Everyman
2010-03-05, 12:27 PM
Hello, everyone.
I'm working out the final details of a side quest for my group, and would you appreciate your collective input on the matter. Basically, I've making up an encounter where the group is heading to an abandoned manor in the middle of some swamp land (Note: wasn't always that way, which will be a plot point). The rumor is that the manor is haunted, and the current owner (read: the sap who inherited it) wants it cleaned out. The trick is that the mansion isn't haunted, but is instead being booby trapped by a couple of dwarf siblings, looking for some rumored treasure. I'm going to be relying on liberal amounts of guerilla tactics and the "phantom" animal spells to replicate a haunting. Right now they exist more as an abstract set of numbers and details...
Dwarf Brother
Dragon Shaman 8 (likely black dragon totem)
Str 14, Con 16, Dex 9, Int 10, Wis 10, Cha 14
Dwarf Sister
Druid 9 (shapeshift variant - PHB II)
Str 12, Con 16, Dex 9, Int 10, Wis 16, Cha 9
Here's where I'd like some help.
1) I'm going to be houseruling that dragon shamans can project two auras at 7th level (and three at 17th, but that doesn't matter). Which two auras would you choose for a battle in a rickety, rotting mansion, against three skillmonkeys (a ninja, a spellthief/warlock, and a cloistered cleric/rogue)?
2) Which totem would you choose for the brother? I'm leaning towards black, just 'cause it fits the swamp theme so well. Well, that and I find an acid breath weapon to be superior to the other damage types, since it can affect both the PCs AND the terrain (see "rickety, rotting mansion").
3) I'm going to do a little tweaking to the sister's forms, to make them more swamp-friendly. In essense, I'd like to replace one of the standard forms and convert it to a crocodile-like form. I'm thinking the Slayer form would be the best to adjust (dropping the land speed to 20 feet, giving it a swim speed, and adding in a tail attack). What do you think?
Thanks for your help, guys.
I'm working out the final details of a side quest for my group, and would you appreciate your collective input on the matter. Basically, I've making up an encounter where the group is heading to an abandoned manor in the middle of some swamp land (Note: wasn't always that way, which will be a plot point). The rumor is that the manor is haunted, and the current owner (read: the sap who inherited it) wants it cleaned out. The trick is that the mansion isn't haunted, but is instead being booby trapped by a couple of dwarf siblings, looking for some rumored treasure. I'm going to be relying on liberal amounts of guerilla tactics and the "phantom" animal spells to replicate a haunting. Right now they exist more as an abstract set of numbers and details...
Dwarf Brother
Dragon Shaman 8 (likely black dragon totem)
Str 14, Con 16, Dex 9, Int 10, Wis 10, Cha 14
Dwarf Sister
Druid 9 (shapeshift variant - PHB II)
Str 12, Con 16, Dex 9, Int 10, Wis 16, Cha 9
Here's where I'd like some help.
1) I'm going to be houseruling that dragon shamans can project two auras at 7th level (and three at 17th, but that doesn't matter). Which two auras would you choose for a battle in a rickety, rotting mansion, against three skillmonkeys (a ninja, a spellthief/warlock, and a cloistered cleric/rogue)?
2) Which totem would you choose for the brother? I'm leaning towards black, just 'cause it fits the swamp theme so well. Well, that and I find an acid breath weapon to be superior to the other damage types, since it can affect both the PCs AND the terrain (see "rickety, rotting mansion").
3) I'm going to do a little tweaking to the sister's forms, to make them more swamp-friendly. In essense, I'd like to replace one of the standard forms and convert it to a crocodile-like form. I'm thinking the Slayer form would be the best to adjust (dropping the land speed to 20 feet, giving it a swim speed, and adding in a tail attack). What do you think?
Thanks for your help, guys.