Zyborg22
2010-03-05, 11:35 PM
For some reason, I felt like making a prestige class based somewhat on this Whose Line is it Anyway skit (http://www.youtube.com/watch?v=aoBNgO9RtPM). I had DracoDei look at it, since he's the best homebrewer that I know personally, but I thought it would be good to show it to the rest of you guys.
I may make a version of this without the feats, since handing out feats in a class doesn't seem to be too popular here.
I used to have an actual class ability for level 9, but Greater Weapon Specialization was apparently too much when given for all axes. I didn't outright get rid of that level because I felt it would be weird to give another use to "The Seeds Will Be Planted And New Trees Will Grow" the level after getting the ability in the first place.
I'm aware that there isn't much fluff for this class yet. I'm focusing on the cruchy bits until they're good to go.
Diligent Lumberjack
Hit Die: d8
Requirements:
Base Attack Bonus: +5
Skills: Profession (Lumberjack) 8 ranks, Knowledge (Nature) 8 ranks, Knowledge (Geography) 5 ranks, Survival 8 ranks
Feats: Weapon Focus (Any axe)
Class Skills (4+Int modifier per level): Craft (Int), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Rope (Dex).
Weapon and Armor Proficiencies: A Diligent Lumberjack gains proficiency with all hand-axes, battle-axes, and two-handed axes.
Weapon Focus (All axes): At 1st level, The Diligent Lumberjack gains the Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Weapon Specialization for that type of axe.
Woodland Stride (Ex): Starting at 2nd level, The Diligent Lumberjack may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
Timber! (Su): At 2nd level, the Diligent Lumberjack may cause creatures with an Int of 3 or greater to flee a cone-shaped area. The range of this area is 10’ plus an additional 5’ per Diligent Lumberjack level. A successful Will save with a DC of 10 + Strength Modifier + Diligent Lumberjack Level negates this effect. If there are no plants or wooden objects around, the save DC decreases by 4. The Diligent Lumberjack can use this three times a day, but using it immediately after cutting down a tree neither counts against his use limit nor requires that he has any uses left.
The Tree That Grows Must Be Cut (Ex): At 3rd level, The Diligent Lumberjack can cut down trees more quickly than normally possible. Whenever he wields an axe, he ignores hardness for wooden objects as well as any DR for plant creatures. In addition, the Diligent Lumberjack can now deal critical hits and other such effects to plant creatures and wooden objects.
Fatigue Immunity (Ex): At 3rd level, the Diligent Lumberjack is able to work longer. He is now immune to fatigue.
Weapon Specialization (All axes): At 4th level, The Diligent Lumberjack gains the Weapon Specialization feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Focus for that type of axe.
Trees Fear Me Whether They Be Deciduous or Conifer (Su): At 5th level, Any axe the Diligent Lumberjack wields is treated as having the Bane (Plant) magical quality. This does not count toward the axe’s maximum modified bonus and is applied even if the axe already has the maximum modified bonus. If the axe already has the Bane (Plant) magical quality, the bonuses for that quality is treated as if they were doubled while the Diligent Lumberjack wields it.
Tree Sense (Su): At 5th level, the Diligent Lumberjack can touch a tree (living or dead) in order to instantly find out the location of all other trees of the same kind, as if he had moved into it using the Tree Stride spell. The Diligent Lumberjack can do this twice a day at 5th level, three times a day at 7th level, and four times a day at 10th level.
Carry The Trees! (Ex): At 6th level, the Diligent Lumberjack is able to carry entire tree trunks by himself without slowing his stride back to the cart that will take the lumber to the saw-mill. He counts as one size larger for calculating loads, and is not slowed or otherwise impeded in any way (such as losing the benefits of any class feature) by a medium or heavy load. Armor slows and otherwise impedes them as usual. (Special thanks to DracoDei for coming up with this ability)
Powerful Build (Ex): At 6th level, the Diligent Lumberjack has put in enough effort to make his body physically stronger. Whenever he is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), he is treated as one size larger if doing so is advantageous to him. He is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. He can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this trait stack with racial traits, as well as the effects of powers, abilities, and spells that change the subject's size category. However, these benefits do not stack with Carry The Trees!
Greater Weapon Focus (All axes): At 7th level, The Diligent Lumberjack gains the Greater Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Specialization for that type of axe.
The Seeds Will Be Planted And New Trees Will Grow (Sp): While anyone with an axe can cut down a tree given enough time, any lumberjack worth their salt knows the importance of replenishing the supply of trees. At 8th level, The Diligent Lumberjack may use Plant Growth (Enrichment) on trees at will. Additionally, he may use Plant Growth (Overgrowth) on trees four times a day. Both of these spells are treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
Exhaustion Immunity (Ex): At 8th level, the Diligent Lumberjack is able to work all day. He is now immune to exhaustion.
