Vitruviansquid
2010-03-06, 08:25 PM
I've had some pretty bad (... or good?) ones myself :smallcool::
In the aftermath of the global Depths War between the surface world and the Underdark Alliance, the Drow-led coalition of Underdark nations bent on world domination, the world is split between the two remaining economic and military superpowers: the Dragonborn empire of Arkhosia in the east and the diabolic empire of Bael Turath in the west. Formerly allied in the coalition of surface dwellers, the two empires have split off with vast and irreconciliable ideological differences.
Tensions rise once again, yet, miraculously, the two empires have never met in armed conflict. This is perhaps because they realize such a conflict would result in Mutually Assured Destruction, especially if escalated to the point where the empires would unleash their weapons that won the war: excavated armories of supergolems (Godforged Colossi) built perhaps by the Gods themselves and able to wreak havoc on global scales.
As a result, the Arkhosian/Turathi "Warm War" is being waged in proxy, by secretly supplying factions of other nations with weapons, training, and technology to enforce the Arkhosian or Turathi agenda.
The players are residents of one such nation, a small, metropolitan "melting pot" that prides itself on diversity and open-mindedness. However, as propaganda filters in from both sides, the people are beginning split themselves along ideological lines and political fanaticism seems to be tearing the whole nation apart. Ever since [Plot Hook], the players will have to navigate an increasingly dangerous world and eventually take a devil's bargain in the wake of draconic invasion or stay neutral and try to prevent global annihilation at the uncaring, crystal hands of the Godforged Colossi.
edit: Alternate plot:
The players are high school students at the town of Bael Camtar when the unthinkable happens: Arkhosian winged troops land and and invade the town! Going into hiding in the ashen forests, the players must resort to guerilla tactics to resist the Scaled Dawn.
In the aftermath of the global Depths War between the surface world and the Underdark Alliance, the Drow-led coalition of Underdark nations bent on world domination, the world is split between the two remaining economic and military superpowers: the Dragonborn empire of Arkhosia in the east and the diabolic empire of Bael Turath in the west. Formerly allied in the coalition of surface dwellers, the two empires have split off with vast and irreconciliable ideological differences.
Tensions rise once again, yet, miraculously, the two empires have never met in armed conflict. This is perhaps because they realize such a conflict would result in Mutually Assured Destruction, especially if escalated to the point where the empires would unleash their weapons that won the war: excavated armories of supergolems (Godforged Colossi) built perhaps by the Gods themselves and able to wreak havoc on global scales.
As a result, the Arkhosian/Turathi "Warm War" is being waged in proxy, by secretly supplying factions of other nations with weapons, training, and technology to enforce the Arkhosian or Turathi agenda.
The players are residents of one such nation, a small, metropolitan "melting pot" that prides itself on diversity and open-mindedness. However, as propaganda filters in from both sides, the people are beginning split themselves along ideological lines and political fanaticism seems to be tearing the whole nation apart. Ever since [Plot Hook], the players will have to navigate an increasingly dangerous world and eventually take a devil's bargain in the wake of draconic invasion or stay neutral and try to prevent global annihilation at the uncaring, crystal hands of the Godforged Colossi.
edit: Alternate plot:
The players are high school students at the town of Bael Camtar when the unthinkable happens: Arkhosian winged troops land and and invade the town! Going into hiding in the ashen forests, the players must resort to guerilla tactics to resist the Scaled Dawn.