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View Full Version : Can someone please help identify this epic level monster



Kulture
2010-03-06, 04:56 PM
I apologise for this thread, and it will be deleted as soon as I find out the info I need but this is really irritating me:

The monster in question was an ex-human either aberration or undead.
It was legendary swordsman that wielded atleast 9 swords at once, with those not held levitating around him.
They ranged from +100 swords of X,Y and Z to a -100 sword that was an instant kill, or something.

I vaguely remember the picture, and either he wore a mask or was facially disfigured.

I'm not sure which edition, but I get the idea that it was 3.0 or earlier, though 3.5 isn't impossible.

BenTheJester
2010-03-06, 05:14 PM
I apologise for this thread, and it will be deleted as soon as I find out the info I need but this is really irritating me:

The monster in question was an ex-human either aberration or undead.
It was legendary swordsman that wielded atleast 9 swords at once, with those not held levitating around him.
They ranged from +100 swords of X,Y and Z to a -100 sword that was an instant kill, or something.

I vaguely remember the picture, and either he wore a mask or was facially disfigured.

I'm not sure which edition, but I get the idea that it was 3.0 or earlier, though 3.5 isn't impossible.

Except for the swords, you might be thinking of Worm that Walks

I don't think there are any +100 swords in official WotC

(considering most artifact weapons are +6)

Mordokai
2010-03-06, 05:29 PM
Hecatoncheires?

http://www.chrisobrienweb.com/myth/images/hecatoncheires.jpg

Maybe here? (http://www.chrisobrienweb.com/myth/hecatoncheires.php) OR here (http://www.gnomestew.com/gming-advice/the-decamer-campaign-start-with-dnds-10-stupidest-monsters) (monster nr. 8)?

That's all I can come up with. If the name is correct, look it up on Google for more information.

AslanCross
2010-03-06, 05:38 PM
Hecatoncheires was the first thing that came to mind, but it has multiple heads and arms wielding swords. It doesn't have the swords floating around.

If it wore a mask and is either an aberration or undead, it sounds a lot like a wizard or gish with the Worm that Walks template who cast Steeldance or had a bunch of everdancing weapons.

Kulture
2010-03-06, 05:39 PM
The creature I remember only had 2 arms and legs, and held a posture as if it was dashing forward.

I also remember it was recognised as a corrupted form of the greatest swordsman in existance (or something along those lines)

I also think it was medium sized.

It may have been a demi-god or minor deity.

Additionally the swords he did not actively hold were floating around him, blades pointed outward in a sort of vertical halo formation, similiar to this http://lineage2.free.fr/v3/IMG/gif/2_zaken.gif but the swords were notably different, primarily long/bastard swords.

If it helps the source's paper was plain white, and the picture was monochrome, infering that it was quite an early text.

I'm also enclined now to believe that the creature was undead rather than aberrant.

I also remember the hair as somewhat wild and of medium length, wearing light-ish armor.

It was definately a unique creature

Cieyrin
2010-03-06, 05:45 PM
The creature I remember only had 4 limbs, and held a posture as if it was dashing forward.

I also remember it was recognised as a corrupted form of the greatest swordsman in existance (or something along those lines)

I also think it was medium sized.

It may have been a demi-god or minor deity.

Sounds kinda like Hextor, though he was 6 limbed and wielded a bunch of different weapons, not just swords. Least of all +100 swords of death and whatnot.

Kulture
2010-03-06, 07:38 PM
Another factor is that the creature was noted to have been driven mad by something, though I don't recall what.

I also believe that the information ran onto a second page of the source book.

Optimystik
2010-03-06, 07:40 PM
the creature was noted to have been driven mad by something

Yeah, that rules out a ton of epic monsters :smalltongue:

AslanCross
2010-03-06, 09:36 PM
I'M beginning to think it was homebrew.

Iamyourking
2010-03-06, 10:26 PM
You're probably thinking of Alabaster from the Immortal's Handbook. CR 163 with 6 obscenely powerful swords.


DARK NEMESIS (MAJOR ARTIFACT)
Description: This cosmic sword has a black blade that twinkles like
the night sky with a hilt made from bones of death knights.
Powers : This weapon duplicates the powers and abilities of an
opponents weapon. It also has the power to summon the greatest foe ever
faced by the opponent (DM's choice), from beyond the grave if necessary,
to fight for the bearer for 13 rounds. Only one such nemesis can be
summoned at any one time, and only one per opponent per day.