Greater Weapon Specialization (All axes): At 9th level, The Diligent Lumberjack gains the Greater Weapon Specialization feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he may instead choose to double the effects of either Greater Weapon Focus or Greater Weapon Specialization for that type of axe.
Improved Timber! (Su): At 9th level, the Diligent Lumberjack is able to cut down a tree in a single, well aimed strike. While he wields an axe, any critical hit he makes against a plant creature or wooden object instantly destroys the creature or object. Additionally, he may use Timber! as a free action immediately after he destroys a plant creature or wooden object. This use of Timber! neither counts against his daily use limit nor requires that he has any uses left. He also now has five uses of Timber! a day instead of three.
People Don’t Kill People! Trees Kill People! (Sp): At 10th level, The Diligent Lumberjack is so experienced with moving wood that they can now do it with only sheer willpower. He may use Feather Fall and Mage Hand on wooden objects at will. Additionally, he may use Telekinesis on wooden objects four times a day. If the wooden object is supporting anything that weighs more than 1/10 what it itself does, it is not affected by these abilities. Feather Fall can affect objects up to 4000 pounds, while Telekinesis can affect objects up to 375 pounds. They are otherwise treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
Diligent Lumberjack Ability Table
{table=head]Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Class Ability
1|
+1|
+2|
+2|
+0|
Weapon Focus (All Axes)
2|
+2|
+3|
+3|
+0|
Woodland Stride, Timber!
3|
+3|
+3|
+3|
+1|
The Tree That Grows Must Be Cut, Fatigue Immunity
4|
+4|
+4|
+4|
+1|
Weapon Specialization (All Axes)
5|
+5|
+4|
+4|
+1|
Trees Fear Me Whether They Be Deciduous or Conifer, Tree Sense
6|
+6|
+5|
+5|
+2|
Carry the Trees!, Powerful Build
7|
+7|
+5|
+5|
+2|
Greater Weapon Focus (All Axes)
8|
+8|
+6|
+6|
+2|
The Seeds Will Be Planted And New Trees Will Grow, Exhaustion Immunity
9|
+9|
+6|
+6|
+3|
Greater Weapon Specialization (All Axes), Improved Timber!
10|
+10|
+7|
+7|
+3|
People Don’t Kill People! Trees Kill People!
[/table]
Fluff for Diligent Lumberjacks:
PLAYING A DILIGENT LUMBERJACK
Combat: Most diligent lumberjacks abhor fighting, but they use brute force and axes to fight when they must. Experienced diligent lumberjacks may use some of their magic-like abilities to hinder opponents.
Advancement: Adventurous diligent lumberjacks tend to have ranger builds with two-weapon fighting specialization. NPC diligent lumberjacks don’t worry about other classes and just chop wood all day.
Resources: Diligent lumberjacks has access to all of the tools given to them by their lumberjack guild if they belong to one.
DILIGENT LUMBERJACKS IN THE WORLD
He hasn’t made any fuss or taken any unnecessary breaks since he started working. In fact, I don’t think I’ve ever seen him take a break at all, and I haven’t seen a tree that he couldn’t cut. I wish all of the lumberjacks were like him. –Pilas Worchesen, Lumberjack Guild Leader
Daily Life: Diligent lumberjacks are called diligent for a reason. They spend most of their time chopping down trees and bringing the logs in to be processed. There are a few that travel the world while chopping down trees, though.
Notables: Faykil Greenbane shows that even the profession of lumberjack can be used for evil. He, along with a group of Orcish axemen under his command, attempted to chop down every tree near the Elven homeland so it would be easier to conquer.
Jor Montford defended hard-working lumberjacks from those who would oppress them. He’s also famous for being able to take out a trained fighter with one punch.
Organizations: Diligent lumberjacks tend to join lumberjack guilds.
NPC Reaction
Some NPCs wonder how a person could possibly spend all of their waking time working, others are thankful for their hard work in wood gathering, and yet others just ignore them.
DILIGENT LUMBERJACKS IN THE GAME
Diligent lumberjacks has a lot of abilities that make carrying things and attacking plants easier, as well as some magic-like abilities that are somewhat useful generally but work best when dealing with plants. They also have some generally useful abilities, such as fatigue and exhaustion immunities, powerful build, and axe-related feats.
Adaptation: The Diligent Lumberjacks could work in a low-magic setting by removing their magic-like abilities.
Encounters: NPC diligent lumberjacks tend to be relatively peaceful. The few adventurous diligent lumberjacks can be allies or (more rarely) enemies.
8 Level Version:
Hit Die: d8
Requirements:
Base Attack Bonus: +5
Skills: Profession (Lumberjack) 8 ranks, Knowledge (Nature) 8 ranks, Knowledge (Geography) 5 ranks, Survival 8 ranks
Feats: Weapon Focus (Any axe)
Class Skills (4+Int modifier per level): Craft (Int), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Rope (Dex).
