DracoDei
2010-03-09, 11:26 AM
I like it... MIGHT even be able to work it into one of my campaigns...
This is a bit "stream of conciousness": The domain power looks a little strong... might want to limit that to INJESTED poison, and +4 versus everything else. The +4 by itself is a feat, but the other is a third or fourth level spell. Which is still weaker than Freedom of Movement, which you get about all you will generally need of from the Travel Domain. Actually, taking a cue from that domain you could have your cleric level add to all saves versus non-injested poisons. Actually, I could see toxic gasses and things that should not be touched in their too, so you could extend the immunity to everything BUT injected poisons if you liked.
My main reason for posting this is to raise the question of whether two of my previous creations would be common creations of the more Evil of his clerics, or anathema that must be destroyed on sight. Reproduced below for conveince, Spoilered because this is a side-topic-ish sort of thing perhaps.
Gut Snake
Melth, Wizard of the 7th House: "So, are you sure you have empowered yourself with the correct divine energies for this undertaking?"
Tarek, Cleric of Pelor: "I have prayed to Pelor for my the spells I usually prepare when expecting to face the undead...."
Melth, Wizard of the 7th House: "You disappoint me comrade. How could you fail to gain as much as possible of the ability to summon cleansing water to wash the filth from us?"
Tarek, Cleric of Pelor: "Err... actually those were the FIRST spells I beseeched him for in my devotions... and then again at the end, just to be sure... In truth I was sorely tempted to forgo some of my slightly more powerful spells in favor of additional usages of Create Water, but I chose against it... I trust we all are carrying sufficient soap for this endeavor?"
Melth, Wizard of the 7th House: "I checked that myself, all are so equiped... it occurs to me that the research of an improved decanter of endless water that is capable of pouring forth soapy, as well as ordinary water might prove a logical endeavor for the future."
Tarek, Cleric of Pelor: "There may be wisdom in what you say..."
Gut Snake
(Open Spoiler for Stat block table)
{table="head"]~|Gut Snake, Tiny|Gut Snake, Small|Gut Snake, Medium|Gut Snake, Large|Gut Snake, Huge|Gut Snake, Gargantuan|Gut Snake, Colossal
Size and Type|Tiny Undead|Small Undead|Medium Undead|Large Undead|Huge Undead|Gargantuan Undead|Colossal Undead
Hit Dice|1/2d12 (3 hp)|1d12 (6 hp)|3d12 (19 hp)|6d12 (39 hp)|12d12 (78 hp)|24d12 (156 hp)|48d12 (312 hp)
Speed|20 ft. (4 squares), climb 20 ft., swim 20 ft.|20 ft. (4 squares), climb 20 ft., swim 20 ft.|20 ft. (4 squares), climb 20 ft., swim 20 ft.|20 ft. (4 squares), climb 20 ft., swim 20 ft.|20 ft. (4 squares), climb 20 ft., swim 20 ft.|20 ft. (4 squares), climb 20 ft., swim 20 ft.|20 ft. (4 squares), climb 20 ft., swim 20 ft.
Initiative|+8|+7|+7|+7|+7|+6|+5
AC|17 (+4 Dex, +2 size, +1 natural); touch 16; flat-footed 13|16 (+3 Dex, +1 size, +2 natural); touch 14; flat-footed 13|16 (+3 Dex, +3 natural); touch 13; flat-footed 13|15 (+3 Dex, -1 size, +3 natural); touch 12; flat-footed 12|16 (+3 Dex, -2 size, +5 natural); touch 11; flat-footed 13|17 (+2 Dex, -4 size, +9 natural); touch 8; flat-footed 15|17 (+1 Dex, -8 size, +14 natural); touch 3; flat-footed 16
BAB|+0|+0|+1|+3|+6|+12|+24
Grapple|-4|+2|+8|+15|+25|+39|+59
Attack|(Grapple attempt +6 melee touch)|(Grapple attempt +4 melee touch)|(Grapple attempt +4 melee touch)|(Grapple attempt +6 melee touch)|(Grapple attempt +10 melee touch)|(Grapple attempt +19 melee touch)|(Grapple attempt +31 melee touch)
Full Attack|(Grapple attempt +6 melee touch)|(Grapple attempt +4 melee touch)|(Grapple attempt +4 melee touch)|(Grapple attempt +6 melee touch)| (Grapple attempt +11 melee touch)|(Grapple attempt +19 melee touch)|(Grapple attempt +31 melee touch)
Space/Reach|2 1/2 ft./0 ft.|5 ft./5 ft.|5 ft./5 ft.|10 ft./5 ft.|15 ft./10 ft|20 ft./15 ft.|30 ft./20 ft.
