Geiger Counter
2010-03-04, 07:41 PM
The medusas were said to have once been human worshippers of two minor deities of petrification. Euryale a goddess of magic and Stheno a goddess of combat who reside in Archeron. It is said that the souls of anyone turned to stone they are immediately transported to their realm where they are frozen in place, however they can listen and talk. They have no memory of this if they are ever cured. Stheno and Euryale don't exactly care if they are worshipped, however they seem to grow in power from the number of souls trapped in their realm, so they just want more people turned to stone.
Handmaiden of Euryale
Hit Die: d4
Requirements
To qualify to become a Handmaiden of Euryale, a character must fulfill all the following criteria.
Alignment: LN, LE or NE.
Spellcasting: Ability to cast the spell “Flesh to Stone” spontaneously. Ability to cast 9th level spells
Class Skills
The Handmaiden of Euryale’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int) and Use Magic Device (Cha).
Skill Points at Each Level: 2 + Int modifier.
Table: The Handmaiden of Euryale
{table=head]Level|
Base Attack Bonus|Fort Save|Ref Save|Will Save|
Special|
Spells per Day
1st|
+0|
+0|
+0|
+2|
Snake Hair, Venom Immunity, Arcane Knowledge|
+1 level of existing arcane spellcasting class
2nd|
+1|
+0|
+0|
+3|
Stone Gaze, Darkvision, Immunity to Petrification, Arcane Knowledge|
+1 level of existing arcane spellcasting class
[/table]
Class Features
All of the following are Class Features of the Handmaiden of Euryale prestige class.
Weapon and Armor Proficiency: Handmaidens of Euryale gain proficiency with the short bow and the longbow.
Spells and Caster Level: When a new Handmaiden level is gained, the character gains new spells per day as if she had also gained a level in whatever arcane spellcasting class in which she could cast 9th-level spells before he added the prestige class level. She does not, however, gain new spells known and they can't switch out spells. Also, they do not gain any other benefit a character of that class would have gained. If a character had more than one spontaneous arcane spellcasting class in which she could cast 9th-level spells before she became an Handmaiden, she must decide to which class he adds each level of Handmaiden for the purpose of determining spells per day.
Snake Hair (Ex): On her first level A Handmaiden of Euryale looses all the hair from on top their head and is permanently replaced by a mane of snakes which gives the Handmaiden a 1d4 +strength modifier bite attack. However unlike real Medusas, a Handmaiden’s snake mane is not normally poisonous. The Handmaiden of Medusa has partial telepathic control over this mane, and can direct it to bite or lay still. Handmaidens of Euryale frequently wear large ornate hats in order to appear as normal to other humanoids.
Venom Immunity (Ex): On her first level, a Handmaiden gains immunity to all poisons from snakes and snakelike entities. This includes all normal snakes like vipers and black adders, all naga, all yuan ti and of corse medusas.
Arcane Knowledge: On her first level a Handmaiden of Euryale treats the spell Snakeskin as if it were on her spells known. However it does not take up any space on her spells known list. On her second level a Handmaiden of Euryale treats the spells Arcane Poison and flesh to stone, mass as if it were on her spells known. However they do not take up any space on her spells known list.
Darkvision (Su): At 2nd level, a Handmaiden can see in the dark as though she were permanently under the effect of a darkvision spell.
Immunity to Petrification (Ex): One her second level a Handmaiden of Euryale Gains immunity to any flesh to stone affect.
Ex Handmaidens of Medusa: A Handmaiden who becomes a forbidden alignment looses her gaze and darkvision ability and her ability to cast the spells “Arcane Poison” and “Snake Skin”, until she returns to an applicable alignment.
Arcane Poison
Necromancy
Level: Handmaiden 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Instantaneous; see text
Saving Throw: Fortitude negates; see text
Spell Resistance: Yes
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 + 1/2 your caster level + your Cha modifier).
Focus: The fang from a snake or snakelike entity.
Snake Skin
Transmutation
Level: Handmaiden 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 min./level
Saving Throw: None
Spell Resistance: Yes (harmless)
Snakeskin toughens a creature’s skin and gives them the appearance of a Medusa. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th.
The enhancement bonus provided by Snakeskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0. This spell can be cast even if the target has no natural armor bonus.
Material Component: A scale from a snake, or snakelike entity.
Flesh to Stone, Mass
Transmutation
Level: Handmaiden 9
Targets: One or more creatures, no two of which can be more than 30 ft. apart.