Weapon and Armor Proficiencies: A Diligent Lumberjack gains proficiency with all hand-axes, battle-axes, and two-handed axes.
Weapon Focus (All axes): At 1st level, The Diligent Lumberjack gains the Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Weapon Specialization for that type of axe.
Timber! (Su): At 1st level, the Diligent Lumberjack may cause creatures with an Int of 3 or greater to flee a cone-shaped area. The range of this area is 20’ plus an additional 5’ per Diligent Lumberjack level. A successful Will save with a DC of 10 + Strength Modifier + Diligent Lumberjack Level negates this effect. If there are no plants or wooden objects around, the save DC decreases by 4. The Diligent Lumberjack can use this three times a day, but using it immediately after cutting down a tree neither counts against his use limit nor requires that he has any uses left.
Woodland Stride (Ex): Starting at 2nd level, The Diligent Lumberjack may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
The Tree That Grows Must Be Cut (Ex): At 2nd level, The Diligent Lumberjack can cut down trees more quickly than normally possible. Whenever he wields an axe, he ignores hardness for wooden objects as well as any DR for plant creatures. In addition, the Diligent Lumberjack can now deal critical hits and other such effects to plant creatures and wooden objects.
Weapon Specialization (All axes): At 3th level, The Diligent Lumberjack gains the Weapon Specialization feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Focus for that type of axe.
Fatigue Immunity (Ex): At 3rd level, the Diligent Lumberjack is able to work longer. He is now immune to fatigue.
Trees Fear Me Whether They Be Deciduous or Conifer (Su): At 4th level, Any axe the Diligent Lumberjack wields is treated as having the Bane (Plant) magical quality. This does not count toward the axe’s maximum modified bonus and is applied even if the axe already has the maximum modified bonus. If the axe already has the Bane (Plant) magical quality, the bonuses for that quality is treated as if they were doubled while the Diligent Lumberjack wields it.
Tree Sense (Su): At 4th level, the Diligent Lumberjack can touch a tree (living or dead) in order to instantly find out the location of all other trees of the same kind, as if he had moved into it using the Tree Stride spell. The Diligent Lumberjack can do this twice a day at 4th level, three times a day at 6th level, and four times a day at 8th level.
Carry The Trees! (Ex): At 5th level, the Diligent Lumberjack is able to carry entire tree trunks by himself without slowing his stride back to the cart that will take the lumber to the saw-mill. He counts as one size larger for calculating loads, and is not slowed or otherwise impeded in any way (such as losing the benefits of any class feature) by a medium or heavy load. Armor slows and otherwise impedes them as usual. (Special thanks to DracoDei for coming up with this ability)
Powerful Build (Ex): At 5th level, the Diligent Lumberjack has put in enough effort to make his body physically stronger. Whenever he is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), he is treated as one size larger if doing so is advantageous to him. He is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. He can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this trait stack with racial traits, as well as the effects of powers, abilities, and spells that change the subject's size category. However, these benefits do not stack with Carry The Trees!
Greater Weapon Focus (All axes): At 6th level, The Diligent Lumberjack gains the Greater Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Specialization for that type of axe.
The Seeds Will Be Planted And New Trees Will Grow (Sp): While anyone with an axe can cut down a tree given enough time, any lumberjack worth their salt knows the importance of replenishing the supply of trees. At 6th level, The Diligent Lumberjack may use Plant Growth (Enrichment) on trees at will. Additionally, he may use Plant Growth (Overgrowth) on trees four times a day. Both of these spells are treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
Improved Timber! (Su): At 7th level, the Diligent Lumberjack is able to cut down a tree in a single, well aimed strike. While he wields an axe, any critical hit he makes against a plant creature or wooden object instantly destroys the creature or object. Additionally, he may use Timber! as a free action immediately after he destroys a plant creature or wooden object. This use of Timber! neither counts against his daily use limit nor requires that he has any uses left. He also now has five uses of Timber! a day instead of three.
Exhaustion Immunity (Ex): At 7th level, the Diligent Lumberjack is able to work all day. He is now immune to exhaustion.
Greater Weapon Specialization (All axes): At 8th level, The Diligent Lumberjack gains the Greater Weapon Specialization feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he may instead choose to double the effects of either Greater Weapon Focus or Greater Weapon Specialization for that type of axe.
People Don’t Kill People! Trees Kill People! (Sp): At 8th level, The Diligent Lumberjack is so experienced with moving wood that they can now do it with only sheer willpower. He may use Feather Fall and Mage Hand on wooden objects at will. Additionally, he may use Telekinesis on wooden objects four times a day. If the wooden object is supporting anything that weighs more than 1/10 what it itself does, it is not affected by these abilities. Feather Fall can affect objects up to 4000 pounds, while Telekinesis can affect objects up to 375 pounds. They are otherwise treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
Diligent Lumberjack Ability Table
{table=head]Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Class Ability
1|
+1|
+2|
+2|
+0|
Weapon Focus (All Axes), Timber!
