma of being detached from the natural world. They are basically robots, but the stereotype is hurtful. A number of Warforged find nature lovely, and some have been known to go as far as to become druids. Standard druidic nature is hard for a Warforged to master, those who do, however, become known as Beast Machines. Or, in some regions, Beast Warriors.
BECOMING A BEAST MACHINE
How you would normally become a member of this prestige class.
ENTRY REQUIREMENTS
Race: Warforged
Special: Wildshape class feature
Spellcasting: Must be able to cast 3rd level divine spells
Class Skills
The Beast Warrior's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skills Points at Each Level: 4 + Int
Hit Dice: d10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Wildshape; Wild Empathy; Gilded Wildshape
2nd|
+1|
+3|
+0|
+3|Metal Claws
3rd|
+2|
+3|
+1|
+3|Steel Hide
4th|
+3|
+4|
+1|
+4|Mechanical Efficiency
5th|
+3|
+4|
+1|
+4|Natural Machine[/table]
Weapon Proficiencies: A Beast Machine gains no new weapon or armor proficiencies.
Spellcasting: Every level, your spell casting increases as if you had gained a level in a divine casting class you had before. If you had more than one divine spellcasting class, you must pick which one to advance.
Wildshape: Levels of Beast Machine stack with levels of Druid for determining Wildshape forms you have access to and Wildshapes per day.
Wild Empathy: Levels of Beast Machine stack with levels of Druid for the purposes of determining your druid level for Wild Empathy.
Gilded Wildshape: You have the option to maintain your Warforged racial traits in Wildshape form. This has the added effect of making your Wildshaped form look, well, warforged.
Metal Claws: Since you are, in fact, a giant metal bear instead of a normal-type bear, your natural attacks do more damage than they normally would. You can add your Constitution modifier to the damage of your natural attacks while in Gilded Wildshape.
Steel Hide: When using Gilded Wildshape, you gain DR X/Adamantite where X is equal to your Wildshape form's usual hit dice, e.g. if a Druid 5/Beast Machine 5 Gilded Wildshaped into a Giant Eagle, he would have DR 4/adamantite.
Mechanical Efficiency: You can now wildshape, or gilded wildshape, as a swift action instead of a standard action.
Natural Machine: When you return to your Warforged shape, you can morph your slam attack into an attack from the creature you had just become. When reverting to Warforged form, choose a natural attack from your current wildshape. Treat your slam attack as if it were that natural attack.