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Brainstomper
2010-03-12, 02:51 PM
1) When you break your glasses on the stem and there is no availble Lenscrafters and your in a wedding in less than 24 hours all you need is a knife, pin vise, brass rod, glue, file and black paint. Good as new.

RandomNPC
2010-03-12, 03:28 PM
How to barricade during the zombie apocalypse

How to check for untrue dice.

also, who of my gaming group is not a good strategy leader in a drawn out battle. I mean WOW! bad.

Asta Kask
2010-03-12, 03:32 PM
All you need is dice. Love is for suckers.

Brainstomper
2010-03-12, 04:36 PM
In real life 1d3 from a knife seems a lot worse for you than your 12 level fighter.

ScottishDragon
2010-03-13, 03:36 PM
7)In older versions one throwing knife can kill an adult dragon.

Dragero
2010-03-13, 06:11 PM
7)In older versions one throwing knife can kill an adult dragon.

Omg, realy? How much damage did a knife do?

Also,

8) When slitting sombodys throat, you must roll a high number to be able to kill them.

ScottishDragon
2010-03-13, 06:21 PM
Omg, realy? How much damage did a knife do?

Also,

8) When slitting sombodys throat, you must roll a high number to be able to kill them.

nat 20 on hit and 99 on crit.

Vulkarius
2010-03-13, 06:22 PM
9) When someone asks "are you sure?" odds are you're about to be mauled by flaming zombie orphan kittens with rabies(flaming zombie rabies)

Raiki
2010-03-13, 06:39 PM
After you blow up the first leader's head, the second leader will be much more cooperative.

Also, if you see something with more arms than you have party members, run.

~R~

BisectedBrioche
2010-03-13, 06:46 PM
Omg, realy? How much damage did a knife do?

Also,

8) When slitting sombodys throat, you must roll a high number to be able to kill them.

If you're slitting their throat then surely it counts as a coup de grace?

Pyrian
2010-03-13, 06:55 PM
Probably, but in 3.5 that's just 2d3 damage and a DC10+2d3 fortitude save. You might kill them... Much better to slit their throat with a scythe. :smallbiggrin:

BisectedBrioche
2010-03-13, 07:31 PM
Probably, but in 3.5 that's just 2d3 damage and a DC10+2d3 fortitude save. You might kill them... Much better to slit their throat with a scythe. :smallbiggrin:

Well that's potentially enough to kill a level 1 commoner...:smallwink:

Graymayre
2010-03-13, 07:35 PM
10) cats are stronger than the average person.

Raiki
2010-03-13, 09:25 PM
10) Cats are stronger than the average person who thinks he's harry potter.

Fix'd that for ya. C'mon, what normal person is stupid enough to make Con their dump stat? Only a wizard would have the sheer amounts of confidence necessary to even think they could survive that.

~R~

MethosH
2010-03-13, 10:09 PM
11) Never summon something bigger than your head.
12) If you fail at first try again and pray that the GM won't notice.

EDIT:

13) If the guy in charge is smiling something terrible is about to happen... to you.

RandomLunatic
2010-03-13, 10:43 PM
14: Fire always works.
15: If 14 fails, use more fire.

Graymayre
2010-03-13, 11:11 PM
16: There will always be more goblins

MethosH
2010-03-13, 11:27 PM
17) Anything can be solved with the correct amount of explosives.

Temotei
2010-03-13, 11:34 PM
18) How to read.
19) Crouching will make you sneaky.
20) The sun really does hurt.

Vulkarius
2010-03-13, 11:42 PM
21) you will roll a one on your most powerful attack but crit on a frivolous skill check.

golentan
2010-03-13, 11:43 PM
From Video Gaming:
22) Food is almost as good as bandages, and is never spoiled. Always eat it.
23) Unless you are playing nethack. Never eat anything in nethack, ever. If you suspect your life is nethack, walk up every set of stairs you can find until you're free.

From Tabletop Gaming:
24) Automatic Fire is less likely to hit anything than single shots.
25) 1 twentieth of the time you will fail at what you try. This includes walking.
26) You can always lose more SAN.