Special Attacks|Constrict 1, Explosive Diarrhoetic Discharge, Flatulate|Constrict 1d2+3, Explosive Diarrhoetic Discharge, Flatulate|Constrict 1d3+4, Explosive Diarrhoetic Discharge, Flatulate|Constrict 1d6+6, Explosive Diarrhoetic Discharge, Flatulate|Constrict 1d8+10, Explosive Diarrhoetic Discharge, Flatulate|Constrict 2d6+16, Explosive Diarrhoetic Discharge, Flatulate|Constrict 2d8+22, Explosive Diarrhoetic Discharge, Flatulate
Special Qualities|Dark Vision 60 ft., D.R. 5/Slashing or Piercing, Undead Traits|Dark Vision 60 ft., D.R. 10/Slashing or Piercing, Undead Traits|Dark Vision 60 ft., D.R. 10/Slashing or Piercing, Undead Traits|Dark Vision 60 ft., D.R. 10/Slashing or Piercing, Undead Traits|Dark Vision 60 ft., D.R. 10/Slashing or Piercing, Undead Traits|Dark Vision 60 ft., D.R. 10/Slashing or Piercing, Undead Traits|Dark Vision 60 ft., D.R. 10/Slashing or Piercing, Undead Traits
Saves|Fort +0, Ref +4, Will +2|Fort +0, Ref +3, Will +2|Fort +1, Ref +4, Will +3|Fort +2, Ref +5, Will +5|Fort +4, Ref +7, Will +8|Fort +8, Ref +10, Will +14|Fort +12, Ref +13, Will +26
Abilities|Str 10, Dex 19, Con -, Int -, Wis 10, Cha 1|Str 14, Dex 17, Con -, Int -, Wis 10, Cha 1|Str 17, Dex 17, Con -, Int -, Wis 10, Cha 1|Str 19, Dex 17, Con -, Int -, Wis 10, Cha 1|Str 25, Dex 17, Con -, Int -, Wis 10, Cha 1|Str 33, Dex 15, Con -, Int -, Wis 10, Cha 1|Str 41, Dex 13, Con -, Int -, Wis 10, Cha 1
Skills|-|-|-|-|-|-|-
Feats|Improved Grapple(B), Improved Initiative(B), Weapon Finesse(B)|Improved Grapple(B), Improved Initiative(B), Weapon Finesse(B)|Improved Grapple(B), Improved Initiative(B)|Improved Grapple(B), Improved Initiative(B)|Improved Grapple(B), Improved Initiative(B)|Improved Grapple(B), Improved Initiative(B)|Improved Grapple(B), Improved Initiative(B)
Environment|Any|Any|Any|Any|Any|Any|Any
Organization|Any|Any|Any|Any|Any|Any|Any
Challenge Rating|1/4|1|2|4|6|10|15
Treasure|None|None|None|None|None|None|None
Alignment|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil
Advancement|None|2 HD (Small)|4-5 HD (Medium)|7-11 HD (Large)|13-23 HD (Huge)|25-47 HD (Gargantuan)|49-96 (Colossal)
Level Adjustment|~|~|~|~|~|~|~[/table]
The creature is worm like and reeks like an open sewer. Its motions are that of a writhing coiled snake. It possesses no facial features except what might be a puckered, ring-shaped mouth.
Gut snakes are the intestines of corpses reanimated through dark and sinister magic. (See "Creation" below)
Combat
Because of their utter lack of intelligence, the instructions given to a newly created gut snake must be very simple. They are generally end up simply attempting to grapple whichever foe is nearest to them and crush it to death before seeking a new target.