Powerful arcane energy is released from the eyes and hits enemies in a chain effect. This spell functions like Flesh to Stone, except as noted above.
(None of the spells gained through arcane knowledge can normally be added to the sorcerer's spell list.)
(Handmaiden of Stheno coming soon)
Handmaiden of Euryale
Hit Die: d4
Requirements
To qualify to become a Handmaiden of Euryale, a character must fulfill all the following criteria.
Alignment: LN, LE or NE.
Spellcasting: Ability to cast the spell “Flesh to Stone” spontaneously. Ability to cast 9th level spells
Class Skills
The Handmaiden of Euryale’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int) and Use Magic Device (Cha).
Skill Points at Each Level: 2 + Int modifier.
Table: The Handmaiden of Euryale
{table=head]Level|
Base Attack Bonus|Fort Save|Ref Save|Will Save|
Special|
Spells per Day
1st|
+0|
+0|
+0|
+2|
Snake Hair, Venom Immunity, Arcane Knowledge|
+1 level of existing arcane spellcasting class
2nd|
+1|
+0|
+0|
+3|
Stone Gaze, Darkvision, Immunity to Petrification, Arcane Knowledge|
+1 level of existing arcane spellcasting class
[/table]
Class Features
All of the following are Class Features of the Handmaiden of Euryale prestige class.
Weapon and Armor Proficiency: Handmaidens of Euryale gain proficiency with the short bow and the longbow.
Spells and Caster Level: When a new Handmaiden level is gained, the character gains new spells per day as if she had also gained a level in whatever arcane spellcasting class in which she could cast 9th-level spells before he added the prestige class level. She does not, however, gain new spells known and they can't switch out spells. Also, they do not gain any other benefit a character of that class would have gained. If a character had more than one spontaneous arcane spellcasting class in which she could cast 9th-level spells before she became an Handmaiden, she must decide to which class he adds each level of Handmaiden for the purpose of determining spells per day.
Snake Hair (Ex): On her first level A Handmaiden of Euryale looses all the hair from on top their head and is permanently replaced by a mane of snakes which gives the Handmaiden a 1d4 +strength modifier bite attack. However unlike real Medusas, a Handmaiden’s snake mane is not normally poisonous. The Handmaiden of Medusa has partial telepathic control over this mane, and can direct it to bite or lay still. Handmaidens of Euryale frequently wear large ornate hats in order to appear as normal to other humanoids.
Venom Immunity (Ex): On her first level, a Handmaiden gains immunity to all poisons from snakes and snakelike entities. This includes all normal snakes like vipers and black adders, all naga, all yuan ti and of corse medusas.
Arcane Knowledge: On her first level a Handmaiden of Euryale treats the spell Snakeskin as if it were on her spells known. However it does not take up any space on her spells known list. On her second level a Handmaiden of Euryale treats the spells Arcane Poison and flesh to stone, mass as if it were on her spells known. However they do not take up any space on her spells known list.
Darkvision (Su): At 2nd level, a Handmaiden can see in the dark as though she were permanently under the effect of a darkvision spell.
Immunity to Petrification (Ex): One her second level a Handmaiden of Euryale Gains immunity to any flesh to stone affect.
Ex Handmaidens of Medusa: A Handmaiden who becomes a forbidden alignment looses her gaze and darkvision ability and her ability to cast the spells “Arcane Poison” and “Snake Skin”, until she returns to an applicable alignment.
Arcane Poison
Necromancy
Level: Handmaiden 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Instantaneous; see text
Saving Throw: Fortitude negates; see text
Spell Resistance: Yes
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 + 1/2 your caster level + your Cha modifier).
Focus: The fang from a snake or snakelike entity.
Snake Skin
Transmutation
Level: Handmaiden 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 min./level
Saving Throw: None
Spell Resistance: Yes (harmless)
Snakeskin toughens a creature’s skin and gives them the appearance of a Medusa. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th.
The enhancement bonus provided by Snakeskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0. This spell can be cast even if the target has no natural armor bonus.
Material Component: A scale from a snake, or snakelike entity.
Flesh to Stone, Mass
Transmutation
Level: Handmaiden 9
Targets: One or more creatures, no two of which can be more than 30 ft. apart.
Powerful arcane energy is released from the eyes and hits enemies in a chain effect. This spell functions like Flesh to Stone, except as noted above.
(None of the spells gained through arcane knowledge can normally be added to the sorcerer's spell list.)
(Handmaiden of Stheno coming soon)