faceroll
2010-03-12, 02:45 AM
For various reasons, the weekly D&D game I play in has been on hiatus for almost a month, and I've got some serious dnd itch. Naturally, I've begun thinking about DMing, and for some friends & family who have never, ever played an rpg for. Their exposure to D&D tropes extend no farther than what they've seen in the LotR movies.
I want to make the experience as enjoyable as possible, but still let them experience what made 3e magical to me- character creation, options, slaying goblins & orcs, being level one and scared.
I'm thinking of only allowing tiers 1-4, and pre-selecting a list of spells & feats for them that they can then choose from.
What classes should I include? What spells? Feats? Races? Remember, this is going to be a level 1 to 2 game, with virtually no experience with anything remotely related. I want to a) give them the feeling that they are making choices and b) have those decisions not suck.
Here's my current list:
Classes available
Bard
Cleric
Druid
Ranger
Rogue
Sorcerer
Wizard
Crusader
Swordsage
Warblade
Beguiler
Dread Necro
Warmage
Archivist
Cloistered Cleric
Psion
Psychic Warrior
Warlock
It's a lot, I know, but I'm going to break them into categories & subcategories so someone can sort of go through the tree to pick what they want to play in a fantasy world.
Feats
I'm not so sure here. Precocious Apprentice is on the list, for sure. Versatile Spellcaster & Sanctum Spell to let the Warmage really go pew pew pew (though I will forbid that combo for beguiler & dread necro). What of feats for the melee classes? Anything I could include to power up any archers? Power attack + cleave at first level is always awesome, since half the time you hit something, it dies.
Races:
Not so sure here. I'm thinking just using PF races for the core races, and is someone wants something more exotic (lesser tiefling, whispergnome), they won't be much better than the rest of the party.
I want to make the experience as enjoyable as possible, but still let them experience what made 3e magical to me- character creation, options, slaying goblins & orcs, being level one and scared.
I'm thinking of only allowing tiers 1-4, and pre-selecting a list of spells & feats for them that they can then choose from.
What classes should I include? What spells? Feats? Races? Remember, this is going to be a level 1 to 2 game, with virtually no experience with anything remotely related. I want to a) give them the feeling that they are making choices and b) have those decisions not suck.
Here's my current list:
Classes available
Bard
Cleric
Druid
Ranger
Rogue
Sorcerer
Wizard
Crusader
Swordsage
Warblade
Beguiler
Dread Necro
Warmage
Archivist
Cloistered Cleric
Psion
Psychic Warrior
Warlock
It's a lot, I know, but I'm going to break them into categories & subcategories so someone can sort of go through the tree to pick what they want to play in a fantasy world.
Feats
I'm not so sure here. Precocious Apprentice is on the list, for sure. Versatile Spellcaster & Sanctum Spell to let the Warmage really go pew pew pew (though I will forbid that combo for beguiler & dread necro). What of feats for the melee classes? Anything I could include to power up any archers? Power attack + cleave at first level is always awesome, since half the time you hit something, it dies.
Races:
Not so sure here. I'm thinking just using PF races for the core races, and is someone wants something more exotic (lesser tiefling, whispergnome), they won't be much better than the rest of the party.