Flatulate(Ex): As a full round action once per minute a gut snake may noisily release a cloud of reeking putrid gas centered on itself which can sicken those within it. The radius of the cloud and the Fortitude D.C. (for the unadvanced version in each size class) to avoid being sickened for as long as the victim stays in the cloud plus 1d4+1 rounds afterward are listed on the following table. The DC is strength based. The cloud is invisible and persists for one round per hit die of the gut snake. A moderate wind (11+ mph) halves the duration of the cloud; a strong wind (21+ mph) disperses the cloud in 1 round.
{table="head"]Size|D.C.*|Radius
Tiny|10|2 1/2 feet**
Small|12|5 feet
Medium|14|7.5 feet***
Large|15|10 feet
Huge|19|15 feet
Gargantuan|27|20 feet
Colossal|37|25 feet[/table]
* In the general case (including for calculating D.C.s for advanced gut snakes) the formula for the D.C. is 10+1/2HD+Strength Modifier
** The square it occupies in other words.
*** The square it occupies and all adjacent squares (or cubes) in other words.
Explosive Diarrhoetic Discharge(Ex): When a gut snake deals constriction damage it may immediately attempt an additional grapple check which does no damage, if it succeeds in this check it sprays the face of the grappled creature forcefully with a Diarrhoetic excrement. So forceful is this that it can sometimes penetrate even between closed lips and eyelids, get far enough into the nasal passages to not be easily removed quickly or even, in extreme cases, individual droplets may acheive sufficient velocity to penetrate the skin slightly. The grappled creature must immediately make a fortitude save (same DC as for the gas from Flatulate) or be nauseated and blinded for 2d4 rounds or until they get cleaned. Regardless of the result of this first save they must make another fortitude save against the same D.C. to avoid contracting Filth Fever with the usual onset time and ongoing D.C.'s for recovery and to avoid ability damage. HOWEVER if they fail 2 days of fortitude saves against the disease in a row there is a 25% chance they go blind until the disease is past and have a -4 penalty to all tasks involving visual acuity from that point forward due to the lingering effects of eye infection. A single Remove Blindness spell will undo both these effects and prevent any further chance of blindness for the duration of the disease. The D.C.'s are the same as for Flatulate.
{table="head"]Size|D.C.*
Tiny|10
Small|12
Medium|14
Large|15
Huge|19
Gargantuan|27
Colossal|37[/table]
* In the general case (including for calculating D.C.s for advanced gut snakes) the formula for the D.C. is 10+1/2HD+Strength Modifier
Constrict (Ex): On a successful grapple check, a gut snake deals the listed amount of damage.
Usage:
Use them alone or mixed in with other mindless undead. They are especially popular for guarding areas against physically weak, or very heavily armored attackers. Some necromancers like to replace gut snakes into the corpses (especially bipedal or winged ones) they came from, which are animated as zombies or other undead. When the larger creature makes a melee attack the gut snake will immediately attempt a grapple against the creature that the larger undead attacked. If the touch attack succeeds the gut snake will leave the belly cavity to attempt to constrict, if it misses the gut snake will return to the belly cavity. The GM may rule that spot and/or heal checks (to notice that the intestine has been severed completely from the other organs and the inter-connective tissue that keeps it coiled up is gone) to avoid being flat footed against this tactic are required. With their good resistance to bludgeoning they also are popular for dropping on foes from above since they are likely to survive the fall... There are even rumors of a few rare individuals (mostly undead) wielding them in the fashion of whips or spiked chains (they deal no damage if wielded in this fashion, but if released upon a successful hit the gut snake may start a grapple as if it had made its touch attack). The size of gut snake that could be wielded in this manner would be one size class smaller than the wielder if wielded as a spiked chain, or two size classes smaller if wielded as a whip.
