Eldariel
2010-03-11, 08:24 AM
Alright, so I'm sure everyone is familiar with the Elite Opponents (http://www.wizards.com/default.asp?x=dnd/arch/eo) article series on WoTC. Idea being to use the DM's tools for advancing monsters to create various, deceptively powerful and interesting, special versions of stock opponents.
I figured the article series was actually pretty amusing so I figured might as well open a thread for having some fun of our own with various monsters. That or I just wanted to build this Arrow Demon:
Arrow Demon Fighter 2/Warblade 8/Cloistered Cleric 1/Cragtop Archer 1/Warblade 2
Calculations:
Attributes (Elite Array):
Str: 13+10 Racial+1 Level (12) = 24 Str
Dex: 15+8 Racial+3 Levels (16, 20, 24) = 26 Dex
Con: 10+18 Racial = 28 Con
Int: 14+4 Racial = 18 Int
Wis: 12+6 Racial = 18 Wis
Cha: 8+2 Racial = 10 Cha
HD: 8d8+2d10+1d6+1d8+10d12 + 9*24 = 336
Base Saves (by Fractionals):
Fort: 7 HD + 1 Fighter + 4 Warblade + 2 Epic = +14
Ref: 7 HD + .66 Fighter + 1.33 Warblade + 2 Epic = +11
Will: 7 HD + .66 Fighter + 1.33 Warblade + 2 Epic = +11
BAB (by Fractionals):
20 + 2 Epic = +22
Skill Points:
Level 1: (8+4)*4 = 48
HD: (8+4)*9 = 108
Fighter: (2+4)*2 = 12
Warblade: (4+4)*10 = 160
Cloistered Cleric: (6+4)*1 = 10
Cragtop Archer (4+4)*1 = 8
Total: 342
HD
Hide 13
Move Silently 13
Spot 13
Listen 13
Tumble 13
Concentration 13
Knowledge (local) 13
Knowledge (the planes) 13
Knowledge (arcane) 13
Knowledge (nature) 13
Knowledge (dungeoneering) 13
Knowledge (religion) 13
Fighter:
Spot 2
Listen 2
Hide 2
Move Silently 2
Tumble 2
Concentration 2
Warblade:
Spot 10
Listen 10
Hide 10
Move Silently 10
Tumble 10
Concentration 10
Knowledge (the planes) 2
Knowledge (arcane) 2
Knowledge (nature) 2
Knowledge (dungeoneering) 2
Knowledge (religion) 2
Cloistered Cleric:
Spot 1
Listen 1
Hide 1
Move Silently 1
Tumble 1
Concentration 1
Knowledge (local) 2
Knowledge (the planes) 2
Cragtop Archer:
Spot 1
Listen 1
Hide 1
Move Silently 1
Tumble 1
Concentration 1
Collector of Stories (2)
Total:
Spot 27
Listen 27
Hide 27
Move Silently 27
Tumble 27
Concentration 27
Knowledge (local) 15
Knowledge (the planes) 15
Knowledge (arcane) 15
Knowledge (nature) 15
Knowledge (dungeoneering) 15
Knowledge (religion) 15
Collector of Stories
Flaws:
Noncombatant
Feats:
1. Point Blank Shot, F. Able Learner (racial prerequisites handwaved to all hell)
3. Precise Shot
6. WF: Longbow
9. Rapid Shot
F. Mountain Warrior
F. Woodland Archer
12. Mindsight
15. Far Shot
W. Improved Initiative
18. Weapon Specialization
21. Ranged Weapon Mastery
Clr. Knowledge Devotion, Chaos Devotion, Trickery Devotion
W. Quick Draw
24. Quicken SLA: Dimension Door
Arrow Demon Hunter CR 22
CE Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
Init: +14; Senses: Spot +31, Listen +31, Darkvision 60', Mindsight 100'
Languages: Abyssal, Common, Draconic, Undercommon, Infernal
-------------------------------------
AC 23, Touch 18, Flat-Footed 15
(+8 Dex, +5 Natural Armor)
hp 331 (24 HD); DR 5/cold iron and good
Immune poison, electricity
Resist SR 32, 10 acid, 10 cold, 10 fire
Fort +23; Ref +23; Will +15
-------------------------------------
Speed 40ft.