2|
+2|
+3|
+3|
+0|
Woodland Stride, The Tree That Grows Must Be Cut
3|
+3|
+3|
+3|
+1|
Weapon Specialization (All Axes), Fatigue Immunity
4|
+4|
+4|
+4|
+1|
Trees Fear Me Whether They Be Deciduous or Conifer, Tree Sense
5|
+5|
+4|
+4|
+1|
Carry the Trees!, Powerful Build
6|
+6|
+5|
+5|
+2|
Greater Weapon Focus (All Axes), The Seeds Will Be Planted And New Trees Will Grow
7|
+7|
+5|
+5|
+2|
Improved Timber!, Exhaustion Immunity
8|
+8|
+6|
+6|
+2|
Greater Weapon Specialization (All Axes), People Don’t Kill People! Trees Kill People!
[/table]
Previous Version:
Hit Die: d8
Requirements:
Base Attack Bonus: +5
Skills: Profession (Lumberjack) 8 ranks, Knowledge (Nature) 8 ranks, Knowledge (Geography) 5 ranks, Survival 8 ranks
Feats: Weapon Focus (Any axe)
Class Skills (4+Int modifier per level): Craft (Int), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Rope (Dex).
Weapon and Armor Proficiencies: A Diligent Lumberjack gains proficiency with all hand-axes, battle-axes, and two-handed axes.
Weapon Focus (All axes): At 1st level, The Diligent Lumberjack gains the Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Weapon Specialization for that type of axe.
Woodland Stride (Ex): Starting at 2nd level, The Diligent Lumberjack may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
The Tree That Grows Must Be Cut (Ex): At 3rd level, The Diligent Lumberjack can cut down trees more quickly than normally possible. Whenever he wields an axe, he ignores hardness for wooden objects as well as any DR for plant creatures.
Weapon Specialization (All axes): At 4th level, The Diligent Lumberjack gains the Weapon Specialization feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Focus for that type of axe.
Trees Fear Me Whether They Be Deciduous or Conifer (Su): At 5th level, Any axe the Diligent Lumberjack wields is treated as having the Bane (Plant) magical quality. This does not count toward the axe’s maximum modified bonus and is applied even if the axe already has the maximum modified bonus. If the axe already has the Bane (Plant) magical quality, the bonuses for that quality is treated as if they were doubled while the Diligent Lumberjack wields it.
Carry The Trees! (Ex): At 6th level, the Diligent Lumberjack is able to carry entire tree trunks by himself without slowing his stride back to the cart that will take the lumber to the saw-mill. He counts as one size larger for calculating loads, and is not slowed or otherwise impeded in any way (such as losing the benefits of any class feature) by a medium or heavy load. Armor slows and otherwise impedes them as usual. (Special thanks to DracoDei for coming up with this ability)
Greater Weapon Focus (All axes): At 7th level, The Diligent Lumberjack gains the Greater Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Specialization for that type of axe.
The Seeds Will Be Planted And New Trees Will Grow (Sp): While anyone with an axe can cut down a tree given enough time, any lumberjack worth their salt knows the importance of replenishing the supply of trees. At 8th level, The Diligent Lumberjack may use Plant Growth (Enrichment) on trees at will. Additionally, he may use Plant Growth (Overgrowth) on trees two times a day at 8th level and three times a day at 10th level. Both of these spells are treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
People Don’t Kill People! Trees Kill People! (Sp): At 10th level, The Diligent Lumberjack is so experienced with moving wood that they can now do it with only sheer willpower. He may use Feather Fall on wooden objects at will. Additionally, he may use Telekinesis on wooden objects twice a day. If the wooden object is supporting anything that weighs more than 1/10 what it itself does, it is not affected by these abilities. Feather Fall can affect objects up to 4000 pounds, while Telekinesis can affect objects up to 375 pounds. They are otherwise treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
Diligent Lumberjack Ability Table
{table=head]Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Class Ability
1|
+1|
+2|
+2|
+0|
Weapon Focus (All Axes)
2|
+2|
+3|
+3|
+0|
Woodland Stride
3|
+3|
+3|
+3|
+1|
The Tree That Grows Must Be Cut
4|
+4|
+4|
+4|
+1|
Weapon Specialization (All Axes)
5|
+5|
+4|
+4|
+1|
Trees Fear Me Whether They Be Deciduous or Conifer
6|
+6|
+5|
+5|
+2|
Carry the Trees!
7|
+7|
+5|
+5|
+2|
Greater Weapon Focus (All Axes)
8|
+8|
+6|
+6|
+2|
The Seeds Will Be Planted And New Trees Will Grow
9|
+9|
+6|
+6|
+3|
10|
+10|
+7|
+7|
+3|
People Don’t Kill People! Trees Kill People!