Creating a gut snake
First the intestines of one or more creatures must be harvested (including severing the connective tissues that keep the intestine coiled up, so that it may be laid out straight), each requiring a Heal or Profession(Butcher) check with a DC of 13, a failure ruins the intestine. This process takes 5 minutes per intestine for creatures of up to medium size, 10 minutes for a large creature, 20 minutes for a huge creature, 40 minutes for a Gargantuan creature, and 1 hour 20 minutes for a Colossal creature. The usual rules for taking 10 apply. The intestine(s) must be reasonably undecayed and mostly whole and the creature must have been corporeal and had a digestive tract that included intestines. Undead, and constructs, regardless of anatomy are not valid sources. Then either Animate Dead (provided the caster level is at least 10) or Create Undead, Lesser must be cast. The material components for the spell must be placed inside the anus of each intestine to be animated. Each such casting may create up to 2 HD worth of gut snakes per caster level (The desecrate spell doubles this limit). For intestines harvested from the corpses of herbivores and omnivores the size of the gut snake is equal to the size of the creature the intestines were taken from. If the creature the intestine was taken from was a carnivore then the resulting gut-snake is one size class smaller. Gut snakes have hit dice equal to the minimum listed for a gut snake of that size, plus extra hit dice equal to 1/2 the number of extra hit dice above the minimum that creature needed to achieve its size class whose intestine they are made from had (up to the maximum listed HD a gut snake of the particular size category it is at may be advanced to). Gut Snakes of greater than 20 HD may not be created using Animate Dead.
The remaining corpse is still suitable for animation into most types of undead. Especially note that with the right skill checks, spells, etc it is possible to generate a skeleton, a gut snake, a pair of Floating Lungs (http://www.giantitp.com/forums/showthread.php?t=62115), a Dark Heart (http://www.giantitp.com/forums/printthread.php?t=64187), an Empty Skin (http://www.giantitp.com/forums/showthread.php?t=44544), and a Hopping Stomach (http://www.giantitp.com/forums/showthread.php?p=3301315)(which I have now posted) from a single corpse.
Spellcasting:
Add 1 Small Gut-Snake to the list of things that may be summoned with Summon Undead I (and multiples for later spells).
Add 1 Medium Gut-Snake to the list of things that may be summoned with Summon Undead II (and multiples for later spells).
Add 1 Large Gut-Snake to the list of things that may be summoned with Summon Undead IV (and multiples for later spells).
Hopping Stomach
Well here it is, the third of the series of undead I developed, that together with the basic animated skeleton can allow up to four seperate undead to be created out of one corpse.
Hopping Stomach
Open Spoiler below for main stat block.
{table="head"]~|Hopping Stomach, Fine|Hopping Stomach, Diminutive|Hopping Stomach, Tiny|Hopping Stomach, Small|Hopping Stomach, Medium|Hopping Stomach, Large|Hopping Stomach, Huge
Size and Type|Fine Undead|Diminutive Undead|Tiny Undead|Small Undead|Medium Undead|Large Undead|Huge Undead
Hit Dice|1/8d12 (1 hp)|1/4d12 (1 hp)|1/2d12 (3 hp)|1d12 (6 hp)|2d12 (13 hp)|4d12 (26 hp)|8d12 (52 hp)
Speed|10 ft. (2 squares)|15 ft. (3 squares)|15 ft. (3 squares)|20 ft. (4 squares)|30 ft. (6 squares)|40 ft. (8 squares)|50 ft. (10 squares)
Initiative|+6|+5|+4|+3|+3|+3|+3
AC|24 (+6 Dex, +8 size); touch 24; flat-footed 18|19 (+5 Dex, +4 size); touch 19; flat-footed 14|16 (+4 Dex, +2 size, +1 natural); touch 16; flat-footed 13|16 (+3 Dex, +1 size, +2 natural); touch 14; flat-footed 13|16 (+3 Dex, +3 natural); touch 13; flat-footed 13|15 (+3 Dex, -1 size, +3 natural); touch 12; flat-footed 12|15 (+2 Dex, -2 size, +5 natural); touch 10; flat-footed 13