GODSEND (MAJOR ARTIFACT)
Description: This unassuming, coppery blade is permanently stained
with the blood of its creator. While the name of this great deity has long
been forgotten, their suicide as the final component of its tragic creation
is still remembered by immortals today, as that act birthed a weapon that
has been responsible for slaying more deities than probably any other.
Powers: This +100 longsword is made from pure orichalcum and deals
a base 10d10 damage. It deals an extra 1d20 damage for every point of
divine bonus possessed by the target. On scoring a critical hit against any
deity the sword will sunder their divinity, creating an appropriately sized
quintessence elemental (see pages 78-79 for more details on quintessence
elementals) under the control of the bearer.

STEEL HYDRA (MAJOR ARTIFACT)
Description: This polished longsword has a pommel shaped like a
serpent biting its own tail. The blade is a constant blur of motion.
Powers: This weapon is a +88 everdancing, sonic blast longsword. It
always acts first in combat. It doubles the number of attacks the wielder
makes (with that weapon only). Upon scoring a critical hit the weapon
will steal the next attack from the opponent (the opponent loses one attack
and the bearer gains one attack).

THE WERE-SWORD (MAJOR ARTIFACT)
Description: This weapon has two appearances, the first (witnessed
by day) is a glassteeled longsword, the second (witnessed only after dark),
is a demonic looking red blade.
Powers: This weapon changes its properties depending on the time of
day, although it always retains its +75 enchantment bonus and everdancing
ability in either state.
By day, the weapon seeks to protect the bearer at all costs. The bearer
can only be struck on a natural ‘20’. When an opponent strikes the bearer,
the opponent suffers an amount of damage equal to half the damage they
just dealt. The wielder can also sacrifice attacks using this weapon to
automatically block a like number of attacks from their opponent.
By night, the blade thirsts for blood, both the opponent’s and the
wielder’s. In this state the weapon only misses on a natural roll of ‘1’. When
it scores a hit upon an opponent, it heals the wielder for half that
amount of damage. The wielder can also choose to sacrifice an amount of
hit points no greater than 1/Total Hit Dice or Levels. This sacrifice
increases the damage by one point for every hit point expended.
The version used in Alabaster's statistics assumes that it is after dark.

THE UNDERSWORD (MAJOR ARTIFACT)
Description: The unsheathable blade of ebon finality. Its black blade is
a small crack in the dimension of entropy. This weapon is known as the
undersword because it has put so many of its owners in their graves.
Powers: This cursed -50 everdancing weapon deals no base damage.
However, in the eyes of Alabaster, its positives far outweigh any negatives.
This weapon requires only a touch attack to hit, and deals permanent damage
(see page 81 for details of permanent damage) which ignores all damage
reduction and hardness. It also nullifies the most powerful special
property possessed by an opponent's weapon. It can critical hit any type
of opponent and its critical damage multiplier is x10.
Any wielder who does not deal a positive amount of damage with this
weapon suffers an amount of permanent damage equal to the negative
penalty.
eg. If wielder had strength 70 (+30 bonus) they would suffer 20 points
of permanent damage each time they attacked with it.

THE SWORD OF A THOUSAND NAMES
(MAJOR ARTIFACT)
Description: The sword of a thousand names...and all of them spell
death, or so the legend tells. The blade of this weapon seems to writhe
and change to match the mood of the bearer; the more agitated the bearer
becomes the more threatening the weapon looks.
Powers: This longsword carries an enchantment bonus of +158.
However, it can manifest any weapon special ability known to the wielder by sacrificing 2 points of enchantment bonus for every 1 point of special
ability manifested.
The version used in Alabaster's stats has the weapon manifest the vorpal
and keen abilities (reducing the blades by +10 and +2 respectively) and
retaining +146 of its enchantment bonus.


Edit: Bleh, can't copy the picture of him. But he is leaning forward with the swords around him and he's a vampire with a crazed grin, which probably counts as disfigurement. The really scary thing is that he's only the 8th most powerful thing in that book and that the most powerful is CR 9,721.

Volkov
2010-03-06, 10:27 PM
Only +100? I've had followers with more powerful swords than that.

chiasaur11
2010-03-06, 10:32 PM
Only +100? I've had followers with more powerful swords than that.

No offense, Volkov, but from what I've heard, your games tend to have commoners at level five hundred or so. Really, it's a poor measuring stick.

Runestar
2010-03-06, 10:33 PM
MM3 has this fey which has weapons hovering around him. Ragewalker or something. Far from epic, and certainly does not wield highly magical weapons.

Other than that, no idea at all. :smalltongue:

Volkov
2010-03-06, 10:33 PM
No offense, Volkov, but from what I've heard, your games tend to have commoners at level five hundred or so. Really, it's a poor measuring stick.