Melee claw +27 (1d6+7) or
4 claw +27 (1d6+7) and +22 bite (1d6+7)
Ranged 2 Large +1 seeking splitting force elvencraft dragonbone composite longbows (+7 Str) +32/+32/+32/+32 (2d6+12/x3) or
2 Large +1 seeking splitting force elvencraft dragonbone composite longbows (+7 Str) Rapid Shot +30/+30/+30/+30/+30/+30/+25/+25/+20/+20/+15/+15 (2d6+12/x3)
Space/Reach 5'/5'
BAB +22; Grapple +29
Attack Options Close combat shot, symmetrical archery, Rapid Shot, far shot, oversized weapons, spell-like abilities, summon tanar'ri, maneuvers, hit & run fighter, Trickery Devotion
SQ telepathy 100', farsight, hit & run fighter, collector of stories
-------------------------------------
Abilities Str 24, Dex 26, Con 28, Int 18, Wis 18, Cha 10
Flaw Noncombatant
Feats Able Learner, Point Blank Shot, Precise Shot, Rapid Shot, Far Shot, Mountain Warrior, Weapon Focus: Longbow, Weapon Specialization: Longbow, Ranged Weapon Mastery: Longbow, Chaos Devotion, Knowledge Devotion, Improved Initiative, Quick Draw, Quicken SLA: Dimension Door
Skills Spot +31, Listen +31, Hide +35, Move Silently +35, Tumble +35, Concentration +36, Knowledge (local) +19, Knowledge (the planes) +19, Knowledge (arcane) +19, Knowledge (nature) +19, Knowledge (dungeoneering) +19, Knowledge (religion) +19
Quick explanation on the abilities:
Close combat shot: No AoOs for firing
Symmetrical Archery: Attacks with two bows instead of one
Oversized Weapons: Uses bows of one category larger than normal without penalty
Spell-like abilities: Dimension Door At Will (50 pounds + self), Quickened 3/day; CL 24
Maneuvers:
Raging Mongoose
Sudden Leap
Mind over Body
Wall of Blades
Moment of Perfect Mind
Quicksilver Motion
Time Stands Still
White Raven Tactics (prereqs for WRT and Sudden Leap retrained)
Stances:
Stance of Clarity
Press the Advantage
Possessions: 2 Large +1 seeking splitting force elvencraft dragonbone composite longbows (+7 Str)
Fanged Mask
+1 Bane arrows of various metals
+1 Phasing arrows
Lots of Swiftwing Arrows [RotW]
Maybe Wand of Greater Magic Weapon +5 or some such (to use while hunting)
Smokesticks or generic bothersome, easily droppable things that generate concealment
Optimally, of course, some crafted contingencies.
At Double Standard CR 22 treasure, that's all affordable enough.
So, quick explanation:
Knowledge Devotion and Chaos Devotion buff To Hit (and damage) respectably, Time Stands Still + Raging Mongoose allow for a truly outrageous number of attacks, Seeking and Woodland Archer ensures the attacks will start hitting soon enough. Average Knowledge Devotion against any type is +4.
Mindsight + Quickened Dimension Door enables close-range skirmishing, especially with the Simulacrum acting as spotter and WRTing the Arrow Demon. Obviously this guy better try and stay on the offensive, but with spot radius of ~800', he's pretty well off, with his first Increment being over 200' and each granting only -1 to hit. Fanged Mask enables recovering maneuvers while full attacking (do a secondary natural attack and follow that up with recovery).
So, while the attack run may look a tad weak for level 20, what it really should look like is around (assuming GMWd items; Chaos Devotion may grant hefty buffs too):
+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+34/+34/+34/+34/+34/+34/+34/+34/+29/+29/+29/+29/+29/+29/+29/+29/+24/+24/+24/+24/+24/+24/+24/+24 (2d6+20/x3)
With each miss giving +4 to subsequent attacks. The number of attacks is (4 BAB + 1 Rapid Shot + 2 Raging Mongoose)*2 Symmetric*2 Splitting*2 Time Stands Still = 56. Next round will only contain 20 attacks and recovery, but the one after will be a repeat.
As a spinoff, you could make it Dark to make locating it a bit harder. And of course, giving it real equipment would make it truly a force to reckon with.
