PDA

View Full Version : PRC for ridiculous amount of magic missiles?



Mystic Muse
2010-03-05, 11:29 PM
Hey, I'm looking for this one PRC that's supposed to give wizards/Sorcerors a really really big amount of magic missiles. Also, is there a way to make the magic missiles shaped like Marshmellows? I want to make the Marshmellow bandito from "Chad Vader"

sofawall
2010-03-05, 11:32 PM
First: Force Missile Mage, I think.

Second: Spell Thematics.

Dr Bwaa
2010-03-05, 11:35 PM
Force Missile Mage, indeed. Funny class (not particularly strong, though, IIRC).

GenPol
2010-03-05, 11:35 PM
Well, there is the Force Magic Missle PRC that is basically five levels of improving your Magic Missile.

And for the marshmellow thing, I'm fairly certain that the term "missile" can refer to any projectile. I think in one of the core books they actually give a specific example of refluffing an arcane caster's magic missile spell to be skulls. I think marshmellows would be within reason. :smalltongue:

EDIT: Bah, ninja's everywhere!

Mystic Muse
2010-03-05, 11:40 PM
What book is force missile mage from out of curiosity?

CTLC
2010-03-05, 11:50 PM
What book is force missile mage from out of curiosity?

dragon magazine compendium. and its rather weak.

Mystic Muse
2010-03-05, 11:52 PM
dragon magazine compendium. and its rather weak.

well, this is mostly just for kicks

tyckspoon
2010-03-06, 12:00 AM
Force Missile Mage + your favorite metamagic reducer(s) is probably the best bet, without resorting to even more obscure and sketchy rules interpretations (ie, the Reserves of Strength feat from Dragonlance, which is written in such a way as to completely remove level-based caps from spells.) A Force Missile Incantatrix with Arcane Thesis:Magic Missile will be putting out 14 missiles/cast easily with a basic Twinned Magic Missile.

Scoot
2010-03-06, 12:07 AM
Here (http://community.wizards.com/go/thread/view/75882/19977429/196_Magic_Missiles_Per_Round) is a guide to ridiculous amounts of Magic Missles if you're intereted.

Edit: I can't spell.

AbyssKnight
2010-03-06, 12:09 AM
Dragon 328, or the Compendium

I don't think it's too bad. 4/5 casting, all mm spells auto Stilled, can add any energy type to mm spells (but it is still a force effect), immediate shield spell like, you mm spells pierce shield spells, you can reflect mm spells cast at you, and 2 more missiles on each casting.

For a magic missile focus, I would suggest an Ultimate Magus build, so you can cast it on both wizard and sorcerer/warmage sides. The metamagic abilities of the class also let you send off Empowered or Quickened mm spells easily.

Something like Sorc 1/Wizard 4/Ultimate Magus 10/Force Missile Mage 5.

Alternatively you could take Argent Savant, to increase the damage further. Something like Wizard 6/Force Missile Mage 5/Argent Savant 4/Abjurant Champion 5, with offense and defense covered by force spells.

Harperfan7
2010-03-06, 12:50 AM
I don't think its weak.

Theres actually a neat little trick you can do with the class. In tome of magic there is a feat that allows you to expend a 9th level spell slot to use a 1st level spell as much as you want. A magic missile mage then has the ability to do 7d4+7 damage every round for free. Combine with ghost form and you can get through many encounters with about 0% effort.

deuxhero
2010-03-06, 12:52 AM
Play a wizard/force missle mage/Swiftblade, see how good you can be with only 2 spells.

Mystic Muse
2010-03-06, 12:55 AM
Oh, just buy/create a wand of magic missiles and be done with it.

but I need the missiles to look like Marshmellows!

Mongoose87
2010-03-06, 12:59 AM
Play a wizard/force missle mage/Swiftblade, see how good you can be with only 2 spells.

This sounds fun in a dirty sort of way.

PhoenixRivers
2010-03-06, 02:49 AM
There's always a metamagic specialist:

Twin Spell Chain Missiles + Quickened Twin Spell Chain Missiles.

40 missiles that each split into 5 missiles, IIRC.

Roc Ness
2010-03-06, 03:10 AM
Seeing as this is "just for kicks" I assume you wouldn't mind homebrew? I found this improvement of the Force Missile Mage (http://www.giantitp.com/forums/showthread.php?t=106199) you might like to read.

Ravens_cry
2010-03-06, 03:18 AM
but I need the missiles to look like Marshmellows!
Someone already mentioned it, Spell Thematics (http://www.wizards.com/default.asp?x=dnd/lists/feats&tablefilter=thematics&tablesort=2). The most flavourful feat in the book, in my opinion.

DementedFellow
2010-03-06, 04:23 AM
Spell Thematics feat will allow you to change what the spell looks like.

ninja'd.


curses, foiled again.

Pluto
2010-03-06, 04:25 AM
According to the DMG pg 34, you can refluff your magic effects however you like.

Its examples are Magic Missiles that look like daggers, fists and demon phlegm.
Marshmallows shouldn't be such a stretch.

Spell Thematics is useful to other things (boosted CL to specific spells and higher DCs to identify your spells), but not for the fluff.

magic9mushroom
2010-03-06, 04:41 AM
Don't think anyone's yet suggested Reserves of Strength, and it's not in that other build.

Allows you to bust CL caps, so you can get an extra missile on MM. Much like a magical Overchannel. It's in Dragonlance Campaign Setting.