[/table]
I may make a version of this without the feats, since handing out feats in a class doesn't seem to be too popular here.
I used to have an actual class ability for level 9, but Greater Weapon Specialization was apparently too much when given for all axes. I didn't outright get rid of that level because I felt it would be weird to give another use to "The Seeds Will Be Planted And New Trees Will Grow" the level after getting the ability in the first place.
I'm aware that there isn't much fluff for this class yet. I'm focusing on the cruchy bits until they're good to go.
Diligent Lumberjack
Hit Die: d8
Requirements:
Base Attack Bonus: +5
Skills: Profession (Lumberjack) 8 ranks, Knowledge (Nature) 8 ranks, Knowledge (Geography) 5 ranks, Survival 8 ranks
Feats: Weapon Focus (Any axe)
Class Skills (4+Int modifier per level): Craft (Int), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Rope (Dex).
Weapon and Armor Proficiencies: A Diligent Lumberjack gains proficiency with all hand-axes, battle-axes, and two-handed axes.
Weapon Focus (All axes): At 1st level, The Diligent Lumberjack gains the Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Weapon Specialization for that type of axe.
Woodland Stride (Ex): Starting at 2nd level, The Diligent Lumberjack may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
Timber! (Su): At 2nd level, the Diligent Lumberjack may cause creatures with an Int of 3 or greater to flee a cone-shaped area. The range of this area is 10’ plus an additional 5’ per Diligent Lumberjack level. A successful Will save with a DC of 10 + Strength Modifier + Diligent Lumberjack Level negates this effect. If there are no plants or wooden objects around, the save DC decreases by 4. The Diligent Lumberjack can use this three times a day, but using it immediately after cutting down a tree neither counts against his use limit nor requires that he has any uses left.
The Tree That Grows Must Be Cut (Ex): At 3rd level, The Diligent Lumberjack can cut down trees more quickly than normally possible. Whenever he wields an axe, he ignores hardness for wooden objects as well as any DR for plant creatures. In addition, the Diligent Lumberjack can now deal critical hits and other such effects to plant creatures and wooden objects.
Fatigue Immunity (Ex): At 3rd level, the Diligent Lumberjack is able to work longer. He is now immune to fatigue.
Weapon Specialization (All axes): At 4th level, The Diligent Lumberjack gains the Weapon Specialization feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Focus for that type of axe.
Trees Fear Me Whether They Be Deciduous or Conifer (Su): At 5th level, Any axe the Diligent Lumberjack wields is treated as having the Bane (Plant) magical quality. This does not count toward the axe’s maximum modified bonus and is applied even if the axe already has the maximum modified bonus. If the axe already has the Bane (Plant) magical quality, the bonuses for that quality is treated as if they were doubled while the Diligent Lumberjack wields it.
Tree Sense (Su): At 5th level, the Diligent Lumberjack can touch a tree (living or dead) in order to instantly find out the location of all other trees of the same kind, as if he had moved into it using the Tree Stride spell. The Diligent Lumberjack can do this twice a day at 5th level, three times a day at 7th level, and four times a day at 10th level.
Carry The Trees! (Ex): At 6th level, the Diligent Lumberjack is able to carry entire tree trunks by himself without slowing his stride back to the cart that will take the lumber to the saw-mill. He counts as one size larger for calculating loads, and is not slowed or otherwise impeded in any way (such as losing the benefits of any class feature) by a medium or heavy load. Armor slows and otherwise impedes them as usual. (Special thanks to DracoDei for coming up with this ability)
Powerful Build (Ex): At 6th level, the Diligent Lumberjack has put in enough effort to make his body physically stronger. Whenever he is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), he is treated as one size larger if doing so is advantageous to him. He is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. He can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this trait stack with racial traits, as well as the effects of powers, abilities, and spells that change the subject's size category. However, these benefits do not stack with Carry The Trees!
Greater Weapon Focus (All axes): At 7th level, The Diligent Lumberjack gains the Greater Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Specialization for that type of axe.
The Seeds Will Be Planted And New Trees Will Grow (Sp): While anyone with an axe can cut down a tree given enough time, any lumberjack worth their salt knows the importance of replenishing the supply of trees. At 8th level, The Diligent Lumberjack may use Plant Growth (Enrichment) on trees at will. Additionally, he may use Plant Growth (Overgrowth) on trees four times a day. Both of these spells are treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
Exhaustion Immunity (Ex): At 8th level, the Diligent Lumberjack is able to work all day. He is now immune to exhaustion.
Greater Weapon Specialization (All axes): At 9th level, The Diligent Lumberjack gains the Greater Weapon Specialization feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he may instead choose to double the effects of either Greater Weapon Focus or Greater Weapon Specialization for that type of axe.