I just really like Arrow Demon chassis for a Warblade Archer. Anyways, let's see some fun monsters.
I figured the article series was actually pretty amusing so I figured might as well open a thread for having some fun of our own with various monsters. That or I just wanted to build this Arrow Demon:
Arrow Demon Fighter 2/Warblade 8/Cloistered Cleric 1/Cragtop Archer 1/Warblade 2
Calculations:
Attributes (Elite Array):
Str: 13+10 Racial+1 Level (12) = 24 Str
Dex: 15+8 Racial+3 Levels (16, 20, 24) = 26 Dex
Con: 10+18 Racial = 28 Con
Int: 14+4 Racial = 18 Int
Wis: 12+6 Racial = 18 Wis
Cha: 8+2 Racial = 10 Cha
HD: 8d8+2d10+1d6+1d8+10d12 + 9*24 = 336
Base Saves (by Fractionals):
Fort: 7 HD + 1 Fighter + 4 Warblade + 2 Epic = +14
Ref: 7 HD + .66 Fighter + 1.33 Warblade + 2 Epic = +11
Will: 7 HD + .66 Fighter + 1.33 Warblade + 2 Epic = +11
BAB (by Fractionals):
20 + 2 Epic = +22
Skill Points:
Level 1: (8+4)*4 = 48
HD: (8+4)*9 = 108
Fighter: (2+4)*2 = 12
Warblade: (4+4)*10 = 160
Cloistered Cleric: (6+4)*1 = 10
Cragtop Archer (4+4)*1 = 8
Total: 342
HD
Hide 13
Move Silently 13
Spot 13
Listen 13
Tumble 13
Concentration 13
Knowledge (local) 13
Knowledge (the planes) 13
Knowledge (arcane) 13
Knowledge (nature) 13
Knowledge (dungeoneering) 13
Knowledge (religion) 13
Fighter:
Spot 2
Listen 2
Hide 2
Move Silently 2
Tumble 2
Concentration 2
Warblade:
Spot 10
Listen 10
Hide 10
Move Silently 10
Tumble 10
Concentration 10
Knowledge (the planes) 2
Knowledge (arcane) 2
Knowledge (nature) 2
Knowledge (dungeoneering) 2
Knowledge (religion) 2
Cloistered Cleric:
Spot 1
Listen 1
Hide 1
Move Silently 1
Tumble 1
Concentration 1
Knowledge (local) 2
Knowledge (the planes) 2
Cragtop Archer:
Spot 1
Listen 1
Hide 1
Move Silently 1
Tumble 1
Concentration 1
Collector of Stories (2)
Total:
Spot 27
Listen 27
Hide 27
Move Silently 27
Tumble 27
Concentration 27
Knowledge (local) 15
Knowledge (the planes) 15
Knowledge (arcane) 15
Knowledge (nature) 15
Knowledge (dungeoneering) 15
Knowledge (religion) 15
Collector of Stories
Flaws:
Noncombatant
Feats:
1. Point Blank Shot, F. Able Learner (racial prerequisites handwaved to all hell)
3. Precise Shot
6. WF: Longbow
9. Rapid Shot
F. Mountain Warrior
F. Woodland Archer
12. Mindsight
15. Far Shot
W. Improved Initiative
18. Weapon Specialization
21. Ranged Weapon Mastery
Clr. Knowledge Devotion, Chaos Devotion, Trickery Devotion
W. Quick Draw
24. Quicken SLA: Dimension Door
Arrow Demon Hunter CR 22
CE Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
Init: +14; Senses: Spot +31, Listen +31, Darkvision 60', Mindsight 100'
Languages: Abyssal, Common, Draconic, Undercommon, Infernal
-------------------------------------
AC 23, Touch 18, Flat-Footed 15
(+8 Dex, +5 Natural Armor)
hp 331 (24 HD); DR 5/cold iron and good
Immune poison, electricity
Resist SR 32, 10 acid, 10 cold, 10 fire
Fort +23; Ref +23; Will +15
-------------------------------------
Speed 40ft.