Temotei
2010-03-13, 11:46 PM
From Video Gaming:
22) Food is almost as good as bandages, and is never spoiled. Always eat it.
23) Unless you are playing nethack. Never eat anything in nethack, ever. If you suspect your life is nethack, walk up every set of stairs you can find until you're free.

From Tabletop Gaming:
24) Automatic Fire is less likely to hit anything than single shots.
25) 1 twentieth of the time you will fail at what you try. This includes walking.
26) You can always lose more SAN.

Or Fallout 3 (not sure about the first two...I really should get out there and play those).

MethosH
2010-03-13, 11:50 PM
27) If someone looks at you, drop food on the floor and start walking like nothing happened... Don't eat it. It's poison and they want to loot your body.

BisectedBrioche
2010-03-13, 11:51 PM
Or Fallout 3 (not sure about the first two...I really should get out there and play those).

IIRC, food never spoils in any of the Fallout games (including three and those TBS games that never happened!). There was a handwave involving radioactive sterilization and large amounts of preservatives.

Katana_Geldar
2010-03-13, 11:53 PM
28) A crit is the answer for everything, including stealing someone's pants.

Temotei
2010-03-13, 11:53 PM
IIRC, food never spoils in any of the Fallout games (including three and those TBS games that never happened!). There was a handwave involving radioactive sterilization and large amounts of preservatives.

True, but they still give you "rads."


27) A crit is the answer for everything, including stealing someone's pants.

That's number twenty-eight. :smallsmile:

BisectedBrioche
2010-03-13, 11:54 PM
True, but they still give you "rads."



That's number twenty-eight. :smallsmile:

Radiation's not really that big a deal (unless you have a perk connected to your rad level) though.

MethosH
2010-03-13, 11:59 PM
29) If you hear the words "troll" and "flying" on the same sentence you better run. Fast.

Temotei
2010-03-14, 12:02 AM
Radiation's not really that big a deal (unless you have a perk connected to your rad level) though.

That's true as well. I suppose I just hate being at all irradiated beyond 50 rads. :smallbiggrin:

Egiam
2010-03-14, 03:39 AM
30) Always search doors for traps.

31) If someone offers you a paying job, never reject it, as your life will fall into an unremarkable, plotless, GM-forsaken mess until you get back on the railroad tracks.

32) If something attacks you, you should always be able to defeat it. If not, you really have to sacrifice more to your divine entity of choice, be it the GM or other.

33) if da GM dont leik u u b screwd.

34) Never travel without a ranged weapon.

35) Daggers don't work. Always use a greatsword.

TheCountAlucard
2010-03-14, 04:11 AM
After you blow up the first leader's head, the second leader will be much more cooperative.Heck, The Fifth Element taught me that. :smallamused:

x) I may be able to punch a man hard enough to send him flying thirty yards, but if the door is locked and I don't have the key, there is no way I'm getting in.

x+1) Even if I can do a standing jump twelve yards straight up, that chest-high roadblock is undefeatable.

Thanatos 51-50
2010-03-14, 04:13 AM
Everybody either has, or has a friend, with insane lockpicking skills. Nobody is safe.

UnChosenOne
2010-03-14, 08:35 AM
34. There isn't such thing as overkill.

35. That kid kidnapped by Orcs? He can wait. Orcs won't kill him, even if you spent next 20 years hunting monsters.

Mathis
2010-03-14, 08:45 AM
36. If Plan A did not work, move on to plan B: More gunpowder.

BisectedBrioche
2010-03-14, 08:52 AM
37. Hometowns exist to be destroyed.
38. In the event of a destroyed hometown head into the wilderness or locate the nearest tavern subject to game format in order to find allies with a similar grudge.
39. If you survived (without collaberating with the destroyers) you were the target. No exceptions. The amount of angst you may display is directly proportional to how pretty you look and thus how easily your fangirls defend your actions.

