Rauthiss
2010-03-11, 11:58 PM
Disclaimer: This may belong in the homebrew forums. If so, Please move it.
Hello, Denizens of the Roleplaying Games Forum!
I'm planning on Homebrewing a skill monkey class, and I've decided I want to make a dungeoneer class. I have a few basics down: Trapfinding, mainly. However, I'm a bit lost on other class abilities. So I decided I'd come to you all and ask - If you were playing a strictly dungeon crawling character, what would you want?
Ideally, I'd like abilities that distance the character from the factotum or rogue. While a factotum is mainly int based and the rogue is quick and sneaky, I'm thinking I'd like a class that matches an old, gruff explorer type. Think the kind of class a dwarf would take.
Thank you all for your input and help; I'll be sure to give those who created any abilities I use credit. :3
Potential Abilities/Abilities I like:
Trapfinding
Mettle
Improved mettle
Secret Door Sense (As elf)
Hello, Denizens of the Roleplaying Games Forum!
I'm planning on Homebrewing a skill monkey class, and I've decided I want to make a dungeoneer class. I have a few basics down: Trapfinding, mainly. However, I'm a bit lost on other class abilities. So I decided I'd come to you all and ask - If you were playing a strictly dungeon crawling character, what would you want?
Ideally, I'd like abilities that distance the character from the factotum or rogue. While a factotum is mainly int based and the rogue is quick and sneaky, I'm thinking I'd like a class that matches an old, gruff explorer type. Think the kind of class a dwarf would take.
Thank you all for your input and help; I'll be sure to give those who created any abilities I use credit. :3
Potential Abilities/Abilities I like:
Trapfinding
Mettle
Improved mettle
Secret Door Sense (As elf)