Melee claw +27 (1d6+7) or
4 claw +27 (1d6+7) and +22 bite (1d6+7)
Ranged 2 Large +1 seeking splitting force elvencraft dragonbone composite longbows (+7 Str) +32/+32/+32/+32 (2d6+12/x3) or
2 Large +1 seeking splitting force elvencraft dragonbone composite longbows (+7 Str) Rapid Shot +30/+30/+30/+30/+30/+30/+25/+25/+20/+20/+15/+15 (2d6+12/x3)
Space/Reach 5'/5'
BAB +22; Grapple +29
Attack Options Close combat shot, symmetrical archery, Rapid Shot, far shot, oversized weapons, spell-like abilities, summon tanar'ri, maneuvers, hit & run fighter, Trickery Devotion
SQ telepathy 100', farsight, hit & run fighter, collector of stories
-------------------------------------
Abilities Str 24, Dex 26, Con 28, Int 18, Wis 18, Cha 10
Flaw Noncombatant
Feats Able Learner, Point Blank Shot, Precise Shot, Rapid Shot, Far Shot, Mountain Warrior, Weapon Focus: Longbow, Weapon Specialization: Longbow, Ranged Weapon Mastery: Longbow, Chaos Devotion, Knowledge Devotion, Improved Initiative, Quick Draw, Quicken SLA: Dimension Door
Skills Spot +31, Listen +31, Hide +35, Move Silently +35, Tumble +35, Concentration +36, Knowledge (local) +19, Knowledge (the planes) +19, Knowledge (arcane) +19, Knowledge (nature) +19, Knowledge (dungeoneering) +19, Knowledge (religion) +19
Quick explanation on the abilities:
Close combat shot: No AoOs for firing
Symmetrical Archery: Attacks with two bows instead of one
Oversized Weapons: Uses bows of one category larger than normal without penalty
Spell-like abilities: Dimension Door At Will (50 pounds + self), Quickened 3/day; CL 24
Maneuvers:
Raging Mongoose
Sudden Leap
Mind over Body
Wall of Blades
Moment of Perfect Mind
Quicksilver Motion
Time Stands Still
White Raven Tactics (prereqs for WRT and Sudden Leap retrained)
Stances:
Stance of Clarity
Press the Advantage
Possessions: 2 Large +1 seeking splitting force elvencraft dragonbone composite longbows (+7 Str)
Fanged Mask
+1 Bane arrows of various metals
+1 Phasing arrows
Lots of Swiftwing Arrows [RotW]
Maybe Wand of Greater Magic Weapon +5 or some such (to use while hunting)
Smokesticks or generic bothersome, easily droppable things that generate concealment
Optimally, of course, some crafted contingencies.
At Double Standard CR 22 treasure, that's all affordable enough.
So, quick explanation:
Knowledge Devotion and Chaos Devotion buff To Hit (and damage) respectably, Time Stands Still + Raging Mongoose allow for a truly outrageous number of attacks, Seeking and Woodland Archer ensures the attacks will start hitting soon enough. Average Knowledge Devotion against any type is +4.
Mindsight + Quickened Dimension Door enables close-range skirmishing, especially with the Simulacrum acting as spotter and WRTing the Arrow Demon. Obviously this guy better try and stay on the offensive, but with spot radius of ~800', he's pretty well off, with his first Increment being over 200' and each granting only -1 to hit. Fanged Mask enables recovering maneuvers while full attacking (do a secondary natural attack and follow that up with recovery).
So, while the attack run may look a tad weak for level 20, what it really should look like is around (assuming GMWd items; Chaos Devotion may grant hefty buffs too):
+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+39/+34/+34/+34/+34/+34/+34/+34/+34/+29/+29/+29/+29/+29/+29/+29/+29/+24/+24/+24/+24/+24/+24/+24/+24 (2d6+20/x3)
With each miss giving +4 to subsequent attacks. The number of attacks is (4 BAB + 1 Rapid Shot + 2 Raging Mongoose)*2 Symmetric*2 Splitting*2 Time Stands Still = 56. Next round will only contain 20 attacks and recovery, but the one after will be a repeat.
As a spinoff, you could make it Dark to make locating it a bit harder. And of course, giving it real equipment would make it truly a force to reckon with.
I just really like Arrow Demon chassis for a Warblade Archer. Anyways, let's see some fun monsters.