Commoners were commoners, we killed them like you would kill flies, if flies were everywhere you turned.

World Eater
2010-03-06, 10:37 PM
I am fearful to know what kind of game has anything higher that a +6.

Volkov
2010-03-06, 10:38 PM
I am fearful to know what kind of game has anything higher that a +6.

You may not want to enter the killer penguin into the search feature then.

Temotei
2010-03-06, 10:40 PM
You're probably thinking of Alabaster from the Immortal's Handbook. CR 163 with 6 obscenely powerful swords.


DARK NEMESIS (MAJOR ARTIFACT)
Description: This cosmic sword has a black blade that twinkles like
the night sky with a hilt made from bones of death knights.
Powers : This weapon duplicates the powers and abilities of an
opponents weapon. It also has the power to summon the greatest foe ever
faced by the opponent (DM's choice), from beyond the grave if necessary,
to fight for the bearer for 13 rounds. Only one such nemesis can be
summoned at any one time, and only one per opponent per day.

GODSEND (MAJOR ARTIFACT)
Description: This unassuming, coppery blade is permanently stained
with the blood of its creator. While the name of this great deity has long
been forgotten, their suicide as the final component of its tragic creation
is still remembered by immortals today, as that act birthed a weapon that
has been responsible for slaying more deities than probably any other.
Powers: This +100 longsword is made from pure orichalcum and deals
a base 10d10 damage. It deals an extra 1d20 damage for every point of
divine bonus possessed by the target. On scoring a critical hit against any
deity the sword will sunder their divinity, creating an appropriately sized
quintessence elemental (see pages 78-79 for more details on quintessence
elementals) under the control of the bearer.

STEEL HYDRA (MAJOR ARTIFACT)
Description: This polished longsword has a pommel shaped like a
serpent biting its own tail. The blade is a constant blur of motion.
Powers: This weapon is a +88 everdancing, sonic blast longsword. It
always acts first in combat. It doubles the number of attacks the wielder
makes (with that weapon only). Upon scoring a critical hit the weapon
will steal the next attack from the opponent (the opponent loses one attack
and the bearer gains one attack).

THE WERE-SWORD (MAJOR ARTIFACT)
Description: This weapon has two appearances, the first (witnessed
by day) is a glassteeled longsword, the second (witnessed only after dark),
is a demonic looking red blade.
Powers: This weapon changes its properties depending on the time of
day, although it always retains its +75 enchantment bonus and everdancing
ability in either state.
By day, the weapon seeks to protect the bearer at all costs. The bearer
can only be struck on a natural ‘20’. When an opponent strikes the bearer,
the opponent suffers an amount of damage equal to half the damage they
just dealt. The wielder can also sacrifice attacks using this weapon to
automatically block a like number of attacks from their opponent.
By night, the blade thirsts for blood, both the opponent’s and the
wielder’s. In this state the weapon only misses on a natural roll of ‘1’. When
it scores a hit upon an opponent, it heals the wielder for half that
amount of damage. The wielder can also choose to sacrifice an amount of
hit points no greater than 1/Total Hit Dice or Levels. This sacrifice
increases the damage by one point for every hit point expended.
The version used in Alabaster's statistics assumes that it is after dark.

THE UNDERSWORD (MAJOR ARTIFACT)
Description: The unsheathable blade of ebon finality. Its black blade is
a small crack in the dimension of entropy. This weapon is known as the
undersword because it has put so many of its owners in their graves.
Powers: This cursed -50 everdancing weapon deals no base damage.
However, in the eyes of Alabaster, its positives far outweigh any negatives.
This weapon requires only a touch attack to hit, and deals permanent damage
(see page 81 for details of permanent damage) which ignores all damage
reduction and hardness. It also nullifies the most powerful special
property possessed by an opponent's weapon. It can critical hit any type
of opponent and its critical damage multiplier is x10.
Any wielder who does not deal a positive amount of damage with this
weapon suffers an amount of permanent damage equal to the negative
penalty.
eg. If wielder had strength 70 (+30 bonus) they would suffer 20 points
of permanent damage each time they attacked with it.

THE SWORD OF A THOUSAND NAMES
(MAJOR ARTIFACT)
Description: The sword of a thousand names...and all of them spell
death, or so the legend tells. The blade of this weapon seems to writhe
and change to match the mood of the bearer; the more agitated the bearer
becomes the more threatening the weapon looks.
Powers: This longsword carries an enchantment bonus of +158.
However, it can manifest any weapon special ability known to the wielder by sacrificing 2 points of enchantment bonus for every 1 point of special
ability manifested.
The version used in Alabaster's stats has the weapon manifest the vorpal
and keen abilities (reducing the blades by +10 and +2 respectively) and
retaining +146 of its enchantment bonus.