BAB|+0|+0|+0|+0|+1|+2|+4
Grapple|-21|-17|-12|-6|+1|+10|+20
Attack|Spit +15 (Point Blank shot included) ranged touch (2 acid)|Spit +9 (or +10 if within 30 ft) ranged touch (1d3 Acid +1 if within 30 ft)|Spit +6 (or +7 if within 30 ft) ranged touch (1d6 Acid +1 if within 30')|Spit +4 (or +5 if within 30 ft) ranged touch(2d4 Acid +1 if within 30 ft, repeats next round)|Spit +4 (+5 if within 30 ft) ranged touch(3d4 Acid +1 if within 30 ft, repeats next 2 rounds)|Spit +4 (or +5 if within 30 ft) ranged touch(3d6 Acid +1 if within 30', repeats next 3 rounds)|Spit +5 (or +6 if within 30 ft) ranged touch(4d6 Acid +1 if within 30 ft, repeats next 4 rounds)
Full Attack|(As Above)|(As Above)|(As Above)|(As Above)|(As Above)|(As Above)|(As Above)
Space/Reach|1/2 ft./0 ft.|1 ft./0 ft.|2 1/2 ft./0 ft.|5 ft./0 ft.|5 ft./0 ft.|10 ft./0 ft.|15 ft./0 ft
Special Attacks|Jumping Shot|Jumping Shot|Jumping Shot|Jumping Shot|Jumping Shot|Jumping Shot|Jumping Shot
Special Qualities|Dark Vision 60 ft., D.R. 5/Slashing or Peircing, Acid Resistance 5, Undead Traits|Dark Vision 60 ft., D.R. 5/Slashing or Peircing, Acid Resistance 5, Undead Traits|Dark Vision 60 ft., D.R. 5/Slashing or Peircing, Acid Resistance 5, Undead Traits|Dark Vision 60 ft., D.R. 5/Slashing or Peircing, Acid Resistance 5, Undead Traits|Dark Vision 60 ft., D.R. 5/Slashing or Peircing, Acid Resistance 5, Undead Traits|Dark Vision 60 ft., D.R. 10/Slashing or Peircing, Acid Resistance 10, Undead Traits|Dark Vision 60 ft., D.R. 10/Slashing or Peircing, Acid Resistance 10, Undead Traits
Saves|Fort +0, Ref +6, Will +2|Fort +0, Ref +5, Will +2|Fort +0, Ref +4, Will +2|Fort +0, Ref +3, Will +2|Fort +0, Ref +3, Will +3|Fort +1, Ref +4, Will +4|Fort +2, Ref +5, Will +6
Abilities|Str 1, Dex 23, Con -, Int -, Wis 10, Cha 1|Str 1, Dex 21, Con -, Int -, Wis 10, Cha 1|Str 2, Dex 19, Con -, Int -, Wis 10, Cha 1|Str 6, Dex 17, Con -, Int -, Wis 10, Cha 1|Str 10, Dex 17, Con -, Int -, Wis 10, Cha 1|Str 18, Dex 17, Con -, Int -, Wis 10, Cha 1|Str 26, Dex 17, Con -, Int -, Wis 10, Cha 1
Skills|*Jump -1|*Jump +1|*Jump +0|*Jump +2|*Jump+8|*Jump +13|*Jump+21
Feats|Point Blank Shot|Point Blank Shot|Point Blank Shot|Point Blank Shot|Point Blank Shot|Point Blank Shot|Point Blank Shot
Environment|Any|Any|Any|Any|Any|Any|Any
Organization|Any|Any|Any|Any|Any|Any|Any
Challenge Rating|1/4|1/3|1|2|4|5|6
Treasure|None|None|None|None|None|None|None
Alignment|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil|Always Neutral Evil
Advancement|None|None|None|None|3 HD (Medium)|5-7 HD (Large)|9-17 HD (Huge)
Level Adjustment|~|~|~|~|~|~|~[/table]
This yellowish bag has two tubes sticking out of it. One of the tubes lays limp, but the other turns and twists as if seeking something.
Hopping Stomachs are the stomachs of corpses reanimated through dark and sinister magic. (See "Creation" below)
Combat
Because of their utter lack of intelligence, the instructions given to a newly created Hopping Stomach must be very simple. They are generally end up simply attempting to Spit acid at whichever foe is nearest until it dies before moving on to a new target. If they are within the threatened area of an opponent they may (depending on their range and how carefully they were instructed) 5 foot hop directly away from it before launching their attack for that round.
Spit Acid(Sn): The hopping stomach spits a glob of acid which functions in many ways like Acid Arrow. It may be spat up to 5 range incriments and takes the usual penalities for range. On a successful hit it from a Hopping Stomach of at least Small size the acid also deals damage on one or more following rounds as described on the following table, unless somehow neutralized.