Improved Timber! (Su): At 9th level, the Diligent Lumberjack is able to cut down a tree in a single, well aimed strike. While he wields an axe, any critical hit he makes against a plant creature or wooden object instantly destroys the creature or object. Additionally, he may use Timber! as a free action immediately after he destroys a plant creature or wooden object. This use of Timber! neither counts against his daily use limit nor requires that he has any uses left. He also now has five uses of Timber! a day instead of three.
People Don’t Kill People! Trees Kill People! (Sp): At 10th level, The Diligent Lumberjack is so experienced with moving wood that they can now do it with only sheer willpower. He may use Feather Fall and Mage Hand on wooden objects at will. Additionally, he may use Telekinesis on wooden objects four times a day. If the wooden object is supporting anything that weighs more than 1/10 what it itself does, it is not affected by these abilities. Feather Fall can affect objects up to 4000 pounds, while Telekinesis can affect objects up to 375 pounds. They are otherwise treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
Diligent Lumberjack Ability Table
{table=head]Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Class Ability
1|
+1|
+2|
+2|
+0|
Weapon Focus (All Axes)
2|
+2|
+3|
+3|
+0|
Woodland Stride, Timber!
3|
+3|
+3|
+3|
+1|
The Tree That Grows Must Be Cut, Fatigue Immunity
4|
+4|
+4|
+4|
+1|
Weapon Specialization (All Axes)
5|
+5|
+4|
+4|
+1|
Trees Fear Me Whether They Be Deciduous or Conifer, Tree Sense
6|
+6|
+5|
+5|
+2|
Carry the Trees!, Powerful Build
7|
+7|
+5|
+5|
+2|
Greater Weapon Focus (All Axes)
8|
+8|
+6|
+6|
+2|
The Seeds Will Be Planted And New Trees Will Grow, Exhaustion Immunity
9|
+9|
+6|
+6|
+3|
Greater Weapon Specialization (All Axes), Improved Timber!
10|
+10|
+7|
+7|
+3|
People Don’t Kill People! Trees Kill People!
[/table]
Fluff for Diligent Lumberjacks:
PLAYING A DILIGENT LUMBERJACK
Combat: Most diligent lumberjacks abhor fighting, but they use brute force and axes to fight when they must. Experienced diligent lumberjacks may use some of their magic-like abilities to hinder opponents.
Advancement: Adventurous diligent lumberjacks tend to have ranger builds with two-weapon fighting specialization. NPC diligent lumberjacks don’t worry about other classes and just chop wood all day.
Resources: Diligent lumberjacks has access to all of the tools given to them by their lumberjack guild if they belong to one.
DILIGENT LUMBERJACKS IN THE WORLD
He hasn’t made any fuss or taken any unnecessary breaks since he started working. In fact, I don’t think I’ve ever seen him take a break at all, and I haven’t seen a tree that he couldn’t cut. I wish all of the lumberjacks were like him. –Pilas Worchesen, Lumberjack Guild Leader
Daily Life: Diligent lumberjacks are called diligent for a reason. They spend most of their time chopping down trees and bringing the logs in to be processed. There are a few that travel the world while chopping down trees, though.
Notables: Faykil Greenbane shows that even the profession of lumberjack can be used for evil. He, along with a group of Orcish axemen under his command, attempted to chop down every tree near the Elven homeland so it would be easier to conquer.
Jor Montford defended hard-working lumberjacks from those who would oppress them. He’s also famous for being able to take out a trained fighter with one punch.
Organizations: Diligent lumberjacks tend to join lumberjack guilds.
NPC Reaction
Some NPCs wonder how a person could possibly spend all of their waking time working, others are thankful for their hard work in wood gathering, and yet others just ignore them.
DILIGENT LUMBERJACKS IN THE GAME
Diligent lumberjacks has a lot of abilities that make carrying things and attacking plants easier, as well as some magic-like abilities that are somewhat useful generally but work best when dealing with plants. They also have some generally useful abilities, such as fatigue and exhaustion immunities, powerful build, and axe-related feats.
Adaptation: The Diligent Lumberjacks could work in a low-magic setting by removing their magic-like abilities.
Encounters: NPC diligent lumberjacks tend to be relatively peaceful. The few adventurous diligent lumberjacks can be allies or (more rarely) enemies.
8 Level Version:
Hit Die: d8
Requirements:
Base Attack Bonus: +5
Skills: Profession (Lumberjack) 8 ranks, Knowledge (Nature) 8 ranks, Knowledge (Geography) 5 ranks, Survival 8 ranks
Feats: Weapon Focus (Any axe)
Class Skills (4+Int modifier per level): Craft (Int), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Rope (Dex).
Weapon and Armor Proficiencies: A Diligent Lumberjack gains proficiency with all hand-axes, battle-axes, and two-handed axes.
Weapon Focus (All axes): At 1st level, The Diligent Lumberjack gains the Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Weapon Specialization for that type of axe.