Ravens_cry
2010-03-06, 04:41 AM
According to the DMG pg 34, you can refluff your magic effects however you like.

Its examples are Magic Missiles that look like daggers, fists and demon phlegm.
Marshmallows shouldn't be such a stretch.

Spell Thematics is useful to other things (boosted CL to specific spells and higher DCs to identify your spells), but not for the fluff.
True, but it allows your personal fluff to mean something within the crunch. Without it, magic missile boogers are just as easilly identifiable as magic missiles to anyone with spell-craft as anyone else's. It's a wonderful blending of fluff and crunch I heartily approve of.

Tetsubo 57
2010-03-06, 04:52 AM
According to the DMG pg 34, you can refluff your magic effects however you like.

Its examples are Magic Missiles that look like daggers, fists and demon phlegm.
Marshmallows shouldn't be such a stretch.

Spell Thematics is useful to other things (boosted CL to specific spells and higher DCs to identify your spells), but not for the fluff.

This is how I have always handled it as well. So long as it's just a fluff thing, no feat is required.

I had a 2E player that used to cast Fiery Red Spears of Doom. It was a fireball spell that looked like flaming spears flying towards the targets of the spell. Same effect, but just a different thematic element.

And I've always liked the Force Missile Master PrC. Being really good at one thing can be cool.

Vizzerdrix
2010-03-06, 05:51 AM
This build looks fun to me:
Sorc-4/Metaphysical Spell Shaper-3*/Force Missile Mage-5/War Mage**-5/Argent Savant-3

*Use Versatile Spellcaster+heighten for early exit from Sorc and pick up Fell Drain at 3rd level.

**Not the Warmage base class, the War Mage PrC from Dragonlance: Age Of Mortals.


You"ll Have 7 missiles each doing 1D4+5 (67 damage on average.) of what ever energy you want and giving negative levels with no attack roll.

AslanCross
2010-03-06, 06:01 AM
Your spells can look whatever you want them to look like, really. I've had casters shoot magic missiles that looked like skulls trailing green flame.

Raging Gene Ray
2010-03-06, 06:03 AM
Your spells can look whatever you want them to look like, really. I've had casters shoot magic missiles that looked like skulls trailing green flame.

That's right! You don't need that Spell Thematics feat to do that. Like the Master Inquisitive prestige class, it's one of those things you should be able to do anyway.

magic9mushroom
2010-03-06, 06:36 AM
This build looks fun to me:
Sorc-4/Metaphysical Spell Shaper-3*/Force Missile Mage-5/War Mage**-5/Argent Savant-3

*Use Versatile Spellcaster+heighten for early exit from Sorc and pick up Fell Drain at 3rd level.

**Not the Warmage base class, the War Mage PrC from Dragonlance: Age Of Mortals.


You"ll Have 7 missiles each doing 1D4+5 (67 damage on average.) of what ever energy you want and giving negative levels with no attack roll.

Metaphysical Spellshaper is extreme cheese, outgunned only in arcane PrCs by Tainted Scholar.

Vizzerdrix
2010-03-06, 06:49 AM
Metaphysical Spellshaper is extreme cheese, outgunned only in arcane PrCs by Tainted Scholar.

And? :smallconfused:

magic9mushroom
2010-03-06, 06:59 AM
And? :smallconfused:

Just pointing it out. :smallwink:

Vizzerdrix
2010-03-06, 07:02 AM
K :smallbiggrin:

Side note: I always make room for that class in every arcane caster I make

magic9mushroom
2010-03-06, 07:10 AM
K :smallbiggrin:

Side note: I always make room for that class in every arcane caster I make

The early entry is half the problem. It doesn't step on the toes of other PrCs. Hence the ungodly Wiz 2/MPSS 3/TS 2/ScM 3/Incantatrix 10.

The other problem with MPSS from a practical standpoint is that you're very unlikely to get it allowed since it's third party.

Vizzerdrix
2010-03-06, 07:20 AM
True, but my group has okay'd the book of naughty bits. (but strangely are afraid of psionics and ToB. I don't get it.)

magic9mushroom
2010-03-06, 07:30 AM
True, but my group has okay'd the book of naughty bits. (but strangely are afraid of psionics and ToB. I don't get it.)

There is stuff in psionics that is broken, it's just that there's less support for it and a lack of classes that can break the game wide open like Wizard can (besides Erudite). And noone wants to try to figure out Complete Psionic's horrible wording, so that's a deterrent to allowing psionics.

Tome of Battle is usually either the flavour problem (which I have to agree is significant) or a DM who doesn't realise how much cheesier the core casters are.

And BoEF isn't broken apart from Metaphysical Spellshaper. It's a massive turd of cheese in an otherwise ok book.

PhoenixRivers
2010-03-06, 07:45 AM
There is stuff in psionics that is broken, it's just that there's less support for it and a lack of classes that can break the game wide open like Wizard can (besides Erudite). And noone wants to try to figure out Complete Psionic's horrible wording, so that's a deterrent to allowing psionics.

Psionics is actually a very elegantly designed system. Granted, CompPsi has a bit of confusing lingo in it, but the basics are simple.

And Psionics does indeed have a lot of broken abilities and spells.

magic9mushroom
2010-03-06, 07:48 AM
Psionics is actually a very elegantly designed system. Granted, CompPsi has a bit of confusing lingo in it, but the basics are simple.

Agreed.


And Psionics does indeed have a lot of broken abilities and spells.

Also agreed, especially in Complete Psionic.