{table="head"]Size|Range Increment|Damage (1)|Additional Duration
Fine|5 feet|2 (2)|None
Diminutive|10 feet|1d3|None
Tiny|30 feet|1d6|None
Small|100 feet|2d4|1 round
Medium|150 feet|3d4|2 rounds
Large|200 feet|3d6|3 rounds
Huge|300 feet|4d6|4 rounds
[/table]
(1) If the target was within 30 feet when struck then increase this damage by 1 point for the Point Blank Shot feat (including on later rounds of damage, if any).
(2) Includes the bonus since maximum range is 25' therefor all shots will be within 30' so Point Blank Shot bonus damage always applies.
Jumping Shot(Ex): As a full round action a hopping stomach may make a vertical leap, to attempt gain line of sight over some obsticle seperating it from a clear shot at a target. If it jumps high enough to clear the obstruction then it spits acid, albeit with a -2 penalty to the attack roll. This is most commonly used (by order of their instructions) to gain a clear shot over other undead screening them against attackers closing to melee with the stomach.
*Skills: Hopping Stomachs receive a +5 racial bonus to jump checks and use their dexterity instead of their strength on jump checks if this is better and always count as having a running start. They may always choose to take 10 on jump checks even if stress or distractions would otherwise prevent them.
Usage:
Use them alone or mixed in with other mindless undead. They will often be stationed on an elevated area, often behind other mindless undead (so they will have a clear line of fire despite their smaller size. A somewhat common tactic is to put them behind holes in the manner of arrow slits(except generally more circular rather than elongated) or murder holes. The medium and larger ones have also been known to be used as (un)living seige weapons due to the large (if delayed) damage and significant range. There is also a rumor that at least one evil cleric had a suit of Greater Acid Resistance Full-Plate, that could animate itself to allow him to put it on or take it off in only 1 round without any other assistance, which he attached several Fine and Diminutive Hopping Stomachs to, plus one Tiny one in the middle of the back-plate, all with orders to attack anything that came close.
Creating a Hopping Stomach
First the stomachs of one or more creatures must be harvested each requiring a Heal or Profession(Butcher) check with a DC of 10 (a successful removal of the intestines of a creature to create a gut snake makes this check unnecessary, however if the check to remove the intestine failed, a seperate check to remove the stomach may still be made). Note that ruminants have more than one stomach, each may be harvested and animated seperately. The stomachs must be reasonably undecayed and mostly whole and the creature must have had a digestive tract that included one or more stomach. Then Resist Elements must be cast once over each stomach to be animated and Melf's Acid Arrow must be cast over each stomach a number of times equal to the hit-dice of the hopping stomach that will result (minimum once per stomach). Finally, either Animate Dead (provided the caster level is at least 10) or Create Undead, Lesser must be cast. The material components for the spell must be be placed inside each stomach to be animated. Each such casting (regardless of which spell is used) may create up to 2 HD worth of Hopping Stomachs per caster level (The desecrate spell doubles this limit). Animate Dead can not create a Hopping Stomach of over 20 HD. The size of the Hopping Stomach is 2 size classes smaller than the size of the creature the stomachs were taken from. (((Make it 3 for ruminants???))) Hopping Stomachs have hit dice equal to the minimium listed for a Hopping Stomach of that size, pull extra hit dice equal to 1/2 the number of extra hit dice above the minimum that the creature it was harvested from needed to acheive its size class (up to the maximium listed HD a Hopping Stomach of the particular size catagory it is at may be advanced to).
The remaining corpse is still suitable for animation into most types of undead. Especially note that with the right skill checks, spells, etc it is possible to generate a Skeleton, a Hopping Stomach, a pair of Floating Lungs (http://www.giantitp.com/forums/showthread.php?t=62115), an Empty Skin (http://www.giantitp.com/forums/showthread.php?t=44544), and a Gut Snake (http://www.giantitp.com/forums/showpost.php?p=3295643&postcount=8) from a single corpse.
(The Skulking Bladders are still a work in progress or I would post those here too.)
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