Timber! (Su): At 1st level, the Diligent Lumberjack may cause creatures with an Int of 3 or greater to flee a cone-shaped area. The range of this area is 20’ plus an additional 5’ per Diligent Lumberjack level. A successful Will save with a DC of 10 + Strength Modifier + Diligent Lumberjack Level negates this effect. If there are no plants or wooden objects around, the save DC decreases by 4. The Diligent Lumberjack can use this three times a day, but using it immediately after cutting down a tree neither counts against his use limit nor requires that he has any uses left.
Woodland Stride (Ex): Starting at 2nd level, The Diligent Lumberjack may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
The Tree That Grows Must Be Cut (Ex): At 2nd level, The Diligent Lumberjack can cut down trees more quickly than normally possible. Whenever he wields an axe, he ignores hardness for wooden objects as well as any DR for plant creatures. In addition, the Diligent Lumberjack can now deal critical hits and other such effects to plant creatures and wooden objects.
Weapon Specialization (All axes): At 3th level, The Diligent Lumberjack gains the Weapon Specialization feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Focus for that type of axe.
Fatigue Immunity (Ex): At 3rd level, the Diligent Lumberjack is able to work longer. He is now immune to fatigue.
Trees Fear Me Whether They Be Deciduous or Conifer (Su): At 4th level, Any axe the Diligent Lumberjack wields is treated as having the Bane (Plant) magical quality. This does not count toward the axe’s maximum modified bonus and is applied even if the axe already has the maximum modified bonus. If the axe already has the Bane (Plant) magical quality, the bonuses for that quality is treated as if they were doubled while the Diligent Lumberjack wields it.
Tree Sense (Su): At 4th level, the Diligent Lumberjack can touch a tree (living or dead) in order to instantly find out the location of all other trees of the same kind, as if he had moved into it using the Tree Stride spell. The Diligent Lumberjack can do this twice a day at 4th level, three times a day at 6th level, and four times a day at 8th level.
Carry The Trees! (Ex): At 5th level, the Diligent Lumberjack is able to carry entire tree trunks by himself without slowing his stride back to the cart that will take the lumber to the saw-mill. He counts as one size larger for calculating loads, and is not slowed or otherwise impeded in any way (such as losing the benefits of any class feature) by a medium or heavy load. Armor slows and otherwise impedes them as usual. (Special thanks to DracoDei for coming up with this ability)
Powerful Build (Ex): At 5th level, the Diligent Lumberjack has put in enough effort to make his body physically stronger. Whenever he is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), he is treated as one size larger if doing so is advantageous to him. He is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. He can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this trait stack with racial traits, as well as the effects of powers, abilities, and spells that change the subject's size category. However, these benefits do not stack with Carry The Trees!
Greater Weapon Focus (All axes): At 6th level, The Diligent Lumberjack gains the Greater Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Specialization for that type of axe.
The Seeds Will Be Planted And New Trees Will Grow (Sp): While anyone with an axe can cut down a tree given enough time, any lumberjack worth their salt knows the importance of replenishing the supply of trees. At 6th level, The Diligent Lumberjack may use Plant Growth (Enrichment) on trees at will. Additionally, he may use Plant Growth (Overgrowth) on trees four times a day. Both of these spells are treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
Improved Timber! (Su): At 7th level, the Diligent Lumberjack is able to cut down a tree in a single, well aimed strike. While he wields an axe, any critical hit he makes against a plant creature or wooden object instantly destroys the creature or object. Additionally, he may use Timber! as a free action immediately after he destroys a plant creature or wooden object. This use of Timber! neither counts against his daily use limit nor requires that he has any uses left. He also now has five uses of Timber! a day instead of three.
Exhaustion Immunity (Ex): At 7th level, the Diligent Lumberjack is able to work all day. He is now immune to exhaustion.
Greater Weapon Specialization (All axes): At 8th level, The Diligent Lumberjack gains the Greater Weapon Specialization feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he may instead choose to double the effects of either Greater Weapon Focus or Greater Weapon Specialization for that type of axe.
People Don’t Kill People! Trees Kill People! (Sp): At 8th level, The Diligent Lumberjack is so experienced with moving wood that they can now do it with only sheer willpower. He may use Feather Fall and Mage Hand on wooden objects at will. Additionally, he may use Telekinesis on wooden objects four times a day. If the wooden object is supporting anything that weighs more than 1/10 what it itself does, it is not affected by these abilities. Feather Fall can affect objects up to 4000 pounds, while Telekinesis can affect objects up to 375 pounds. They are otherwise treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
Diligent Lumberjack Ability Table
{table=head]Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Class Ability
1|
+1|
+2|
+2|
+0|
Weapon Focus (All Axes), Timber!