Trog
2010-03-14, 11:16 AM
5% of the time things go spectacularly awesome.

PJ the Epic
2010-03-14, 11:19 AM
Real men don't need pause menus.

Vulkarius
2010-03-14, 06:52 PM
Every and anything you can kill carries gold even if it can't spend it even if it's a wild pig odds are it has gold.

GolemsVoice
2010-03-15, 01:11 AM
Real fights will always be just hard enough to challenge you. Everything else is unfair and deserves to be complained about.

No matter how improbably big the weapon you wield is, you can still hit more than five times in 5 seconds.

If something doesn't work, train for a ridicilous combination of personal talents and magical gifts to solve EVERYTHING.

IF your boss doesn't want to promote you because you can't read, go kill a few monsters and come back when you have learned it.

golentan
2010-03-15, 01:20 AM
Time sensitive missions can actually be delayed indefinitely, unless the GM says otherwise or there is a countdown in the upper left corner of your vision.

It is okay to shoot people without warning if it's not a cutscene: they are badguys.

You can tell it's a cutscene because everything looks suddenly sharper and clearer, and has more detail than normal.

Dice can be microwaved for 10 seconds to shift their center of mass without visibly deforming them. It is a good idea to do this, as a surprising number of save the world scenarios are dependent on games of chance between the PC and an NPC. But if you do it for an actual game it loses it's fun.

Nobody believes I don't cheat. Because I don't cheat, I cannot be caught cheating. When I win, people will latch on to the most plausible explanation for how I cheated with no possible mechanism. I can use this to convince people I have psychic powers.

I have psychic powers.

katans
2010-03-15, 08:30 AM
30) Always search ceilings for traps.


Corrected that.

Ranger Mattos
2010-03-15, 04:43 PM
Sometimes a single word, that takes up less than a line, fills up 7 pages.

Thanatos 51-50
2010-03-15, 05:07 PM
Corrected that.


You're looking for 30 Corollary A, which states, "Actually, just search everything for traps."

MethosH
2010-03-15, 05:21 PM
??) If it's ugly there is a 98.9% chance it's bad and wants to kill you.
??+1) No matter what you do, if you win you are still the good guy.
??+2) Most of the time children are actually immortal.

Bor the Barbarian Monk
2010-03-16, 06:43 AM
Not sure if this counts, but I DID learn it while gaming: the hottest sauce available at Taco Bell will, in fact, clean a coin to a polished shine, regardless of its condition.

BisectedBrioche
2010-03-16, 06:45 AM
Not sure if this counts, but I DID learn it while gaming: the hottest sauce available at Taco Bell will, in fact, clean a coin to a polished shine, regardless of its condition.

Technically any sauce will if it's sufficiently acidic.

Anuan
2010-03-16, 06:48 AM
??)
??+2) Most of the time children are actually immortal.

Or time-travelling religious zealots.
Curse you, Alvin! D<

GolemsVoice
2010-03-16, 08:23 AM
I've learned that on the one hand, you ahve to get out of here, Stalker, but on the other hand, I said come in, don't just stand there. I'm confused.

wadledo
2010-03-16, 08:38 AM
??) My players hate me, and I hate my players.

Ormagoden
2010-03-16, 08:55 AM
5% of the time things go spectacularly awesome.

Yes this!

but also

Shut the door. Bad guys can't get you if they can't get to you.

If you ever need to use a weapon on full auto make sure to load it up with recoil compensation.

There is another world much like ours but darker and filled with strange magic. It's one parted curtain/torn veil/out of body experience away.

Unless you know how to grapple you shouldn't grapple.

If you get enough people lined up you can break the laws of physics.

Vulkarius
2010-03-16, 12:10 PM
Magic is no longer magical. It is an accepted field of science.

MethosH
2010-03-16, 12:49 PM
Always reload. Even if you still got 199 bullets left. Reload.

Indon
2010-03-16, 12:59 PM
Talk To Everyone.

The Vorpal Tribble
2010-03-16, 01:28 PM
Players must fear the the DM more than any Tarrasque.