Edit: Bleh, can't copy the picture of him. But he is leaning forward with the swords around him and he's a vampire with a crazed grin, which probably counts as disfigurement. The really scary thing is that he's only the 8th most powerful thing in that book and that the most powerful is CR 9,721.

...:smalleek:

How? Does everybody have 2,000 levels in fighter by that time?

Iamyourking
2010-03-06, 10:42 PM
It's appearently for killing overgods who are doing things that their bosses disagree with. Oh and protecting the fabric of reality. Every round as a free action it can make an X-Ray pulse that deals 125d1000 damage to everything within a 1000 mile radius.

Volkov
2010-03-06, 10:42 PM
...:smalleek:

How? Does everybody have 2,000 levels in fighter by that time?

He wouldn't last a second against my friend's level 190 Black ethergaunt wizard. That is if the lazy bastard actually took the initiative to attack first.

Temotei
2010-03-06, 10:46 PM
He wouldn't last a second against my friend's level 190 Black ethergaunt wizard. That is if the lazy bastard actually took the initiative to attack first.

:smallsigh:

I just wonder how long it took that friend to make the wizard.

Volkov
2010-03-06, 10:47 PM
:smallsigh:

I just wonder how long it took that friend to make the wizard.

From level 100 to 190, of laziness. He basically just sat back and forced the rest of the party to do the work when we were attacked by an surprise final boss argajag expy in the shape of a 3,000 hd killer penguin that does damage in the d%'s.

Iamyourking
2010-03-06, 10:50 PM
He wouldn't last a second against my friend's level 190 Black ethergaunt wizard. That is if the lazy bastard actually took the initiative to attack first.

Probably true, seeing as how its saves are only +163. Although it does have 2.2186 million hit points and 225,000 damage with each attack. And if it does die, you have to deal with the Divine Rank 192 entities that control them.

Edit: Almost forgot, it flies at the speed of light and does 30,000 divine damage to everything within a 20 mile radius.

Edit 2: Comparing it to your Killer Penguin:
HP: Penguin is behind by 1,011,580
Initiative: Penguin always goes first
Movement: Penguin is 78,000 times slower, manuverability isn't listed so I'll assume that it's perfect so they tie.
AC: Penguin is behind by 24
Attack: Penguin has an attack bonus 2,886 higher but average damage is 219,626 lower for that attack
Full Attack: Adding up its rediculous number of attacks would take forever, but I've done about half of them and it's still 320,000 lower so I'm willing to bet it loses there too

I could do the rest, but basically it looks like Killer Penguin goes first, does about 10% damage then gets 2-shotted.

Volkov
2010-03-06, 10:54 PM
Probably true, seeing as how its saves are only +163. Although it does have 2.2186 million hit points and 225,000 damage with each attack. And if it does die, you have to deal with the Divine Rank 192 entities that control them.

Edit: Almost forgot, it flies at the speed of light and does 30,000 divine damage to everything within a 20 mile radius.

He has epic wish, and no I am not joking. And if threatened, he told the group (we all share the same campaign world since we all became DM's) that if ever threatened, he would gate in a Killer penguin.

CTLC
2010-03-06, 10:57 PM
Although it does have 2.2186 million hit points

2,218,603 hp to be exact
...
...
he took toughness...

Volkov
2010-03-06, 10:58 PM
In a fight with the killer penguin (use the search button for it and despair) which would win?

Iamyourking
2010-03-06, 11:10 PM
Already said the Golem. Just out of pure damage, it wins in 2 rounds while the penguin needs 10.

Plus the Penguin's senses don't function at anywhere close to the range to golem needs to charge and take away 2/3 of its health right off the bat. The primary advantage the penguin has is way more HD and correspondingly way better saves.

Volkov
2010-03-06, 11:11 PM
Already said the Golem. Just out of pure damage, it wins in 2 rounds while the penguin needs 10.

So he can bypass the regeneration now can he?

krossbow
2010-03-06, 11:13 PM
can one summon the god of killer whales against this?

Iamyourking
2010-03-06, 11:17 PM
Fine, missed that. The golem can deal damage 5 times faster than the penguin can regenerate, so that at least works as a way to keep it down until something can be done with it.

In any event, they are both totally ridiculous but the Golem at least has unique abilities rather than just stuff right out of the MM with the numbers turned up to aleph-null.

Kulture
2010-03-07, 10:25 AM
Yes, Alabaster was the one I was looking for.
Unfortunately there's nothing online about him save the contents of the immortals handbook, but this can be aquired.
Thank you for your help.