2|
+2|
+3|
+3|
+0|
Woodland Stride, The Tree That Grows Must Be Cut
3|
+3|
+3|
+3|
+1|
Weapon Specialization (All Axes), Fatigue Immunity
4|
+4|
+4|
+4|
+1|
Trees Fear Me Whether They Be Deciduous or Conifer, Tree Sense
5|
+5|
+4|
+4|
+1|
Carry the Trees!, Powerful Build
6|
+6|
+5|
+5|
+2|
Greater Weapon Focus (All Axes), The Seeds Will Be Planted And New Trees Will Grow
7|
+7|
+5|
+5|
+2|
Improved Timber!, Exhaustion Immunity
8|
+8|
+6|
+6|
+2|
Greater Weapon Specialization (All Axes), People Don’t Kill People! Trees Kill People!
[/table]
Previous Version:
Hit Die: d8
Requirements:
Base Attack Bonus: +5
Skills: Profession (Lumberjack) 8 ranks, Knowledge (Nature) 8 ranks, Knowledge (Geography) 5 ranks, Survival 8 ranks
Feats: Weapon Focus (Any axe)
Class Skills (4+Int modifier per level): Craft (Int), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Rope (Dex).
Weapon and Armor Proficiencies: A Diligent Lumberjack gains proficiency with all hand-axes, battle-axes, and two-handed axes.
Weapon Focus (All axes): At 1st level, The Diligent Lumberjack gains the Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Weapon Specialization for that type of axe.
Woodland Stride (Ex): Starting at 2nd level, The Diligent Lumberjack may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
The Tree That Grows Must Be Cut (Ex): At 3rd level, The Diligent Lumberjack can cut down trees more quickly than normally possible. Whenever he wields an axe, he ignores hardness for wooden objects as well as any DR for plant creatures.
Weapon Specialization (All axes): At 4th level, The Diligent Lumberjack gains the Weapon Specialization feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Focus for that type of axe.
Trees Fear Me Whether They Be Deciduous or Conifer (Su): At 5th level, Any axe the Diligent Lumberjack wields is treated as having the Bane (Plant) magical quality. This does not count toward the axe’s maximum modified bonus and is applied even if the axe already has the maximum modified bonus. If the axe already has the Bane (Plant) magical quality, the bonuses for that quality is treated as if they were doubled while the Diligent Lumberjack wields it.
Carry The Trees! (Ex): At 6th level, the Diligent Lumberjack is able to carry entire tree trunks by himself without slowing his stride back to the cart that will take the lumber to the saw-mill. He counts as one size larger for calculating loads, and is not slowed or otherwise impeded in any way (such as losing the benefits of any class feature) by a medium or heavy load. Armor slows and otherwise impedes them as usual. (Special thanks to DracoDei for coming up with this ability)
Greater Weapon Focus (All axes): At 7th level, The Diligent Lumberjack gains the Greater Weapon Focus feat for all axe types, even if he doesn’t meet the other prerequisites for it. If the Diligent Lumberjack already has this feat for a type of axe, he instead gains Greater Weapon Specialization for that type of axe.
The Seeds Will Be Planted And New Trees Will Grow (Sp): While anyone with an axe can cut down a tree given enough time, any lumberjack worth their salt knows the importance of replenishing the supply of trees. At 8th level, The Diligent Lumberjack may use Plant Growth (Enrichment) on trees at will. Additionally, he may use Plant Growth (Overgrowth) on trees two times a day at 8th level and three times a day at 10th level. Both of these spells are treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
People Don’t Kill People! Trees Kill People! (Sp): At 10th level, The Diligent Lumberjack is so experienced with moving wood that they can now do it with only sheer willpower. He may use Feather Fall on wooden objects at will. Additionally, he may use Telekinesis on wooden objects twice a day. If the wooden object is supporting anything that weighs more than 1/10 what it itself does, it is not affected by these abilities. Feather Fall can affect objects up to 4000 pounds, while Telekinesis can affect objects up to 375 pounds. They are otherwise treated as if the Diligent Lumberjack had a caster level equal to his Diligent Lumberjack level plus his caster level (if any).
Diligent Lumberjack Ability Table
{table=head]Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Class Ability
1|
+1|
+2|
+2|
+0|
Weapon Focus (All Axes)
2|
+2|
+3|
+3|
+0|
Woodland Stride
3|
+3|
+3|
+3|
+1|
The Tree That Grows Must Be Cut
4|
+4|
+4|
+4|
+1|
Weapon Specialization (All Axes)
5|
+5|
+4|
+4|
+1|
Trees Fear Me Whether They Be Deciduous or Conifer
6|
+6|
+5|
+5|
+2|
Carry the Trees!
7|
+7|
+5|
+5|
+2|
Greater Weapon Focus (All Axes)
8|
+8|
+6|
+6|
+2|
The Seeds Will Be Planted And New Trees Will Grow
9|
+9|
+6|
+6|
+3|
10|
+10|
+7|
+7|
+3|
People Don’t Kill People! Trees Kill People!
[/table]